(MESS) Fixed H-Bias effects, fixing in particular a video bug with Teleroboxer, nw
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@ -22,8 +22,6 @@
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- spaceinv: missing shots
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- telerobo: crashes if you die
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- telerobo: hangs after winning first match;
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- telerobo: when you beat your opponent, the winning animation has a gfx bug
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(HBias negative numbers?)
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- vlab: doesn't boot (irq issue?)
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- wariolnd: brightness gets suddently darker during intro.
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- waterwld: doesn't accept start input at title screen (regression, it used to work);
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@ -287,15 +285,16 @@ void vboy_state::draw_bg_map(bitmap_ind16 &bitmap, UINT16 *vboy_paramtab, int mo
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for(x=0;x<=w;x++)
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{
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int src_x,src_y;
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INT16 y1 = (y+gy);
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INT16 x1 = (x+gx);
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INT32 y1 = (y+gy);
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INT32 x1 = (x+gx);
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int pix = 0;
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x1 += right ? -gp : gp;
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if (mode==1)
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x1 += (INT16)vboy_paramtab[y*2+(right ^ 1)];
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src_x = x+mx;
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if (mode==1)
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src_x += (INT16)vboy_paramtab[y*2+(right ^ 1)];
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src_y = y+my;
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src_x += right ? -mp : mp;
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@ -475,7 +474,7 @@ UINT8 vboy_state::display_world(int num, bitmap_ind16 &bitmap, bool right, int &
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static SCREEN_UPDATE_IND16( vboy_left )
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{
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vboy_state *state = screen.machine().driver_data<vboy_state>();
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bitmap.fill(state->m_vip_regs.BKCOL, cliprect);
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bitmap.fill(screen.machine().pens[state->m_vip_regs.BKCOL], cliprect);
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int cur_spt;
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if(!(state->m_vip_regs.DPCTRL & 2)) /* Don't bother if screen is off */
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@ -491,7 +490,7 @@ static SCREEN_UPDATE_IND16( vboy_left )
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static SCREEN_UPDATE_IND16( vboy_right )
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{
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vboy_state *state = screen.machine().driver_data<vboy_state>();
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bitmap.fill(state->m_vip_regs.BKCOL, cliprect);
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bitmap.fill(screen.machine().pens[state->m_vip_regs.BKCOL], cliprect);
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int cur_spt;
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if(!(state->m_vip_regs.DPCTRL & 2)) /* Don't bother if screen is off */
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