nmk/ddealer.cpp: replace MCU simulation in ddealer with emulated NMK-110 MCU (also tdragon1, hachamf, hachamfa in nmk16.cpp) [Sergio Galiano, Recreativos Piscis, David Haywood, hammy] (#11584)

* replace MCU simulation in ddealer with emulated NMK-110 MCU [Sergio Galiano, Recreativos Piscis, David Haywood, hammy]
* hooked up MCU for tdragon1 too
* added the nmk-113 dump to hachamf and hachamfa, this appears to be a multipurpose MCU, as it has multiple program paths depending on a port.
* one of the config options in the 113 MCU is for Thunder Dragon, even if we use the 110
* 113 can also be used with Double Dealer in a specific config
* flip ddealer.cpp to more permissive license, with agreement from copyright holders
* load the 215 binary too, even if for emulation purposes it seems unimportant

---------

Co-authored-by: DAVIDNEW\admin <hazemamewip@hotmail.com>
This commit is contained in:
mamehaze 2023-10-13 15:05:38 +01:00 committed by GitHub
parent a8f561b03e
commit fa84d2ba67
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4 changed files with 439 additions and 914 deletions

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@ -16,6 +16,9 @@
#include "tlcs90.h"
#include "tlcs90d.h"
#define VERBOSE 0
#include "logmacro.h"
ALLOW_SAVE_TYPE(tlcs90_device::e_mode); // allow save_item on a non-fundamental type
@ -2721,7 +2724,7 @@ void tlcs90_device::t90_start_timer(int i)
m_timer[i]->adjust(period, i, period);
logerror("%04X: CPU Timer %d started at %f Hz\n", m_pc.w.l, i, 1.0 / period.as_double());
LOG("%04X: CPU Timer %d started at %f Hz\n", m_pc.w.l, i, 1.0 / period.as_double());
}
void tlcs90_device::t90_start_timer4()
@ -2743,14 +2746,14 @@ void tlcs90_device::t90_start_timer4()
m_timer[4]->adjust(period, 4, period);
logerror("%04X: CPU Timer 4 started at %f Hz\n", m_pc.w.l, 1.0 / period.as_double());
LOG("%04X: CPU Timer 4 started at %f Hz\n", m_pc.w.l, 1.0 / period.as_double());
}
void tlcs90_device::t90_stop_timer(int i)
{
m_timer[i]->adjust(attotime::never, i);
logerror("%04X: CPU Timer %d stopped\n", m_pc.w.l, i);
LOG("%04X: CPU Timer %d stopped\n", m_pc.w.l, i);
}
void tlcs90_device::t90_stop_timer4()

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@ -1,4 +1,4 @@
// license:LGPL-2.1+
// license:BSD-3-Clause
// copyright-holders:Angelo Salese, David Haywood
/*********************************************************************************************************
@ -9,10 +9,8 @@
Appears to be a down-grade of the nmk16 HW
TODO:
- Fix MCU simulation for credit subtractions & add coinage settings (currently set to free play for convenience);
- Understand better the video emulation and convert it to tilemaps;
- 2 players mode gameplay is way too slow (protection related?)
- Decap + emulate MCU, required if the random number generation is going to be accurate;
- Check audio IRQ freuqency (controls music tempo, if too high 2 Player mode becomes slow)
==========================================================================================================
--
@ -22,7 +20,7 @@
68000P10
YM2203C
91071-3 (Mask ROM)
NMK-110 8131 ( Mitsubishi M50747 MCU ?)
NMK-110 8131
NMK 901
NMK 902
NMK 903 x2
@ -31,90 +29,12 @@
xtals 16.000 MHz and 6.000 MHz
DSW x2
--
Few words about protection:
- Work RAM at $fe000 - $fffff is shared with MCU . Maybe whole $f0000-$fffff is shared ...
