Merged afega.c and nmk16.c drivers

Removed many hacks from both.
A couple of games changed status from GAME_NOT_WORKING to fully playable:
stagger1, redhawk, redhawkb, grdnstrm, spec2k, firehawk (all - former afega.c) 
and  tharrier/tharrierj(nmk16.c)
This commit is contained in:
Tomasz Slanina 2007-12-19 14:16:30 +00:00
parent 9334535a4d
commit f80cc32b04
6 changed files with 2704 additions and 3046 deletions

2
.gitattributes vendored
View File

@ -1152,7 +1152,6 @@ src/mame/drivers/actfancr.c svneol=native#text/plain
src/mame/drivers/adp.c svneol=native#text/plain
src/mame/drivers/aeroboto.c svneol=native#text/plain
src/mame/drivers/aerofgt.c svneol=native#text/plain
src/mame/drivers/afega.c svneol=native#text/plain
src/mame/drivers/airbustr.c svneol=native#text/plain
src/mame/drivers/ajax.c svneol=native#text/plain
src/mame/drivers/aladbl.c svneol=native#text/plain
@ -2552,7 +2551,6 @@ src/mame/video/88games.c svneol=native#text/plain
src/mame/video/actfancr.c svneol=native#text/plain
src/mame/video/aeroboto.c svneol=native#text/plain
src/mame/video/aerofgt.c svneol=native#text/plain
src/mame/video/afega.c svneol=native#text/plain
src/mame/video/airbustr.c svneol=native#text/plain
src/mame/video/ajax.c svneol=native#text/plain
src/mame/video/aliens.c svneol=native#text/plain

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -1488,7 +1488,6 @@ $(MAMEOBJ)/misc.a: \
$(DRIVERS)/4enraya.o $(VIDEO)/4enraya.o \
$(DRIVERS)/acefruit.o \
$(DRIVERS)/adp.o \
$(DRIVERS)/afega.o $(VIDEO)/afega.o \
$(DRIVERS)/ambush.o $(VIDEO)/ambush.o \
$(DRIVERS)/ampoker.o $(VIDEO)/ampoker.o \
$(DRIVERS)/amspdwy.o $(VIDEO)/amspdwy.o \

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@ -1,381 +0,0 @@
/***************************************************************************
-= Afega Games =-
driver by Luca Elia (l.elia@tin.it)
Note: if MAME_DEBUG is defined, pressing Z with:
Q / W Shows Layer 0 / 1
A Shows Sprites
Keys can be used together!
[ 2 Layers ]
[ Layer 0 ] [ Layer 1 ]
Tile Size: 16 x 16 x 4/8 8 x 8 x 4
Layer Size (pixels): 1024 x 1024 256 x 256
Layer Size (tiles): 64 x 64 32 x 32
Scrolling: Yes No
The layout is a bit weird. 16 consecutive tile codes define a
vertical column. 16 columns form a page (256 x 256).
Layer 0 is made of 4 x 4 pages. Layer 1 of just 1 page.
[ 256 Sprites ]
Sprites are made of 16 x 16 x 4 tiles. Size can vary from 1 to 16
tiles both horizontally and vertically.
Is there zooming ?
[ Priorities ]
The game only uses this scheme:
Back -> Front: Layer 0, Sprites, Layer 1
***************************************************************************/
#include "driver.h"
#ifdef MAME_DEBUG
#include "ui.h"
#endif
/* Variables needed by drivers: */
UINT16 *afega_vram_0, *afega_scroll_0;
UINT16 *afega_vram_1, *afega_scroll_1;
/***************************************************************************
Palette - RRRRGGGGBBBB????
***************************************************************************/
WRITE16_HANDLER( afega_palette_w )
{
int r,g,b;
data = COMBINE_DATA(&paletteram16[offset]);
b = ((data & 0x00F0) >> 3 ) + ((data & 0x0002) >> 1);
g = ((data & 0x0F00) >> 7 ) + ((data & 0x0004) >> 2);
r = ((data & 0xF000) >> 11) + ((data & 0x0008) >> 3);
palette_set_color_rgb( Machine, offset, pal5bit(r) , pal5bit(g) , pal5bit(b) );
}
/* This game uses 8 bit tiles, so it ignores the color codes and just
uses the same 256 colors for every tile */
PALETTE_INIT( grdnstrm )
{
int color, pen;
for( color = 0; color < 16; color++ )
for( pen = 0; pen < 256; pen++ )
colortable[color * 256 + pen + 256*3] = 256*0 + pen;
