some fuuki refactoring (nw)

This commit is contained in:
David Haywood 2014-10-05 14:50:37 +00:00
parent e6ac3d967b
commit f65a416224
10 changed files with 256 additions and 283 deletions

2
.gitattributes vendored
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@ -7392,6 +7392,8 @@ src/mame/video/funkybee.c svneol=native#text/plain
src/mame/video/funkyjet.c svneol=native#text/plain
src/mame/video/funworld.c svneol=native#text/plain
src/mame/video/funybubl.c svneol=native#text/plain
src/mame/video/fuukifg.c svneol=native#text/plain
src/mame/video/fuukifg.h svneol=native#text/plain
src/mame/video/fuukifg2.c svneol=native#text/plain
src/mame/video/fuukifg3.c svneol=native#text/plain
src/mame/video/gaelco.c svneol=native#text/plain

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@ -90,7 +90,7 @@ static ADDRESS_MAP_START( fuuki16_map, AS_PROGRAM, 16, fuuki16_state )
AM_RANGE(0x502000, 0x503fff) AM_RAM_WRITE(fuuki16_vram_1_w) AM_SHARE("vram.1") //
AM_RANGE(0x504000, 0x505fff) AM_RAM_WRITE(fuuki16_vram_2_w) AM_SHARE("vram.2") //
AM_RANGE(0x506000, 0x507fff) AM_RAM_WRITE(fuuki16_vram_3_w) AM_SHARE("vram.3") //
AM_RANGE(0x600000, 0x601fff) AM_MIRROR(0x008000) AM_RAM AM_SHARE("spriteram") // Sprites, mirrored?
AM_RANGE(0x600000, 0x601fff) AM_MIRROR(0x008000) AM_DEVREADWRITE("fuukivid", fuukivid_device, fuuki_sprram_r, fuuki_sprram_w) AM_SHARE("spriteram") // Sprites, mirrored?
AM_RANGE(0x700000, 0x703fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
AM_RANGE(0x800000, 0x800001) AM_READ_PORT("SYSTEM")
AM_RANGE(0x810000, 0x810001) AM_READ_PORT("P1_P2")
@ -464,6 +464,8 @@ static MACHINE_CONFIG_START( fuuki16, fuuki16_state )
MCFG_PALETTE_ADD("palette", 0x800*4)
MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
MCFG_DEVICE_ADD("fuukivid", FUUKI_VIDEO, 0)
MCFG_FUUKI_VIDEO_GFXDECODE("gfxdecode")
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

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@ -215,7 +215,7 @@ static ADDRESS_MAP_START( fuuki32_map, AS_PROGRAM, 32, fuuki32_state )
AM_RANGE(0x504000, 0x505fff) AM_RAM_WRITE(fuuki32_vram_2_w) AM_SHARE("vram.2") // Tilemap bg
AM_RANGE(0x506000, 0x507fff) AM_RAM_WRITE(fuuki32_vram_3_w) AM_SHARE("vram.3") // Tilemap bg2
AM_RANGE(0x508000, 0x517fff) AM_RAM // More tilemap, or linescroll? Seems to be empty all of the time
AM_RANGE(0x600000, 0x601fff) AM_RAM AM_SHARE("spriteram") // Sprites
AM_RANGE(0x600000, 0x601fff) AM_RAM AM_DEVREADWRITE16("fuukivid", fuukivid_device, fuuki_sprram_r, fuuki_sprram_w, 0xffffffff) // Sprites
AM_RANGE(0x700000, 0x703fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
AM_RANGE(0x800000, 0x800003) AM_READ_PORT("800000") AM_WRITENOP // Coin
@ -545,7 +545,7 @@ WRITE_LINE_MEMBER(fuuki32_state::irqhandler)
m_soundcpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE);
}
static MACHINE_CONFIG_START( fuuki32, fuuki32_state )
static MACHINE_CONFIG_START(fuuki32, fuuki32_state)
