Cleanups and version bump.

This commit is contained in:
Aaron Giles 2008-03-06 07:31:20 +00:00
parent 0046339284
commit fb26ec7c01
24 changed files with 117 additions and 117 deletions

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@ -348,7 +348,7 @@ static int bitmap_to_chars(bitmap_t *bitmap, render_font *font)
if (ch->width <= 0)
{
/* print info */
// printf(" Character %X - width = %d\n", chstart, colend - colstart + 1);
// printf(" Character %X - width = %d\n", chstart, colend - colstart + 1);
/* allocate a bitmap */
ch->bitmap = bitmap_alloc(colend - colstart + 1, font->height, BITMAP_FORMAT_ARGB32);

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@ -11246,14 +11246,14 @@ static void cheat_periodicOperation(CheatAction * action)
case kOperation_AddSubtract:
{
//INT32 temp, bound;
//INT32 temp, bound;
/* ----- if extend data field is invalid, direct return ----- */
//if(action->flags & kActionFlag_IgnoreMask)
return;
/* FIXME: AddSubstract looks seriously broken
* and being worked on. */
* and being worked on. */
#if 0
temp = ReadData(action);

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@ -576,8 +576,8 @@ static int ccpu_execute(int cycles)
ccpu_icount = -1;
/* some games repeat the FRM opcode twice; it apparently does not cause
a second wait, so we make sure we skip any duplicate opcode at this
point */
a second wait, so we make sure we skip any duplicate opcode at this
point */
if (READOP(ccpu.PC) == opcode)
ccpu.PC++;
break;

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@ -748,18 +748,18 @@ void cpu_triggerint(running_machine *machine, int cpunum)
int cpu_scalebyfcount(int value)
{
// attotime refresh_elapsed = timer_timeelapsed(refresh_timer);
// int result;
// attotime refresh_elapsed = timer_timeelapsed(refresh_timer);
// int result;
/* shift off some bits to ensure no overflow */
// if (value < 65536)
// result = value * (refresh_elapsed.attoseconds >> 16) / (refresh_period.attoseconds >> 16);
// else
// result = value * (refresh_elapsed.attoseconds >> 32) / (refresh_period.attoseconds >> 32);
// if (value >= 0)
// return (result < value) ? result : value;
// else
// return (result > value) ? result : value;
// if (value < 65536)
// result = value * (refresh_elapsed.attoseconds >> 16) / (refresh_period.attoseconds >> 16);
// else
// result = value * (refresh_elapsed.attoseconds >> 32) / (refresh_period.attoseconds >> 32);
// if (value >= 0)
// return (result < value) ? result : value;
// else
// return (result > value) ? result : value;
return 0;
}

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@ -319,7 +319,7 @@ int device_list_class_items(const device_config *listhead, device_class class)
/*-------------------------------------------------
device_list_class_first - return the first
device_list_class_first - return the first
device in the list of a given class
-------------------------------------------------*/
@ -337,7 +337,7 @@ const device_config *device_list_class_first(const device_config *listhead, devi
/*-------------------------------------------------
device_list_class_next - return the next
device_list_class_next - return the next
device in the list of a given class
-------------------------------------------------*/
@ -357,7 +357,7 @@ const device_config *device_list_class_next(const device_config *prevdevice, dev
/*-------------------------------------------------
device_list_class_find_by_tag - retrieve a
device_list_class_find_by_tag - retrieve a
device configuration based on a class and tag
-------------------------------------------------*/
@ -401,8 +401,8 @@ int device_list_class_index(const device_config *listhead, device_class class, c
/*-------------------------------------------------
device_list_class_find_by_index - retrieve a
device configuration based on a class and
device_list_class_find_by_index - retrieve a
device configuration based on a class and
index
-------------------------------------------------*/

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@ -143,7 +143,7 @@ void ppi8255_init( const ppi8255_interface *intfce )
ppi8255 *chip = &chips[i];
memset(chip, 0, sizeof(*chip));
chip->port_read[0] = intfce->portAread[i];
chip->port_read[1] = intfce->portBread[i];
chip->port_read[2] = intfce->portCread[i];

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@ -496,14 +496,14 @@ READ8_HANDLER( z80dma_0_r )
{
z80dma_t *z80dma = devtag_get_token(Machine, Z80DMA, Z80DMA_DEV_0_TAG);
return z80dma_read(z80dma);
return z80dma_read(z80dma);
}
READ8_HANDLER( z80dma_1_r )
{
z80dma_t *z80dma = devtag_get_token(Machine, Z80DMA, Z80DMA_DEV_1_TAG);
return z80dma_read(z80dma);
return z80dma_read(z80dma);
}
WRITE8_HANDLER( z80dma_0_w )

