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Make mjsiyoub not crash
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@ -164,6 +164,7 @@ public:
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void init_tontonb();
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void init_janptr96();
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void init_mjsenka();
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void init_mjsiyoub();
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protected:
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virtual void machine_start() override;
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@ -5407,6 +5408,12 @@ void royalmah_state::init_mjsenka()
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}
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}
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void royalmah_state::init_mjsiyoub()
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{
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m_mainbank->set_base(memregion("maincpu")->base() + 0x8000);
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}
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// the original Janputer (Sanritsu) is not yet dumped, basically Royal Mahjong but non-BET type
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GAME( 1981, royalmj, 0, royalmah, royalmah, royalmah_state, empty_init, ROT0, "Nichibutsu", "Royal Mahjong (Japan, v1.13)", 0 )
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GAME( 1981?, openmj, royalmj, royalmah, royalmah, royalmah_state, empty_init, ROT0, "Sapporo Mechanic", "Open Mahjong [BET] (Japan)", 0 )
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@ -5426,7 +5433,7 @@ GAME( 1986, dondenmj, 0, dondenmj, majs101b, royalmah_state, init_dynax,
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GAME( 1986, ippatsu, 0, ippatsu, ippatsu, royalmah_state, init_ippatsu, ROT0, "Public Software / Paradais", "Ippatsu Gyakuten [BET] (Japan)", 0 )
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GAME( 1986, suzume, 0, suzume, suzume, royalmah_state, init_suzume, ROT0, "Dyna Electronics", "Watashiha Suzumechan (Japan)", 0 )
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GAME( 1986, jongshin, 0, jongshin, jongshin, royalmah_state, init_jongshin, ROT0, "Dyna Electronics", "Jong Shin (Japan)", 0 )
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GAME( 1986, mjsiyoub, 0, royalmah, royalmah, royalmah_state, empty_init, ROT0, "Visco", "Mahjong Shiyou (Japan)", MACHINE_NOT_WORKING )
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GAME( 1986, mjsiyoub, 0, royalmah, royalmah, royalmah_state, init_mjsiyoub, ROT0, "Visco", "Mahjong Shiyou (Japan)", MACHINE_NOT_WORKING )
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GAME( 1986, mjsenka, 0, mjsenka, mjyarou, royalmah_state, init_mjsenka, ROT0, "Visco", "Mahjong Senka (Japan)", MACHINE_NOT_WORKING ) // heavy GFX glitches, wrong palette decode, code flow doesn't seem totally correct
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GAME( 1986, mjyarou, 0, mjyarou, mjyarou, royalmah_state, empty_init, ROT0, "Visco / Video System", "Mahjong Yarou [BET] (Japan, set 1)", MACHINE_IMPERFECT_GRAPHICS ) // girls aren't shown
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GAME( 1986, mjyarou2, mjyarou, mjyarou, mjyarou, royalmah_state, empty_init, ROT0, "Visco / Video System", "Mahjong Yarou [BET] (Japan, set 2)", MACHINE_IMPERFECT_GRAPHICS ) // girls aren't shown
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