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68EC020, CPU_CLOCK) /* 20MHz verified */
@ -555,20 +555,22 @@ static MACHINE_CONFIG_START( fuuki32, fuuki32_state )
MCFG_CPU_PROGRAM_MAP(fuuki32_sound_map)
MCFG_CPU_IO_MAP(fuuki32_sound_io_map)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0, 40*8-1, 0, 30*8-1)
MCFG_SCREEN_SIZE(64 * 8, 32 * 8)
MCFG_SCREEN_VISIBLE_AREA(0, 40 * 8 - 1, 0, 30 * 8 - 1)
MCFG_SCREEN_UPDATE_DRIVER(fuuki32_state, screen_update_fuuki32)
MCFG_SCREEN_VBLANK_DRIVER(fuuki32_state, screen_eof_fuuki32)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", fuuki32)
MCFG_PALETTE_ADD("palette", 0x4000/2)
MCFG_PALETTE_ADD("palette", 0x4000 / 2)
MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
MCFG_DEVICE_ADD("fuukivid", FUUKI_VIDEO, 0)
MCFG_FUUKI_VIDEO_GFXDECODE("gfxdecode")
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

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@ -1,4 +1,5 @@
#include "sound/okim6295.h"
#include "video/fuukifg.h"
class fuuki16_state : public driver_device
{
@ -13,7 +14,6 @@ public:
fuuki16_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_vram(*this, "vram"),
m_spriteram(*this, "spriteram"),
m_vregs(*this, "vregs"),
m_unknown(*this, "unknown"),
m_priority(*this, "priority"),
@ -22,11 +22,12 @@ public:
m_oki(*this, "oki"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette") { }
m_palette(*this, "palette"),
m_fuukivid(*this, "fuukivid")
{ }
/* memory pointers */
required_shared_ptr_array<UINT16,4> m_vram;
required_shared_ptr<UINT16> m_spriteram;
required_shared_ptr<UINT16> m_vregs;
required_shared_ptr<UINT16> m_unknown;
required_shared_ptr<UINT16> m_priority;
@ -59,13 +60,13 @@ public:
UINT32 screen_update_fuuki16(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
inline void get_tile_info(tile_data &tileinfo, tilemap_memory_index tile_index, int _N_);
inline void fuuki16_vram_w(offs_t offset, UINT16 data, UINT16 mem_mask, int _N_);
void draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect );
void fuuki16_draw_layer( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int i, int flag, int pri );
DECLARE_WRITE_LINE_MEMBER(soundirq);
required_device<okim6295_device> m_oki;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_device<fuukivid_device> m_fuukivid;
protected:
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr);
};

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@ -1,4 +1,4 @@
#include "video/fuukifg.h"
/* Define clocks based on actual OSC on the PCB */
@ -22,7 +22,6 @@ public:
fuuki32_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_vram(*this, "vram"),
m_spriteram(*this, "spriteram"),
m_vregs(*this, "vregs"),
m_priority(*this, "priority"),
m_tilebank(*this, "tilebank"),
@ -30,11 +29,12 @@ public:
m_soundcpu(*this, "soundcpu"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette") { }
m_palette(*this, "palette"),
m_fuukivid(*this, "fuukivid")
{ }
/* memory pointers */
required_shared_ptr_array<UINT32,4> m_vram;
required_shared_ptr<UINT32> m_spriteram;
