- funworld/supercrd.cpp: tweaked XOR tables
- namco/sweetland4: identified set as Sweet Land 4 Bright [negunma]
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@ -614,8 +614,8 @@ void supercrd_state::init_supercrd() // TODO: check unknown opcodes
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{ 0x43, 0x02, unkn, 0x02, unkn, 0x43, 0x10, 0x43 } // 0xdx and 0xfx
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{ 0x43, 0x02, unkn, 0x02, unkn, 0x43, 0x10, 0x43 } // 0xdx and 0xfx
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},
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},
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{
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{
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{ 0x13, 0x10, 0x02, unkn, 0x50, 0x43, 0x11, 0x51 }, // 0x0x and 0x2x
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{ 0x13, 0x10, 0x02, 0x40, 0x50, 0x43, 0x11, 0x51 }, // 0x0x and 0x2x
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{ 0x43, 0x41, 0x43, unkn, 0x50, 0x00, 0x51, 0x01 }, // 0x1x and 0x3x
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{ 0x43, 0x41, 0x43, 0x53, 0x50, 0x00, 0x51, 0x01 }, // 0x1x and 0x3x
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{ 0x52, 0x51, 0x00, 0x40, 0x40, 0x00, 0x52, 0x40 }, // 0x4x and 0x6x
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{ 0x52, 0x51, 0x00, 0x40, 0x40, 0x00, 0x52, 0x40 }, // 0x4x and 0x6x
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{ 0x52, 0x50, 0x13, 0x01, 0x52, 0x02, 0x03, 0x52 }, // 0x5x and 0x7x
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{ 0x52, 0x50, 0x13, 0x01, 0x52, 0x02, 0x03, 0x52 }, // 0x5x and 0x7x
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{ 0x43, unkn, 0x50, 0x41, 0x12, 0x51, 0x11, unkn }, // 0x8x and 0xax
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{ 0x43, unkn, 0x50, 0x41, 0x12, 0x51, 0x11, unkn }, // 0x8x and 0xax
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@ -627,7 +627,7 @@ void supercrd_state::init_supercrd() // TODO: check unknown opcodes
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{ 0x43, 0x51, 0x01, 0x13, 0x51, 0x42, unkn, 0x01 }, // 0x0x and 0x2x
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{ 0x43, 0x51, 0x01, 0x13, 0x51, 0x42, unkn, 0x01 }, // 0x0x and 0x2x
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{ 0x50, 0x43, 0x13, 0x11, unkn, 0x42, 0x12, 0x01 }, // 0x1x and 0x3x
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{ 0x50, 0x43, 0x13, 0x11, unkn, 0x42, 0x12, 0x01 }, // 0x1x and 0x3x
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{ 0x53, 0x10, 0x11, 0x52, 0x51, 0x00, 0x10, 0x13 }, // 0x4x and 0x6x
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{ 0x53, 0x10, 0x11, 0x52, 0x51, 0x00, 0x10, 0x13 }, // 0x4x and 0x6x
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{ 0x42, 0x13, unkn, 0x53, 0x40, 0x52, 0x10, 0x52 }, // 0x5x and 0x7x
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{ 0x42, 0x13, 0x13, 0x53, 0x40, 0x52, 0x10, 0x52 }, // 0x5x and 0x7x
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{ 0x40, 0x43, 0x51, 0x51, 0x51, 0x01, unkn, 0x00 }, // 0x8x and 0xax
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{ 0x40, 0x43, 0x51, 0x51, 0x51, 0x01, unkn, 0x00 }, // 0x8x and 0xax
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{ unkn, 0x01, 0x43, 0x02, unkn, 0x53, unkn, unkn }, // 0x9x and 0xbx
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{ unkn, 0x01, 0x43, 0x02, unkn, 0x53, unkn, unkn }, // 0x9x and 0xbx
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{ 0x01, 0x02, unkn, 0x50, 0x51, 0x00, 0x51, 0x10 }, // 0xcx and 0xex
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{ 0x01, 0x02, unkn, 0x50, 0x51, 0x00, 0x51, 0x10 }, // 0xcx and 0xex
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@ -637,7 +637,7 @@ void supercrd_state::init_supercrd() // TODO: check unknown opcodes
