mmodular: cannot use mephisto_board_device, conflict with bavaria (nw)

This commit is contained in:
hap 2020-01-01 19:38:00 +01:00
parent 303cf6f746
commit f672025af2
5 changed files with 198 additions and 110 deletions

View File

@ -1,5 +1,5 @@
// license:LGPL-2.1+ // license:LGPL-2.1+
// copyright-holders:Dirk Verwiebe, Cowering, Sandro Ronco // copyright-holders:Dirk Verwiebe, Cowering, Sandro Ronco, hap
/****************************************************************************** /******************************************************************************
Hegener + Glaser Mephisto chesscomputers with plugin modules Hegener + Glaser Mephisto chesscomputers with plugin modules
@ -25,7 +25,7 @@ No Mephisto modules were released anymore after Saitek took over H+G, engine is
to be same as Saitek's 1996 Mephisto London 68030 (limited release TM version). to be same as Saitek's 1996 Mephisto London 68030 (limited release TM version).
TODO: TODO:
- add Bavaria sensor support, see patent DE4207534 - add Bavaria sensor support
- add the missing very rare 'TM' Tournament Machines - add the missing very rare 'TM' Tournament Machines
- match I/S= diag speed test with real hardware (good test for proper waitstates) - match I/S= diag speed test with real hardware (good test for proper waitstates)
- remove gen32/gen32l ROM patch - remove gen32/gen32l ROM patch
@ -47,14 +47,16 @@ XTAL = 7.37280MHz
ROM = TC57256AD-12, sinus table ROM = TC57256AD-12, sinus table
Only usable with Weltmeister modules, Portorose until London (aka this MAME driver) Only usable with Weltmeister modules, Portorose until London (aka this MAME driver)
Also, it was patented with DE4207534.
Each piece has a Tank circuit, and in each square of the board there is a coil. Each piece has a Tank circuit, and in each square of the board there is a coil.
By scanning all the squares at different frequencies, the resonance frequency By scanning all the squares at different frequencies, the resonance frequency
of every piece is obtained in order to identify it. of every piece is obtained in order to identify it.
Coil resonance frequency: Coil resonance frequency:
wJ, bJ, wK, bK, wQ, bQ, wP, bP, wB, bB, wN, bN, wR, bR (J = Joker) wJ, bJ, wK, bK, wQ, bQ, wP, bP, wB, bB, wN, bN, wR, bR (J = Joker)
460, 421, 381, 346, 316, 289, 259, 238, 217, 203, 180, 167, 154, 138 kHz 460, 421, 381, 346, 316, 289, 259, 238, 217, 203, 180, 167, 154, 138 kHz
14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 piece ID
******************************************************************************/ ******************************************************************************/
@ -63,25 +65,35 @@ wJ, bJ, wK, bK, wQ, bQ, wP, bP, wB, bB, wN, bN, wR, bR (J = Joker)
#include "cpu/m68000/m68000.h" #include "cpu/m68000/m68000.h"
#include "machine/bankdev.h" #include "machine/bankdev.h"
#include "machine/nvram.h" #include "machine/nvram.h"
#include "machine/timer.h"
#include "machine/sensorboard.h"
#include "machine/mmboard.h" #include "machine/mmboard.h"
#include "video/pwm.h"
#include "screen.h" #include "screen.h"
#include "speaker.h" #include "speaker.h"
// internal artwork // internal artwork
#include "mephisto_alm16.lh" #include "mephisto_alm16.lh" // clickable
#include "mephisto_alm32.lh" #include "mephisto_alm32.lh" // clickable
#include "mephisto_gen32.lh" #include "mephisto_gen32.lh" // clickable
namespace {
class mmodular_state : public driver_device class mmodular_state : public driver_device
{ {
public: public:
mmodular_state(const machine_config &mconfig, device_type type, const char *tag) mmodular_state(const machine_config &mconfig, device_type type, const char *tag) :
: driver_device(mconfig, type, tag) driver_device(mconfig, type, tag),
, m_maincpu(*this, "maincpu") m_maincpu(*this, "maincpu"),
m_board(*this, "board"),
m_led_pwm(*this, "led_pwm"),
m_bav_busy(*this, "bav_busy"),
m_led_out(*this, "led%u", 0U)