}
/***************************************************************************
Tilemaps
Offset: Bits: Value:
2.w fedc ---- ---- ---- Color
---- ba98 7654 3210 Code
***************************************************************************/
#define TILES_PER_PAGE_X (0x10)
#define TILES_PER_PAGE_Y (0x10)
#define PAGES_PER_TMAP_X (0x4)
#define PAGES_PER_TMAP_Y (0x4)
#define FIREHAWK_PAGES_PER_TMAP_X (0x1)
#define FIREHAWK_PAGES_PER_TMAP_Y (0x1)
#define TWINACTN_TILES_PER_PAGE_X (0x100)
#define TWINACTN_TILES_PER_PAGE_Y (0x10)
#define TWINACTN_PAGES_PER_TMAP_X (0x1)
#define TWINACTN_PAGES_PER_TMAP_Y (0x1)
static TILEMAP_MAPPER( afega_tilemap_scan_pages )
{
return (row / TILES_PER_PAGE_Y) * TILES_PER_PAGE_X * TILES_PER_PAGE_Y * PAGES_PER_TMAP_X +
(row % TILES_PER_PAGE_Y) +
(col / TILES_PER_PAGE_X) * TILES_PER_PAGE_X * TILES_PER_PAGE_Y +
(col % TILES_PER_PAGE_X) * TILES_PER_PAGE_Y;
}
static TILEMAP_MAPPER( twinactn_tilemap_scan_pages )
{
return (row / TWINACTN_TILES_PER_PAGE_Y) * TWINACTN_TILES_PER_PAGE_X * TWINACTN_TILES_PER_PAGE_Y * TWINACTN_PAGES_PER_TMAP_X +
(row % TWINACTN_TILES_PER_PAGE_Y) +
(col / TWINACTN_TILES_PER_PAGE_X) * TWINACTN_TILES_PER_PAGE_X * TWINACTN_TILES_PER_PAGE_Y +
(col % TWINACTN_TILES_PER_PAGE_X) * TWINACTN_TILES_PER_PAGE_Y;
}
static TILEMAP_MAPPER( firehawk_tilemap_scan_pages )
{
return (row / TILES_PER_PAGE_Y) * TILES_PER_PAGE_X * TILES_PER_PAGE_Y * FIREHAWK_PAGES_PER_TMAP_X +
(row % TILES_PER_PAGE_Y) +
(col / TILES_PER_PAGE_X) * TILES_PER_PAGE_X * TILES_PER_PAGE_Y +
(col % TILES_PER_PAGE_X) * TILES_PER_PAGE_Y;
}
static tilemap *tilemap_0, *tilemap_1;
static TILE_GET_INFO( get_tile_info_0 )
{
UINT16 code = afega_vram_0[tile_index];
SET_TILE_INFO(
1,
code,
(code & 0xf000) >> 12,
0);
}
static TILE_GET_INFO( get_tile_info_1 )
{
UINT16 code = afega_vram_1[tile_index];
SET_TILE_INFO(
2,
code,
(code & 0xf000) >> 12,
0);
}
WRITE16_HANDLER( afega_vram_0_w )
{
COMBINE_DATA(&afega_vram_0[offset]);
tilemap_mark_tile_dirty(tilemap_0,offset);
}
WRITE16_HANDLER( afega_vram_1_w )
{
COMBINE_DATA(&afega_vram_1[offset]);
tilemap_mark_tile_dirty(tilemap_1,offset);
}
/***************************************************************************
Video Hardware Init
***************************************************************************/
VIDEO_START( afega )
{
tilemap_0 = tilemap_create( get_tile_info_0, afega_tilemap_scan_pages,
TILEMAP_TYPE_PEN,
16,16,
TILES_PER_PAGE_X*PAGES_PER_TMAP_X,TILES_PER_PAGE_Y*PAGES_PER_TMAP_Y);
tilemap_1 = tilemap_create( get_tile_info_1, tilemap_scan_cols,
TILEMAP_TYPE_PEN,
8,8,
32,32);
tilemap_set_transparent_pen(tilemap_1,0xf);
}
VIDEO_START( twinactn )
{
tilemap_0 = tilemap_create( get_tile_info_0, twinactn_tilemap_scan_pages,
TILEMAP_TYPE_PEN,
16,16,
TWINACTN_TILES_PER_PAGE_X*TWINACTN_PAGES_PER_TMAP_X,TWINACTN_TILES_PER_PAGE_Y*TWINACTN_PAGES_PER_TMAP_Y);
tilemap_1 = tilemap_create( get_tile_info_1, tilemap_scan_cols,
TILEMAP_TYPE_PEN,
8,8,
32,32);
tilemap_set_transparent_pen(tilemap_1,0xf);
}
VIDEO_START( firehawk )
{
tilemap_0 = tilemap_create( get_tile_info_0, firehawk_tilemap_scan_pages,
TILEMAP_TYPE_PEN,
16,16,
TILES_PER_PAGE_X*FIREHAWK_PAGES_PER_TMAP_X,TILES_PER_PAGE_Y*FIREHAWK_PAGES_PER_TMAP_Y);
tilemap_1 = tilemap_create( get_tile_info_1, tilemap_scan_cols,
TILEMAP_TYPE_PEN,
8,8,
32,32);
tilemap_set_transparent_pen(tilemap_1,0xf);
}
/***************************************************************************
Sprites Drawing
Offset: Bits: Value:
0.w fedc ba-- ---- ----
---- --9- ---- ---- Flip Y?
---- ---8 7654 3---
---- --------- -21- Priority?
