mirror of
https://github.com/holub/mame
synced 2025-06-07 13:23:50 +03:00
bus/msx/ctrl: Added Konami Hyper Shot controller.
This commit is contained in:
parent
8471157121
commit
f87d24a4a2
@ -1825,6 +1825,8 @@ if (BUSES["MSX_CTRL"]~=null) then
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files {
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files {
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MAME_DIR .. "src/devices/bus/msx/ctrl/ctrl.cpp",
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MAME_DIR .. "src/devices/bus/msx/ctrl/ctrl.cpp",
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MAME_DIR .. "src/devices/bus/msx/ctrl/ctrl.h",
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MAME_DIR .. "src/devices/bus/msx/ctrl/ctrl.h",
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MAME_DIR .. "src/devices/bus/msx/ctrl/hypershot.cpp",
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MAME_DIR .. "src/devices/bus/msx/ctrl/hypershot.h",
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MAME_DIR .. "src/devices/bus/msx/ctrl/joystick.cpp",
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MAME_DIR .. "src/devices/bus/msx/ctrl/joystick.cpp",
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MAME_DIR .. "src/devices/bus/msx/ctrl/joystick.h",
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MAME_DIR .. "src/devices/bus/msx/ctrl/joystick.h",
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MAME_DIR .. "src/devices/bus/msx/ctrl/libbler.cpp",
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MAME_DIR .. "src/devices/bus/msx/ctrl/libbler.cpp",
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@ -9,6 +9,7 @@
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#include "emu.h"
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#include "emu.h"
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#include "ctrl.h"
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#include "ctrl.h"
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#include "hypershot.h"
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#include "joystick.h"
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#include "joystick.h"
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#include "libbler.h"
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#include "libbler.h"
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#include "mouse.h"
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#include "mouse.h"
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@ -43,6 +44,7 @@ void msx_general_purpose_port_device::device_start()
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void msx_general_purpose_port_devices(device_slot_interface &device)
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void msx_general_purpose_port_devices(device_slot_interface &device)
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{
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{
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device.option_add("hypershot", MSX_HYPERSHOT);
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device.option_add("joystick", MSX_JOYSTICK);
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device.option_add("joystick", MSX_JOYSTICK);
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device.option_add("libbler", MSX_LIBBLERPAD);
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device.option_add("libbler", MSX_LIBBLERPAD);
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device.option_add("martypad", MSX_MARTYPAD);
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device.option_add("martypad", MSX_MARTYPAD);
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85
src/devices/bus/msx/ctrl/hypershot.cpp
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85
src/devices/bus/msx/ctrl/hypershot.cpp
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@ -0,0 +1,85 @@
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// license:BSD-3-Clause
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// copyright-holders:Vas Crabb
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/**********************************************************************
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Konami JE 502/JE 503 Hyper Shot emulation
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Very simple controller with two buttons. RUN is connected to
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both right and down, and JUMP is connected to TL. Symmetrical
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case allows use with either button to the left. Pin 8 is used
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as the common pin so it will work with Sega and Atari consoles.
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It will work with MSX computers provided pin 8 is pulled low.
