hh_sm510: WIP nintendo game&watch zelda

This commit is contained in:
hap 2016-04-01 20:45:47 +02:00
parent bfbcdac2a6
commit fb92c0fd6b
2 changed files with 72 additions and 0 deletions

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@ -359,6 +359,67 @@ MACHINE_CONFIG_END
/***************************************************************************
Nintendo Game & Watch: Zelda (model ZL-65)
* PCB label ZL-65
* Sharp SM511 label ZL-65 (die label CMS55C, CMS694)
***************************************************************************/
class gnwzelda_state : public hh_sm510_state
{
public:
gnwzelda_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_sm510_state(mconfig, type, tag)
{
m_inp_lines = 3;
}
};
// config
static INPUT_PORTS_START( gnwzelda )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL) // water of life
PORT_START("IN.1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL) // b
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL) // a
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL) // alarm
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL) // time
PORT_START("IN.2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, NULL) // attack
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( gnwzelda, gnwzelda_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", SM511, XTAL_32_768kHz)
MCFG_SM510_WRITE_SEGA_CB(WRITE16(hh_sm510_state, lcd_segment_w))
MCFG_SM510_WRITE_SEGB_CB(WRITE16(hh_sm510_state, lcd_segment_w))
MCFG_SM510_WRITE_SEGBS_CB(WRITE16(hh_sm510_state, lcd_segment_w))
MCFG_SM510_READ_K_CB(READ8(hh_sm510_state, input_r))
MCFG_SM510_WRITE_S_CB(WRITE8(hh_sm510_state, input_w))
MCFG_SM510_WRITE_R_CB(WRITE8(hh_sm510_state, sm511_melody_w))
MCFG_DEFAULT_LAYOUT(layout_hh_sm510_test)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
@ -395,6 +456,15 @@ ROM_START( gnwmndon )
ROM_END
ROM_START( gnwzelda )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "zl65_cms55c_694.prog", 0x0000, 0x1000, CRC(7516a75d) SHA1(36ca3605d3fde1df62f79b9bb1f534c2a2ae0229) )
ROM_REGION( 0x100, "maincpu:music", 0 )
ROM_LOAD( "zl65_cms55c_694.music", 0x000, 0x100, CRC(1f7a4c83) SHA1(242c1278ddfe82c28fd7cd87300e48e7a4827831) )
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
CONS( 1989, kcontra, 0, 0, ktmnt, ktopgun, driver_device, 0, "Konami", "Contra (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_NOT_WORKING )
@ -402,3 +472,4 @@ CONS( 1989, ktopgun, 0, 0, ktopgun, ktopgun, driver_device, 0, "Kon
CONS( 1989, ktmnt, 0, 0, ktmnt, ktmnt, driver_device, 0, "Konami", "Teenage Mutant Ninja Turtles (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_NOT_WORKING )
CONS( 1982, gnwmndon, 0, 0, gnwmndon, gnwmndon, driver_device, 0, "Nintendo", "Game & Watch: Mickey & Donald", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_NOT_WORKING )
CONS( 1989, gnwzelda, 0, 0, gnwzelda, gnwzelda, driver_device, 0, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_NOT_WORKING )

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@ -13687,6 +13687,7 @@ maniac // Ideal
@source:hh_sm510.cpp
gnwmndon // Nintendo
gnwzelda // Nintendo
kcontra // Konami
ktmnt // Konami
ktopgun // Konami