Fixed MT 06209 (part 2)

- the D3D device is now always created with presentation parameters where Windowed = true, which actually does not make sense
This commit is contained in:
ImJezze 2016-05-15 11:01:33 +02:00
parent 167f345bab
commit f911dfcc39

View File

@ -578,7 +578,7 @@ int renderer_d3d9::initialize()
return false;
}
// create the device immediately for the full screen case (defer for window mode)
// create the device immediately for the full screen case (defer for window mode in update_window_size())
auto win = assert_window();
if (win->fullscreen() && device_create(win->main_window()->platform_window<HWND>()))
{
@ -838,7 +838,7 @@ try_again:
m_presentation.MultiSampleType = D3DMULTISAMPLE_NONE;
m_presentation.SwapEffect = D3DSWAPEFFECT_DISCARD;
m_presentation.hDeviceWindow = win->platform_window<HWND>();
m_presentation.Windowed = !win->fullscreen() || win->win_has_menu();
m_presentation.Windowed = true; // !win->fullscreen() || win->win_has_menu();
m_presentation.EnableAutoDepthStencil = FALSE;
m_presentation.AutoDepthStencilFormat = D3DFMT_D16;
m_presentation.Flags = 0;