required_shared_ptr<UINT32> m_vregs;
required_shared_ptr<UINT32> m_priority;
required_shared_ptr<UINT32> m_tilebank;
@ -55,7 +55,7 @@ public:
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_device<fuukivid_device> m_fuukivid;
DECLARE_READ32_MEMBER(snd_020_r);
DECLARE_WRITE32_MEMBER(snd_020_w);

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@ -1148,6 +1148,7 @@ $(MAMEOBJ)/funworld.a: \
$(MAMEOBJ)/fuuki.a: \
$(DRIVERS)/fuukifg2.o $(VIDEO)/fuukifg2.o \
$(DRIVERS)/fuukifg3.o $(VIDEO)/fuukifg3.o \
$(VIDEO)/fuukifg.o \
$(MAMEOBJ)/gaelco.a: \
$(DRIVERS)/atvtrack.o \

183
src/mame/video/fuukifg.c Normal file
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@ -0,0 +1,183 @@
/*
*/
#include "emu.h"
#include "fuukifg.h"
const device_type FUUKI_VIDEO = &device_creator<fuukivid_device>;
fuukivid_device::fuukivid_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: device_t(mconfig, FUUKI_VIDEO, "Fuuki Video", tag, owner, clock, "fuukivid", __FILE__),
device_video_interface(mconfig, *this),
m_gfxdecode(*this)
{
}
void fuukivid_device::static_set_gfxdecode_tag(device_t &device, const char *tag)
{
downcast<fuukivid_device &>(device).m_gfxdecode.set_tag(tag);
}
void fuukivid_device::device_start()
{
m_sprram = auto_alloc_array_clear(machine(), UINT16, 0x2000 / 2);
// fuukifg3 clearly has buffered ram, it is unclear if fuukifg2 has
// it is likely these render to a framebuffer as the tile bank (which is probably external hw) also needs to be banked
// suggesting that the sprites are rendered earlier, then displayed from a buffer
m_sprram_old = auto_alloc_array_clear(machine(), UINT16, 0x2000 / 2);
m_sprram_old2 = auto_alloc_array_clear(machine(), UINT16, 0x2000 / 2);
save_pointer(NAME(m_sprram), 0x2000 / 2);
save_pointer(NAME(m_sprram_old), 0x2000 / 2);
save_pointer(NAME(m_sprram_old2), 0x2000 / 2);
}
void fuukivid_device::device_reset()
{
}
/***************************************************************************
Sprites Drawing
Offset: Bits: Value:
0.w fedc ---- ---- ---- Number Of Tiles Along X - 1
---- b--- ---- ---- Flip X
---- -a-- ---- ---- 1 = Don't Draw This Sprite
---- --98 7654 3210 X (Signed)
2.w fedc ---- ---- ---- Number Of Tiles Along Y - 1
---- b--- ---- ---- Flip Y
---- -a-- ---- ----
---- --98 7654 3210 Y (Signed)
4.w fedc ---- ---- ---- Zoom X ($0 = Full Size, $F = Half Size)
---- ba98 ---- ---- Zoom Y ""
---- ---- 76-- ---- Priority
---- ---- --54 3210 Color
6.w Tile Code
for FG3 hardware
6.w fe-- ---- ---- ---- Tile Bank
--dc ba98 7654 3210 Tile Code
***************************************************************************/
void fuukivid_device::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flip_screen , UINT32* tilebank)
{
// as we're likely framebuffered (sprites are delayed by 2-3 frames, at least on FG3, and doing rasters on sprites causes glitches) we
// only draw the sprites when MAME wants to draw the final screen line. Ideally we should framebuffer them instead.
