Fixed a stupid math bug with charset decoding...
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@ -272,7 +272,7 @@ static WRITE32_HANDLER( sysh1_char_w )
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gfx[offset*4+2] = (h1_charram[offset] & 0x0000ff00) >> 8;
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gfx[offset*4+2] = (h1_charram[offset] & 0x0000ff00) >> 8;
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gfx[offset*4+3] = (h1_charram[offset] & 0x000000ff) >> 0;
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gfx[offset*4+3] = (h1_charram[offset] & 0x000000ff) >> 0;
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gfx_element_mark_dirty(space->machine->gfx[2], offset/16);
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gfx_element_mark_dirty(space->machine->gfx[2], offset/64); //*4/256
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}
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}
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}
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}
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