- Clean-up of the Crazy Climber video driver, mainly via tilemap conversion.

This fixes the ape sprite positioning in Crazy Kong -- no more gap between feet and platform
- Merged Yamato driver with Crazy Climber
- XX Mission tilemap conversion
- Removes VIDEO_START(generic) -- no longer used
This commit is contained in:
Zsolt Vasvari 2008-02-27 13:51:06 +00:00
parent e362c9301e
commit f78611cfd3
10 changed files with 1295 additions and 1718 deletions

1
.gitattributes vendored
View File

@ -2088,7 +2088,6 @@ src/mame/drivers/xtheball.c svneol=native#text/plain
src/mame/drivers/xxmissio.c svneol=native#text/plain
src/mame/drivers/xybots.c svneol=native#text/plain
src/mame/drivers/xyonix.c svneol=native#text/plain
src/mame/drivers/yamato.c svneol=native#text/plain
src/mame/drivers/yiear.c svneol=native#text/plain
src/mame/drivers/yumefuda.c svneol=native#text/plain
src/mame/drivers/yunsun16.c svneol=native#text/plain

View File

@ -305,17 +305,6 @@ void generic_video_init(running_machine *machine)
GENERIC VIDEO START/UPDATE
***************************************************************************/
/*-------------------------------------------------
VIDEO_START( generic ) - general video system
-------------------------------------------------*/
VIDEO_START( generic )
{
/* allocate the temporary bitmap */
tmpbitmap = auto_bitmap_alloc(machine->screen[0].width, machine->screen[0].height, machine->screen[0].format);
}
/*-------------------------------------------------
VIDEO_START( generic_bitmapped ) - general video
system with a bitmap
@ -505,9 +494,9 @@ void flip_screen_set(int on)
void flip_screen_set_no_update(int on)
{
/* flip_screen_y is not updated on purpose
* this function is for drivers which
* where writing to flip_screen_x to
/* flip_screen_y is not updated on purpose
* this function is for drivers which
* where writing to flip_screen_x to
* bypass update_flip
*/
flip_screen_x = on;

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@ -90,9 +90,6 @@ extern const gfx_layout gfx_16x16x4_planar;
/* set up all the common systems */
void generic_video_init(running_machine *machine);
/* generic video start */
VIDEO_START( generic );
/* generic video start with a temporary bitmap */
VIDEO_START( generic_bitmapped );
@ -124,9 +121,9 @@ void flip_screen_set(int on);
void flip_screen_set_no_update(int on); /* will not call update_flip */
void flip_screen_x_set(int on);
void flip_screen_y_set(int on);
int flip_screen_get(void);
int flip_screen_x_get(void);
int flip_screen_y_get(void);
int flip_screen_get(void);
int flip_screen_x_get(void);
int flip_screen_y_get(void);
//#define flip_screen flip_screen_get()

File diff suppressed because it is too large Load Diff

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@ -12,9 +12,12 @@ XX Mission (c) 1986 UPL
#include "deprecat.h"
#include "sound/2203intf.h"
VIDEO_START( xxmissio );
VIDEO_UPDATE( xxmissio );
extern UINT8 *xxmissio_bgram;
extern UINT8 *xxmissio_fgram;
extern UINT8 *xxmissio_spriteram;
static UINT8 xxmissio_status;
@ -23,8 +26,8 @@ WRITE8_HANDLER( xxmissio_scroll_x_w );
WRITE8_HANDLER( xxmissio_scroll_y_w );
WRITE8_HANDLER( xxmissio_flipscreen_w );
READ8_HANDLER( xxmissio_videoram_r );
WRITE8_HANDLER( xxmissio_videoram_w );
READ8_HANDLER( xxmissio_bgram_r );
WRITE8_HANDLER( xxmissio_bgram_w );
WRITE8_HANDLER( xxmissio_paletteram_w );
@ -112,8 +115,8 @@ static ADDRESS_MAP_START( map1, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0xa003, 0xa003) AM_WRITE(xxmissio_flipscreen_w)
AM_RANGE(0xc000, 0xc7ff) AM_SHARE(1) AM_RAM AM_BASE(&xxmissio_fgram)
AM_RANGE(0xc800, 0xcfff) AM_SHARE(2) AM_READWRITE(xxmissio_videoram_r, xxmissio_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0xd000, 0xd7ff) AM_SHARE(3) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0xc800, 0xcfff) AM_SHARE(2) AM_READWRITE(xxmissio_bgram_r, xxmissio_bgram_w) AM_BASE(&xxmissio_bgram)
AM_RANGE(0xd000, 0xd7ff) AM_SHARE(3) AM_RAM AM_BASE(&xxmissio_spriteram)
AM_RANGE(0xd800, 0xdaff) AM_SHARE(4) AM_READWRITE(MRA8_RAM, xxmissio_paletteram_w) AM_BASE(&paletteram)
@ -139,7 +142,7 @@ static ADDRESS_MAP_START( map2, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0xa003, 0xa003) AM_WRITE(xxmissio_flipscreen_w)
AM_RANGE(0xc000, 0xc7ff) AM_SHARE(1) AM_RAM
AM_RANGE(0xc800, 0xcfff) AM_SHARE(2) AM_READWRITE(xxmissio_videoram_r, xxmissio_videoram_w)
AM_RANGE(0xc800, 0xcfff) AM_SHARE(2) AM_READWRITE(xxmissio_bgram_r, xxmissio_bgram_w)
AM_RANGE(0xd000, 0xd7ff) AM_SHARE(3) AM_RAM
AM_RANGE(0xd800, 0xdaff) AM_SHARE(4) AM_READWRITE(MRA8_RAM, xxmissio_paletteram_w)
@ -310,7 +313,7 @@ static MACHINE_DRIVER_START( xxmissio )
MDRV_GFXDECODE(xxmissio)
MDRV_PALETTE_LENGTH(768)
MDRV_VIDEO_START(generic)
MDRV_VIDEO_START(xxmissio)
MDRV_VIDEO_UPDATE(xxmissio)
/* sound hardware */