- After boot, game writes random-looking data to work RAM:
00052C: 33FC 1234 000F E086 move.w #$1234, $fe086.l
000534: 33FC 5678 000F E164 move.w #$5678, $fe164.l
00053C: 33FC 9CA3 000F E62E move.w #$9ca3, $fe62e.l
000544: 33FC ABA2 000F E734 move.w #$aba2, $fe734.l
00054C: 33FC B891 000F E828 move.w #$b891, $fe828.l
000554: 33FC C760 000F E950 move.w #$c760, $fe950.l
00055C: 33FC D45F 000F EA7C move.w #$d45f, $fea7c.l
000564: 33FC E32E 000F ED4A move.w #$e32e, $fed4a.l
Some (or maybe all ?) of above enables random generator at $fe010 - $fe017
- There's also MCU response (write/read/test) test just after these writes.
(probably data used in the check depends on above writes). It's similar to
jalmah.cpp tests, but num of responses is different, and shared ram is
used to communicate with MCU
- After last check (or maybe during tests ... no idea)
MCU writes $4ef900000604 (jmp $604) to $fe000 and game jumps to this address.
- code at $604 writes $20.w to $fe018 and $1.w to $fe01e.
As result shared ram $fe000 - $fe007 is cleared.
Also many, many other reads/writes from/to shared mem.
Few checks every interrupt:
interrupt, lvl1
000796: 007C 0700 ori #$700, SR
00079A: 48E7 FFFE movem.l D0-D7/A0-A6, -(A7)
00079E: 33FC 0001 000F E006 move.w #$1, $fe006.l ; shared ram W (watchdog ?)
0007A6: 4A79 000F E000 tst.w $fe000.l ; shared ram R
0007AC: 6600 0012 bne $7c0
0007B0: 4A79 000F 02FE tst.w $f02fe.l
0007B6: 6600 0008 bne $7c0
0007BA: 4279 000F C880 clr.w $fc880.l
+-0007C0: 6100 0236 bsr $9f8
| 0007C4: 4EB9 0003 0056 jsr $30056.l
| 0007CA: 33FC 00FF 000F C880 move.w #$ff, $fc880.l
| 0007D2: 007C 2000 ori #$2000, SR
| 0007D6: 4CDF 7FFF movem.l (A7)+, D0-D7/A0-A6
| 0007DA: 4E73 rte
|
|
+->0009F8: 4A79 000F 02C0 tst.w $f02c0.l
0009FE: 6700 0072 beq $a72
000A02: 4A79 000F 02F6 tst.w $f02f6.l
000A08: 6600 0068 bne $a72
000A0C: 3439 000F E002 move.w $fe002.l, D2 ; shared ram R
000A12: 3602 move.w D2, D3
000A14: 0242 00FF andi.w #$ff, D2
000A18: 0243 FF00 andi.w #$ff00, D3
000A1C: E04B lsr.w #8, D3
000A1E: 3039 000F E000 move.w $fe000.l, D0 ; shared ram R
000A24: 3239 000F 0010 move.w $f0010.l, D1
000A2A: B041 cmp.w D1, D0
000A2C: 6200 002A bhi $a58
000A30: 6600 002E bne $a60
000A34: 3039 000F 0012 move.w $f0012.l, D0
000A3A: B440 cmp.w D0, D2
000A3C: 6200 001A bhi $a58
000A40: 6600 001E bne $a60
000A44: 3039 000F 0014 move.w $f0014.l, D0
000A4A: B640 cmp.w D0, D3
000A4C: 6200 000A bhi $a58
000A50: 6600 000E bne $a60
000A54: 6000 001C bra $a72
000A58: 33FC 0007 000F C880 move.w #$7, $fc880.l ; used later in the code...