{ } { }
// machine configs
void alm16(machine_config &config); void alm16(machine_config &config);
void alm32(machine_config &config); void alm32(machine_config &config);
void port16(machine_config &config); void port16(machine_config &config);
@ -92,11 +104,19 @@ public:
void init_gen32(); void init_gen32();
private: protected:
DECLARE_WRITE8_MEMBER(bavaria_w); virtual void machine_start() override;
DECLARE_READ8_MEMBER(bavaria1_r); virtual void machine_reset() override;
DECLARE_READ8_MEMBER(bavaria2_r);
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_led_pwm;
required_device<timer_device> m_bav_busy;
output_finder<64> m_led_out;
// address maps
void alm16_mem(address_map &map); void alm16_mem(address_map &map);
void alm32_mem(address_map &map); void alm32_mem(address_map &map);
void port16_mem(address_map &map); void port16_mem(address_map &map);
@ -106,9 +126,34 @@ private:
void gen32_mem(address_map &map); void gen32_mem(address_map &map);
void nvram_map(address_map &map); void nvram_map(address_map &map);
required_device<cpu_device> m_maincpu; // I/O handlers
DECLARE_WRITE8_MEMBER(mux_w);
DECLARE_WRITE8_MEMBER(led_w);
DECLARE_READ8_MEMBER(input_r);
DECLARE_WRITE8_MEMBER(bavaria_w);
DECLARE_READ8_MEMBER(bavaria1_r);
DECLARE_READ8_MEMBER(bavaria2_r);
u8 m_mux = 0;
u8 m_led_data = 0;
u8 m_bav_data = 0;
}; };
void mmodular_state::machine_start()
{
m_led_out.resolve();
// register for savestates
save_item(NAME(m_mux));
save_item(NAME(m_led_data));
save_item(NAME(m_bav_data));
}
void mmodular_state::machine_reset()
{
m_bav_data = 0;
}
void mmodular_state::init_gen32() void mmodular_state::init_gen32()
{ {
// patch LCD delay loop // patch LCD delay loop
@ -123,25 +168,57 @@ void mmodular_state::init_gen32()
I/O I/O
******************************************************************************/ ******************************************************************************/
WRITE8_MEMBER(mmodular_state::mux_w)
{
// d0-d7: input/led mux
m_mux = ~data;
m_led_pwm->matrix(m_mux, m_led_data);
}
WRITE8_MEMBER(mmodular_state::led_w)
{
// d0-d7: led data
m_led_data = data;
m_led_pwm->matrix(m_mux, m_led_data);
}
READ8_MEMBER(mmodular_state::input_r)
{
u8 data = 0;
// read magnet sensors
for (int i = 0; i < 8; i++)
if (BIT(m_mux, i))
data |= m_board->read_rank(i);
return ~data;
}
WRITE8_MEMBER(mmodular_state::bavaria_w) WRITE8_MEMBER(mmodular_state::bavaria_w)
{ {
// d0-d5: select square? // d0-d5: select square?
// d6: ? // d6: no function?
// d7: start search // d7: start search
if (m_bav_data & ~data & 0x80)
m_bav_busy->adjust(attotime::from_usec(3000));
m_bav_data = data;
} }
READ8_MEMBER(mmodular_state::bavaria1_r) READ8_MEMBER(mmodular_state::bavaria1_r)
{ {
// d0-d3: piece id? // d0-d3: piece id
// other: unused? // other: unused?
return 0; return 0;
} }
READ8_MEMBER(mmodular_state::bavaria2_r) READ8_MEMBER(mmodular_state::bavaria2_r)
{ {
// d7: busy signal?
// other: ?
return 0; return 0;
// d7: busy signal
// other: unused?
return m_bav_busy->enabled() ? 0x80 : 0;
} }
@ -161,9 +238,10 @@ void mmodular_state::alm16_mem(address_map &map)
map(0x000000, 0x01ffff).rom(); map(0x000000, 0x01ffff).rom();
map(0x400000, 0x47ffff).ram(); map(0x400000, 0x47ffff).ram();
map(0x800000, 0x803fff).m("nvram_map", FUNC(address_map_bank_device::amap8)).umask16(0xff00); map(0x800000, 0x803fff).m("nvram_map", FUNC(address_map_bank_device::amap8)).umask16(0xff00);
map(0xc00000, 0xc00000).r("board", FUNC(mephisto_board_device::input_r)); map(0xc00000, 0xc00000).r(FUNC(mmodular_state::input_r));
map(0xc80000, 0xc80000).w("board", FUNC(mephisto_board_device::mux_w)); map(0xc80000, 0xc80000).w(FUNC(mmodular_state::mux_w));
map(0xd00000, 0xd00000).w("board", FUNC(mephisto_board_device::led_w)); map(0xd00000, 0xd00000).w(FUNC(mmodular_state::led_w));
map(0xd00000, 0xd00001).nopr(); // clr.b
map(0xf00000, 0xf00003).portr("KEY1"); map(0xf00000, 0xf00003).portr("KEY1");
