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https://github.com/holub/mame
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ok, this is how you load the dev board version (nw)
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@ -2371,8 +2371,6 @@ almost nothing like the prototype.
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<!-- XM board enhanced -->
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<!-- from http://atariage.com/forums/topic/204250-donkey-kong-xm-pre-order-and-demo/ -->
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<!-- what is this? was listed alongside the 1.2 files, doesn't run -->
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<!-- <rom name="dkxm_final_demo.bin" size="147456" crc="fd503bd4" sha1="454d754a0c4603323e476d9418f343a6a1a0d017" offset="0" /> -->
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<software name="dkongxm" supported="no">
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<description>Donkey Kong (PAL, Demo, XM enhanced, V1.2)</description>
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@ -2402,6 +2400,21 @@ almost nothing like the prototype.
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</part>
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</software>
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<!-- this one is meant to detect PAL / NTSC and runs on an A7800 CC2 development board -->
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<software name="dkongxmcc" cloneof="dkongxm" supported="no">
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<description>Donkey Kong (PAL/NTSC, Demo, XM enhanced, V1.2, for CC2 board)</description>
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<year>2012</year>
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<publisher><homebrew></publisher>
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<info name="programmer" value="TEP392" />
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<part name="cart" interface="a7800_cart">
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<feature name="slot" value="a78_sg9" />
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<dataarea name="rom" size="147456">
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<rom name="dkxm_final_demo.bin" size="0x20000" crc="fd503bd4" sha1="454d754a0c4603323e476d9418f343a6a1a0d017" offset="0x4000" />
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<rom size="0x4000" offset="0x0000" loadflag="continue" />
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</dataarea>
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</part>
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</software>
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<!-- todo, work out why the above fail to produce pokey sounds, once they work remove these -->
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<software name="dkongxmf" cloneof="dkongxm">
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<description>Donkey Kong (PAL, Demo, XM enhanced, V1.2, for emulators)</description>
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