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@ -1,701 +0,0 @@
/*
T.S. 17.12.2005:
Yamato:
-------
Added temporary bg gradient (bad colors/offset).
Gradient table are stored in two(?) ROMs.
Each table is 256 bytes long: 128 for normal
and 128 bytes for flipped screen.
Color format is unknown - probably direct RGB
mapping of 8 or 16 (both roms) bits. Also table
selection source is unknown.
TODO:
- bg gradient color decode & table selection
Top Roller:
----------
It's made by the same developers as Yamato and use
probably the same encrypted SEGA cpu as Yamato.
lives - $6155
TODO:
- COINB DSW is missing
- few issues in cocktail mode
- wrong colors (fg text layer) - game sometimes ("round" text , lives) updates only even columns of cell attribs...
-------------------------------------------------------------------
Top Roller
Jaleco
Hardware : Original Jaleco board no 8307-B/8307-A(redump)
Main CPU : Encrypted Z80 (probably 315-5018)
Sound : AY-3-8910
ROMS CRC32 + positions :
[9894374d] d5
[ef789f00] f5
[d45494ba] h5
[1cb48ea0] k5
[84139f46] l5
[e30c1dd8] m5
[904fffb6] d3
[94371cfb] f3
[8a8032a7] h3
[1e8914a6] k3
[b20a9fa2] l3
[7f989dc9] p3
[89327329] a4 bottom board 89327329
[7a945733] c4 bottom board
[5f2c2a78] h4 bottom board bad dump / [1d9e3325] (8307-A)
[ce3afe26] j4 bottom board
*/
#include "driver.h"
#include "machine/segacrpt.h"
#include "sound/ay8910.h"
#include "includes/cclimber.h"
static PALETTE_INIT( yamato )
{
int i;
/* chars - 12 bits RGB */
for (i = 0; i < 0x40; i++)
{
int bit0, bit1, bit2, bit3;
int r, g, b;
/* red component */
bit0 = (color_prom[i + 0x00] >> 0) & 0x01;
bit1 = (color_prom[i + 0x00] >> 1) & 0x01;
bit2 = (color_prom[i + 0x00] >> 2) & 0x01;
bit3 = (color_prom[i + 0x00] >> 3) & 0x01;
r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
/* green component */
bit0 = (color_prom[i + 0x00] >> 4) & 0x01;
bit1 = (color_prom[i + 0x00] >> 5) & 0x01;
bit2 = (color_prom[i + 0x00] >> 6) & 0x01;
bit3 = (color_prom[i + 0x00] >> 7) & 0x01;
g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
/* blue component */
bit0 = (color_prom[i + 0x40] >> 0) & 0x01;
bit1 = (color_prom[i + 0x40] >> 1) & 0x01;
bit2 = (color_prom[i + 0x40] >> 2) & 0x01;
bit3 = (color_prom[i + 0x40] >> 3) & 0x01;
b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
palette_set_color(machine, i, MAKE_RGB(r, g, b));
}
/* big sprite - 8 bits RGB */
for (i = 0; i < 0x20; i++)
{
int bit0, bit1, bit2;
int r, g, b;
/* red component */
bit0 = (color_prom[i + 0x80] >> 0) & 0x01;
bit1 = (color_prom[i + 0x80] >> 1) & 0x01;
bit2 = (color_prom[i + 0x80] >> 2) & 0x01;
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* green component */
bit0 = (color_prom[i + 0x80] >> 3) & 0x01;
bit1 = (color_prom[i + 0x80] >> 4) & 0x01;
bit2 = (color_prom[i + 0x80] >> 5) & 0x01;
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* blue component */
bit0 = 0;
bit1 = (color_prom[i + 0x80] >> 6) & 0x01;
bit2 = (color_prom[i + 0x80] >> 7) & 0x01;
b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette_set_color(machine, i + 0x40, MAKE_RGB(r, g, b));
}
/* fake colors for bg gradient */
for (i = 0; i < 0x100; i++)
palette_set_color(machine, i + 0x60, MAKE_RGB(0, 0, i));
}
static PALETTE_INIT( toprollr )
{
int i;
for (i = 0; i < 32*5; i++)
{
int bit0,bit1,bit2;
int r,g,b;
/* red component */
bit0 = (color_prom[0] >> 0) & 0x01;
bit1 = (color_prom[0] >> 1) & 0x01;
bit2 = (color_prom[0] >> 2) & 0x01;
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* green component */
bit0 = (color_prom[0] >> 3) & 0x01;
bit1 = (color_prom[0] >> 4) & 0x01;
bit2 = (color_prom[0] >> 5) & 0x01;
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* blue component */
bit0 = 0;
bit1 = (color_prom[0] >> 6) & 0x01;
bit2 = (color_prom[0] >> 7) & 0x01;
b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette_set_color(machine, i, MAKE_RGB(r, g, b));
color_prom++;
}
}
static int p0,p1;
static WRITE8_HANDLER( p0_w )
{
p0 = data;
}
