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Add a skeleton for Bullion 2, a slot machine from Inder (#12813)
New systems marked not working ------------------------------ Bullion 2 [Victor Fernandez (City Game), Recreativas.org]
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@ -41991,6 +41991,9 @@ bp1200 // (c) 1991 BP Microsystems
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@source:skeleton/br8641.cpp
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br8641 //
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@source:skeleton/bullion2.cpp
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bullion2 // (c) 1984 Inder
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@source:skeleton/busicom.cpp
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busicom //
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127
src/mame/skeleton/bullion2.cpp
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127
src/mame/skeleton/bullion2.cpp
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// license:BSD-3-Clause
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// copyright-holders:
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/*
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Skeleton driver for Inder "Bullion 2" slot machine.
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The hardware for Bullion 3 (undumped) is almost the same, the main difference is that Bullion 2 has three reels,
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and Bullion 3 has four.
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Reels sequence for Bullion 2:
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+--------+--------+--------+
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| BAR | BELL | GRAPE | <- Default after reset
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+--------+--------+--------+
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| MELON | CHERRY | PLUM |
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+--------+--------+--------+
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| GRAPE | CHERRY | MELON |
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+--------+--------+--------+
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| BELL | BANANA | LEMON |
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+--------+--------+--------+
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| PLUM | GRAPE | CHERRY |
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+--------+--------+--------+
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| BANANA | BAR | BELL |
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+--------+--------+--------+
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| LEMON | LEMON | BAR |
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+--------+--------+--------+
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| CHERRY | PLUM | BANANA |
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+--------+--------+--------+
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Dip switches for Bullion 2:
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DIP1 -> |ON |HOPPER| default ON
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DIP2 | |OFF|PULSES|
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DIP3 |
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DIP4 | |ON |DEMO SOUND | default ON
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DIP5 | /->|OFF|NO DEMO SOUND|
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DIP6 --/
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DIP7 --> |OFF |OFF |ON |ON | default ON
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DIP8 --> |OFF |ON |OFF |ON | default ON
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|LONGER |LONG |SHORT |SHORTER|
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| REELS SPINNING TIME |
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Dip switches 2, 3, 4, 5 unused (default ON).
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Also, you can change the plug on the percentages PCB to change the payments:
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Plug A = 78%
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Plug B = 80% default
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Plug C = 82%
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Plug D = 84%
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Complete manual (for both Bullion 2 and Bullion 3) with schematics and dip switches can be downloaded from:
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https://www.recreativas.org/manuales/tragaperras
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*/
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "sound/sn76496.h"
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#include "speaker.h"
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namespace {
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class bullion2_state : public driver_device
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{
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public:
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bullion2_state(const machine_config &mconfig, device_type type, const char *tag) :
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driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu"),
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m_sn(*this, "sn76489")
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{ }
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void bullion2(machine_config &config);
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protected:
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virtual void machine_start() override;
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virtual void machine_reset() override;
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required_device<cpu_device> m_maincpu;
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required_device<sn76489_device> m_sn;
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};
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void bullion2_state::machine_start()
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{
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}
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void bullion2_state::machine_reset()
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{
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}
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static INPUT_PORTS_START( bullion2 )
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PORT_START("DSW0")
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PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW0:1")
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PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW0:2")
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PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW0:3")
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PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW0:4")
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PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW0:5")
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PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW0:6")
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PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW0:7")
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PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW0:8")
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INPUT_PORTS_END
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void bullion2_state::bullion2(machine_config &config)
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{
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// CPU PCB Inder "60-977"
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Z80( config, m_maincpu, 4_MHz_XTAL ); // NEC D780C
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// Sound PCB Inder "60-083"
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SPEAKER( config, "mono" ).front_center();
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SN76489( config, m_sn, 4_MHz_XTAL );
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m_sn->add_route( ALL_OUTPUTS, "mono", 1.0 );
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}
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ROM_START( bullion2 )
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ROM_REGION( 0x3000, "maincpu", 0 )
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ROM_LOAD( "inder_sa_m-17_bullion_2_rom_0_020584.ci19", 0x0000, 0x1000, CRC(fb13407c) SHA1(16a3cdcbe87f17c4bb6a78a8ac47f58d25a4483f) )
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ROM_LOAD( "inder_sa_m-17_bullion_2_rom_1_020584.ci20", 0x1000, 0x1000, CRC(4857aa2d) SHA1(4f80fde62ce0d0f85df009ac5c1021263049b95a) )
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ROM_LOAD( "inder_sa_m-17_bullion_2_rom_2_020584.ci21", 0x2000, 0x1000, CRC(2f607456) SHA1(a52ad5e8aeeb7e67ff07569377f19de46ee185ea) )
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ROM_END
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} // anonymous namespace
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// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS
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GAME( 1984, bullion2, 0, bullion2, bullion2, bullion2_state, empty_init, ROT0, "Inder", "Bullion 2", MACHINE_IS_SKELETON )
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