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Known versions:
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* JE 502 original Japanese version, metal case
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* JE 503 cost-reduced Japanese version, plastic case
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* JE 503-X02 cost-reduced export version, plastic case
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**********************************************************************/
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#include "emu.h"
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#include "hypershot.h"
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namespace {
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INPUT_PORTS_START(hypershot)
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PORT_START("BUTTONS")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("%p Run")
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PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("%p Jump")
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INPUT_PORTS_END
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class hypershot_device : public device_t, public device_msx_general_purpose_port_interface
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{
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public:
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hypershot_device(machine_config const &mconfig, char const *tag, device_t *owner, u32 clock);
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virtual u8 read() override;
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virtual void pin_8_w(int state) override;
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protected:
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virtual void device_start() override;
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virtual ioport_constructor device_input_ports() const override { return INPUT_PORTS_NAME(hypershot); }
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private:
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required_ioport m_buttons;
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u8 m_pin8_in;
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};
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hypershot_device::hypershot_device(machine_config const &mconfig, char const *tag, device_t *owner, u32 clock)
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: device_t(mconfig, MSX_HYPERSHOT, tag, owner, clock)
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, device_msx_general_purpose_port_interface(mconfig, *this)
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, m_buttons(*this, "BUTTONS")
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, m_pin8_in(1)
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{
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}
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u8 hypershot_device::read()
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{
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if (m_pin8_in)
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{
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return 0xff;
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}
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else
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{
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u8 const inputs = m_buttons->read();
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return 0xe5 | (BIT(inputs, 1) << 4) | (BIT(inputs, 0) ? 0x0a : 0x00);
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}
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}
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void hypershot_device::pin_8_w(int state)
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{
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m_pin8_in = state ? 1 : 0;
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}
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void hypershot_device::device_start()
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{
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save_item(NAME(m_pin8_in));
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}
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} // anonymous namespace
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DEFINE_DEVICE_TYPE_PRIVATE(MSX_HYPERSHOT, device_msx_general_purpose_port_interface, hypershot_device, "msx_hypershot", "Konami Hyper Shot (JE 502/JE 503, MSX)")
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19
src/devices/bus/msx/ctrl/hypershot.h
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19
src/devices/bus/msx/ctrl/hypershot.h
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@ -0,0 +1,19 @@
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// license:BSD-3-Clause
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// copyright-holders:Vas Crabb
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/**********************************************************************
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Konami JE 502/JE 503 Hyper Shot emulation
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**********************************************************************/
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#ifndef MAME_BUS_MSX_CTRL_HYPERSHOT_H
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#define MAME_BUS_MSX_CTRL_HYPERSHOT_H
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#pragma once
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#include "ctrl.h"
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DECLARE_DEVICE_TYPE(MSX_HYPERSHOT, device_msx_general_purpose_port_interface)
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#endif // MAME_BUS_MSX_CTRL_HYPERSHOT_H
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@ -2,7 +2,14 @@
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// copyright-holders:Vas Crabb
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// copyright-holders:Vas Crabb
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/**********************************************************************
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/**********************************************************************
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Sega DE-9 controllers
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Sega 9-pin controllers
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Unemulated Mega Drive peripherals:
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* Mega Modem (connects to EXP port on Mega Drive)
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* Sega Menacer (infrared wireless lightgun)
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* Konami Justifier (dual wired lightguns)
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* Dempa XE-1AP (3-axis analog "Cyber Stick" pad)
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* EA 4-Play (impractical - connects to both CTRL1 and CTRL2)
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**********************************************************************/
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**********************************************************************/
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@ -65,5 +72,5 @@ void sms_control_port_devices(device_slot_interface &device)
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void sms_control_port_passive_devices(device_slot_interface &device)
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void sms_control_port_passive_devices(device_slot_interface &device)
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{
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{
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device.option_add(SMS_CTRL_OPTION_JOYPAD, SMS_JOYPAD);
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device.option_add(SMS_CTRL_OPTION_JOYPAD, SMS_JOYPAD);
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}
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}
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@ -2,7 +2,7 @@
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// copyright-holders:Vas Crabb
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// copyright-holders:Vas Crabb
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/**********************************************************************
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/**********************************************************************
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Sega DE-9 controllers
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Sega 9-pin controllers
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**********************************************************************/
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**********************************************************************/
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#ifndef MAME_BUS_SMS_CTRL_CONTROLLERS_H
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#ifndef MAME_BUS_SMS_CTRL_CONTROLLERS_H
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@ -57,11 +57,6 @@ void md_cons_state::md_exp_port(machine_config &config)
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static INPUT_PORTS_START( md )
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static INPUT_PORTS_START( md )
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// Unemulated controllers:
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// Sega Menacer
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// Konami Justifier
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// EA 4-Play
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PORT_START("RESET") // Buttons on Mega Drive console
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PORT_START("RESET") // Buttons on Mega Drive console
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PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Reset Button") PORT_IMPULSE(1) // reset, resets 68k (and..?)