000A60: 33C0 000F 0010 move.w D0, $f0010.l ;update mem, used in next test
000A66: 33C2 000F 0012 move.w D2, $f0012.l
000A6C: 33C3 000F 0014 move.w D3, $f0014.l
000A72: 4E75 rts
*********************************************************************************************************/
#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "cpu/tlcs90/tlcs90.h"
#include "machine/timer.h"
#include "sound/ymopn.h"
#include "emupal.h"
@ -122,6 +42,8 @@
#include "speaker.h"
#include "tilemap.h"
#define VERBOSE 0
#include "logmacro.h"
namespace {
@ -137,20 +59,25 @@ public:
m_mcu_shared_ram(*this, "mcu_shared_ram"),
m_in0_io(*this, "IN0"),
m_maincpu(*this, "maincpu"),
m_protcpu(*this, "protcpu"),
m_screen(*this, "screen"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette")
{ }
void ddealer(machine_config &config);
void init_ddealer();
private:
void flipscreen_w(u16 data);
void back_vram_w(offs_t offset, u16 data, u16 mem_mask = ~0);
void fg_vram_w(offs_t offset, u16 data, u16 mem_mask = ~0);
void mcu_shared_w(offs_t offset, u16 data, u16 mem_mask = ~0);
u16 mcu_r();
// MCU related
void mcu_port6_w(u8 data);
u8 mcu_port5_r();
u8 mcu_port6_r();
u8 mcu_side_shared_r(offs_t offset);
void mcu_side_shared_w(offs_t offset, u8 data);
TILE_GET_INFO_MEMBER(get_back_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
@ -159,9 +86,8 @@ private:
void draw_video_layer(u16* vreg_base, tilemap_t *tmap, screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(mcu_sim);
void ddealer_map(address_map &map);
void prot_map(address_map &map);
virtual void machine_start() override;
virtual void machine_reset() override;
@ -177,6 +103,8 @@ private:
// devices
required_device<cpu_device> m_maincpu;
required_device<tlcs90_device> m_protcpu;
required_device<screen_device> m_screen;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
@ -187,12 +115,68 @@ private:
tilemap_t *m_fg_tilemap_left;
tilemap_t *m_fg_tilemap_right;
// MCU sim related
int m_respcount;
u8 m_input_pressed;
u16 m_coin_input;
u8 m_bus_status;
};
void ddealer_state::machine_start()
{
save_item(NAME(m_bus_status));
}
void ddealer_state::machine_reset()
{
m_bus_status = 0x04;
}
void ddealer_state::mcu_port6_w(u8 data)
{
// the actual mechanism is a little more complex, but these are written at the
// start and end of the take / release bus function
if (data == 0x08)
{
LOG("%s: mcu_port6_w 68k bus taken, 68k stopped (data %02x)\n", machine().describe_context(), data);
m_maincpu->set_input_line(INPUT_LINE_HALT, ASSERT_LINE);
}
else if (data == 0xb)
{
LOG("%s: mcu_port6_w 68k bus returned, 68k started (data %02x)\n", machine().describe_context(), data);
m_maincpu->set_input_line(INPUT_LINE_HALT, CLEAR_LINE);
}
else
{
LOG("%s: mcu_port6_w 68k bus access (data %02x)\n", machine().describe_context(), data);
}
}
u8 ddealer_state::mcu_port5_r()
{
return m_screen->vpos() >> 2;
}
u8 ddealer_state::mcu_port6_r()
{
// again this is simplified for now
if (!machine().side_effects_disabled())
m_bus_status ^= 0x04;
return m_bus_status;
}
void ddealer_state::mcu_side_shared_w(offs_t offset, u8 data)
{
m_maincpu->space(AS_PROGRAM).write_byte(offset, data);
}
u8 ddealer_state::mcu_side_shared_r(offs_t offset)
{
u8 retval = m_maincpu->space(AS_PROGRAM).read_byte((offset));
return retval;
}
void ddealer_state::prot_map(address_map &map)
{
// 0x000000- 0x003fff is hidden by internal ROM, as are some 0x00fxxx addresses by RAM
map(0x000000, 0x0fffff).rw(FUNC(ddealer_state::mcu_side_shared_r), FUNC(ddealer_state::mcu_side_shared_w));
}
void ddealer_state::flipscreen_w(u16 data)
@ -323,76 +307,6 @@ u32 ddealer_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, co
return 0;
}
// TODO: identify how game signals game overs to the MCU
// maybe it reads areas 0x3000 (for p1) and 0x5000 (for p2)?
// [+0x2c] bit 12 is active when continue screen occur.