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@ -38,8 +38,8 @@
Specifies a mask for the addresses in the current bucket. This mask
is applied after a positive hit in the bucket specified by AM_RANGE
or AM_SPACE, and is computed before accessing the RAM or calling
through to the read/write handler. If you use AM_MIRROR, below, the
mask is ANDed implicitly with the logical NOT of the mirror. The
through to the read/write handler. If you use AM_MIRROR, below, the
mask is ANDed implicitly with the logical NOT of the mirror. The
mask specified by this macro is ANDed against any implicit masks.
AM_MIRROR(mirror)

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@ -6,7 +6,7 @@
- No FM mode
- A third sample format (ADPCM) has been added
- Some minor other tweeks (no EGHOLD, slighly more capable DSP)
init:
*/
@ -869,7 +869,7 @@ static void AICA_UpdateRegR(struct _AICA *AICA, int reg)
case 0x10: // LP check
case 0x11:
{
//int MSLC = (AICA->udata.data[0xc/2]>>8) & 0x3f; // which slot are we monitoring?
//int MSLC = (AICA->udata.data[0xc/2]>>8) & 0x3f; // which slot are we monitoring?
}
break;
@ -1205,8 +1205,8 @@ INLINE INT32 AICA_UpdateSlot(struct _AICA *AICA, struct _SLOT *slot)
sample=(sample*EG_Update(slot))>>SHIFT;
else
sample=(sample*EG_TABLE[EG_Update(slot)>>(SHIFT-10)])>>SHIFT;
if(slot->mslc)
if(slot->mslc)
{
AICA->udata.data[0x12/2] = addr1;
if (!(AFSEL(AICA)))

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@ -94,7 +94,7 @@ READ8_HANDLER( starwars_m6532_r )
return temp;
default:
return 0;
return 0;
}
}

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@ -144,10 +144,10 @@ static READ8_HANDLER(fake_6_r)
ret ^= 1;
return ret;
/* FIXME: earlier attemts to remove ?
return 1;
return 0;
return mame_rand(Machine);
*/
return 1;
return 0;
return mame_rand(Machine);
*/
}
static WRITE8_HANDLER( adpcm_data_w )

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@ -961,7 +961,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( csprint )
PORT_INCLUDE( ssprint )
PORT_INCLUDE( ssprint )
PORT_MODIFY("1840")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
@ -1024,15 +1024,15 @@ static INPUT_PORTS_START( apb )
PORT_DIPSETTING( 0x04, "10" )
PORT_DIPSETTING( 0x00, "25" )
PORT_DIPSETTING( 0x06, "199" )
PORT_DIPNAME( 0x38, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("5/6A:!5,!4,!3") /* No. Of Demerits Allowed Bonus Inc. Every x Pts Perfect Day Bonus */
PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) /* 11 5000 Yes */
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy ) ) /* 10 6000 Yes */
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) /* 9 8000 Yes */
PORT_DIPSETTING( 0x00, "Medium Easy" ) /* 8 10000 Yes */
PORT_DIPSETTING( 0x20, "Medium Hard" ) /* 7 11000 Yes */
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) /* 6 13000 Yes */
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) /* 5 15000 No */
PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) /* 4 18000 No */
PORT_DIPNAME( 0x38, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("5/6A:!5,!4,!3") /* No. Of Demerits Allowed Bonus Inc. Every x Pts Perfect Day Bonus */
PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) /* 11 5000 Yes */
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy ) ) /* 10 6000 Yes */
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) /* 9 8000 Yes */
PORT_DIPSETTING( 0x00, "Medium Easy" ) /* 8 10000 Yes */
PORT_DIPSETTING( 0x20, "Medium Hard" ) /* 7 11000 Yes */
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) /* 6 13000 Yes */
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) /* 5 15000 No */
PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) /* 4 18000 No */
PORT_DIPNAME( 0xc0, 0x00, "Coins Required" ) PORT_DIPLOCATION("5/6A:!2,!1")
PORT_DIPSETTING( 0x80, "3 To Start, 2 To Continue" )
PORT_DIPSETTING( 0xc0, "3 To Start, 1 To Continue" )

