ok, this is how you load the dev board version (nw)

This commit is contained in:
David Haywood 2015-06-03 11:31:52 +01:00
parent d3bf4d4125
commit f7fd6b95f5

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@ -2371,8 +2371,6 @@ almost nothing like the prototype.
<!-- XM board enhanced -->
<!-- from http://atariage.com/forums/topic/204250-donkey-kong-xm-pre-order-and-demo/ -->
<!-- what is this? was listed alongside the 1.2 files, doesn't run -->
<!-- <rom name="dkxm_final_demo.bin" size="147456" crc="fd503bd4" sha1="454d754a0c4603323e476d9418f343a6a1a0d017" offset="0" /> -->
<software name="dkongxm" supported="no">
<description>Donkey Kong (PAL, Demo, XM enhanced, V1.2)</description>
@ -2402,6 +2400,21 @@ almost nothing like the prototype.
</part>
</software>
<!-- this one is meant to detect PAL / NTSC and runs on an A7800 CC2 development board -->
<software name="dkongxmcc" cloneof="dkongxm" supported="no">
<description>Donkey Kong (PAL/NTSC, Demo, XM enhanced, V1.2, for CC2 board)</description>
<year>2012</year>
<publisher>&lt;homebrew&gt;</publisher>
<info name="programmer" value="TEP392" />
<part name="cart" interface="a7800_cart">
<feature name="slot" value="a78_sg9" />
<dataarea name="rom" size="147456">
<rom name="dkxm_final_demo.bin" size="0x20000" crc="fd503bd4" sha1="454d754a0c4603323e476d9418f343a6a1a0d017" offset="0x4000" />
<rom size="0x4000" offset="0x0000" loadflag="continue" />
</dataarea>
</part>
</software>
<!-- todo, work out why the above fail to produce pokey sounds, once they work remove these -->
<software name="dkongxmf" cloneof="dkongxm">
<description>Donkey Kong (PAL, Demo, XM enhanced, V1.2, for emulators)</description>