TIMER_DEVICE_CALLBACK_MEMBER(ddealer_state::mcu_sim)
{
/*coin/credit simulation*/
/*$fe002 is used,might be for multiple coins for one credit settings.*/
// TODO: I'm not bothering with coin/credit settings until this actually work properly
// (game is currently hardwired to free play)
m_coin_input = (~(m_in0_io->read()));
if (m_coin_input & 0x01)//coin 1
{
if((m_input_pressed & 0x01) == 0)
m_mcu_shared_ram[0x000 / 2]++;
m_input_pressed = (m_input_pressed & 0xfe) | 1;
}
else
m_input_pressed = (m_input_pressed & 0xfe);
if (m_coin_input & 0x02)//coin 2
{
if ((m_input_pressed & 0x02) == 0)
m_mcu_shared_ram[0x000 / 2]++;
m_input_pressed = (m_input_pressed & 0xfd) | 2;
}
else
m_input_pressed = (m_input_pressed & 0xfd);
if (m_coin_input & 0x04)//service 1
{
if ((m_input_pressed & 0x04) == 0)
m_mcu_shared_ram[0x000 / 2]++;
m_input_pressed = (m_input_pressed & 0xfb) | 4;
}
else
m_input_pressed = (m_input_pressed & 0xfb);
/*0x104/2 is some sort of "start-lock",i.e. used on the girl selection.
Without it, the game "steals" one credit if you press the start button on that.*/
if (m_mcu_shared_ram[0x000 / 2] > 0 && m_work_ram[0x104 / 2] & 1)
{
if (m_coin_input & 0x08)//start 1
{
if ((m_input_pressed & 0x08) == 0 && (~(m_work_ram[0x100 / 2] & 1)))
m_mcu_shared_ram[0x000 / 2]--;
m_input_pressed = (m_input_pressed & 0xf7) | 8;
}
else
m_input_pressed = (m_input_pressed & 0xf7);
if (m_coin_input & 0x10)//start 2
{
if(((m_input_pressed & 0x10) == 0) && (~m_work_ram[0x100 / 2] & 2))
m_mcu_shared_ram[0x000 / 2]--;
m_input_pressed = (m_input_pressed & 0xef) | 0x10;
}
else
m_input_pressed = (m_input_pressed & 0xef);
}
/*random number generators, controls order of cards*/
m_mcu_shared_ram[0x10 / 2] = machine().rand() & 0xffff;
m_mcu_shared_ram[0x12 / 2] = machine().rand() & 0xffff;
m_mcu_shared_ram[0x14 / 2] = machine().rand() & 0xffff;
m_mcu_shared_ram[0x16 / 2] = machine().rand() & 0xffff;
}
void ddealer_state::back_vram_w(offs_t offset, u16 data, u16 mem_mask)
{
COMBINE_DATA(&m_back_vram[offset]);
@ -410,90 +324,12 @@ void ddealer_state::fg_vram_w(offs_t offset, u16 data, u16 mem_mask)
}
/******************************************************************************************************
Protection handling, identical to Hacha Mecha Fighter / Thunder Dragon with different vectors.
