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misc/rgum.cpp: denote being a MACHINE_MECHANICAL
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@ -17,6 +17,8 @@ Main components
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TODO:
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- stuck at the play screen with 'attendere' (wait) message after coining up;
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- Pressing "pin's switch" causes a "Micro Palline Err" (micro balls error),
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is this some kind of pachinko-like machine?
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- some devices aren't mapped and others may be mapped wrong.
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*/
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@ -194,17 +196,17 @@ int rgum_state::heartbeat_r()
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static INPUT_PORTS_START( rgum )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SLOT_STOP1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP3 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP4 )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "PIN'S SW."
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Stop Reel 1")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Stop Reel 2")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Stop Reel 3")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Stop Reel 4")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Pin's Switch")
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(rgum_state, heartbeat_r)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Stop Reel 5") PORT_CODE(KEYCODE_N)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Stop Reel 5")
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "GUM SW."
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Gum Switch")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // "PAY LOT"
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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@ -358,4 +360,4 @@ ROM_END
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} // Anonymous namespace
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GAME( 1993, rgum, 0, rgum, rgum, rgum_state, empty_init, ROT0, "<unknown>", "Royal Gum (Italy)", MACHINE_NOT_WORKING )
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GAME( 1993, rgum, 0, rgum, rgum, rgum_state, empty_init, ROT0, "<unknown>", "Royal Gum (Italy)", MACHINE_NOT_WORKING | MACHINE_MECHANICAL )
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