---- ---- ---- ---0 1 = Draw This Sprite
2.w fedc ba98 ---- ----
---- ---- 7654 ---- Number Of Tiles Along Y - 1
---- ---- ---- 3210 Number Of Tiles Along X - 1
4.w
6.w Code
8.w fedc ba98 ---- ----
---- ---- 7654 3210 X (Signed)
A.w
C.w fedc ba98 ---- ----
---- ---- 7654 3210 Y (Signed)
E.w fedc ba98 7654 ----
---- ---- ---- 3210 Color
***************************************************************************/
static void draw_sprites(running_machine *machine, mame_bitmap *bitmap,const rectangle *cliprect, UINT16 attr_mask)
{
int offs;
int max_x = machine->screen[0].width;
int max_y = machine->screen[0].height;
for ( offs = 0; offs < spriteram_size/2; offs += 16/2 )
{
int attr, dim, code, sx, sy, color, flipx, flipy;
int x, xnum, xstart, xend, xinc;
int y, ynum, ystart, yend, yinc;
attr = spriteram16[offs + 0x0/2];
if (!(attr & attr_mask)) continue;
dim = spriteram16[offs + 0x2/2];
code = spriteram16[offs + 0x6/2];
sx = spriteram16[offs + 0x8/2];
sy = spriteram16[offs + 0xc/2];
color = spriteram16[offs + 0xe/2];
flipx = attr & 0x000; // ?
flipy = attr & 0x000; // ?
xnum = ((dim >> 0) & 0xf) + 1;
ynum = ((dim >> 4) & 0xf) + 1;
sx = (sx & 0xff) - (sx & 0x100);
sy = (sy & 0xff) - (sy & 0x100);
if (flip_screen_x) { flipx = !flipx; sx = max_x - sx - xnum * 16; }
if (flip_screen_y) { flipy = !flipy; sy = max_y - sy - ynum * 16; }
if (flipx) { xstart = xnum-1; xend = -1; xinc = -1; }
else { xstart = 0; xend = xnum; xinc = +1; }
if (flipy) { ystart = ynum-1; yend = -1; yinc = -1; }
else { ystart = 0; yend = ynum; yinc = +1; }
for (y = ystart; y != yend; y += yinc)
{
for (x = xstart; x != xend; x += xinc)
{
drawgfx( bitmap,machine->gfx[0],
code++,
color,
flipx, flipy,
sx + x * 16, sy + y * 16,
cliprect,TRANSPARENCY_PEN,15 );
}
}
#ifdef MAME_DEBUG
#if 1
if (input_code_pressed(KEYCODE_X))
{ /* Display some info on each sprite */
char buf[10];
sprintf(buf, "%X",(spriteram16[offs + 0x0/2]&6)/2);
ui_draw_text(buf, sy, sx);
}
#endif
#endif
}
}
/***************************************************************************
Screen Drawing
***************************************************************************/
static void video_update(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect,
int dsw_flipscreen, // 1 = Horizontal and vertical screen flip are hardwired to 2 dip switches
int xoffset, int yoffset, // tilemap_0 offsets
int attr_mask // "sprite active" mask
)
{
int layers_ctrl = -1;
if (dsw_flipscreen)
{
flip_screen_x_set(~readinputport(2) & 0x0100);
flip_screen_y_set(~readinputport(2) & 0x0200);
}
tilemap_set_scrollx(tilemap_0, 0, afega_scroll_0[1] + xoffset);
tilemap_set_scrolly(tilemap_0, 0, afega_scroll_0[0] + yoffset);
tilemap_set_scrollx(tilemap_1, 0, afega_scroll_1[1]);
tilemap_set_scrolly(tilemap_1, 0, afega_scroll_1[0]);
#ifdef MAME_DEBUG
if ( input_code_pressed(KEYCODE_Z) )
{ int msk = 0;
if (input_code_pressed(KEYCODE_Q)) msk |= 1;
if (input_code_pressed(KEYCODE_W)) msk |= 2;
if (input_code_pressed(KEYCODE_A)) msk |= 4;
if (msk != 0) layers_ctrl &= msk; }
#endif
if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect,tilemap_0,0,0);
else fillbitmap(bitmap,get_black_pen(machine),cliprect);
if (layers_ctrl & 4) draw_sprites(machine,bitmap,cliprect, attr_mask);
if (layers_ctrl & 2) tilemap_draw(bitmap,cliprect,tilemap_1,0,0);
}
VIDEO_UPDATE( afega ) { video_update(machine,bitmap,cliprect, 1, -0x100,+0x000, 0x0001); return 0; }
VIDEO_UPDATE( bubl2000 ) { video_update(machine,bitmap,cliprect, 0, -0x100,+0x000, 0x0001); return 0; } // no flipscreen support, I really would confirmation from the schematics
VIDEO_UPDATE( redhawkb ) { video_update(machine,bitmap,cliprect, 0, +0x000,+0x100, 0x0001); return 0; }
VIDEO_UPDATE( twinactn ) { video_update(machine,bitmap,cliprect, 0, +0x000,+0x000, 0x0100); return 0; }
VIDEO_UPDATE( firehawk )
{
tilemap_set_scrolly(tilemap_0, 0, afega_scroll_1[1] + 0x100);
tilemap_set_scrollx(tilemap_0, 0, afega_scroll_1[0]);
tilemap_draw(bitmap,cliprect,tilemap_0,0,0);
draw_sprites(machine,bitmap,cliprect,1);
tilemap_draw(bitmap,cliprect,tilemap_1,0,0);
return 0;
}

View File

@ -1,3 +1,12 @@
/* notes...
drawing sprites in a single pass with pdrawgfx breaks Thunder Dragon 2,
which seems to expect the sprite priority values to affect sprite-sprite
priority. Thunder Dragon 2 also breaks if you support sprite flipping,
the collectable point score / power up names appear flipped..