******************************************************************************************************/
#define PROT_JSR(_offs_,_protvalue_,_pc_) \
if(m_mcu_shared_ram[(_offs_)/2] == _protvalue_) \
{ \
m_mcu_shared_ram[(_offs_)/2] = 0xffff; /*(MCU job done)*/ \
m_mcu_shared_ram[(_offs_+2-0x10)/2] = 0x4ef9;/*JMP*/\
m_mcu_shared_ram[(_offs_+4-0x10)/2] = 0x0000;/*HI-DWORD*/\
m_mcu_shared_ram[(_offs_+6-0x10)/2] = _pc_; /*LO-DWORD*/\
}
#define PROT_INPUT(_offs_,_protvalue_,_protinput_,_input_) \
if(m_mcu_shared_ram[_offs_] == _protvalue_) \
{\
m_mcu_shared_ram[_protinput_] = ((_input_ & 0xffff0000)>>16);\
m_mcu_shared_ram[_protinput_+1] = (_input_ & 0x0000ffff);\
}
void ddealer_state::mcu_shared_w(offs_t offset, u16 data, u16 mem_mask)
{
COMBINE_DATA(&m_mcu_shared_ram[offset]);
switch(offset)
{
case 0x086/2: PROT_INPUT(0x086/2,0x1234,0x100/2,0x80000); break;
case 0x164/2: PROT_INPUT(0x164/2,0x5678,0x104/2,0x80002); break;
case 0x62e/2: PROT_INPUT(0x62e/2,0x9ca3,0x108/2,0x80008); break;
case 0x734/2: PROT_INPUT(0x734/2,0xaba2,0x10c/2,0x8000a); break;
/*These enables something for sure, maybe the random number generator?*/
//00054C: 33FC B891 000F E828 move.w #$b891, $fe828.l
//000554: 33FC C760 000F E950 move.w #$c760, $fe950.l
//00055C: 33FC D45F 000F EA7C move.w #$d45f, $fea7c.l
//000564: 33FC E32E 000F ED4A move.w #$e32e, $fed4a.l
case 0x40e/2: PROT_JSR(0x40e,0x8011,0x6992); break;//score
case 0x41e/2: break;//unused
case 0x42e/2: PROT_JSR(0x42e,0x8007,0x6004); break;//cards on playfield/hand (ram side)
case 0x43e/2: PROT_JSR(0x43e,0x801d,0x6176); break;//second player sub-routine
case 0x44e/2: PROT_JSR(0x44e,0x8028,0x6f68); break;//"gun card" logic
case 0x45e/2: PROT_JSR(0x45e,0x803e,0x6f90); break;//card delete
case 0x46e/2: PROT_JSR(0x46e,0x8033,0x93c2); break;//card movements
case 0x47e/2: PROT_JSR(0x47e,0x8026,0x67a0); break;//cards on playfield (vram side)
case 0x48e/2: PROT_JSR(0x48e,0x8012,0x6824); break;//cards on hand (vram side)
case 0x49e/2: PROT_JSR(0x49e,0x8004,0x9696); break;//write to text layer
case 0x4ae/2: PROT_JSR(0x4ae,0x8035,0x95fe); break;//write to scroll layer
case 0x4be/2: PROT_JSR(0x4be,0x8009,0x9634); break;//show girls sub-routine
case 0x4ce/2: PROT_JSR(0x4ce,0x802a,0x9656); break;
case 0x4de/2: PROT_JSR(0x4de,0x803b,0x96c2); break;
case 0x4ee/2: PROT_JSR(0x4ee,0x800c,0x5ca4); break;//palette ram buffer
case 0x4fe/2: PROT_JSR(0x4fe,0x8018,0x9818); break;
/*Start-up vector, I think that only the first ram address can be written by the main CPU, or it is a whole sequence.*/
case 0x000/2:
if (m_mcu_shared_ram[0x000 / 2] == 0x60fe)
{
m_mcu_shared_ram[0x000 / 2] = 0x0000;//coin counter
m_mcu_shared_ram[0x002 / 2] = 0x0000;//coin counter "decimal point"
m_mcu_shared_ram[0x004 / 2] = 0x4ef9;
}
break;
case 0x002/2:
case 0x004/2:
if (m_mcu_shared_ram[0x002 / 2] == 0x0000 && m_mcu_shared_ram[0x004 / 2] == 0x0214)
m_mcu_shared_ram[0x004 / 2] = 0x4ef9;
break;
case 0x008/2:
if (m_mcu_shared_ram[0x008 / 2] == 0x000f)
m_mcu_shared_ram[0x008 / 2] = 0x0604;
break;
case 0x00c/2:
if (m_mcu_shared_ram[0x00c / 2] == 0x000f)
m_mcu_shared_ram[0x00c / 2] = 0x0000;
break;
}
}
void ddealer_state::ddealer_map(address_map &map)
{
map(0x000000, 0x03ffff).rom();
map(0x080000, 0x080001).portr("IN0");
map(0x080002, 0x080003).portr("IN1");
map(0x080006, 0x080007).portr("UNK");
map(0x080006, 0x080007).portr("DSW2");
map(0x080008, 0x080009).portr("DSW1");
map(0x084000, 0x084003).w("ymsnd", FUNC(ym2203_device::write)).umask16(0x00ff); // ym ?
