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https://github.com/holub/mame
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_NAMES are reserved - let's not add them back in on refactoring (nw)
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@ -439,8 +439,8 @@ void namco_c355spr_device::get_sprites()
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get_list(1, &m_spriteram[buffer][0x14000/2], &m_spriteram[buffer][0x10000/2]);
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get_list(1, &m_spriteram[buffer][0x14000/2], &m_spriteram[buffer][0x10000/2]);
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}
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}
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template<class _BitmapClass>
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template<class BitmapClass>
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void namco_c355spr_device::draw_sprites(screen_device &screen, _BitmapClass &bitmap, const rectangle &cliprect, int pri)
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void namco_c355spr_device::draw_sprites(screen_device &screen, BitmapClass &bitmap, const rectangle &cliprect, int pri)
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{
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{
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// int offs = spriteram16[0x18000/2]; /* end-of-sprite-list */
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// int offs = spriteram16[0x18000/2]; /* end-of-sprite-list */
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if (pri == 0)
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if (pri == 0)
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@ -72,7 +72,7 @@ private:
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void get_single_sprite(const uint16_t *pSource, struct c355_sprite *sprite_ptr);
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void get_single_sprite(const uint16_t *pSource, struct c355_sprite *sprite_ptr);
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void get_list(int no, const uint16_t *pSpriteList16, const uint16_t *pSpriteTable);
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void get_list(int no, const uint16_t *pSpriteList16, const uint16_t *pSpriteTable);
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void get_sprites();
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void get_sprites();
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template<class _BitmapClass> void draw_sprites(screen_device &screen, _BitmapClass &bitmap, const rectangle &cliprect, int pri);
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template<class BitmapClass> void draw_sprites(screen_device &screen, BitmapClass &bitmap, const rectangle &cliprect, int pri);
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struct c355_sprite *m_spritelist[2];
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struct c355_sprite *m_spritelist[2];
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const struct c355_sprite *m_sprite_end[2];
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const struct c355_sprite *m_sprite_end[2];
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@ -94,4 +94,3 @@ private:
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DECLARE_DEVICE_TYPE(NAMCO_C355SPR, namco_c355spr_device)
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DECLARE_DEVICE_TYPE(NAMCO_C355SPR, namco_c355spr_device)
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#endif // MAME_VIDEO_NAMCO_C355SPR_H
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#endif // MAME_VIDEO_NAMCO_C355SPR_H
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