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@ -55,7 +55,7 @@ I/O C ;AY-3-8910 Data Read Reg.
Port B of the 8910 is connected to IN1
DIP locations verified for:
- bagman (manual)
- bagman (manual)
***************************************************************************/
@ -338,7 +338,7 @@ static INPUT_PORTS_START( sbagman )
INPUT_PORTS_END
static INPUT_PORTS_START( pickin )
PORT_INCLUDE( bagman )
PORT_INCLUDE( bagman )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1")
@ -360,7 +360,7 @@ static INPUT_PORTS_START( pickin )
INPUT_PORTS_END
static INPUT_PORTS_START( botanic )
PORT_INCLUDE( bagman )
PORT_INCLUDE( bagman )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x08, 0x08, "Invulnerability Fruits" ) PORT_DIPLOCATION("SW1:4")

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@ -215,7 +215,7 @@
***************************************************************************
DIP locations verified for:
- stompin (manual)
- stompin (manual)
***************************************************************************/
@ -457,7 +457,7 @@ static INPUT_PORTS_START( gghost )
/* Player 2 Trackball */
PORT_MODIFY("AN0")
PORT_BIT( 0xff, 0, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_PLAYER(2)
PORT_MODIFY("AN1")
PORT_BIT( 0xff, 0, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_REVERSE PORT_PLAYER(2)
@ -846,7 +846,7 @@ static INPUT_PORTS_START( nstocker )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "G1:7" )
/* cheese alert -- we have to map this to player 2 so that it doesn't interfere with
the crosshair controls */
the crosshair controls */
PORT_MODIFY("AN3")
PORT_BIT( 0xff, 0, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20)
PORT_CODE_DEC(KEYCODE_S) PORT_CODE_DEC(JOYCODE_X_LEFT_SWITCH) PORT_CODE_INC(KEYCODE_F) PORT_CODE_INC(JOYCODE_X_RIGHT_SWITCH) PORT_RESET PORT_PLAYER(2)

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@ -252,49 +252,49 @@ Changes:
Donkey Kong Junior Notes
========================
DJR-03 Donkey Kong Modification Kits 02-23-83
--------------------------------------------------------------
Nintendo Service Department Bulletin # DJR-03 02-23-83
GAME: Donkey Kong Junior
SUBJECT: Play Time
It has come to our attention that play time on Donkey Kong
Junior is, in some cases, excessive, while in other cases
there is concern over the ability of players to learn the
game and thereby retain an interest in playing.
We are making available, through our Nintendo Distributors,
two EPROM change kits, designated DJR1-E and DJR1-P.
The E kit consists of four (4) chips and is an easier version
of the program. it presents the board sequence in a way which
familiarizes the players with the game faster. The board
order is vines, springboard, Mario's hideout and keys.
The P kit is a more difficult version consisting of two chips.
The order remains the same while more and faster
obstacles (snapjaws, nitpickers, etc.) are presented.
--------------------------------------------------------------
E-Kit - roms
------------------------------------------------
Filename Label Type Loc/PCB CSum
----------- -------------- ------ ------- ---- --
2732.5Ae DJR1-C-5A e 2732 5A(CPU) 68E9
2764.5Be DJR1-C-5B e 2764 5B(CPU) B0CF
2764.5Ce DJR1-C-5C e 2764 5C(CPU) FC64
2764.5Ee DJR1-C-5E e 2764 5E(CPU) 7CC6
------------------------------------------------
P-Kit roms (Still looking for these, suffix is
more than likely P. :)
------------------------------------------------
Filename Label Type Loc/PCB CSum
----------- -------------- ------ ------- ---- --
empty --------- ---- 5A(CPU) ----
2764.5Bp DJR1-C-5B p 2764 5B(CPU) 1B58
2764.5Cp DJR1-C-5C p 2764 5C(CPU) F4FE
------------------------------------------------
DJR-03 Donkey Kong Modification Kits 02-23-83
--------------------------------------------------------------
Nintendo Service Department Bulletin # DJR-03 02-23-83
GAME: Donkey Kong Junior
SUBJECT: Play Time
It has come to our attention that play time on Donkey Kong
Junior is, in some cases, excessive, while in other cases
there is concern over the ability of players to learn the
game and thereby retain an interest in playing.
We are making available, through our Nintendo Distributors,
two EPROM change kits, designated DJR1-E and DJR1-P.
The E kit consists of four (4) chips and is an easier version
of the program. it presents the board sequence in a way which
familiarizes the players with the game faster. The board
order is vines, springboard, Mario's hideout and keys.
The P kit is a more difficult version consisting of two chips.
The order remains the same while more and faster
obstacles (snapjaws, nitpickers, etc.) are presented.
--------------------------------------------------------------
E-Kit - roms
------------------------------------------------
Filename Label Type Loc/PCB CSum
----------- -------------- ------ ------- ---- --
2732.5Ae DJR1-C-5A e 2732 5A(CPU) 68E9
2764.5Be DJR1-C-5B e 2764 5B(CPU) B0CF
2764.5Ce DJR1-C-5C e 2764 5C(CPU) FC64
2764.5Ee DJR1-C-5E e 2764 5E(CPU) 7CC6
------------------------------------------------
P-Kit roms (Still looking for these, suffix is
more than likely P. :)
------------------------------------------------
Filename Label Type Loc/PCB CSum
----------- -------------- ------ ------- ---- --
empty --------- ---- 5A(CPU) ----
2764.5Bp DJR1-C-5B p 2764 5B(CPU) 1B58
2764.5Cp DJR1-C-5C p 2764 5C(CPU) F4FE
------------------------------------------------
***************************************************************************/

