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stvvdp2.cpp: fix RBG0 cache map range, fixes Head On graphics update in Sega Memorial Collection 1 [Angelo Salese]
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@ -4194,12 +4194,18 @@ void saturn_state::stv_vdp2_draw_basic_tilemap(bitmap_rgb32 &bitmap, const recta
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// store map information
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stv_vdp2_layer_data_placement.map_offset_min = 0x7fffffff;
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stv_vdp2_layer_data_placement.map_offset_max = 0x00000000;
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for (i = 0; i < stv2_current_tilemap.map_count; i++)
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{
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uint32_t max_base;
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if ( base[i] < stv_vdp2_layer_data_placement.map_offset_min )
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stv_vdp2_layer_data_placement.map_offset_min = base[i];
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if ( base[i] > stv_vdp2_layer_data_placement.map_offset_max )
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stv_vdp2_layer_data_placement.map_offset_max = base[i];
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// Head On in Sega Memorial Collection 1 cares (uses RBG0 with all map regs equal to 0x20)
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max_base = (base[i] + plsize_bytes/4);
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if ( max_base > stv_vdp2_layer_data_placement.map_offset_max )
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stv_vdp2_layer_data_placement.map_offset_max = max_base;
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}
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