*/
#include "driver.h"
UINT16 *nmk_bgvideoram,*nmk_fgvideoram,*nmk_txvideoram;
@ -15,6 +24,7 @@ static UINT8 bioship_scroll[4];
static tilemap *bg_tilemap,*fg_tilemap,*tx_tilemap;
static mame_bitmap *background_bitmap;
extern UINT16* nmk16_mainram;
/***************************************************************************
@ -92,8 +102,8 @@ VIDEO_START( bioship )
{
bg_tilemap = tilemap_create(macross_get_bg_tile_info,bg_scan,TILEMAP_TYPE_PEN,16,16,256,32);
tx_tilemap = tilemap_create(macross_get_tx_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,32,32);
spriteram_old = auto_malloc(spriteram_size);
spriteram_old2 = auto_malloc(spriteram_size);
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
background_bitmap = auto_bitmap_alloc(8192,512,machine->screen[0].format);
tilemap_set_transparent_pen(bg_tilemap,15);
@ -101,8 +111,8 @@ VIDEO_START( bioship )
bioship_background_bank=0;
redraw_bitmap = 1;
memset(spriteram_old,0,spriteram_size);
memset(spriteram_old2,0,spriteram_size);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
videoshift = 0; /* 256x224 screen, no shift */
}
@ -112,14 +122,14 @@ VIDEO_START( strahl )
bg_tilemap = tilemap_create(macross_get_bg_tile_info,bg_scan,TILEMAP_TYPE_PEN,16,16,256,32);
fg_tilemap = tilemap_create(strahl_get_fg_tile_info, bg_scan,TILEMAP_TYPE_PEN,16,16,256,32);
tx_tilemap = tilemap_create(macross_get_tx_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,32,32);
spriteram_old = auto_malloc(spriteram_size);
spriteram_old2 = auto_malloc(spriteram_size);
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
tilemap_set_transparent_pen(fg_tilemap,15);
tilemap_set_transparent_pen(tx_tilemap,15);
memset(spriteram_old,0,spriteram_size);
memset(spriteram_old2,0,spriteram_size);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
videoshift = 0; /* 256x224 screen, no shift */
background_bitmap = NULL;
@ -129,13 +139,13 @@ VIDEO_START( macross )
{
bg_tilemap = tilemap_create(macross_get_bg_tile_info,bg_scan,TILEMAP_TYPE_PEN,16,16,256,32);
tx_tilemap = tilemap_create(macross_get_tx_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,32,32);
spriteram_old = auto_malloc(spriteram_size);
spriteram_old2 = auto_malloc(spriteram_size);
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
tilemap_set_transparent_pen(tx_tilemap,15);
memset(spriteram_old,0,spriteram_size);
memset(spriteram_old2,0,spriteram_size);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
videoshift = 0; /* 256x224 screen, no shift */
background_bitmap = NULL;
@ -145,14 +155,14 @@ VIDEO_START( gunnail )
{
bg_tilemap = tilemap_create(macross_get_bg_tile_info,bg_scan,TILEMAP_TYPE_PEN,16,16,256,32);
tx_tilemap = tilemap_create(macross_get_tx_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,64,32);
spriteram_old = auto_malloc(spriteram_size);
spriteram_old2 = auto_malloc(spriteram_size);
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
tilemap_set_transparent_pen(tx_tilemap,15);
tilemap_set_scroll_rows(bg_tilemap,512);
memset(spriteram_old,0,spriteram_size);
memset(spriteram_old2,0,spriteram_size);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
videoshift = 64; /* 384x224 screen, leftmost 64 pixels have to be retrieved */
/* from the other side of the tilemap (!) */
@ -163,13 +173,13 @@ VIDEO_START( macross2 )
{
bg_tilemap = tilemap_create(macross_get_bg_tile_info,bg_scan,TILEMAP_TYPE_PEN,16,16,1024,128);
tx_tilemap = tilemap_create(macross_get_tx_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,64,32);
spriteram_old = auto_malloc(spriteram_size);
spriteram_old2 = auto_malloc(spriteram_size);
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
tilemap_set_transparent_pen(tx_tilemap,15);
memset(spriteram_old,0,spriteram_size);
memset(spriteram_old2,0,spriteram_size);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
videoshift = 64; /* 384x224 screen, leftmost 64 pixels have to be retrieved */
/* from the other side of the tilemap (!) */
@ -180,13 +190,13 @@ VIDEO_START( tdragon2 )
{
bg_tilemap = tilemap_create(macross_get_bg_tile_info,bg_scan_td2,TILEMAP_TYPE_PEN,16,16,1024,32);
tx_tilemap = tilemap_create(macross_get_tx_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,64,32);
spriteram_old = auto_malloc(spriteram_size);
spriteram_old2 = auto_malloc(spriteram_size);
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
