enabled rgbsse.h for Visual Studio 64-bit builds as well and use rgbgen.h for all DEBUG builds since this is the fastest combination [Oliver Stöneberg]

This commit is contained in:
Oliver Stöneberg 2014-05-07 14:23:54 +00:00
parent 8681303061
commit f7cc234d6e
3 changed files with 3 additions and 3 deletions

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@ -262,7 +262,7 @@ BUILD_MIDILIB = 1
# uncomment next line to enable networking
# USE_NETWORK = 1
# uncomment to enable SSE2 optimized code and SSE2 code generation
# uncomment to enable SSE2 optimized code and SSE2 code generation (implicitly enabled by 64-bit compilers)
# SSE2 = 1
# specify optimization level or leave commented to use the default

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@ -18,7 +18,7 @@
SSE TABLES
***************************************************************************/
#if (defined(__SSE2__) && defined(PTR64))
#if !defined(MAME_DEBUG) && (defined(__SSE2__) || defined(_MSC_VER)) && defined(PTR64)
const struct _rgbsse_statics rgbsse_statics =
{
{ 0 },

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@ -14,7 +14,7 @@
#define __RGBUTIL__
/* use SSE on 64-bit implementations, where it can be assumed */
#if (defined(__SSE2__) && defined(PTR64))
#if !defined(MAME_DEBUG) && (defined(__SSE2__) || defined(_MSC_VER)) && defined(PTR64)
#include "rgbsse.h"
#elif defined(__ALTIVEC__)
#include "rgbvmx.h"