if (cliprect.max_y != m_screen->visible_area().max_y)
return;
rectangle spriteclip = m_screen->visible_area();
int offs;
gfx_element *gfx = m_gfxdecode->gfx(0);
bitmap_ind8 &priority_bitmap = screen.priority();
const rectangle &visarea = screen.visible_area();
UINT16 *spriteram16 = m_sprram;
if (tilebank) spriteram16 = m_sprram_old2; // so that FG3 uses the buffered RAM
int max_x = visarea.max_x + 1;
int max_y = visarea.max_y + 1;
/* Draw them backwards, for pdrawgfx */
for ( offs = (0x2000 - 8) / 2; offs >=0; offs -= 8 / 2 )
{
int x, y, xstart, ystart, xend, yend, xinc, yinc;
int xnum, ynum, xzoom, yzoom, flipx, flipy;
int pri_mask;
int sx = spriteram16[offs + 0];
int sy = spriteram16[offs + 1];
int attr = spriteram16[offs + 2];
int code = spriteram16[offs + 3];
if (tilebank)
{
int bank = (code & 0xc000) >> 14;
int bank_lookedup;
bank_lookedup = ((tilebank[1] & 0xffff0000) >> (16 + bank * 4)) & 0xf;
code &= 0x3fff;
code += bank_lookedup * 0x4000;
}
if (sx & 0x400)
continue;
flipx = sx & 0x0800;
flipy = sy & 0x0800;
xnum = ((sx >> 12) & 0xf) + 1;
ynum = ((sy >> 12) & 0xf) + 1;
xzoom = 16 * 8 - (8 * ((attr >> 12) & 0xf)) / 2;
yzoom = 16 * 8 - (8 * ((attr >> 8) & 0xf)) / 2;
switch ((attr >> 6) & 3)
{
case 3: pri_mask = 0xf0 | 0xcc | 0xaa; break; // behind all layers
case 2: pri_mask = 0xf0 | 0xcc; break; // behind fg + middle layer
case 1: pri_mask = 0xf0; break; // behind fg layer
case 0:
default: pri_mask = 0; // above all
}
sx = (sx & 0x1ff) - (sx & 0x200);
sy = (sy & 0x1ff) - (sy & 0x200);
if (flip_screen)
{
flipx = !flipx; sx = max_x - sx - xnum * 16;
flipy = !flipy; sy = max_y - sy - ynum * 16;
}
if (flipx) { xstart = xnum-1; xend = -1; xinc = -1; }
else { xstart = 0; xend = xnum; xinc = +1; }
if (flipy) { ystart = ynum-1; yend = -1; yinc = -1; }
else { ystart = 0; yend = ynum; yinc = +1; }
for (y = ystart; y != yend; y += yinc)
{
for (x = xstart; x != xend; x += xinc)
{
if (xzoom == (16*8) && yzoom == (16*8))
gfx->prio_transpen(bitmap,spriteclip,
code++,
attr & 0x3f,
flipx, flipy,
sx + x * 16, sy + y * 16,
priority_bitmap,
pri_mask,15 );
else
gfx->prio_zoom_transpen(bitmap,spriteclip,
code++,
attr & 0x3f,
flipx, flipy,
sx + (x * xzoom) / 8, sy + (y * yzoom) / 8,
(0x10000/0x10/8) * (xzoom + 8),(0x10000/0x10/8) * (yzoom + 8), priority_bitmap,// nearest greater integer value to avoid holes
pri_mask,15 );
}
}
}
}
void fuukivid_device::buffer_sprites(void)
{
memcpy(m_sprram_old2, m_sprram_old, 0x2000);
memcpy(m_sprram_old, m_sprram, 0x2000);
}

43
src/mame/video/fuukifg.h Normal file
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@ -0,0 +1,43 @@
class fuukivid_device : public device_t,
public device_video_interface
{
public:
fuukivid_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
// static configuration
static void static_set_gfxdecode_tag(device_t &device, const char *tag);
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flip_screen, UINT32* tilebank);
UINT16* m_sprram;
UINT16* m_sprram_old;
UINT16* m_sprram_old2;
DECLARE_WRITE16_MEMBER(fuuki_sprram_w)
{
COMBINE_DATA(&m_sprram[offset]);
};
DECLARE_READ16_MEMBER(fuuki_sprram_r)