static WRITE8_HANDLER( p1_w )
{
p1 = data;
}
static READ8_HANDLER( p0_r )
{
return p0;
}
static READ8_HANDLER( p1_r )
{
return p1;
}
static WRITE8_HANDLER( flip_screen_x_w )
{
flip_screen_x_set(data);
}
static WRITE8_HANDLER( flip_screen_y_w )
{
flip_screen_y_set(data);
}
static ADDRESS_MAP_START( yamato_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_ROM)
AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_RAM)
AM_RANGE(0x7000, 0x7fff) AM_READ(MRA8_ROM)
AM_RANGE(0x8800, 0x8bff) AM_READ(MRA8_RAM)
AM_RANGE(0x9000, 0x93ff) AM_READ(MRA8_RAM) /* video RAM */
AM_RANGE(0x9800, 0x9bff) AM_READ(MRA8_RAM) /* column scroll registers */
AM_RANGE(0x9c00, 0x9fff) AM_READ(MRA8_RAM) /* color RAM */
AM_RANGE(0xa000, 0xa000) AM_READ(input_port_0_r) /* IN0 */
AM_RANGE(0xa800, 0xa800) AM_READ(input_port_1_r) /* IN1 */
AM_RANGE(0xb000, 0xb000) AM_READ(input_port_2_r) /* DSW */
AM_RANGE(0xb800, 0xb800) AM_READ(input_port_3_r) /* IN2 */
AM_RANGE(0xba00, 0xba00) AM_READ(input_port_4_r) /* IN3 (maybe a mirror of b800) */
ADDRESS_MAP_END
static ADDRESS_MAP_START( yamato_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x6000, 0x6fff) AM_WRITE(MWA8_RAM)
AM_RANGE(0x7000, 0x7fff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x8800, 0x88ff) AM_WRITE(MWA8_RAM) AM_BASE(&cclimber_bsvideoram) AM_SIZE(&cclimber_bsvideoram_size)
AM_RANGE(0x8900, 0x8bff) AM_WRITE(MWA8_RAM) /* not used, but initialized */
AM_RANGE(0x9000, 0x93ff) AM_WRITE(MWA8_RAM) AM_BASE(&videoram) AM_SIZE(&videoram_size)
//AM_RANGE(0x9400, 0x97ff) AM_WRITE(MWA8_RAM) /* mirror address, used by Crazy Climber to draw windows */
/* 9800-9bff and 9c00-9fff share the same RAM, interleaved */
/* (9800-981f for scroll, 9c20-9c3f for color RAM, and so on) */
AM_RANGE(0x9800, 0x981f) AM_WRITE(MWA8_RAM) AM_BASE(&cclimber_column_scroll)
AM_RANGE(0x9880, 0x989f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0x98dc, 0x98df) AM_WRITE(MWA8_RAM) AM_BASE(&cclimber_bigspriteram)
AM_RANGE(0x9800, 0x9bff) AM_WRITE(MWA8_RAM) /* not used, but initialized */
AM_RANGE(0x9c00, 0x9fff) AM_WRITE(cclimber_colorram_w) AM_BASE(&colorram)
AM_RANGE(0xa000, 0xa000) AM_WRITE(interrupt_enable_w)
AM_RANGE(0xa001, 0xa001) AM_WRITE(flip_screen_x_w)
AM_RANGE(0xa002, 0xa002) AM_WRITE(flip_screen_y_w)
//AM_RANGE(0xa004, 0xa004) AM_WRITE(cclimber_sample_trigger_w)
//AM_RANGE(0xa800, 0xa800) AM_WRITE(cclimber_sample_rate_w)
//AM_RANGE(0xb000, 0xb000) AM_WRITE(cclimber_sample_volume_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( yamato_writeport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x00, 0x00) AM_WRITE(p0_w) /* ??? */
AM_RANGE(0x01, 0x01) AM_WRITE(p1_w) /* ??? */
ADDRESS_MAP_END
static ADDRESS_MAP_START( yamato_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_ROM)
AM_RANGE(0x5000, 0x53ff) AM_READ(MRA8_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( yamato_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x5000, 0x53ff) AM_WRITE(MWA8_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( yamato_sound_readport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x04, 0x04) AM_READ(p0_r) /* ??? */
AM_RANGE(0x08, 0x08) AM_READ(p1_r) /* ??? */
ADDRESS_MAP_END
static ADDRESS_MAP_START( yamato_sound_writeport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x00, 0x00) AM_WRITE(AY8910_control_port_0_w)
AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_write_port_0_w)
AM_RANGE(0x02, 0x02) AM_WRITE(AY8910_control_port_1_w)
AM_RANGE(0x03, 0x03) AM_WRITE(AY8910_write_port_1_w)
ADDRESS_MAP_END
/* Top Roller */
static int jaleco_rombank=0;
static WRITE8_HANDLER(rombank_w)
{
jaleco_rombank&=~(1<<offset);
jaleco_rombank|=(data&1)<<offset;
if(jaleco_rombank<3)
{
memory_set_bank(1, jaleco_rombank);
}
}
static ADDRESS_MAP_START( toprollr_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_BANK1)
AM_RANGE(0x6000, 0x6bff) AM_RAM
AM_RANGE(0x8800, 0x88ff) AM_RAM AM_BASE(&cclimber_bsvideoram) AM_SIZE(&cclimber_bsvideoram_size)