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PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Reset Button") PORT_IMPULSE(1) // reset, resets 68k (and..?)
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INPUT_PORTS_END
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INPUT_PORTS_END
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@ -107,9 +107,9 @@ private:
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};
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};
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/* Puckman Pockimon Input Ports */
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// Puckman Pockimon Input Ports
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INPUT_PORTS_START( puckpkmn )
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INPUT_PORTS_START( puckpkmn )
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PORT_START("P2") /* $700011.b */
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PORT_START("P2") // $700011.b
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
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@ -119,7 +119,7 @@ INPUT_PORTS_START( puckpkmn )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_START("P1") /* $700013.b */
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PORT_START("P1") // $700013.b
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
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@ -129,9 +129,9 @@ INPUT_PORTS_START( puckpkmn )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_START("UNK") /* $700015.b */
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PORT_START("UNK") // $700015.b
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PORT_START("DSW1") /* $700017.b */
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PORT_START("DSW1") // $700017.b
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
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@ -156,7 +156,7 @@ INPUT_PORTS_START( puckpkmn )
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PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_START("DSW2") /* $700019.b */
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PORT_START("DSW2") // $700019.b
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PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
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PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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@ -182,10 +182,9 @@ INPUT_PORTS_START( puckpkmn )
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INPUT_PORTS_END
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INPUT_PORTS_END
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// Juézhàn Tiānhuáng inputs
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INPUT_PORTS_START( jzth )
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INPUT_PORTS_START( jzth )
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PORT_START("P2") /* $700011.b */
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PORT_START("P2") // $700011.b
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
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@ -195,7 +194,7 @@ INPUT_PORTS_START( jzth )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_START("P1") /* $700013.b */
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PORT_START("P1") // $700013.b
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
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@ -205,7 +204,7 @@ INPUT_PORTS_START( jzth )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
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PORT_START("UNK") /* $700015.b */
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PORT_START("UNK") // $700015.b
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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@ -216,7 +215,7 @@ INPUT_PORTS_START( jzth )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1") /* $700017.b */
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PORT_START("DSW1") // $700017.b
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
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@ -241,7 +240,7 @@ INPUT_PORTS_START( jzth )
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PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_START("DSW2") /* $700019.b */
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PORT_START("DSW2") // $700019.b
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PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
