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https://github.com/holub/mame
synced 2025-07-04 01:18:59 +03:00
well, that causes mpu4 to take way too much memory to compile, the changes to device instantiation still apply (nw)
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@ -160,6 +160,27 @@ const tiny_rom_entry *driver_device::device_rom_region() const
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}
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//-------------------------------------------------
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// device_add_mconfig - add machine configuration
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//-------------------------------------------------
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void driver_device::device_add_mconfig(machine_config &config)
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{
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m_system->machine_config(config, this, nullptr);
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}
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//-------------------------------------------------
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// device_input_ports - return a pointer to the
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// game's input ports
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//-------------------------------------------------
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ioport_constructor driver_device::device_input_ports() const
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{
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return m_system->ipt;
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}
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//-------------------------------------------------
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// device_start - device override which calls
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// the various helpers
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@ -197,6 +197,8 @@ protected:
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// device-level overrides
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virtual const tiny_rom_entry *device_rom_region() const override;
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virtual void device_add_mconfig(machine_config &config) override;
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virtual ioport_constructor device_input_ports() const override;
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virtual void device_start() override;
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virtual void device_reset_after_children() override;
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@ -95,6 +95,8 @@ public:
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const char * parent; // if this is a clone, the name of the parent
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const char * year; // year the game was released
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const char * manufacturer; // manufacturer of the game
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machine_config_constructor machine_config; // machine driver tokens
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ioport_constructor ipt; // pointer to constructor for input ports
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driver_init_helper const & driver_init; // DRIVER_INIT callback
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const tiny_rom_entry * rom; // pointer to list of ROMs for the game
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const char * compatible_with;
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@ -116,34 +118,28 @@ public:
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// wrappers for declaring and defining game drivers
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#define GAME_NAME(name) driver_##name
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#define GAME_TRAITS_NAME(name) driver_##name##_device
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#define GAME_TRAITS_NAME(name) driver_##name##traits
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#define GAME_EXTERN(name) extern game_driver const GAME_NAME(name)
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// static game traits
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#define GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, INPUT, CLASS) \
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#define GAME_DRIVER_TRAITS(NAME, FULLNAME) \
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namespace { \
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class GAME_TRAITS_NAME(NAME) : public CLASS \
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{ \
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public: \
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static constexpr char const shortname[] = #NAME, fullname[] = FULLNAME, source[] = __FILE__; \
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GAME_TRAITS_NAME(NAME)(const machine_config &mconfig, device_type type, const char *tag) : CLASS(mconfig, type, tag) { } \
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protected: \
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virtual void device_add_mconfig(machine_config &config) override { MACHINE_CONFIG_NAME(MACHINE)(config, this, nullptr); } \
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virtual ioport_constructor device_input_ports() const override { return INPUT_PORTS_NAME(INPUT); } \
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}; \
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struct GAME_TRAITS_NAME(NAME) { static constexpr char const shortname[] = #NAME, fullname[] = FULLNAME, source[] = __FILE__; }; \
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constexpr char const GAME_TRAITS_NAME(NAME)::shortname[], GAME_TRAITS_NAME(NAME)::fullname[], GAME_TRAITS_NAME(NAME)::source[]; \
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}
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#define GAME_DRIVER_TYPE(NAME) driver_device_creator<GAME_TRAITS_NAME(NAME), (GAME_TRAITS_NAME(NAME)::shortname), (GAME_TRAITS_NAME(NAME)::fullname), (GAME_TRAITS_NAME(NAME)::source)>
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#define GAME_DRIVER_TYPE(NAME, CLASS) driver_device_creator<CLASS, (GAME_TRAITS_NAME(NAME)::shortname), (GAME_TRAITS_NAME(NAME)::fullname), (GAME_TRAITS_NAME(NAME)::source)>
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// standard GAME() macro
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#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, INPUT, CLASS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME), \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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nullptr, \
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@ -154,13 +150,15 @@ extern game_driver const GAME_NAME(NAME) \
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// standard macro with additional layout
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#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, INPUT, CLASS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME), \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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nullptr, \
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@ -172,13 +170,15 @@ extern game_driver const GAME_NAME(NAME) \
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// standard console definition macro
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#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, INPUT, CLASS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME), \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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#COMPAT, \
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@ -189,13 +189,15 @@ extern game_driver const GAME_NAME(NAME) \
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// standard computer definition macro
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#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, INPUT, CLASS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME), \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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#COMPAT, \
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@ -206,13 +208,15 @@ extern game_driver const GAME_NAME(NAME) \
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// standard system definition macro
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#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, INPUT, CLASS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME), \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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#COMPAT, \
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