AM_RANGE(0x8c00, 0x8fff) AM_RAM AM_BASE(&toprollr_videoram3)
AM_RANGE(0x9000, 0x93ff) AM_RAM AM_BASE(&videoram)
AM_RANGE(0x9400, 0x97ff) AM_RAM AM_BASE(&toprollr_videoram4)
AM_RANGE(0x9800, 0x987f) AM_RAM /* unused ? */
AM_RANGE(0x9880, 0x995f) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0x99dc, 0x99df) AM_RAM AM_BASE(&cclimber_bigspriteram)
AM_RANGE(0x9c00, 0x9fff) AM_RAM AM_BASE(&toprollr_videoram2)
AM_RANGE(0xa000, 0xa000) AM_WRITE(interrupt_enable_w) AM_READ(input_port_0_r) /* IN0 */
AM_RANGE(0xa001, 0xa001) AM_WRITE(flip_screen_x_w)
AM_RANGE(0xa002, 0xa002) AM_WRITE(flip_screen_y_w)
AM_RANGE(0xa004, 0xa004) AM_WRITE(cclimber_sample_trigger_w)
AM_RANGE(0xa005, 0xa006) AM_WRITE(rombank_w)
AM_RANGE(0xa800, 0xa800) AM_READ(input_port_1_r) AM_WRITE(cclimber_sample_rate_w) /* IN1 */
AM_RANGE(0xb000, 0xb000) AM_READ(input_port_2_r) AM_WRITE(cclimber_sample_volume_w) /* DSW */
AM_RANGE(0xb800, 0xb800) AM_READ(input_port_3_r) /* IN2 */
AM_RANGE(0xc000, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( toprollr_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x08, 0x08) AM_WRITE(AY8910_control_port_0_w)
AM_RANGE(0x09, 0x09) AM_WRITE(AY8910_write_port_0_w)
AM_RANGE(0x0d, 0x0d) AM_NOP
ADDRESS_MAP_END
static INPUT_PORTS_START( yamato )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "Every 30000" )
PORT_DIPSETTING( 0x20, "Every 50000" )
PORT_DIPNAME( 0x40, 0x00, "Speed" )
PORT_DIPSETTING( 0x00, "Slow" )
PORT_DIPSETTING( 0x40, "Fast" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) /* set 1 only */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 ) /* set 1 only */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( toprollr )
PORT_START /* IN0 */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_START /* IN1 */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "Every 30000" )
PORT_DIPSETTING( 0x20, "Every 50000" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters (256 in Crazy Climber) */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout bscharlayout =
{
8,8, /* 8*8 characters */
512,//256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites (64 in Crazy Climber) */
2, /* 2 bits per pixel */
{ 0, 128*16*16 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static const gfx_layout toprollr_charlayout =
{
8,8,
RGN_FRAC(1,2),
2,
{ RGN_FRAC(1,2),0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout toprollr_spritelayout =
{
16,16, /* 16*16 sprites */
RGN_FRAC(1,2), /* 128 sprites (64 in Crazy Climber) */
2, /* 2 bits per pixel */
{ RGN_FRAC(1,2),0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static GFXDECODE_START( yamato )
GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 16 ) /* char set #1 */
GFXDECODE_ENTRY( REGION_GFX1, 0x2000, charlayout, 0, 16 ) /* char set #2 */
GFXDECODE_ENTRY( REGION_GFX2, 0x0000, bscharlayout, 16*4, 8 ) /* big sprite char set */
GFXDECODE_ENTRY( REGION_GFX1, 0x0000, spritelayout, 0, 16 ) /* sprite set #1 */
GFXDECODE_ENTRY( REGION_GFX1, 0x2000, spritelayout, 0, 16 ) /* sprite set #2 */
GFXDECODE_END
static GFXDECODE_START( toprollr )
GFXDECODE_ENTRY( REGION_GFX1, 0x0000, toprollr_charlayout, 0, 40 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0000, toprollr_charlayout, 0, 40 )
GFXDECODE_ENTRY( REGION_GFX1, 0x0000, toprollr_spritelayout, 0, 40 )
GFXDECODE_ENTRY( REGION_GFX3, 0x0000, toprollr_charlayout, 0, 40 )
GFXDECODE_END
static MACHINE_DRIVER_START( yamato )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 3072000) /* 3.072 MHz ? */
MDRV_CPU_PROGRAM_MAP(yamato_readmem,yamato_writemem)
MDRV_CPU_IO_MAP(0,yamato_writeport)
MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
MDRV_CPU_ADD(Z80, 3072000)
/* audio CPU */ /* 3.072 MHz ? */
MDRV_CPU_PROGRAM_MAP(yamato_sound_readmem,yamato_sound_writemem)
MDRV_CPU_IO_MAP(yamato_sound_readport,yamato_sound_writeport)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(yamato)
MDRV_PALETTE_LENGTH(96+256)
MDRV_PALETTE_INIT(yamato)
MDRV_VIDEO_START(generic)