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@ -56,7 +56,7 @@ static INPUT_CHANGED( gear_changed )
static INTERRUPT_GEN( firetrk_interrupt )
{
/* Super Bug - ASR - when is this used and what is an ASR? */
// discrete_sound_w(machine, SUPERBUG_ASR_EN, 0);
// discrete_sound_w(machine, SUPERBUG_ASR_EN, 0);
/* NMI interrupts are disabled during service mode in firetrk and montecar */
if (!in_service_mode)

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@ -23,7 +23,7 @@ Notes:
***************************************************************************
DIP locations verified for:
- lasso
- lasso
***************************************************************************/
@ -242,14 +242,14 @@ static INPUT_PORTS_START( lasso )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ) )
// PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) /* Not documented */
// PORT_DIPSETTING( 0x0a, DEF_STR( 1C_1C ) ) /* Not documented */
// PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) /* Not documented */
// PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) /* Not documented */
// PORT_DIPSETTING( 0x0a, DEF_STR( 1C_1C ) ) /* Not documented */
// PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) /* Not documented */
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
// PORT_DIPSETTING( 0x30, "3" ) /* Not documented */
// PORT_DIPSETTING( 0x30, "3" ) /* Not documented */
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )

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@ -1573,7 +1573,7 @@ static ADDRESS_MAP_START( dealem_memmap, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0800, 0x0800) AM_DEVWRITE(MC6845, "crtc", mc6845_address_w)
AM_RANGE(0x0801, 0x0801) AM_DEVREADWRITE(MC6845, "crtc", mc6845_register_r, mc6845_register_w)
// AM_RANGE(0x0850, 0x0850) AM_READWRITE(bankswitch_r,bankswitch_w) // write bank (rom page select)
// AM_RANGE(0x0850, 0x0850) AM_READWRITE(bankswitch_r,bankswitch_w) // write bank (rom page select)
// AM_RANGE(0x08E0, 0x08E7) AM_READ( 68681_duart_r)
// AM_RANGE(0x08E0, 0x08E7) AM_WRITE( 68681_duart_w)

