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Fixed an issue where reset_on_load images would not properly persist across emulation sessions (#2244)
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@ -177,18 +177,23 @@ void image_manager::options_extract()
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{
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for (device_image_interface &image : image_interface_iterator(machine().root_device()))
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{
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// we have to assemble the image option differently for software lists and for normal images
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std::string image_opt;
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if (image.exists())
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// only perform this activity for devices where is_reset_on_load() is false; for devices
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// where this is true, manipulation of this value is done in reset_and_load()
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if (!image.is_reset_on_load())
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{
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if (image.loaded_through_softlist())
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image_opt = util::string_format("%s:%s:%s", image.software_list_name(), image.full_software_name(), image.brief_instance_name());
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else
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image_opt = image.filename();
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}
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// we have to assemble the image option differently for software lists and for normal images
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std::string image_opt;
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if (image.exists())
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{
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if (image.loaded_through_softlist())
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image_opt = util::string_format("%s:%s:%s", image.software_list_name(), image.full_software_name(), image.brief_instance_name());
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else
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image_opt = image.filename();
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}
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// and set the option
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machine().options().image_options()[image.instance_name()] = std::move(image_opt);
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// and set the option
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machine().options().image_options()[image.instance_name()] = std::move(image_opt);
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}
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}
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// write the config, if appropriate
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