MDRV_VIDEO_UPDATE(yamato)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(AY8910, 1536000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MDRV_SOUND_ADD(AY8910, 1536000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( toprollr )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 3072000)
MDRV_CPU_PROGRAM_MAP(toprollr_map,0)
MDRV_CPU_IO_MAP(toprollr_io_map,0)
MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(toprollr)
MDRV_PALETTE_LENGTH(32*5)
MDRV_PALETTE_INIT(toprollr)
MDRV_VIDEO_START(toprollr)
MDRV_VIDEO_UPDATE(toprollr)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(AY8910, 1536000)
MDRV_SOUND_CONFIG(cclimber_ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
MDRV_SOUND_ADD(SAMPLES, 0)
MDRV_SOUND_CONFIG(cclimber_samples_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
MACHINE_DRIVER_END
ROM_START( yamato )
ROM_REGION( 2*0x10000, REGION_CPU1, 0 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "2.5de", 0x0000, 0x2000, CRC(20895096) SHA1(af76786e3c519e710899f143d46c53087e9817c7) )
ROM_LOAD( "3.5f", 0x2000, 0x2000, CRC(57a696f9) SHA1(28ea80fb100ac92295fc3eb318617d7cb014408d) )
ROM_LOAD( "4.5jh", 0x4000, 0x2000, CRC(59a468e8) SHA1(a79cdee6efefd87a356cc8d710f8050bc12e07c3) )
/* hole at 6000-6fff */
ROM_LOAD( "11.5a", 0x7000, 0x1000, CRC(35987485) SHA1(1f0cb545bbd52982cbf801bc1dd2c4087af2f5f7) )
ROM_REGION( 0x10000, REGION_CPU2, 0 )
ROM_LOAD( "1.5v", 0x0000, 0x0800, CRC(3aad9e3c) SHA1(37b0414b265397881bb45b166ecab85880d1358d) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "10.11k", 0x0000, 0x1000, CRC(161121f5) SHA1(017c5c6b773b0ae1d0be52e4bac90b699ea196dd) )
ROM_CONTINUE( 0x2000, 0x1000 )
ROM_LOAD( "9.11h", 0x1000, 0x1000, CRC(56e84cc4) SHA1(c48e0e5460376d6b34173c42a27907ef12218182) )
ROM_CONTINUE( 0x3000, 0x1000 )
ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "8.11c", 0x0000, 0x1000, CRC(28024d9a) SHA1(c871c4d74be72a8bfea99e89d43f91922f4b734b) )
ROM_LOAD( "7.11a", 0x1000, 0x1000, CRC(4a179790) SHA1(7fb6b033de939ff8bd13055c073311dca2c1a6fe) )
ROM_REGION( 0x2000, REGION_USER1, 0 )
ROM_LOAD( "5.5lm", 0x0000, 0x1000, CRC(7761ad24) SHA1(98878b19addd142d35718080eece05eaaee0388d) ) /* ?? */
ROM_LOAD( "6.5n", 0x1000, 0x1000, CRC(da48444c) SHA1(a43e672ce262eb817fb4e5715ef4fb304a6a2815) )
ROM_REGION( 0x00a0, REGION_PROMS, 0 )
ROM_LOAD( "1.bpr", 0x0000, 0x0020, CRC(ef2053ab) SHA1(2006cbf003f90a8e75f39047a88a3bba85d78e80) )
ROM_LOAD( "2.bpr", 0x0020, 0x0020, CRC(2281d39f) SHA1(e9b568bdacf7ab611801cf42ea5c7624f5440ef6) )
ROM_LOAD( "3.bpr", 0x0040, 0x0020, CRC(9e6341e3) SHA1(2e7a4d3c1f40d6089735734b9d9de2ca57fb73c7) )
ROM_LOAD( "4.bpr", 0x0060, 0x0020, CRC(1c97dc0b) SHA1(fe8e0a91172abdd2d14b199da144306a9b944372) )
ROM_LOAD( "5.bpr", 0x0080, 0x0020, CRC(edd6c05f) SHA1(b95db8aaf74fe175d1179f0d85f79242b16f5fb4) )
ROM_END
ROM_START( yamato2 )
ROM_REGION( 2*0x10000, REGION_CPU1, 0 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "2-2.5de", 0x0000, 0x2000, CRC(93da1d52) SHA1(21b72856ebbd969e4e075b52719e6acdbd1bc4c5) )
ROM_LOAD( "3-2.5f", 0x2000, 0x2000, CRC(31e73821) SHA1(e582c9fcea1b29d43f65b6aa67e1895c38d2736c) )
ROM_LOAD( "4-2.5jh", 0x4000, 0x2000, CRC(fd7bcfc3) SHA1(5037170cb3a9824794e90d74def92b0b25d45caa) )
/* hole at 6000-6fff */
/* 7000-7fff not present here */
ROM_REGION( 0x10000, REGION_CPU2, 0 )
ROM_LOAD( "1.5v", 0x0000, 0x0800, CRC(3aad9e3c) SHA1(37b0414b265397881bb45b166ecab85880d1358d) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "10.11k", 0x0000, 0x1000, CRC(161121f5) SHA1(017c5c6b773b0ae1d0be52e4bac90b699ea196dd) )
ROM_CONTINUE( 0x2000, 0x1000 )
ROM_LOAD( "9.11h", 0x1000, 0x1000, CRC(56e84cc4) SHA1(c48e0e5460376d6b34173c42a27907ef12218182) )
ROM_CONTINUE( 0x3000, 0x1000 )
ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "8.11c", 0x0000, 0x1000, CRC(28024d9a) SHA1(c871c4d74be72a8bfea99e89d43f91922f4b734b) )
ROM_LOAD( "7.11a", 0x1000, 0x1000, CRC(4a179790) SHA1(7fb6b033de939ff8bd13055c073311dca2c1a6fe) )