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PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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@ -326,7 +325,7 @@ void jzth_state::jzth_map(address_map &map)
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}
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}
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// jzth protection
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// Juezhan Tiānhuáng protection
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void jzth_state::bl_710000_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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void jzth_state::bl_710000_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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{
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{
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// protection value is read from 0x710000 after a series of writes.. and stored at ff0007
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// protection value is read from 0x710000 after a series of writes.. and stored at ff0007
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@ -455,7 +454,7 @@ void jzth_state::machine_start()
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}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* Genie's Hardware (contains no real sega parts) */
|
/* Genie's Hardware (contains no real Sega parts) */
|
||||||
|
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
Puckman Pokemon Genie 2000
|
Puckman Pokemon Genie 2000
|
||||||
@ -523,7 +522,6 @@ PUCKPOKE.U8 27C4001---/
|
|||||||
|
|
||||||
ROM sockets U63 & U64 empty
|
ROM sockets U63 & U64 empty
|
||||||
|
|
||||||
|
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
void puckpkmn_state::init_puckpkmn()
|
void puckpkmn_state::init_puckpkmn()
|
||||||
@ -543,7 +541,9 @@ void puckpkmn_state::init_puckpkmn()
|
|||||||
m_vdp->set_total_scanlines(262);
|
m_vdp->set_total_scanlines(262);
|
||||||
}
|
}
|
||||||
|
|
||||||
ROM_START( puckpkmn ) /* Puckman Pockimon (c)2000 Genie */
|
|
||||||
|
// Puckman Pockimon (c)2000 Genie
|
||||||
|
ROM_START( puckpkmn )
|
||||||
ROM_REGION( 0x400000, "maincpu", 0 )
|
ROM_REGION( 0x400000, "maincpu", 0 )
|
||||||
ROM_LOAD16_BYTE( "puckpoke.u5", 0x000000, 0x080000, CRC(fd334b91) SHA1(cf8bf6645a4082ea4392937e169b1686c9c7e246) )
|
ROM_LOAD16_BYTE( "puckpoke.u5", 0x000000, 0x080000, CRC(fd334b91) SHA1(cf8bf6645a4082ea4392937e169b1686c9c7e246) )
|
||||||
ROM_LOAD16_BYTE( "puckpoke.u4", 0x000001, 0x080000, CRC(839cc76b) SHA1(e15662a7175db7a8e222dda176a8ed92e0d56e9d) )
|
ROM_LOAD16_BYTE( "puckpoke.u4", 0x000001, 0x080000, CRC(839cc76b) SHA1(e15662a7175db7a8e222dda176a8ed92e0d56e9d) )
|
||||||
@ -554,8 +554,10 @@ ROM_START( puckpkmn ) /* Puckman Pockimon (c)2000 Genie */
|
|||||||
ROM_LOAD( "puckpoke.u3", 0x00000, 0x40000, CRC(7b066bac) SHA1(429616e21c672b07e0705bc63234249cac3af56f) )
|
ROM_LOAD( "puckpoke.u3", 0x00000, 0x40000, CRC(7b066bac) SHA1(429616e21c672b07e0705bc63234249cac3af56f) )
|
||||||
ROM_END
|
ROM_END
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
精靈家族/Jīnglíng Jiāzú (Traditional Chinese)
|
精靈家族/Jīnglíng Jiāzú (Traditional Chinese)
|
||||||
|
(c)2000 IBS Co. Ltd
|
||||||
|
|
||||||
|
|
||||||
PCB Layout
|
PCB Layout
|
||||||
@ -595,7 +597,7 @@ Notes:
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
ROM_START( puckpkmna ) /* Puckman Pockimon (c)2000 IBS Co. Ltd */
|
ROM_START( puckpkmna )
|
||||||
ROM_REGION( 0x400000, "maincpu", 0 )
|
ROM_REGION( 0x400000, "maincpu", 0 )
|
||||||
ROM_LOAD16_BYTE( "b2.u59", 0x000000, 0x080000, CRC(3fbea2c7) SHA1(89f3770ae92c62714f0795ddd2f311a9532eb25a) ) // FIRST AND SECOND HALF IDENTICAL
|
ROM_LOAD16_BYTE( "b2.u59", 0x000000, 0x080000, CRC(3fbea2c7) SHA1(89f3770ae92c62714f0795ddd2f311a9532eb25a) ) // FIRST AND SECOND HALF IDENTICAL
|
||||||
ROM_IGNORE(0x080000)
|
ROM_IGNORE(0x080000)
|
||||||
@ -611,6 +613,7 @@ ROM_START( puckpkmna ) /* Puckman Pockimon (c)2000 IBS Co. Ltd */
|
|||||||
ROM_END
|
ROM_END
|
||||||
|
|
||||||
|
|
||||||
|
// Puckman Pockimon (c)2000 Sun Mixing
|
||||||
ROM_START( puckpkmnb )
|
ROM_START( puckpkmnb )
|
||||||
ROM_REGION( 0x400000, "maincpu", 0 )
|
ROM_REGION( 0x400000, "maincpu", 0 )
|
||||||
ROM_LOAD16_BYTE( "200061.u5", 0x000000, 0x080000, CRC(502a5093) SHA1(6dc1c79d52ebb653cb2e4388f74fd975ec323566) )
|
ROM_LOAD16_BYTE( "200061.u5", 0x000000, 0x080000, CRC(502a5093) SHA1(6dc1c79d52ebb653cb2e4388f74fd975ec323566) )
|
||||||
|
Loading…
Reference in New Issue
Block a user