New games marked as GAME_IS_SKELETON

------------------------------------
Missile-X [TTL]  [Andrew Welburn]
This commit is contained in:
Scott Stone 2015-01-06 17:17:18 -05:00
parent dc4705d91f
commit f709c2d156
3 changed files with 43 additions and 0 deletions

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@ -131,6 +131,7 @@ enum
XTAL_13_4952MHz = 13495200, /* Used on Shadow Force pcb and maybe other Technos pcbs? */
XTAL_14MHz = 14000000,
XTAL_14_112MHz = 14112000, /* Timex/Sinclair TS2068 */
XTAL_14_314MHz = 14314000, /* Taito TTL Board */
XTAL_14_31818MHz = 14318181, /* Extremely common, used on 100's of PCBs (4x NTSC subcarrier) */
XTAL_14_705882MHz = 14705882, /* Aleck64 */
XTAL_14_7456MHz = 14745600, /* Namco System 12 & System Super 22/23 for JVS */

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@ -20,6 +20,7 @@
Flying Fortress/Flying Fortress II (1977) UNKNOWN
Gunman (1977) YES 8 x 32bytes (or 11? )
Interceptor (1976) UNKNOWN
Missile-X (1977) YES 10 - (5 x 512bytes, 5x32bytes)
Pro Hockey (1973) UNKNOWN
Road Champion (1978) UNKNOWN
Sky Fighter 2 (1970) UNKNOWN
@ -198,6 +199,45 @@ ROM_START( bazookabr )
ROM_END
/*
Missile-X
14.314 mhz XTAL
label loc. Part # Use?
==========================================================
CR11 L4 74s287 numerics (yes, it says CRxx not GNxx)
MS09 F6 74s287 ground explosion
MS08 C2 74s287 400pt jeep graphics
MS07 N8 74s287 player missile
MS06 M8 74s287 missile animated graphics
MS05 11F IM5610 200pt tank R->L graphic
MS05 11E IM5610 200pt tank L->R graphic
MS04 N7 IM5610 player missile trajectory pattern
MS03 F3 IM5610 anti-missile ack-ack graphics
MS02 L12 IM5610 missile left/right position
MS01 D8 IM5610 100pt tanks graphics
*/
ROM_START( missilex )
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
ROM_REGION( 0x0800, "roms", ROMREGION_ERASE00 )
ROM_LOAD( "cr11.4l", 0x0000, 0x0200, CRC(3d10a407) SHA1(1a85581c34d7e6766eaebbcc9895ed0ab2f94387) )
ROM_LOAD( "ms09.6f", 0x0000, 0x0200, CRC(80787642) SHA1(9de2419f0ba16f9c2b06e417c1ebba441fdae053) )
ROM_LOAD( "ms08.2c", 0x0000, 0x0200, CRC(dd785590) SHA1(7ba6b6f6091595852d6feaef5a029b2aca684440) )
ROM_LOAD( "ms07.8n", 0x0000, 0x0200, CRC(e278d03a) SHA1(c40975e5807936fed40cda4a6881f6aef0e7f350) )
ROM_LOAD( "ms06.8m", 0x0000, 0x0200, CRC(fe6c9192) SHA1(d110e010cf685ee18479ca7f890fa9da2fa71603) )
ROM_LOAD( "ms05.11f", 0x0000, 0x0020, CRC(845fe0cc) SHA1(ce8db615c1f7be242fc2ee25c1ef75e8608a771a) )
ROM_LOAD( "ms05.11e", 0x0000, 0x0020, CRC(845fe0cc) SHA1(ce8db615c1f7be242fc2ee25c1ef75e8608a771a) )
ROM_LOAD( "ms04.7n", 0x0000, 0x0020, CRC(34d0bee4) SHA1(41848def6aeb128ec985c158f3ed01c5b20bdcf6) )
ROM_LOAD( "ms03.3f", 0x0000, 0x0020, CRC(d139f5fa) SHA1(29c05143d05553c2cb2831f9624f307f59436850) )
ROM_LOAD( "ms02.12l", 0x0000, 0x0020, CRC(157b7e68) SHA1(d1a98267af1562e6126faaf0850906224f8a608d) )
ROM_LOAD( "ms01.8d", 0x0000, 0x0020, CRC(e89e76c3) SHA1(1149b5d1f93baa8aecd54a618083cc13b63a894d) )
ROM_END
ROM_START( ttblock )
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
@ -219,5 +259,6 @@ ROM_END
GAME( 1977, gunman, 0, taitottl, 0, driver_device, 0, ROT0, "Taito", "Gunman [TTL]", GAME_IS_SKELETON )
GAME( 1977, bazooka, 0, taitottl, 0, driver_device, 0, ROT0, "Project Support Engineering", "Bazooka [TTL]", GAME_IS_SKELETON ) // clone of Taito Cross Fire - or is Cross Fire a clone of PSE Bazooka?
GAME( 1977, bazookabr, bazooka, taitottl, 0, driver_device, 0, ROT0, "Taito do Brasil", "Bazooka (Brazil) [TTL]", GAME_IS_SKELETON )
GAME( 1977, missilex, 0, taitottl, 0, driver_device, 0, ROT0, "Taito", "Missile-X [TTL]", GAME_IS_SKELETON )
GAME( 1977, ttblock, 0, taitottl, 0, driver_device, 0, ROT0, "Taito", "T.T. Block [TTL]", GAME_IS_SKELETON )
GAME( 1979, zzblock, 0, taitottl, 0, driver_device, 0, ROT0, "Taito", "Zun Zun Block [TTL]", GAME_IS_SKELETON )

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@ -12850,6 +12850,7 @@ monacogpa // (c) 1980 Sega
gunman // (c) 1977 Taito
bazooka // (c) 1977 PSE
bazookabr // (c) 1977 Taito do Brasil
missilex // (c) 1977 Taito
ttblock // (c) 1977 Taito
zzblock // (c) 1979 Taito