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Fix flip screen rendering of DECO MXC06 sprites
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@ -128,7 +128,8 @@ void deco_mxc06_device::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cli
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code &= ~(h - 1);
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if (flipy)
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// not affected by flipscreen
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if (sy & 0x4000)
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incy = -1;
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else
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{
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