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https://github.com/holub/mame
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enabled rgbsse.h for Visual Studio 64-bit builds as well and use rgbgen.h for all DEBUG builds since this is the fastest combination [Oliver Stöneberg]
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8681303061
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2
makefile
2
makefile
@ -262,7 +262,7 @@ BUILD_MIDILIB = 1
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# uncomment next line to enable networking
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# USE_NETWORK = 1
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# uncomment to enable SSE2 optimized code and SSE2 code generation
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# uncomment to enable SSE2 optimized code and SSE2 code generation (implicitly enabled by 64-bit compilers)
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# SSE2 = 1
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# specify optimization level or leave commented to use the default
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@ -18,7 +18,7 @@
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SSE TABLES
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***************************************************************************/
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#if (defined(__SSE2__) && defined(PTR64))
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#if !defined(MAME_DEBUG) && (defined(__SSE2__) || defined(_MSC_VER)) && defined(PTR64)
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const struct _rgbsse_statics rgbsse_statics =
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{
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{ 0 },
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@ -14,7 +14,7 @@
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#define __RGBUTIL__
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/* use SSE on 64-bit implementations, where it can be assumed */
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#if (defined(__SSE2__) && defined(PTR64))
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#if !defined(MAME_DEBUG) && (defined(__SSE2__) || defined(_MSC_VER)) && defined(PTR64)
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#include "rgbsse.h"
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#elif defined(__ALTIVEC__)
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#include "rgbvmx.h"
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