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{ 0x42, 0x00, 0x43, 0x53, 0x03, 0x53, 0x00, 0x11 }, // 0x0x and 0x2x
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{ 0x42, 0x00, 0x43, 0x53, 0x03, 0x53, 0x00, 0x11 }, // 0x0x and 0x2x
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{ 0x13, 0x02, 0x12, 0x11, 0x41, 0x02, 0x50, 0x53 }, // 0x1x and 0x3x
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{ 0x13, 0x02, 0x12, 0x11, 0x41, 0x02, 0x50, 0x53 }, // 0x1x and 0x3x
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{ 0x00, 0x12, 0x52, 0x12, 0x03, 0x00, 0x43, 0x43 }, // 0x4x and 0x6x
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{ 0x00, 0x12, 0x52, 0x12, 0x03, 0x00, 0x43, 0x43 }, // 0x4x and 0x6x
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{ 0x42, 0x40, 0x11, 0x01, unkn, 0x02, 0x02, 0x43 }, // 0x5x and 0x7x
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{ 0x42, 0x40, 0x11, 0x01, 0x41, 0x02, 0x02, 0x43 }, // 0x5x and 0x7x
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{ unkn, 0x12, 0x50, 0x43, 0x13, unkn, unkn, 0x02 }, // 0x8x and 0xax
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{ unkn, 0x12, 0x50, 0x43, 0x13, unkn, unkn, 0x02 }, // 0x8x and 0xax
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{ 0x51, 0x01, 0x10, 0x02, 0x52, unkn, 0x43, unkn }, // 0x9x and 0xbx
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{ 0x51, 0x01, 0x10, 0x02, 0x52, unkn, 0x43, unkn }, // 0x9x and 0xbx
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{ 0x02, 0x02, unkn, 0x10, unkn, 0x00, 0x10, 0x40 }, // 0xcx and 0xex
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{ 0x02, 0x02, unkn, 0x10, unkn, 0x00, 0x10, 0x40 }, // 0xcx and 0xex
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@ -11,8 +11,7 @@ SWEET LAND III (1998) not yet dumped (ROM labeled "SWS 1 MPR 0", and at least
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this version has a sub pcb with a ROM labeled "SWS 1 SPR 0")
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this version has a sub pcb with a ROM labeled "SWS 1 SPR 0")
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SWEET LAND 4 (1999) no technical information found but sounds different FM sound
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SWEET LAND 4 (1999) no technical information found but sounds different FM sound
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and PCM voice. the music is partially from NEW SWEET FACTORY (1994).
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and PCM voice. the music is partially from NEW SWEET FACTORY (1994).
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Sweet Land 4 Sakura Version/Bright Version (2005) music replaced and seems not
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Sweet Land 4 Sakura Version/Bright Version (2005) music replaced (Oki M9810B).
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to sound FM sound.
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other variations and later versions are not researched.
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other variations and later versions are not researched.
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SWEET LAND (1986) ~ Sweet Land II (1994) PCB layout
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SWEET LAND (1986) ~ Sweet Land II (1994) PCB layout
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@ -138,4 +138,4 @@ ROM_END
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} // anonymous namespace
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} // anonymous namespace
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GAME( 2004, sweetld4, 0, sweetland4, sweetld4, sweetland4_state, empty_init, ROT0, "Namco", "Sweet Land 4 (ver 2004.9.29)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 2004, sweetld4, 0, sweetland4, sweetld4, sweetland4_state, empty_init, ROT0, "Namco", "Sweet Land 4 Bright (ver 2004.9.29)", MACHINE_IS_SKELETON_MECHANICAL )
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