tilemap_set_transparent_pen(tx_tilemap,15);
memset(spriteram_old,0,spriteram_size);
memset(spriteram_old2,0,spriteram_size);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
videoshift = 64; /* 384x224 screen, leftmost 64 pixels have to be retrieved */
/* from the other side of the tilemap (!) */
@ -196,11 +206,11 @@ VIDEO_START( tdragon2 )
VIDEO_START( bjtwin )
{
bg_tilemap = tilemap_create(bjtwin_get_bg_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,64,32);
spriteram_old = auto_malloc(spriteram_size);
spriteram_old2 = auto_malloc(spriteram_size);
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
memset(spriteram_old,0,spriteram_size);
memset(spriteram_old2,0,spriteram_size);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
videoshift = 64; /* 384x224 screen, leftmost 64 pixels have to be retrieved */
/* from the other side of the tilemap (!) */
@ -410,7 +420,7 @@ WRITE16_HANDLER( gunnail_scrolly_w )
***************************************************************************/
extern int is_blkheart;
// manybloc uses extra flip bits on the sprites, but these break other games
@ -418,9 +428,9 @@ static void nmk16_draw_sprites(running_machine *machine, mame_bitmap *bitmap, co
{
int offs;
for (offs = 0;offs < spriteram_size/2;offs += 8)
for (offs = 0;offs < 0x1000/2;offs += 8)
{
if ((spriteram_old2[offs] & 0x0001) || (spriteram_old2[offs] && is_blkheart))
if ((spriteram_old2[offs] & 0x0001))
{
int sx = (spriteram_old2[offs+4] & 0x1ff) + videoshift;
int sy = (spriteram_old2[offs+6] & 0x1ff);
@ -465,83 +475,23 @@ static void nmk16_draw_sprites(running_machine *machine, mame_bitmap *bitmap, co
}
}
/* sprites have flipping and are not delayed 2 frames */
static void manybloc_draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int priority)
static void nmk16_draw_sprites_flipsupported(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int priority)
{
int offs;
for (offs = 0;offs < spriteram_size/2;offs += 8)
for (offs = 0;offs < 0x1000/2;offs += 8)
{
if ((spriteram16[offs] & 0x0001) || (spriteram16[offs] && is_blkheart))
if (spriteram_old2[offs] & 0x0001)
{
int sx = (spriteram16[offs+4] & 0x1ff) + videoshift;
int sy = (spriteram16[offs+6] & 0x1ff);
int code = spriteram16[offs+3];
int color = spriteram16[offs+7];
int w = (spriteram16[offs+1] & 0x0f);
int h = ((spriteram16[offs+1] & 0xf0) >> 4);
int pri = (spriteram16[offs] & 0xc0) >> 6;
/* these would break some of the nmk games ... */
int flipy= ((spriteram16[offs+1] & 0x0200) >> 9);
int flipx = ((spriteram16[offs+1] & 0x0100) >> 8);
int xx,yy,x;
int delta = 16;
if(pri != priority)
continue;
flipx ^= flip_screen;
flipy ^= flip_screen;
if (flip_screen)
{
sx = 368 - sx;
sy = 240 - sy;
delta = -16;
}
yy = h;
do
{
x = sx;
xx = w;
do
{
drawgfx(bitmap,machine->gfx[2],
code,
color,
flipx, flipy,
((x + 16) & 0x1ff) - 16,sy & 0x1ff,
cliprect,TRANSPARENCY_PEN,15);
code++;
x += delta;
} while (--xx >= 0);
sy += delta;
} while (--yy >= 0);
}
}
}
static void tharrier_draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int priority)
{
int offs;
for (offs = 0;offs < spriteram_size/2;offs += 8)
{
if ((spriteram16[offs] & 0x0001) || (spriteram16[offs] && is_blkheart))
{
int sx = (spriteram16[offs+4] & 0x1ff) + videoshift;
int sy = (spriteram16[offs+6] & 0x1ff);
int code = spriteram16[offs+3];
int color = spriteram16[offs+7];
int w = (spriteram16[offs+1] & 0x0f);
int h = ((spriteram16[offs+1] & 0xf0) >> 4);
int pri = (spriteram16[offs] & 0xc0) >> 6;
int flipy= ((spriteram16[offs+1] & 0x0200) >> 9);
int flipx = ((spriteram16[offs+1] & 0x0100) >> 8);
int sx = (spriteram_old2[offs+4] & 0x1ff) + videoshift;
int sy = (spriteram_old2[offs+6] & 0x1ff);
int code = spriteram_old2[offs+3];
int color = spriteram_old2[offs+7];
int w = (spriteram_old2[offs+1] & 0x0f);
int h = ((spriteram_old2[offs+1] & 0xf0) >> 4);
int pri = (spriteram_old2[offs] & 0xc0) >> 6;
int flipy= ((spriteram_old2[offs+1] & 0x0200) >> 9);
int flipx = ((spriteram_old2[offs+1] & 0x0100) >> 8);
int xx,yy,x;
int delta = 16;
@ -588,22 +538,22 @@ static void tharrier_draw_sprites(running_machine *machine, mame_bitmap *bitmap,
}
}
VIDEO_UPDATE( macross )
{
tilemap_set_scrollx(tx_tilemap,0,-videoshift);
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
nmk16_draw_sprites(machine, bitmap,cliprect,3);