map(0x088000, 0x0883ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
@ -502,11 +338,11 @@ void ddealer_state::ddealer_map(address_map &map)
/* this might actually be 1 tilemap with some funky rowscroll / columnscroll enabled, I'm not sure */
// certainly seems derivative of the design used in Urashima Mahjong (jalmah.cpp), not identical tho
map(0x090000, 0x093fff).ram().w(FUNC(ddealer_state::fg_vram_w)).share("fg_vram"); // fg tilemap
// map(0x094000, 0x094001).noprw(); // Set at POST via clr.w, unused afterwards
// map(0x094000, 0x094001).noprw(); // Set at POST via clr.w, unused afterwards
map(0x098000, 0x098001).w(FUNC(ddealer_state::flipscreen_w));
map(0x09c000, 0x09cfff).ram().w(FUNC(ddealer_state::back_vram_w)).share("back_vram"); // bg tilemap
map(0x0f0000, 0x0fdfff).ram().share("work_ram");
map(0x0fe000, 0x0fefff).ram().w(FUNC(ddealer_state::mcu_shared_w)).share("mcu_shared_ram");
map(0x0fe000, 0x0fefff).ram().share("mcu_shared_ram");
map(0x0ff000, 0x0fffff).ram();
}
@ -522,27 +358,48 @@ static INPUT_PORTS_START( ddealer )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_8WAY PORT_PLAYER(1)
PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_8WAY PORT_PLAYER(1)
PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_8WAY PORT_PLAYER(1)
PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_8WAY PORT_PLAYER(1)
PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(1)
PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_PLAYER(1)
PORT_BIT(0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_8WAY PORT_PLAYER(2)
PORT_BIT(0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_8WAY PORT_PLAYER(2)
PORT_BIT(0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_8WAY PORT_PLAYER(2)
PORT_BIT(0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_8WAY PORT_PLAYER(2)
PORT_BIT(0x1000, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2)
PORT_BIT(0x2000, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_PLAYER(2)
PORT_BIT(0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x04, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,4")
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x20, 0x20, "Lady Stripping" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:2" ) /* Listed as "Always Off" */
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:1" ) /* Listed as "Always Off" */
PORT_START("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) /* Listed as "Always Off" */
PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW1:7" ) /* Listed as "Always Off" */
PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6,5,4")
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6,5,4")
PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) )
@ -551,7 +408,7 @@ static INPUT_PORTS_START( ddealer )
PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,2,1")
PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,2,1")
PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C ) )
@ -559,30 +416,7 @@ static INPUT_PORTS_START( ddealer )
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) /* Not listed in "dips" text, but current effect is FREE PLAY. Is this correct? */
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x0400, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x1800, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x2000, 0x2000, "Lady Stripping" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:2" ) /* Listed as "Always Off" */
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:1" ) /* Listed as "Always Off" */
PORT_START("UNK")
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // MCU port?
