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https://github.com/holub/mame
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homedata.cpp: various updates [Bad-A-Billy]
* Change 4-way joysticks to correct 8-way to Reikai Doushi according to manual. * Add button descriptions. * Add DSW layouts & a note about their numbering according to the manual.
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@ -712,23 +712,23 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( reikaids )
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PORT_START("IN0") // 0x7801
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* punch */
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* kick */
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* jump */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Punch")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Kick")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Jump / Defense")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
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PORT_START("IN1") // 0x7802
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* punch */
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* kick */
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* jump */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Punch")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Kick")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Jump / Defense")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
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PORT_START("IN2") // 0x7803
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@ -742,45 +742,45 @@ static INPUT_PORTS_START( reikaids )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) )
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) )
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PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:2,3")
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PORT_DIPSETTING( 0x06, "20k then every 60k" )
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PORT_DIPSETTING( 0x04, "30k then every 80k" )
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PORT_DIPSETTING( 0x02, "20k" )
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PORT_DIPSETTING( 0x00, "30k" )
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PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5")
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PORT_DIPSETTING( 0x18, "2" )
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PORT_DIPSETTING( 0x10, "3" )
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PORT_DIPSETTING( 0x08, "4" )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0x20, 0x20, "Time" )
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PORT_DIPNAME( 0x20, 0x20, "Time" ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x20, "60" )
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PORT_DIPSETTING( 0x00, "45" )
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PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
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PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
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PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:6,7,8")
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PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
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@ -794,8 +794,8 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( battlcry )
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PORT_INCLUDE( reikaids )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Allow_Continue ) )
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PORT_MODIFY("DSW1") // According to manual these DSW #s should be reversed
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:1,2,3")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, "Up To Stage 1" )
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PORT_DIPSETTING( 0x06, "Up To Stage 2" )
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@ -803,29 +803,32 @@ static INPUT_PORTS_START( battlcry )
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PORT_DIPSETTING( 0x05, "Up To Stage 4" )
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PORT_DIPSETTING( 0x03, "Up To Stage 5" )
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PORT_DIPSETTING( 0x07, "Up To Stage 6" )
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PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5")
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PORT_DIPSETTING( 0x18, "1" )
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PORT_DIPSETTING( 0x10, "2" )
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PORT_DIPSETTING( 0x08, "3" )
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PORT_DIPSETTING( 0x00, "4" )
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PORT_DIPNAME( 0x20, 0x20, "Time" )
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PORT_DIPNAME( 0x20, 0x20, "Time" ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x20, "90" )
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PORT_DIPSETTING( 0x00, "120" )
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PORT_DIPNAME( 0x40, 0x40, "Test Mode" )
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PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Unused - Leave OFF" ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, "Background Music" )
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PORT_DIPNAME( 0x08, 0x08, "Background Music" ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:6,7,8")
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PORT_DIPSETTING( 0x80, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 2C_1C ) )
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@ -836,7 +839,6 @@ static INPUT_PORTS_START( battlcry )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( mj_keyboard )
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PORT_START("KEY0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
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