nmk16_draw_sprites(machine, bitmap,cliprect,2);
nmk16_draw_sprites(machine, bitmap,cliprect,1);
nmk16_draw_sprites(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
return 0;
}
extern UINT16 *nmk16_mcu_shared_ram;
extern UINT16 *nmk16_mcu_work_ram;
/*coin setting MCU simulation*/
static void mcu_run(UINT8 dsw_setting)
{
@ -627,7 +577,7 @@ static void mcu_run(UINT8 dsw_setting)
old_value = readinputport(0);
if(dsw_a == 0 || dsw_b == 0)
nmk16_mcu_work_ram[0x000/2]|=0x4000; //free_play
nmk16_mainram[0x9000/2]|=0x4000; //free_play
if(read_coin != old_value)
{
@ -635,15 +585,15 @@ static void mcu_run(UINT8 dsw_setting)
{
switch(dsw_a & 7)
{
case 1: nmk16_mcu_shared_ram[0xf00/2]+=4; break;
case 2: nmk16_mcu_shared_ram[0xf00/2]+=3; break;
case 3: nmk16_mcu_shared_ram[0xf00/2]+=2; break;
case 1: nmk16_mainram[0xef00/2]+=4; break;
case 2: nmk16_mainram[0xef00/2]+=3; break;
case 3: nmk16_mainram[0xef00/2]+=2; break;
case 4:
coina++;
if(coina >= 4)
{
coina = 0;
nmk16_mcu_shared_ram[0xf00/2]++;
nmk16_mainram[0xef00/2]++;
}
break;
case 5:
@ -651,7 +601,7 @@ static void mcu_run(UINT8 dsw_setting)
if(coina >= 3)
{
coina = 0;
nmk16_mcu_shared_ram[0xf00/2]++;
nmk16_mainram[0xef00/2]++;
}
break;
case 6:
@ -659,10 +609,10 @@ static void mcu_run(UINT8 dsw_setting)
if(coina >= 2)
{
coina = 0;
nmk16_mcu_shared_ram[0xf00/2]++;
nmk16_mainram[0xef00/2]++;
}
break;
case 7: nmk16_mcu_shared_ram[0xf00/2]++; break;
case 7: nmk16_mainram[0xef00/2]++; break;
}
}
@ -670,15 +620,15 @@ static void mcu_run(UINT8 dsw_setting)
{
switch(dsw_b & 7)
{
case 1: nmk16_mcu_shared_ram[0xf00/2]+=4; break;
case 2: nmk16_mcu_shared_ram[0xf00/2]+=3; break;
case 3: nmk16_mcu_shared_ram[0xf00/2]+=2; break;
case 1: nmk16_mainram[0xef00/2]+=4; break;
case 2: nmk16_mainram[0xef00/2]+=3; break;
case 3: nmk16_mainram[0xef00/2]+=2; break;
case 4:
coinb++;
if(coinb >= 4)
{
coinb = 0;
nmk16_mcu_shared_ram[0xf00/2]++;
nmk16_mainram[0xef00/2]++;
}
break;
case 5:
@ -686,7 +636,7 @@ static void mcu_run(UINT8 dsw_setting)
if(coinb >= 3)
{
coinb = 0;
nmk16_mcu_shared_ram[0xf00/2]++;
nmk16_mainram[0xef00/2]++;
}
break;
case 6:
@ -694,37 +644,37 @@ static void mcu_run(UINT8 dsw_setting)
if(coinb >= 2)
{
coinb = 0;
nmk16_mcu_shared_ram[0xf00/2]++;
nmk16_mainram[0xef00/2]++;
}
break;
case 7: nmk16_mcu_shared_ram[0xf00/2]++; break;
case 7: nmk16_mainram[0xef00/2]++; break;
}
}
if(!(readinputport(0) & 0x04))//SERVICE_COIN
nmk16_mcu_shared_ram[0xf00/2]++;
nmk16_mainram[0xef00/2]++;
if(nmk16_mcu_shared_ram[0xf00/2] >= 1 && (nmk16_mcu_work_ram[0x000/2] & 0x8000))/*enable start button*/
if(nmk16_mainram[0xef00/2] >= 1 && (nmk16_mainram[0x9000/2] & 0x8000))/*enable start button*/
{
/*Start a 1-player game,but don't decrement if the player 1 is already playing*/
if((!(readinputport(0) & 0x08)) /*START1*/
&& (!(nmk16_mcu_work_ram[0x000/2] & 0x0200)) /*PLAYER-1 playing*/
&& (!(nmk16_mainram[0x9000/2] & 0x0200)) /*PLAYER-1 playing*/
)
nmk16_mcu_shared_ram[0xf00/2]--;
nmk16_mainram[0xef00/2]--;
/*Start a 2-players game,but don't decrement if the player 2 is already playing*/
if((!(readinputport(0) & 0x10))
&& (!(nmk16_mcu_work_ram[0x000/2] & 0x0100))
&& (!(nmk16_mainram[0x9000/2] & 0x0100))
)
{
if(!(nmk16_mcu_work_ram[0x000/2] & 0x0200) && nmk16_mcu_shared_ram[0xf00/2] >= 2)
nmk16_mcu_shared_ram[0xf00/2]-=2;
if(!(nmk16_mainram[0x9000/2] & 0x0200) && nmk16_mainram[0xef00/2] >= 2)
nmk16_mainram[0xef00/2]-=2;
else
nmk16_mcu_shared_ram[0xf00/2]--;
nmk16_mainram[0xef00/2]--;
}
}
if(nmk16_mcu_shared_ram[0xf00/2] > 99) nmk16_mcu_shared_ram[0xf00/2] = 99;
if(nmk16_mainram[0xef00/2] > 99) nmk16_mainram[0xef00/2] = 99;
}
}
@ -735,10 +685,12 @@ VIDEO_UPDATE( tdragon )
tilemap_set_scrollx(tx_tilemap,0,-videoshift);
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
nmk16_draw_sprites(machine, bitmap,cliprect,3);
nmk16_draw_sprites(machine, bitmap,cliprect,2);
nmk16_draw_sprites(machine, bitmap,cliprect,1);
nmk16_draw_sprites(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
return 0;
}
@ -750,10 +702,12 @@ VIDEO_UPDATE( hachamf )
tilemap_set_scrollx(tx_tilemap,0,-videoshift);
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
nmk16_draw_sprites(machine, bitmap,cliprect,3);
nmk16_draw_sprites(machine, bitmap,cliprect,2);
nmk16_draw_sprites(machine, bitmap,cliprect,1);
nmk16_draw_sprites(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