map(0xf00004, 0xf00007).portr("KEY2"); map(0xf00004, 0xf00007).portr("KEY2");
map(0xf00008, 0xf0000b).portr("KEY3"); map(0xf00008, 0xf0000b).portr("KEY3");
@ -195,9 +273,9 @@ void mmodular_state::alm32_mem(address_map &map)
map(0x800000ec, 0x800000ef).portr("KEY1"); map(0x800000ec, 0x800000ef).portr("KEY1");
map(0x800000f4, 0x800000f7).portr("KEY2"); map(0x800000f4, 0x800000f7).portr("KEY2");
map(0x800000f8, 0x800000fb).portr("KEY3"); map(0x800000f8, 0x800000fb).portr("KEY3");
map(0x800000fc, 0x800000fc).r("board", FUNC(mephisto_board_device::input_r)); map(0x800000fc, 0x800000fc).r(FUNC(mmodular_state::input_r));
map(0x88000000, 0x88000007).w("board", FUNC(mephisto_board_device::mux_w)).umask32(0xff000000); map(0x88000000, 0x88000007).w(FUNC(mmodular_state::mux_w)).umask32(0xff000000);
map(0x90000000, 0x90000007).w("board", FUNC(mephisto_board_device::led_w)).umask32(0xff000000); map(0x90000000, 0x90000007).w(FUNC(mmodular_state::led_w)).umask32(0xff000000);
map(0xa0000000, 0xa0000000).w("display", FUNC(mephisto_display_modul_device::latch_w)); map(0xa0000000, 0xa0000000).w("display", FUNC(mephisto_display_modul_device::latch_w));
map(0xa0000010, 0xa0000010).w("display", FUNC(mephisto_display_modul_device::io_w)); map(0xa0000010, 0xa0000010).w("display", FUNC(mephisto_display_modul_device::io_w));
map(0xa8000000, 0xa8007fff).m("nvram_map", FUNC(address_map_bank_device::amap8)).umask32(0xff000000); map(0xa8000000, 0xa8007fff).m("nvram_map", FUNC(address_map_bank_device::amap8)).umask32(0xff000000);
@ -225,9 +303,9 @@ void mmodular_state::gen32_mem(address_map &map)
map(0x00000000, 0x0003ffff).rom(); map(0x00000000, 0x0003ffff).rom();
map(0x40000000, 0x4007ffff).ram(); map(0x40000000, 0x4007ffff).ram();
map(0x80000000, 0x8003ffff).ram(); map(0x80000000, 0x8003ffff).ram();
map(0xc0000000, 0xc0000000).r("board", FUNC(mephisto_board_device::input_r)); map(0xc0000000, 0xc0000000).r(FUNC(mmodular_state::input_r));
map(0xc8000004, 0xc8000004).w("board", FUNC(mephisto_board_device::mux_w)); map(0xc8000004, 0xc8000004).w(FUNC(mmodular_state::mux_w));
map(0xd0000004, 0xd0000004).w("board", FUNC(mephisto_board_device::led_w)); map(0xd0000004, 0xd0000004).w(FUNC(mmodular_state::led_w));
map(0xd8000004, 0xd8000004).r(FUNC(mmodular_state::bavaria1_r)); map(0xd8000004, 0xd8000004).r(FUNC(mmodular_state::bavaria1_r));
map(0xd8000008, 0xd8000008).w(FUNC(mmodular_state::bavaria_w)); map(0xd8000008, 0xd8000008).w(FUNC(mmodular_state::bavaria_w));
map(0xd800000c, 0xd800000c).r(FUNC(mmodular_state::bavaria2_r)); map(0xd800000c, 0xd800000c).r(FUNC(mmodular_state::bavaria2_r));
@ -303,8 +381,16 @@ void mmodular_state::alm16(machine_config &config)
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
ADDRESS_MAP_BANK(config, "nvram_map").set_map(&mmodular_state::nvram_map).set_options(ENDIANNESS_BIG, 8, 13); ADDRESS_MAP_BANK(config, "nvram_map").set_map(&mmodular_state::nvram_map).set_options(ENDIANNESS_BIG, 8, 13);
MEPHISTO_SENSORS_BOARD(config, "board"); TIMER(config, "bav_busy").configure_generic(nullptr);
SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(150));
/* video hardware */
MEPHISTO_DISPLAY_MODUL(config, "display"); MEPHISTO_DISPLAY_MODUL(config, "display");
PWM_DISPLAY(config, m_led_pwm).set_size(8, 8);
m_led_pwm->output_x().set([this](offs_t offset, u8 data) { m_led_out[offset >> 6 | (offset & 7) << 3] = data; });
config.set_default_layout(layout_mephisto_alm16); config.set_default_layout(layout_mephisto_alm16);
} }
@ -465,6 +551,8 @@ ROM_START( lond32 )
ROM_LOAD( "sinus_15_bavaria", 0x0000, 0x8000, CRC(84421306) SHA1(5aab13bf38d80a4233c11f6eb5657f2749c14547) ) ROM_LOAD( "sinus_15_bavaria", 0x0000, 0x8000, CRC(84421306) SHA1(5aab13bf38d80a4233c11f6eb5657f2749c14547) )
ROM_END ROM_END
} // anonymous namespace
/****************************************************************************** /******************************************************************************

