VIDEO_ALWAYS_UPDATE flag because collision detection is in video driver
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@ -35,9 +35,7 @@ D000 Paddle Position and Interrupt Reset (where applicable)
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TODO:
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- generic video timing (vsync, vblank, # of scanlines)
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- circus/ripcord collision detection:
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* is accurate?
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* move away from video update (fails with frameskipping)
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- circus/ripcord collision detection is accurate?
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- crash: irq timing
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- improve discrete sound
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@ -297,6 +295,7 @@ static MACHINE_CONFIG_START( circus, circus_state )
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MCFG_MACHINE_RESET(circus)
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/* video hardware */
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MCFG_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) /* needed for proper hardware collisions */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(57)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(3500) /* frames per second, vblank duration (complete guess) */)
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@ -411,6 +410,7 @@ static MACHINE_CONFIG_START( ripcord, circus_state )
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MCFG_MACHINE_RESET(circus)
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/* video hardware */
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MCFG_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) /* needed for proper hardware collisions */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(57)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(3500) /* frames per second, vblank duration (complete guess) */)
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