{
return m_sprram[offset];
}
void buffer_sprites(void);
protected:
virtual void device_start();
virtual void device_reset();
private:
required_device<gfxdecode_device> m_gfxdecode;
};
extern const device_type FUUKI_VIDEO;
#define MCFG_FUUKI_VIDEO_GFXDECODE(_gfxtag) \
fuukivid_device::static_set_gfxdecode_tag(*device, "^" _gfxtag);

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@ -106,127 +106,6 @@ void fuuki16_state::video_start()
}
/***************************************************************************
Sprites Drawing
Offset: Bits: Value:
0.w fedc ---- ---- ---- Number Of Tiles Along X - 1
---- b--- ---- ---- Flip X
---- -a-- ---- ---- 1 = Don't Draw This Sprite
---- --98 7654 3210 X (Signed)
2.w fedc ---- ---- ---- Number Of Tiles Along Y - 1
---- b--- ---- ---- Flip Y
---- -a-- ---- ----
---- --98 7654 3210 Y (Signed)
4.w fedc ---- ---- ---- Zoom X ($0 = Full Size, $F = Half Size)
---- ba98 ---- ---- Zoom Y ""
---- ---- 76-- ---- Priority
---- ---- --54 3210 Color
6.w Code
***************************************************************************/
void fuuki16_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect )
{
int offs;
gfx_element *gfx = m_gfxdecode->gfx(0);
bitmap_ind8 &priority_bitmap = screen.priority();
const rectangle &visarea = screen.visible_area();
UINT16 *spriteram16 = m_spriteram;
int max_x = visarea.max_x + 1;
int max_y = visarea.max_y + 1;
/* Draw them backwards, for pdrawgfx */
for ( offs = (m_spriteram.bytes() - 8) / 2; offs >=0; offs -= 8 / 2 )
{
int x, y, xstart, ystart, xend, yend, xinc, yinc;
int xnum, ynum, xzoom, yzoom, flipx, flipy;
int pri_mask;
int sx = spriteram16[offs + 0];
int sy = spriteram16[offs + 1];
int attr = spriteram16[offs + 2];
int code = spriteram16[offs + 3];
if (sx & 0x400)
continue;
flipx = sx & 0x0800;
flipy = sy & 0x0800;
xnum = ((sx >> 12) & 0xf) + 1;
ynum = ((sy >> 12) & 0xf) + 1;
xzoom = 16 * 8 - (8 * ((attr >> 12) & 0xf)) / 2;
yzoom = 16 * 8 - (8 * ((attr >> 8) & 0xf)) / 2;
switch ((attr >> 6) & 3)
{
case 3: pri_mask = 0xf0 | 0xcc | 0xaa; break; // behind all layers
case 2: pri_mask = 0xf0 | 0xcc; break; // behind fg + middle layer
case 1: pri_mask = 0xf0; break; // behind fg layer
case 0:
default: pri_mask = 0; // above all
}
sx = (sx & 0x1ff) - (sx & 0x200);
sy = (sy & 0x1ff) - (sy & 0x200);
if (flip_screen())
{
flipx = !flipx; sx = max_x - sx - xnum * 16;
flipy = !flipy; sy = max_y - sy - ynum * 16;
}
if (flipx) { xstart = xnum-1; xend = -1; xinc = -1; }
else { xstart = 0; xend = xnum; xinc = +1; }
if (flipy) { ystart = ynum-1; yend = -1; yinc = -1; }
else { ystart = 0; yend = ynum; yinc = +1; }
for (y = ystart; y != yend; y += yinc)
{
for (x = xstart; x != xend; x += xinc)
{
if (xzoom == (16*8) && yzoom == (16*8))
gfx->prio_transpen(bitmap,cliprect,
code++,
attr & 0x3f,
flipx, flipy,
sx + x * 16, sy + y * 16,
priority_bitmap,
pri_mask,15 );
else
gfx->prio_zoom_transpen(bitmap,cliprect,
code++,
attr & 0x3f,
flipx, flipy,
sx + (x * xzoom) / 8, sy + (y * yzoom) / 8,
(0x10000/0x10/8) * (xzoom + 8),(0x10000/0x10/8) * (yzoom + 8), priority_bitmap,// nearest greater integer value to avoid holes