ROM_REGION( 0x2000, REGION_USER1, 0 )
ROM_LOAD( "5.5lm", 0x0000, 0x1000, CRC(7761ad24) SHA1(98878b19addd142d35718080eece05eaaee0388d) ) /* ?? */
ROM_LOAD( "6.5n", 0x1000, 0x1000, CRC(da48444c) SHA1(a43e672ce262eb817fb4e5715ef4fb304a6a2815) )
ROM_REGION( 0x00a0, REGION_PROMS, 0 )
ROM_LOAD( "1.bpr", 0x0000, 0x0020, CRC(ef2053ab) SHA1(2006cbf003f90a8e75f39047a88a3bba85d78e80) )
ROM_LOAD( "2.bpr", 0x0020, 0x0020, CRC(2281d39f) SHA1(e9b568bdacf7ab611801cf42ea5c7624f5440ef6) )
ROM_LOAD( "3.bpr", 0x0040, 0x0020, CRC(9e6341e3) SHA1(2e7a4d3c1f40d6089735734b9d9de2ca57fb73c7) )
ROM_LOAD( "4.bpr", 0x0060, 0x0020, CRC(1c97dc0b) SHA1(fe8e0a91172abdd2d14b199da144306a9b944372) )
ROM_LOAD( "5.bpr", 0x0080, 0x0020, CRC(edd6c05f) SHA1(b95db8aaf74fe175d1179f0d85f79242b16f5fb4) )
ROM_END
ROM_START( toprollr )
ROM_REGION( 0x10000*2, REGION_CPU1, 0 )
ROM_LOAD( "10.k3", 0xc000, 0x2000, CRC(1e8914a6) SHA1(ec17f185f890d04ce75a5d8edf8b32da60e7a8d8) )
ROM_LOAD( "11.l3", 0xe000, 0x2000, CRC(b20a9fa2) SHA1(accd3296447eca002b0808e7b02832f5e35407e8) )
ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "15.h4", 0x0000, 0x2000, CRC(1d9e3325) SHA1(e7f6863aa2ba2aeec40cfcc5cf6c69e947c185b5) )
ROM_LOAD( "16.j4", 0x2000, 0x2000, CRC(ce3afe26) SHA1(7de00720f091537c64cc0fec687c061de3a8b1a3) )
ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "5.l5", 0x0000, 0x1000, CRC(84139f46) SHA1(976f781fb279dd540778708174b942a263f16443) )
ROM_LOAD( "6.m5", 0x1000, 0x1000, CRC(e30c1dd8) SHA1(1777bf98625153c9b191020860e4e1839b46b998) )
ROM_REGION( 0x04000, REGION_GFX3, ROMREGION_DISPOSE )
ROM_LOAD( "13.a4", 0x0000, 0x2000, CRC(89327329) SHA1(555331a3136aa8c5bb35b97dd54bc59da067be57) )
ROM_LOAD( "14.c4", 0x2000, 0x2000, CRC(7a945733) SHA1(14187ba303aecf0a812c425c34d8edda3deaa2b5) )
ROM_REGION( 0x12000, REGION_USER1, 0 )
ROM_LOAD( "2.f5", 0x00000, 0x02000, CRC(ef789f00) SHA1(424d69584d391ee7b9ad5db7ee6ced97d69897d4) )
ROM_LOAD( "8.f3", 0x02000, 0x02000, CRC(94371cfb) SHA1(cb501c36b213c995a4048b3a96c85848c556cd05) )
ROM_LOAD( "4.k5", 0x04000, 0x02000, CRC(1cb48ea0) SHA1(fdc75075112042ec84a7d1b3e5b5a6db1d1cb871) )
ROM_COPY( REGION_USER1, 0x04000, 0x0a000, 0x02000 )
ROM_COPY( REGION_USER1, 0x04000, 0x10000, 0x02000 )
ROM_LOAD( "3.h5", 0x06000, 0x02000, CRC(d45494ba) SHA1(6e235b34f9457acadad6d4e27799978bc2e3db08) )
ROM_LOAD( "9.h3", 0x08000, 0x02000, CRC(8a8032a7) SHA1(d6642d72645c613c21f65bbbe1560d0437d41f43) )
ROM_LOAD( "1.d5", 0x0c000, 0x02000, CRC(9894374d) SHA1(173de4abbc3fb5d522aa6d6d5caf8e4d54f2a598) )
ROM_LOAD( "7.d3", 0x0e000, 0x02000, CRC(904fffb6) SHA1(5528bc2a4d2fe8672428fd4725644265f0d57ded) )
ROM_REGION( 0x2000, REGION_SOUND1, 0 )
ROM_LOAD( "12.p3", 0x0000, 0x2000, CRC(7f989dc9) SHA1(3b4d18cbb992872b3cf8f5eaf5381ed3a9468cc1) )
ROM_REGION( 0x01a0, REGION_PROMS, 0 )
ROM_LOAD( "prom.a1", 0x0000, 0x0020, CRC(7d626d6c) SHA1(7c7202d0ec5bf0381e7104eef53afa5fa4596a29) ) //00-07 big sprites
ROM_LOAD( "prom.p2", 0x0020, 0x0020, CRC(42e828fa) SHA1(81250b1f7c3956b3902324adbbaf3b5989e854ee) ) //08-0f sprites + fg (wrong?)
ROM_LOAD( "prom.r2", 0x0040, 0x0020, CRC(99b87eed) SHA1(06c3164d681fe4aff0338c0dad1a921f7fe7369d) ) //10-17 sprites
ROM_LOAD( "prom.p9", 0x0060, 0x0020, CRC(eb399c02) SHA1(bf3d6c6dd982cb54446cf8a010b7adb949514bdb) ) //18-1f bg
ROM_LOAD( "prom.n9", 0x0080, 0x0020, CRC(fb03ea99) SHA1(4dcef86106cef713dfcbd965072bfa8fe4b68e15) ) //20-27 bg
ROM_LOAD( "prom.s9", 0x00a0, 0x0100, CRC(abf4c5fb) SHA1(a953f14642d4b72328293b36bc3c65b13491ffff) ) //unknown prom (filled with 2 bit vals)
ROM_END
static DRIVER_INIT( yamato )
{
yamato_decode();
}
static DRIVER_INIT( toprollr )
{
toprollr_decode();
}
GAME( 1983, yamato, 0, yamato, yamato, yamato, ROT90, "Sega", "Yamato (US)", GAME_IMPERFECT_GRAPHICS )
GAME( 1983, yamato2, yamato, yamato, yamato, yamato, ROT90, "Sega", "Yamato (World?)", GAME_IMPERFECT_GRAPHICS )
GAME( 1983, toprollr, 0, toprollr, toprollr, toprollr, ROT90, "Jaleco", "Top Roller", GAME_IMPERFECT_COLORS )