return 0;
}
@ -763,23 +717,30 @@ VIDEO_UPDATE( manybloc )
tilemap_set_scrollx(tx_tilemap,0,-videoshift);
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
manybloc_draw_sprites(machine, bitmap,cliprect,3);
manybloc_draw_sprites(machine, bitmap,cliprect,2);
manybloc_draw_sprites(machine, bitmap,cliprect,1);
manybloc_draw_sprites(machine, bitmap,cliprect,0);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,3);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,2);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,1);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
return 0;
}
VIDEO_UPDATE( tharrier )
{
/* I think the protection device probably copies this to the regs... */
UINT16 tharrier_scroll = nmk16_mainram[0x9f00/2];
tilemap_set_scrollx(tx_tilemap,0,-videoshift);
tilemap_set_scrollx(bg_tilemap,0,tharrier_scroll);
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
tharrier_draw_sprites(machine, bitmap,cliprect,3);
tharrier_draw_sprites(machine, bitmap,cliprect,2);
tharrier_draw_sprites(machine, bitmap,cliprect,1);
tharrier_draw_sprites(machine, bitmap,cliprect,0);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,3);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,2);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,1);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
return 0;
}
@ -842,10 +803,12 @@ VIDEO_UPDATE( bioship )
copyscrollbitmap(bitmap,background_bitmap,1,&scrollx,1,&scrolly,cliprect,TRANSPARENCY_NONE,0);
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
nmk16_draw_sprites(machine, bitmap,cliprect,3);
nmk16_draw_sprites(machine, bitmap,cliprect,2);
nmk16_draw_sprites(machine, bitmap,cliprect,1);
nmk16_draw_sprites(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
return 0;
}
@ -856,10 +819,12 @@ VIDEO_UPDATE( strahl )
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
tilemap_draw(bitmap,cliprect,fg_tilemap,0,0);
nmk16_draw_sprites(machine, bitmap,cliprect,3);
nmk16_draw_sprites(machine, bitmap,cliprect,2);
nmk16_draw_sprites(machine, bitmap,cliprect,1);
nmk16_draw_sprites(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
return 0;
}
@ -869,16 +834,251 @@ VIDEO_UPDATE( bjtwin )
tilemap_set_scrollx(bg_tilemap,0,-videoshift);
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
nmk16_draw_sprites(machine, bitmap,cliprect,3);
nmk16_draw_sprites(machine, bitmap,cliprect,2);
nmk16_draw_sprites(machine, bitmap,cliprect,1);
nmk16_draw_sprites(machine, bitmap,cliprect,0);
return 0;
}
VIDEO_EOF( nmk )
{
/* looks like sprites are *two* frames ahead */
memcpy(spriteram_old2,spriteram_old,spriteram_size);
memcpy(spriteram_old,spriteram16,spriteram_size);
/* sprites are DMA'd from Main RAM to a private buffer automatically
(or at least this is how I interpret the datasheet) */
/* -- I actually see little evidence to support this, sprite lag
in some games should be checked on real boards */
// memcpy(spriteram_old2,spriteram_old,0x1000);
memcpy(spriteram_old2,nmk16_mainram+0x8000/2,0x1000);
}
/* Variables needed by drivers: */
UINT16 *afega_vram_0, *afega_scroll_0;
UINT16 *afega_vram_1, *afega_scroll_1;
/***************************************************************************
Palette - RRRRGGGGBBBB????
***************************************************************************/
WRITE16_HANDLER( afega_palette_w )
{
int r,g,b;
data = COMBINE_DATA(&paletteram16[offset]);
b = ((data & 0x00F0) >> 3 ) + ((data & 0x0002) >> 1);
g = ((data & 0x0F00) >> 7 ) + ((data & 0x0004) >> 2);
r = ((data & 0xF000) >> 11) + ((data & 0x0008) >> 3);
palette_set_color_rgb( Machine, offset, pal5bit(r) , pal5bit(g) , pal5bit(b) );
}
/* This game uses 8 bit tiles, so it ignores the color codes and just
uses the same 256 colors for every tile */
PALETTE_INIT( grdnstrm )
{
int color, pen;
for( color = 0; color < 16; color++ )
for( pen = 0; pen < 256; pen++ )
colortable[color * 256 + pen + 256*3] = 256*0 + pen;
}
/***************************************************************************
Tilemaps
Offset: Bits: Value:
2.w fedc ---- ---- ---- Color
---- ba98 7654 3210 Code
***************************************************************************/
#define TILES_PER_PAGE_X (0x10)
#define TILES_PER_PAGE_Y (0x10)
#define PAGES_PER_TMAP_X (0x4)
#define PAGES_PER_TMAP_Y (0x4)
#define FIREHAWK_PAGES_PER_TMAP_X (0x1)