pri_mask,15 );
}
}
#ifdef MAME_DEBUG
#if 0
if (machine().input().code_pressed(KEYCODE_X))
{ /* Display some info on each sprite */
char buf[40];
sprintf(buf, "%Xx%X %X",xnum,ynum,(attr>>6)&3);
ui_draw_text(buf, sx, sy);
}
#endif
#endif
}
}
/***************************************************************************
@ -339,7 +218,7 @@ UINT32 fuuki16_state::screen_update_fuuki16(screen_device &screen, bitmap_ind16
fuuki16_draw_layer(screen, bitmap, cliprect, tm_middle, 0, 2);
fuuki16_draw_layer(screen, bitmap, cliprect, tm_front, 0, 4);
draw_sprites(screen, bitmap, cliprect);
m_fuukivid->draw_sprites(screen, bitmap, cliprect, flip_screen(), 0);
return 0;
}

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@ -90,11 +90,10 @@ WRITE32_MEMBER(fuuki32_state::fuuki32_vram_3_w){ fuuki32_vram_w(offset, data, me
void fuuki32_state::video_start()
{
m_buf_spriteram = auto_alloc_array(machine(), UINT32, m_spriteram.bytes() / 4);
m_buf_spriteram2 = auto_alloc_array(machine(), UINT32, m_spriteram.bytes() / 4);
// m_buf_spriteram = auto_alloc_array(machine(), UINT32, m_spriteram.bytes() / 4);
// m_buf_spriteram2 = auto_alloc_array(machine(), UINT32, m_spriteram.bytes() / 4);
save_pointer(NAME(m_buf_spriteram), m_spriteram.bytes() / 4);
save_pointer(NAME(m_buf_spriteram2), m_spriteram.bytes() / 4);
m_tilemap[0] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(fuuki32_state::get_tile_info_0),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 32);
m_tilemap[1] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(fuuki32_state::get_tile_info_1),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 32);
@ -111,144 +110,6 @@ void fuuki32_state::video_start()
}
/***************************************************************************
Sprites Drawing
Offset: Bits: Value:
0.w fedc ---- ---- ---- Number Of Tiles Along X - 1
---- b--- ---- ---- Flip X
---- -a-- ---- ---- 1 = Don't Draw This Sprite
---- --98 7654 3210 X (Signed)
2.w fedc ---- ---- ---- Number Of Tiles Along Y - 1
---- b--- ---- ---- Flip Y
---- -a-- ---- ----
---- --98 7654 3210 Y (Signed)
4.w fedc ---- ---- ---- Zoom X ($0 = Full Size, $F = Half Size)
---- ba98 ---- ---- Zoom Y ""
---- ---- 76-- ---- Priority
---- ---- --54 3210 Color
6.w fe-- ---- ---- ---- Tile Bank
--dc ba98 7654 3210 Tile Code
***************************************************************************/
void fuuki32_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect )
{
int offs;
gfx_element *gfx = m_gfxdecode->gfx(0);
bitmap_ind8 &priority_bitmap = screen.priority();
const rectangle &visarea = screen.visible_area();
int max_x = visarea.max_x + 1;
int max_y = visarea.max_y + 1;
UINT32 *src = m_buf_spriteram2; /* Use spriteram buffered by 2 frames, need palette buffered by one frame? */
/* Draw them backwards, for pdrawgfx */
for (offs = (m_spriteram.bytes() - 8) / 4; offs >= 0; offs -= 8/4)
{
int x, y, xstart, ystart, xend, yend, xinc, yinc;
int xnum, ynum, xzoom, yzoom, flipx, flipy;
int pri_mask;
int sx = (src[offs + 0]& 0xffff0000) >> 16;
