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(From Emuman)
Testing his fix for the full screen switch bug, which apparently works, but I am still baffled as to why.
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@ -515,8 +515,8 @@ static int drawd3d_window_init(win_window_info *window)
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goto error;
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// create the device immediately for the full screen case (defer for window mode)
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if (window->fullscreen && device_create(window))
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goto error;
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// if (window->fullscreen && device_create(window))
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// goto error;
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return 0;
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