Fixed a stupid math bug with charset decoding...
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@ -272,7 +272,7 @@ static WRITE32_HANDLER( sysh1_char_w )
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gfx[offset*4+2] = (h1_charram[offset] & 0x0000ff00) >> 8;
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gfx[offset*4+3] = (h1_charram[offset] & 0x000000ff) >> 0;
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gfx_element_mark_dirty(space->machine->gfx[2], offset/16);
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gfx_element_mark_dirty(space->machine->gfx[2], offset/64); //*4/256
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}
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}
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@ -342,7 +342,7 @@ static const gfx_layout tiles8x8_layout =
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16,16,
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RGN_FRAC(1,1),
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8,
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{ 0, 1, 2, 3,4,5,6,7 },
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{ 0, 1, 2, 3, 4, 5, 6, 7 },
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{ 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120 },
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{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 },
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16*128
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