View File

@ -9,32 +9,40 @@ DRIVER_INIT( ckongb );
/*----------- defined in video/cclimber.c -----------*/
extern UINT8 *cclimber_bsvideoram;
extern size_t cclimber_bsvideoram_size;
extern UINT8 *cclimber_bigspriteram;
extern UINT8 *cclimber_column_scroll;
extern UINT8 *cclimber_videoram;
extern UINT8 *cclimber_colorram;
extern UINT8 *cclimber_spriteram;
extern UINT8 *cclimber_bigsprite_videoram;
extern UINT8 *cclimber_bigsprite_control;
extern UINT8 *swimmer_bgcolor;
extern UINT8 *swimmer_sidepanel_enabled;
extern UINT8 *cclimber_column_scroll;
extern UINT8 *cclimber_flip_screen;
extern UINT8 *swimmer_background_color;
extern UINT8 *swimmer_side_background_enabled;
extern UINT8 *swimmer_palettebank;
extern UINT8 *toprollr_videoram2;
extern UINT8 *toprollr_videoram3;
extern UINT8 *toprollr_videoram4;
extern UINT8 *toprollr_bg_videoram;
extern UINT8 *toprollr_bg_coloram;
WRITE8_HANDLER( cclimber_colorram_w );
WRITE8_HANDLER( cannonb_flip_screen_w );
PALETTE_INIT( cclimber );
VIDEO_START( cclimber );
VIDEO_UPDATE( cclimber );
VIDEO_UPDATE( cannonb );
PALETTE_INIT( swimmer );
VIDEO_START( swimmer );
VIDEO_UPDATE( swimmer );
PALETTE_INIT( yamato );
VIDEO_UPDATE( yamato );
PALETTE_INIT( toprollr );
VIDEO_START( toprollr );
VIDEO_UPDATE( toprollr );
PALETTE_INIT( swimmer );
VIDEO_UPDATE( swimmer );
/*----------- defined in audio/cclimber.c -----------*/

View File

@ -1028,7 +1028,6 @@ $(MAMEOBJ)/nichibut.a: \
$(DRIVERS)/terracre.o $(VIDEO)/terracre.o \
$(DRIVERS)/tubep.o $(VIDEO)/tubep.o \
$(DRIVERS)/wiping.o $(AUDIO)/wiping.o $(VIDEO)/wiping.o \
$(DRIVERS)/yamato.o \
$(MACHINE)/nb1413m3.o \
$(MAMEOBJ)/nintendo.a: \