#define FIREHAWK_PAGES_PER_TMAP_Y (0x1)
#define TWINACTN_TILES_PER_PAGE_X (0x100)
#define TWINACTN_TILES_PER_PAGE_Y (0x10)
#define TWINACTN_PAGES_PER_TMAP_X (0x1)
#define TWINACTN_PAGES_PER_TMAP_Y (0x1)
static TILEMAP_MAPPER( afega_tilemap_scan_pages )
{
return (row / TILES_PER_PAGE_Y) * TILES_PER_PAGE_X * TILES_PER_PAGE_Y * PAGES_PER_TMAP_X +
(row % TILES_PER_PAGE_Y) +
(col / TILES_PER_PAGE_X) * TILES_PER_PAGE_X * TILES_PER_PAGE_Y +
(col % TILES_PER_PAGE_X) * TILES_PER_PAGE_Y;
}
static TILEMAP_MAPPER( firehawk_tilemap_scan_pages )
{
return (row / TILES_PER_PAGE_Y) * TILES_PER_PAGE_X * TILES_PER_PAGE_Y * FIREHAWK_PAGES_PER_TMAP_X +
(row % TILES_PER_PAGE_Y) +
(col / TILES_PER_PAGE_X) * TILES_PER_PAGE_X * TILES_PER_PAGE_Y +
(col % TILES_PER_PAGE_X) * TILES_PER_PAGE_Y;
}
static tilemap *tilemap_0, *tilemap_1;
static TILE_GET_INFO( get_tile_info_0 )
{
UINT16 code = afega_vram_0[tile_index];
SET_TILE_INFO(
0,
code,
(code & 0xf000) >> 12,
0);
}
static TILE_GET_INFO( get_tile_info_1 )
{
UINT16 code = afega_vram_1[tile_index];
SET_TILE_INFO(
1,
code,
(code & 0xf000) >> 12,
0);
}
WRITE16_HANDLER( afega_vram_0_w )
{
COMBINE_DATA(&afega_vram_0[offset]);
tilemap_mark_tile_dirty(tilemap_0,offset);
}
WRITE16_HANDLER( afega_vram_1_w )
{
COMBINE_DATA(&afega_vram_1[offset]);
tilemap_mark_tile_dirty(tilemap_1,offset);
}
/***************************************************************************
Video Hardware Init
***************************************************************************/
VIDEO_START( afega )
{
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
tilemap_0 = tilemap_create( get_tile_info_0, afega_tilemap_scan_pages,
TILEMAP_TYPE_PEN,
16,16,
TILES_PER_PAGE_X*PAGES_PER_TMAP_X,TILES_PER_PAGE_Y*PAGES_PER_TMAP_Y);
tilemap_1 = tilemap_create( get_tile_info_1, tilemap_scan_cols,
TILEMAP_TYPE_PEN,
8,8,
32,32);
tilemap_set_transparent_pen(tilemap_1,0xf);
}
VIDEO_START( firehawk )
{
spriteram_old = auto_malloc(0x1000);
spriteram_old2 = auto_malloc(0x1000);
memset(spriteram_old,0,0x1000);
memset(spriteram_old2,0,0x1000);
tilemap_0 = tilemap_create( get_tile_info_0, firehawk_tilemap_scan_pages,
TILEMAP_TYPE_PEN,
16,16,
TILES_PER_PAGE_X*FIREHAWK_PAGES_PER_TMAP_X,TILES_PER_PAGE_Y*FIREHAWK_PAGES_PER_TMAP_Y);
tilemap_1 = tilemap_create( get_tile_info_1, tilemap_scan_cols,
TILEMAP_TYPE_PEN,
8,8,
32,32);
tilemap_set_transparent_pen(tilemap_1,0xf);
}
/***************************************************************************
Screen Drawing
***************************************************************************/
static void video_update(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect,
int dsw_flipscreen, // 1 = Horizontal and vertical screen flip are hardwired to 2 dip switches
int xoffset, int yoffset, // tilemap_0 offsets
int attr_mask // "sprite active" mask
)
{
if (dsw_flipscreen)
{
flip_screen_x_set(~readinputport(2) & 0x0100);
flip_screen_y_set(~readinputport(2) & 0x0200);
}
tilemap_set_scrollx(tilemap_0, 0, afega_scroll_0[1] + xoffset);
tilemap_set_scrolly(tilemap_0, 0, afega_scroll_0[0] + yoffset);
tilemap_set_scrollx(tilemap_1, 0, afega_scroll_1[1]);
tilemap_set_scrolly(tilemap_1, 0, afega_scroll_1[0]);
tilemap_draw(bitmap,cliprect,tilemap_0,0,0);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,3);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,2);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,1);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tilemap_1,0,0);
}
VIDEO_UPDATE( afega ) { video_update(machine,bitmap,cliprect, 1, -0x100,+0x000, 0x0001); return 0; }
VIDEO_UPDATE( bubl2000 ) { video_update(machine,bitmap,cliprect, 0, -0x100,+0x000, 0x0001); return 0; } // no flipscreen support, I really would confirmation from the schematics
VIDEO_UPDATE( redhawkb ) { video_update(machine,bitmap,cliprect, 0, +0x000,+0x100, 0x0001); return 0; }
VIDEO_UPDATE( firehawk )
{
tilemap_set_scrolly(tilemap_0, 0, afega_scroll_1[1] + 0x100);
tilemap_set_scrollx(tilemap_0, 0, afega_scroll_1[0]);
tilemap_draw(bitmap,cliprect,tilemap_0,0,0);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,3);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,2);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,1);
nmk16_draw_sprites_flipsupported(machine, bitmap,cliprect,0);
tilemap_draw(bitmap,cliprect,tilemap_1,0,0);
return 0;
}