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@ -208,7 +208,7 @@ void mondial68k_state::mondial68k(machine_config &config)
/* video hardware */ /* video hardware */
PWM_DISPLAY(config, m_display).set_size(4, 8); PWM_DISPLAY(config, m_display).set_size(4, 8);
m_display->set_segmask(0xf, 0x7f); m_display->set_segmask(0xf, 0x7f);
m_display->output_digit().set([this] (offs_t offset, u8 data, u8 mem_mask) { m_digits[offset] = bitswap<8>(data, 7,4,5,0,1,2,3,6); }); m_display->output_digit().set([this](offs_t offset, u8 data) { m_digits[offset] = bitswap<8>(data, 7,4,5,0,1,2,3,6); });
config.set_default_layout(layout_mephisto_mondial68k); config.set_default_layout(layout_mephisto_mondial68k);
/* sound hardware */ /* sound hardware */

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@ -176,14 +176,14 @@
<param name="y" start="0" increment="10" /> <param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" /> <param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
@ -265,8 +265,8 @@
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn --> <!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
@ -286,18 +286,18 @@
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand --> <!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel> <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
@ -306,7 +306,7 @@
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel> <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel> <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo --> <!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel> <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
@ -319,10 +319,10 @@
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel> <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel> <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel> <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel> <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>

View File

@ -176,14 +176,14 @@
<param name="y" start="0" increment="10" /> <param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" /> <param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
@ -265,8 +265,8 @@
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn --> <!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
@ -286,18 +286,18 @@
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand --> <!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel> <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
@ -306,7 +306,7 @@
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel> <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel> <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo --> <!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel> <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
@ -319,10 +319,10 @@
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel> <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel> <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel> <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel> <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>

View File

@ -176,14 +176,14 @@
<param name="y" start="0" increment="10" /> <param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" /> <param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
@ -265,8 +265,8 @@
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn --> <!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
@ -286,18 +286,18 @@
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
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<!-- hand --> <!-- hand -->
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@ -306,7 +306,7 @@
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<!-- undo --> <!-- undo -->
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@ -319,10 +319,10 @@
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