File diff suppressed because it is too large Load Diff

View File

@ -10,19 +10,24 @@ Video hardware driver by Uki
#include "driver.h"
UINT8 *xxmissio_bgram;
UINT8 *xxmissio_fgram;
UINT8 *xxmissio_spriteram;
static UINT8 xxmissio_xscroll,xxmissio_yscroll;
static tilemap *bg_tilemap;
static tilemap *fg_tilemap;
static UINT8 xscroll;
static UINT8 yscroll;
static UINT8 flipscreen;
WRITE8_HANDLER( xxmissio_scroll_x_w )
{
xxmissio_xscroll = data;
xscroll = data;
}
WRITE8_HANDLER( xxmissio_scroll_y_w )
{
xxmissio_yscroll = data;
yscroll = data;
}
WRITE8_HANDLER( xxmissio_flipscreen_w )
@ -30,21 +35,19 @@ WRITE8_HANDLER( xxmissio_flipscreen_w )
flipscreen = data & 0x01;
}
WRITE8_HANDLER( xxmissio_videoram_w )
WRITE8_HANDLER( xxmissio_bgram_w )
{
int offs = offset & 0x7e0;
int x = (offset + (xxmissio_xscroll >> 3) ) & 0x1f;
offs |= x;
int x = (offset + (xscroll >> 3)) & 0x1f;
offset = (offset & 0x7e0) | x;
videoram[offs] = data;
xxmissio_bgram[offset] = data;
}
READ8_HANDLER( xxmissio_videoram_r )
READ8_HANDLER( xxmissio_bgram_r )
{
int offs = offset & 0x7e0;
int x = (offset + (xxmissio_xscroll >> 3) ) & 0x1f;
offs |= x;
int x = (offset + (xscroll >> 3)) & 0x1f;
offset = (offset & 0x7e0) | x;
return videoram[offs];
return xxmissio_bgram[offset];
}
WRITE8_HANDLER( xxmissio_paletteram_w )
@ -54,67 +57,51 @@ WRITE8_HANDLER( xxmissio_paletteram_w )
/****************************************************************************/
VIDEO_UPDATE( xxmissio )
static TILE_GET_INFO( get_bg_tile_info )
{
int code = ((xxmissio_bgram[0x400 | tile_index] & 0xc0) << 2) | xxmissio_bgram[0x000 | tile_index];
int color = xxmissio_bgram[0x400 | tile_index] & 0x0f;
SET_TILE_INFO(2, code, color, 0);
}
static TILE_GET_INFO( get_fg_tile_info )
{
int code = xxmissio_fgram[0x000 | tile_index];
int color = xxmissio_fgram[0x400 | tile_index] & 0x07;
SET_TILE_INFO(0, code, color, 0);
}
VIDEO_START( xxmissio )
{
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, 16, 8, 32, 32);
fg_tilemap = tilemap_create(get_fg_tile_info, tilemap_scan_rows, 16, 8, 32, 32);
tilemap_set_scroll_cols(bg_tilemap, 1);
tilemap_set_scroll_rows(bg_tilemap, 1);
tilemap_set_scrolldx(bg_tilemap, 2, 12);
tilemap_set_transparent_pen(fg_tilemap, 0);
}
static void draw_sprites(mame_bitmap *bitmap, gfx_element **gfx, const rectangle *cliprect)
{
int offs;
int chr,col;
int x,y,px,py,fx,fy,sx,sy;
int x,y,px,py,fx,fy;
int size = videoram_size/2;
/* draw BG layer */
for (y=0; y<32; y++)
for (offs=0; offs<0x800; offs +=0x20)
{
for (x=0; x<32; x++)
{
offs = y*0x20 + x;
if (flipscreen!=0)
offs = (size-1)-offs;
px = x*16;
py = y*8;
chr = videoram[ offs ] ;
col = videoram[ offs + size];
chr = chr + ((col & 0xc0) << 2 );
col = col & 0x0f;
drawgfx(tmpbitmap,machine->gfx[2],
chr,
col,
flipscreen,flipscreen,
px,py,
&machine->screen[0].visarea,TRANSPARENCY_NONE,0);
}
}
if (flipscreen == 0)
{
sx = -xxmissio_xscroll*2+12;
sy = -xxmissio_yscroll;
}
else
{
sx = xxmissio_xscroll*2+2;
sy = xxmissio_yscroll;
}
copyscrollbitmap(bitmap,tmpbitmap,1,&sx,1,&sy,cliprect);
/* draw sprites */
for (offs=0; offs<spriteram_size; offs +=32)
{
chr = spriteram[offs];
col = spriteram[offs+3];
chr = xxmissio_spriteram[offs];
col = xxmissio_spriteram[offs+3];
fx = ((col & 0x10) >> 4) ^ flipscreen;
fy = ((col & 0x20) >> 5) ^ flipscreen;
x = spriteram[offs+1]*2;
y = spriteram[offs+2];
x = xxmissio_spriteram[offs+1]*2;
y = xxmissio_spriteram[offs+2];
chr = chr + ((col & 0x40) << 2);
col = col & 0x07;
@ -126,20 +113,21 @@ VIDEO_UPDATE( xxmissio )
}
else
{
px = 480-x-8;
px = 480-x-6;
py = 240-y;
}
px &= 0x1ff;
drawgfx(bitmap,machine->gfx[1],
drawgfx(bitmap,gfx[1],
chr,
col,
fx,fy,
px,py,
cliprect,TRANSPARENCY_PEN,0);
if (px>0x1e0)
drawgfx(bitmap,machine->gfx[1],
drawgfx(bitmap,gfx[1],
chr,
col,
fx,fy,
@ -147,37 +135,20 @@ VIDEO_UPDATE( xxmissio )
cliprect,TRANSPARENCY_PEN,0);
}
}
/* draw FG layer */
VIDEO_UPDATE( xxmissio )
{
tilemap_mark_all_tiles_dirty(ALL_TILEMAPS);
tilemap_set_flip(ALL_TILEMAPS, flipscreen ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0);
for (y=4; y<28; y++)
{
for (x=0; x<32; x++)
{
offs = y*32+x;
chr = xxmissio_fgram[offs];
col = xxmissio_fgram[offs + 0x400] & 0x07;
tilemap_set_scrollx(bg_tilemap, 0, xscroll * 2);
tilemap_set_scrolly(bg_tilemap, 0, yscroll);
if (flipscreen==0)
{
px = 16*x;
py = 8*y;
}
else
{
px = 496-16*x;
py = 248-8*y;
}
drawgfx(bitmap,machine->gfx[0],
chr,
col,
flipscreen,flipscreen,
px,py,
cliprect,TRANSPARENCY_PEN,0);
}
}
tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
draw_sprites(bitmap, machine->gfx, cliprect);
tilemap_draw(bitmap, cliprect, fg_tilemap, 0, 0);
return 0;
}