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@ -232,16 +232,16 @@ static ADDRESS_MAP_START( 6p_main_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x10a00c, 0x10a00d) AM_READ(K053246_word_r) /* sprites */
AM_RANGE(0x110000, 0x113fff) AM_RAM /* main RAM */
AM_RANGE(0x18fa00, 0x18fa01) AM_WRITE(xmen_18fa00_w)
/* AM_RANGE(0x18c000, 0x197fff) AM_WRITE(K052109_lsb_w) AM_BASE(&xmen6p_tilemapleft) */
/* AM_RANGE(0x18c000, 0x197fff) AM_WRITE(K052109_lsb_w) AM_BASE(&xmen6p_tilemapleft) */
AM_RANGE(0x18c000, 0x197fff) AM_RAM AM_BASE(&xmen6p_tilemapleft) /* left tilemap (p1,p2,p3 counters) */
/*
AM_RANGE(0x1ac000, 0x1af7ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1ac000, 0x1af7ff) AM_WRITE(MWA16_RAM)
AM_RANGE(0x1b0000, 0x1b37ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1b0000, 0x1b37ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1b0000, 0x1b37ff) AM_WRITE(MWA16_RAM)
AM_RANGE(0x1b4000, 0x1b77ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1b4000, 0x1b77ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1b4000, 0x1b77ff) AM_WRITE(MWA16_RAM)
*/
AM_RANGE(0x1ac000, 0x1b7fff) AM_RAM AM_BASE(&xmen6p_tilemapright) /* right tilemap */
@ -251,7 +251,7 @@ static ADDRESS_MAP_START( 6p_main_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x1cc000, 0x1cf7ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1cc000, 0x1cf7ff) AM_WRITE(MWA16_RAM)
AM_RANGE(0x1d0000, 0x1d37ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1d0000, 0x1d37ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1d0000, 0x1d37ff) AM_WRITE(MWA16_RAM)
*/
AM_RANGE(0x1cc000, 0x1d7fff) AM_RAM /* tilemap ? */
@ -260,9 +260,9 @@ static ADDRESS_MAP_START( 6p_main_map, ADDRESS_SPACE_PROGRAM, 16 )
/*
AM_RANGE(0x1ec000, 0x1ef7ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1ec000, 0x1ef7ff) AM_WRITE(MWA16_RAM)
AM_RANGE(0x1f0000, 0x1f37ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1f0000, 0x1f37ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1f0000, 0x1f37ff) AM_WRITE(MWA16_RAM)
AM_RANGE(0x1f4000, 0x1f77ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1f4000, 0x1f77ff) AM_READ(MRA16_RAM)
AM_RANGE(0x1f4000, 0x1f77ff) AM_WRITE(MWA16_RAM)
*/
AM_RANGE(0x1ec000, 0x1f7fff) AM_RAM /* tilemap ? */

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@ -224,7 +224,7 @@ VIDEO_UPDATE( cinemat )
{
VIDEO_UPDATE_CALL(vector);
vector_clear_list();
cpuintrf_push_context(0);
ccpu_wdt_timer_trigger();
cpuintrf_pop_context();

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@ -448,11 +448,11 @@ static VIDEO_UPDATE( exidy440 )
int beamy = ((input_port_5_r(machine, 0) & 0xff) * (VBSTART - VBEND)) >> 8;
/* The timing of this FIRQ is very important. The games look for an FIRQ
and then wait about 650 cycles, clear the old FIRQ, and wait a
very short period of time (~130 cycles) for another one to come in.
From this, it appears that they are expecting to get beams over
a 12 scanline period, and trying to pick roughly the middle one.
This is how it is implemented. */
and then wait about 650 cycles, clear the old FIRQ, and wait a
very short period of time (~130 cycles) for another one to come in.
From this, it appears that they are expecting to get beams over
a 12 scanline period, and trying to pick roughly the middle one.
This is how it is implemented. */
attoseconds_t increment = attotime_to_attoseconds(video_screen_get_scan_period(0));
attotime time = attotime_sub(video_screen_get_time_until_pos(0, beamy, beamx), attotime_make(0, increment * 6));
for (i = 0; i <= 12; i++)

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@ -63,7 +63,7 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
color = spriteram16[offs+2];
size = 1 << (color & 0x0003); // 1,2,4,8
color = (color & 0x00f0) >> 4;
// sx = spriteram16[offs+4] + screenscroll;
// sx = spriteram16[offs+4] + screenscroll;
sx = spriteram16[offs+4];
sy = spriteram16[offs+3];
flipx = attr & 0x0001;
@ -92,7 +92,7 @@ static void draw_background(bitmap_t *bitmap, const rectangle *cliprect)
{
offs_t offs;
// int screenscroll = 4 - (galspnbl_scroll[0] & 0xff);
// int screenscroll = 4 - (galspnbl_scroll[0] & 0xff);
for (offs = 0; offs < 0x20000; offs++)
{
@ -129,7 +129,7 @@ VIDEO_UPDATE( galspnbl )
code,
color,
0,0,
// 16*sx + screenscroll,8*sy,
// 16*sx + screenscroll,8*sy,
16*sx,8*sy,
cliprect,TRANSPARENCY_PEN,0);
}

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@ -72,7 +72,7 @@ static void MODEL2_FUNC_NAME(void *dest, INT32 scanline, const poly_extent *exte
UINT8 luma;
UINT32 tr, tg, tb;
int x;
#endif
#endif
/* if it's translucent, there's nothing to render */
#if defined( MODEL2_TRANSLUCENT)
return;

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@ -9,4 +9,4 @@
***************************************************************************/
const char build_version[] = "0.123u3 ("__DATE__")";
const char build_version[] = "0.123u4 ("__DATE__")";