int sy = (src[offs + 0]& 0x0000ffff);
int attr = (src[offs + 1]& 0xffff0000) >> 16;
int code = (src[offs + 1]& 0x0000ffff);
int bank = (code & 0xc000) >> 14;
int bank_lookedup;
bank_lookedup = ((m_spr_buffered_tilebank[1] & 0xffff0000) >> (16 + bank * 4)) & 0xf;
code &= 0x3fff;
code += bank_lookedup * 0x4000;
if (sx & 0x400)
continue;
flipx = sx & 0x0800;
flipy = sy & 0x0800;
xnum = ((sx >> 12) & 0xf) + 1;
ynum = ((sy >> 12) & 0xf) + 1;
xzoom = 16 * 8 - (8 * ((attr >> 12) & 0xf)) / 2;
yzoom = 16 * 8 - (8 * ((attr >> 8) & 0xf)) / 2;
switch( (attr >> 6) & 3 )
{
case 3: pri_mask = 0xf0 | 0xcc | 0xaa; break; // behind all layers
case 2: pri_mask = 0xf0 | 0xcc; break; // behind fg + middle layer
case 1: pri_mask = 0xf0; break; // behind fg layer
case 0:
default: pri_mask = 0; // above all
}
sx = (sx & 0x1ff) - (sx & 0x200);
sy = (sy & 0x1ff) - (sy & 0x200);
if (flip_screen())
{
flipx = !flipx; sx = max_x - sx - xnum * 16;
flipy = !flipy; sy = max_y - sy - ynum * 16;
}
if (flipx) { xstart = xnum-1; xend = -1; xinc = -1; }
else { xstart = 0; xend = xnum; xinc = +1; }
if (flipy) { ystart = ynum-1; yend = -1; yinc = -1; }
else { ystart = 0; yend = ynum; yinc = +1; }
#if 0
if(!( (screen.machine().input().code_pressed(KEYCODE_V) && (((attr >> 6)&3) == 0))
|| (screen.machine().input().code_pressed(KEYCODE_B) && (((attr >> 6)&3) == 1))
|| (screen.machine().input().code_pressed(KEYCODE_N) && (((attr >> 6)&3) == 2))
|| (screen.machine().input().code_pressed(KEYCODE_M) && (((attr >> 6)&3) == 3))
))
#endif
for (y = ystart; y != yend; y += yinc)
{
for (x = xstart; x != xend; x += xinc)
{
if (xzoom == (16*8) && yzoom == (16*8))
gfx->prio_transpen(bitmap,cliprect,
code++,
attr & 0x3f,
flipx, flipy,
sx + x * 16, sy + y * 16,
priority_bitmap,
pri_mask,15 );
else
gfx->prio_zoom_transpen(bitmap,cliprect,
code++,
attr & 0x3f,
flipx, flipy,
sx + (x * xzoom) / 8, sy + (y * yzoom) / 8,
(0x10000/0x10/8) * (xzoom + 8),(0x10000/0x10/8) * (yzoom + 8), priority_bitmap,// nearest greater integer value to avoid holes
pri_mask,15 );
}
}
#ifdef MAME_DEBUG
#if 0
if (screen.machine().input().code_pressed(KEYCODE_X))
{ /* Display some info on each sprite */
char buf[40];
sprintf(buf, "%Xx%X %X",xnum,ynum,(attr>>6)&3);
ui_draw_text(buf, sx, sy);
}
#endif
#endif
}
}
/***************************************************************************
@ -356,7 +217,7 @@ UINT32 fuuki32_state::screen_update_fuuki32(screen_device &screen, bitmap_ind16
fuuki32_draw_layer(screen, bitmap, cliprect, tm_middle, 0, 2);
fuuki32_draw_layer(screen, bitmap, cliprect, tm_front, 0, 4);
draw_sprites(screen, bitmap, cliprect);
m_fuukivid->draw_sprites(screen, bitmap, cliprect, flip_screen(), m_spr_buffered_tilebank);
return 0;
}
@ -368,7 +229,6 @@ void fuuki32_state::screen_eof_fuuki32(screen_device &screen, bool state)
/* Buffer sprites and tilebank by 2 frames */
m_spr_buffered_tilebank[1] = m_spr_buffered_tilebank[0];
m_spr_buffered_tilebank[0] = m_tilebank[0];
memcpy(m_buf_spriteram2, m_buf_spriteram, m_spriteram.bytes());
memcpy(m_buf_spriteram, m_spriteram, m_spriteram.bytes());
m_fuukivid->buffer_sprites();
}
}