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END
static GFXDECODE_START( gfx_ddealer )
@ -590,28 +424,20 @@ static GFXDECODE_START( gfx_ddealer )
GFXDECODE_ENTRY( "fgrom", 0, gfx_8x8x4_col_2x2_group_packed_msb, 0x100, 16 )
GFXDECODE_END
void ddealer_state::machine_start()
{
save_item(NAME(m_respcount));
save_item(NAME(m_input_pressed));
save_item(NAME(m_coin_input));
}
void ddealer_state::machine_reset()
{
m_respcount = 0;
m_input_pressed = 0;
m_coin_input = 0;
}
void ddealer_state::ddealer(machine_config &config)
{
M68000(config, m_maincpu, XTAL(16'000'000)/2); /* 8MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &ddealer_state::ddealer_map);
m_maincpu->set_vblank_int("screen", FUNC(ddealer_state::irq4_line_hold));
m_maincpu->set_periodic_int(FUNC(ddealer_state::irq1_line_hold), attotime::from_hz(90)); //guess, controls music tempo, 112 is way too fast
m_maincpu->set_periodic_int(FUNC(ddealer_state::irq1_line_hold), attotime::from_hz(60)); //guess, controls music tempo, 112 is way too fast, 90 causes 2 player mode to be too slow
// M50747 or NMK-110 8131 MCU
TMP91640(config, m_protcpu, XTAL(16'000'000)/4); // Toshiba TMP91640 marked as NMK-110, with 16Kbyte internal ROM, 512bytes internal RAM
m_protcpu->set_addrmap(AS_PROGRAM, &ddealer_state::prot_map);
m_protcpu->port_write<6>().set(FUNC(ddealer_state::mcu_port6_w));
m_protcpu->port_read<5>().set(FUNC(ddealer_state::mcu_port5_r));
m_protcpu->port_read<6>().set(FUNC(ddealer_state::mcu_port6_r));
config.set_maximum_quantum(attotime::from_hz(6000));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_ddealer);
@ -625,50 +451,17 @@ void ddealer_state::ddealer(machine_config &config)
PALETTE(config, m_palette).set_format(palette_device::RRRRGGGGBBBBRGBx, 0x200);
TIMER(config, "coinsim").configure_periodic(FUNC(ddealer_state::mcu_sim), attotime::from_hz(10000));
SPEAKER(config, "mono").front_center();
YM2203(config, "ymsnd", XTAL(6'000'000) / 8).add_route(ALL_OUTPUTS, "mono", 0.40); /* 7.5KHz */
}
u16 ddealer_state::mcu_r()
{
static const int resp[] =
{
0x00, /* performs a clr.l when doing the ram test, triggering a read here */
0x93, 0xc7, 0x00, 0x8000,
0x2d, 0x6d, 0x00, 0x8000,
0x99, 0xc7, 0x00, 0x8000,
0x2a, 0x6a, 0x00, 0x8000,
0x8e, 0xc7, 0x00, 0x8000,
-1};
int res;
res = resp[m_respcount];
if (!machine().side_effects_disabled())
m_respcount++;
if (resp[m_respcount] < 0)
m_respcount = 0;
return res;
}
void ddealer_state::init_ddealer()
{
m_maincpu->space(AS_PROGRAM).install_read_handler(0xfe01c, 0xfe01d, read16smo_delegate(*this, FUNC(ddealer_state::mcu_r)));
}
ROM_START( ddealer )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "1.ic6", 0x00001, 0x20000, CRC(ce0dff50) SHA1(2d7a03f6b9609aea7511a4dc49560a901b0b9f19) )
ROM_LOAD16_BYTE( "2.ic28", 0x00000, 0x20000, CRC(f00c346f) SHA1(bd73efb19d5f9efc88210d92a82a3f4595b41097) )
ROM_REGION( 0x40000, "mcu", 0 ) /* M50747? MCU Code */
ROM_LOAD( "mcu", 0x0000, 0x1000, NO_DUMP ) // might be NMK-110 8131 chip
ROM_REGION( 0x04000, "protcpu", 0 )
ROM_LOAD( "nmk-110_ddealer.bin", 0x0000, 0x4000, CRC(088db9b4) SHA1(71946399e37ffa9293eceac637b76c9169ac16e6) ) // chip markings are identical to nmk-110 on thunder dragon, code is confirmed to be different
ROM_REGION( 0x20000, "bgrom", 0 ) /* BG */
ROM_LOAD( "4.ic65", 0x00000, 0x20000, CRC(4939ff1b) SHA1(af2f2feeef5520d775731a58cbfc8fcc913b7348) )
@ -684,4 +477,4 @@ ROM_END
} // anonymous namespace
GAME( 1991, ddealer, 0, ddealer, ddealer, ddealer_state, init_ddealer, ROT0, "NMK", "Double Dealer", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
GAME( 1991, ddealer, 0, ddealer, ddealer, ddealer_state, empty_init, ROT0, "NMK", "Double Dealer", MACHINE_SUPPORTS_SAVE )

File diff suppressed because it is too large Load Diff

View File

@ -49,7 +49,6 @@ public:
{ }
void vandyke(machine_config &config);
void tdragon_prot(machine_config &config);
void tdragon2(machine_config &config);
void tharrier(machine_config &config);
void raphero(machine_config &config);
@ -71,7 +70,6 @@ public:
void strahl(machine_config &config);
void strahljbl(machine_config &config);
void tdragon3h(machine_config &config);
void hachamf_prot(machine_config &config);
void macross(machine_config &config);
void mustang(machine_config &config);
void mustangb(machine_config &config);
@ -85,8 +83,6 @@ public:
void init_tdragonb();
void init_ssmissin();
void init_twinactn();
void init_hachamf_prot();
void init_tdragon_prot();
void init_banked_audiocpu();
void init_gunnailb();
void init_bjtwin();
@ -140,10 +136,7 @@ protected:
u8 m_scroll[2][4]{};
u16 m_vscroll[4]{};
int m_prot_count = 0;
u8 m_input_pressed = 0;
u8 m_start_helper = 0;
u8 m_coin_count[2]{};
u8 m_coin_count_frac[2]{};
void mainram_strange_w(offs_t offset, u16 data/*, u16 mem_mask = ~0*/);
u16 mainram_swapped_r(offs_t offset);
void mainram_swapped_w(offs_t offset, u16 data, u16 mem_mask = ~0);
@ -152,8 +145,6 @@ protected:
u16 tharrier_mcu_r(offs_t offset, u16 mem_mask = ~0);
void macross2_sound_reset_w(u16 data);
template<unsigned Chip> void tharrier_oki_bankswitch_w(u8 data);
void hachamf_mainram_w(offs_t offset, u16 data, u16 mem_mask = ~0);
void tdragon_mainram_w(offs_t offset, u16 data, u16 mem_mask = ~0);
u16 vandykeb_r();
u16 tdragonb_prot_r();
template<unsigned Layer> void bgvideoram_w(offs_t offset, u16 data, u16 mem_mask = ~0);
@ -167,7 +158,6 @@ protected:
void bioship_bank_w(u8 data);
void nmk004_x0016_w(u16 data);
void nmk004_bioship_x0016_w(u16 data);
void save_protregs();
void set_hacky_interrupt_timing(machine_config &config);
void set_hacky_screen_lowres(machine_config &config);
@ -191,14 +181,11 @@ protected:
u32 screen_update_strahl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
u32 screen_update_bjtwin(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_CALLBACK_MEMBER(dma_callback);
TIMER_DEVICE_CALLBACK_MEMBER(tdragon_mcu_sim);
TIMER_DEVICE_CALLBACK_MEMBER(hachamf_mcu_sim);
TIMER_DEVICE_CALLBACK_MEMBER(manybloc_scanline);
void video_init();
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, u16 *src);
void bg_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int layer = 0);
void tx_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void mcu_run(u8 dsw_setting);
u8 decode_byte(u8 src, const u8 *bitp);
u32 bjtwin_address_map_bg0(u32 addr);
u16 decode_word(u16 src, const u8 *bitp);
@ -248,6 +235,40 @@ protected:
void vandykeb_map(address_map &map);
};
class tdragon_prot_state : public nmk16_state
{
public:
tdragon_prot_state(const machine_config &mconfig, device_type type, const char *tag) :
nmk16_state(mconfig, type, tag),
m_protcpu(*this, "protcpu")
{}
void tdragon_prot(machine_config &config);
void hachamf_prot(machine_config &config);
void saboten_prot(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
optional_device<tlcs90_device> m_protcpu;
void tdragon_prot_map(address_map &map);
void mcu_side_shared_w(offs_t offset, u8 data);
u8 mcu_side_shared_r(offs_t offset);
void mcu_port6_w(u8 data);
u8 mcu_port5_r();
u8 mcu_port6_r();
u8 mcu_port7_r(); // NMK-113 uses this
void mcu_port3_to_214_w(u8 data);
void mcu_port7_to_214_w(u8 data);
u8 m_bus_status;
};
class afega_state : public nmk16_state
{
public: