company name cleanups and added back lost bootleggers info

This commit is contained in:
Michaël Banaan Ananas 2010-05-23 01:04:09 +00:00
parent 2b4f3db825
commit fd1da05bb4
20 changed files with 68 additions and 68 deletions

View File

@ -2941,11 +2941,11 @@ GAME( 1978, sisv, invaders, invadpt2, sicv, 0, ROT270, "Taito", "Space I
GAME( 1978, sisv2, invaders, invadpt2, sicv, 0, ROT270, "Taito", "Space Invaders (SV Version 2)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAMEL(1979, galxwars, 0, invaders, galxwars, 0, ROT270, "Universal", "Galaxy Wars (Universal set 1)", GAME_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, galxwars2,galxwars, invaders, galxwars, 0, ROT270, "Universal", "Galaxy Wars (Universal set 2)", GAME_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, galxwarst,galxwars, invaders, galxwars, 0, ROT270, "Taito?", "Galaxy Wars (Taito?)" , GAME_SUPPORTS_SAVE, layout_invaders) /* Copyright Not Displayed */
GAMEL(1979, galxwarst,galxwars, invaders, galxwars, 0, ROT270, "Universal (Taito license?)", "Galaxy Wars (Taito?)" , GAME_SUPPORTS_SAVE, layout_invaders) /* Copyright Not Displayed */
GAMEL(1979, starw, galxwars, invaders, galxwars, 0, ROT270, "bootleg", "Star Wars", GAME_SUPPORTS_SAVE, layout_invaders )
GAME( 1979, lrescue, 0, lrescue, lrescue, 0, ROT270, "Taito", "Lunar Rescue", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1980, mlander, lrescue, invaders, lrescue, 0, ROT270, "bootleg", "Moon Lander (bootleg of Lunar Rescue)", GAME_SUPPORTS_SAVE )
GAME( 1978, lrescuem, lrescue, lrescue, lrescue, 0, ROT270, "Taito (Model Racing bootleg)", "Lunar Rescue (Model Racing bootleg)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1980, mlander, lrescue, invaders, lrescue, 0, ROT270, "bootleg (Leisure Time Electronics)", "Moon Lander (bootleg of Lunar Rescue)", GAME_SUPPORTS_SAVE )
GAME( 1978, lrescuem, lrescue, lrescue, lrescue, 0, ROT270, "bootleg (Model Racing)", "Lunar Rescue (Model Racing bootleg)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1979, grescue, lrescue, lrescue, lrescue, 0, ROT270, "Taito (Universal license?)", "Galaxy Rescue", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1979, desterth, lrescue, lrescue, invrvnge, 0, ROT270, "bootleg", "Destination Earth", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1979, invadpt2, 0, invadpt2, invadpt2, 0, ROT270, "Taito", "Space Invaders Part II (Taito)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
@ -2998,7 +2998,7 @@ GAME( 1979, moonbasea,invadpt2, invadpt2, invadpt2, 0, ROT270, "Nichibutsu", "Mo
GAMEL(19??, invrvnge, 0, invrvnge, invrvnge, 0, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_invrvnge )
GAMEL(19??, invrvngea,invrvnge, invrvnge, invrvnge, 0, ROT270, "Zenitone-Microsec Ltd. (Dutchford license)", "Invader's Revenge (Dutchford)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_invrvnge )
GAME( 1980, spclaser, 0, invaders, spclaser, 0, ROT270, "Taito", "Space Laser", GAME_SUPPORTS_SAVE )
GAME( 1980, intruder, spclaser, invadpt2, spclaser, 0, ROT270, "GamePlan (Taito)", "Intruder", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1980, intruder, spclaser, invadpt2, spclaser, 0, ROT270, "Taito (GamePlan license?)", "Intruder", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1980, laser, spclaser, invaders, spclaser, 0, ROT270, "Leisure Time Electronics Inc.", "Astro Laser", GAME_SUPPORTS_SAVE )
GAME( 1979, spcewarl, spclaser, invaders, spclaser, 0, ROT270, "Leijac Corporation (Konami)","Space War (Leijac Corporation)", GAME_SUPPORTS_SAVE )
GAME( 1979, rollingc, 0, rollingc, rollingc, 0, ROT270, "Nichibutsu", "Rolling Crash / Moon Base", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )

View File

@ -785,4 +785,4 @@ ROM_START( badlandsb )
ROM_END
GAME( 1989, badlandsb, badlands, badlandsb, badlands, 0, ROT0, "bootleg", "Bad Lands (bootleg)", GAME_NOT_WORKING )
GAME( 1989, badlandsb, badlands, badlandsb, badlands, 0, ROT0, "bootleg (Playmark)", "Bad Lands (bootleg)", GAME_NOT_WORKING )

View File

@ -643,5 +643,5 @@ ROM_END
GAME( 1990, bloodbro, 0, bloodbro, bloodbro, 0, ROT0, "Tad", "Blood Bros. (set 1)", GAME_NO_COCKTAIL )
GAME( 1990, bloodbroa,bloodbro, bloodbro, bloodbro, 0, ROT0, "Tad", "Blood Bros. (set 2)", GAME_NO_COCKTAIL )
GAME( 1990, bloodbrob,bloodbro, bloodbro, bloodbro, 0, ROT0, "Tad", "Blood Bros. (set 3)", GAME_NO_COCKTAIL )
GAME( 1990, weststry, bloodbro, weststry, weststry, 0, ROT0, "bootleg", "West Story (bootleg of Blood Bros.)", GAME_NO_COCKTAIL | GAME_NO_SOUND )
GAME( 1990, weststry, bloodbro, weststry, weststry, 0, ROT0, "bootleg (Datsu)", "West Story (bootleg of Blood Bros.)", GAME_NO_COCKTAIL | GAME_NO_SOUND )
GAME( 1990, skysmash, 0, skysmash, skysmash, 0, ROT270, "Nihon System", "Sky Smasher", 0 )

View File

@ -870,7 +870,7 @@ static DRIVER_INIT( cabalbl2 )
GAME( 1988, cabal, 0, cabal, cabalj, cabal, ROT0, "Tad Corporation", "Cabal (World, Joystick version)", 0 )
GAME( 1989, cabala, cabal, cabal, cabalj, cabal, ROT0, "Tad Corporation (Alpha Trading license)", "Cabal (Alpha Trading)", 0 ) // korea?
GAME( 1988, cabalbl, cabal, cabalbl, cabalbl, 0, ROT0, "bootleg", "Cabal (bootleg of Joystick version, set 1, alternate sound hardware)", GAME_IMPERFECT_SOUND )
GAME( 1988, cabalbl, cabal, cabalbl, cabalbl, 0, ROT0, "bootleg (Red Corporation)", "Cabal (bootleg of Joystick version, set 1, alternate sound hardware)", GAME_IMPERFECT_SOUND )
GAME( 1988, cabalbl2,cabal, cabal, cabalj, cabalbl2,ROT0, "bootleg", "Cabal (bootleg of Joystick version, set 2)", 0 )
GAME( 1988, cabalus, cabal, cabal, cabalt, cabal, ROT0, "Tad (Fabtek license)", "Cabal (US set 1, Trackball version)", 0 )

View File

@ -606,8 +606,8 @@ static DRIVER_INIT( ripcord )
GAMEL(1977, circus, 0, circus, circus, circus, ROT0, "Exidy / Taito", "Circus / Acrobat TV", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_circus )
GAMEL(1977, circusse, circus, circus, circus, circus, ROT0, "bootleg", "Circus (Sub-Electro bootleg)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_circus ) // looks like a text hack, but we've seen 2 identical copies so it's worth supporting
GAMEL(1977, circusse, circus, circus, circus, circus, ROT0, "bootleg (Sub-Electro)", "Circus (Sub-Electro bootleg)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_circus ) // looks like a text hack, but we've seen 2 identical copies so it's worth supporting
GAME( 1977, robotbwl, 0, robotbwl, robotbwl, robotbwl, ROT0, "Exidy", "Robot Bowl", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAMEL(1979, crash, 0, crash, crash, crash, ROT0, "Exidy", "Crash", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_crash )
GAMEL(1979, smash, crash, crash, crash, crash, ROT0, "bootleg", "Smash (Crash bootleg)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_crash ) // looks like a text hack, but it also had a different bezel
GAMEL(1979, smash, crash, crash, crash, crash, ROT0, "bootleg (Crash)", "Smash (Crash bootleg)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_crash ) // looks like a text hack, but it also had a different bezel
GAME( 1979, ripcord, 0, ripcord, ripcord, ripcord, ROT0, "Exidy", "Rip Cord", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )

View File

@ -1479,10 +1479,10 @@ GAME( 1980, targ, 0, targ, targ, targ, ROT0, "Exidy", "Tar
GAME( 1980, targc, targ, targ, targ, targ, ROT0, "Exidy", "Targ (cocktail?)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, spectar, 0, spectar, spectar, spectar, ROT0, "Exidy", "Spectar (revision 3)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, spectar1, spectar, spectar, spectar, spectar, ROT0, "Exidy", "Spectar (revision 1?)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, rallys, spectar, rallys, rallys, rallys, ROT0, "Novar", "Rallys (bootleg of Spectar)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, panzer, spectar, rallys, rallys, rallys, ROT0, "Proel", "Panzer (bootleg of Spectar)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, phantoma, spectar, rallys, phantoma, phantoma, ROT0, "Jeutel","Phantomas (bootleg of Spectar)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, phantom, spectar, rallys, phantoma, phantoma, ROT0, "Proel", "Phantom (bootleg of Spectar)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, rallys, spectar, rallys, rallys, rallys, ROT0, "bootleg (Novar)", "Rallys (bootleg of Spectar)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, panzer, spectar, rallys, rallys, rallys, ROT0, "bootleg (Proel)", "Panzer (bootleg of Spectar)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, phantoma, spectar, rallys, phantoma, phantoma, ROT0, "bootleg (Jeutel)", "Phantomas (bootleg of Spectar)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, phantom, spectar, rallys, phantoma, phantoma, ROT0, "bootleg (Proel)", "Phantom (bootleg of Spectar)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1981, mtrap, 0, mtrap, mtrap, mtrap, ROT0, "Exidy", "Mouse Trap (version 5)", GAME_SUPPORTS_SAVE )
GAME( 1981, mtrap3, mtrap, mtrap, mtrap, mtrap, ROT0, "Exidy", "Mouse Trap (version 3)", GAME_SUPPORTS_SAVE )

View File

@ -727,6 +727,6 @@ ROM_END
GAME( 1991, f1gp, 0, f1gp, f1gp, 0, ROT90, "Video System Co.", "F-1 Grand Prix", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
GAME( 1991, f1gpb, f1gp, f1gpb, f1gp, 0, ROT90, "bootleg", "F-1 Grand Prix (Playmark bootleg)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) // PCB marked 'Super Formula II', manufactured by Playmark.
GAME( 1991, f1gpb, f1gp, f1gpb, f1gp, 0, ROT90, "bootleg (Playmark)", "F-1 Grand Prix (Playmark bootleg)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) // PCB marked 'Super Formula II', manufactured by Playmark.
GAME( 1992, f1gp2, 0, f1gp2, f1gp2, 0, ROT90, "Video System Co.", "F-1 Grand Prix Part II", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )

View File

@ -993,7 +993,7 @@ GAME( 1982, flyboy, 0, fastfred, flyboy, flyboy, ROT90, "Kaneko", "
GAME( 1982, flyboyb, flyboy, fastfred, flyboy, flyboyb, ROT90, "bootleg", "Fly-Boy (bootleg)", 0 )
GAME( 1982, fastfred, flyboy, fastfred, fastfred, fastfred, ROT90, "Atari", "Fast Freddie", 0 )
GAME( 1983, jumpcoas, 0, jumpcoas, jumpcoas, jumpcoas, ROT90, "Kaneko", "Jump Coaster", 0 )
GAME( 1983, jumpcoast,jumpcoas, jumpcoas, jumpcoas, jumpcoas, ROT90, "Taito", "Jump Coaster (Taito)", 0 )
GAME( 1983, jumpcoast,jumpcoas, jumpcoas, jumpcoas, jumpcoas, ROT90, "Kaneko (Taito license)", "Jump Coaster (Taito)", 0 )
GAME( 1983, boggy84, 0, jumpcoas, boggy84, boggy84, ROT90, "bootleg", "Boggy '84", 0 )
GAME( 1986, redrobin, 0, fastfred, redrobin, flyboyb, ROT90, "Elettronolo", "Red Robin", 0 )
GAME( 1984, imago, 0, imago, imago, imago, ROT90, "Acom", "Imago (cocktail set)", 0 )

View File

@ -922,5 +922,5 @@ ROM_START( kodb )
ROM_LOAD( "2.ic19", 0x00000, 0x40000, CRC(a2db1575) SHA1(1a4a29e4b045af50700adf1665697feab12cc234) )
ROM_END
GAME( 1990, fcrash, ffight, fcrash, fcrash, cps1, ROT0, "Capcom (Playmark bootleg)", "Final Crash (bootleg of Final Fight)", GAME_SUPPORTS_SAVE )
GAME( 1991, kodb, kod, kodb, kodb, cps1, ROT0, "Capcom (Playmark bootleg)", "The King of Dragons (bootleg)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) // 910731 "ETC"
GAME( 1990, fcrash, ffight, fcrash, fcrash, cps1, ROT0, "bootleg (Playmark)", "Final Crash (bootleg of Final Fight)", GAME_SUPPORTS_SAVE )
GAME( 1991, kodb, kod, kodb, kodb, cps1, ROT0, "bootleg (Playmark)", "The King of Dragons (bootleg)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) // 910731 "ETC"

View File

@ -5871,7 +5871,7 @@ GAME( 1979, galap1, galaxian, galaxian, superg, galaxian, ROT90, "hack", "S
GAME( 1979, galap4, galaxian, galaxian, superg, galaxian, ROT90, "G.G.I", "Galaxian Part 4 (hack)", GAME_SUPPORTS_SAVE )
GAME( 1979, swarm, galaxian, galaxian, swarm, galaxian, ROT90, "Subelectro", "Swarm (bootleg?)", GAME_SUPPORTS_SAVE )
GAME( 1979, zerotime, galaxian, galaxian, zerotime, galaxian, ROT90, "Petaco S.A.", "Zero Time", GAME_SUPPORTS_SAVE )
GAME( 1979, starfght, galaxian, galaxian, swarm, galaxian, ROT90, "Jeutel", "Star Fighter", GAME_SUPPORTS_SAVE )
GAME( 1979, starfght, galaxian, galaxian, swarm, galaxian, ROT90, "bootleg (Jeutel)", "Star Fighter", GAME_SUPPORTS_SAVE )
GAME( 1979, galaxbsf, galaxian, galaxian, galaxian, galaxian, ROT90, "bootleg", "Galaxian (bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1980, supergx, galaxian, galaxian, superg, galaxian, ROT90, "Nichibutsu", "Super GX", GAME_NOT_WORKING | GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )
GAME( 19??, tst_galx, galaxian, galaxian, galaxian, galaxian, ROT90, "Test ROM", "Galaxian Test ROM", GAME_SUPPORTS_SAVE )

View File

@ -1199,5 +1199,5 @@ GAME( 1981, suprmatk, missile, missile, suprmatk, suprmatk, ROT0, "Atari / Genco
GAME( 1981, suprmatkd,missile, missile, suprmatk, 0, ROT0, "Atari / Gencomp", "Super Missile Attack (not encrypted)", GAME_SUPPORTS_SAVE )
/* the bootlegs are on different hardware and don't work */
GAME( 198?, mcombat, missile, missile, missile, 0, ROT0, "bootleg", "Missile Combat (Videotron bootleg, set 1)", GAME_NOT_WORKING )
GAME( 198?, mcombata, missile, missile, missile, 0, ROT0, "bootleg", "Missile Combat (Videotron bootleg, set 2)", GAME_NOT_WORKING )
GAME( 198?, mcombat, missile, missile, missile, 0, ROT0, "bootleg (Videotron)", "Missile Combat (Videotron bootleg, set 1)", GAME_NOT_WORKING )
GAME( 198?, mcombata, missile, missile, missile, 0, ROT0, "bootleg (Videotron)", "Missile Combat (Videotron bootleg, set 2)", GAME_NOT_WORKING )

View File

@ -2376,7 +2376,7 @@ GAME( 1990, hatena, 0, pang, qtono1, hatena, ROT0, "Capcom",
GAME( 1990, spang, 0, pang, pang, spang, ROT0, "Mitchell", "Super Pang (World 900914)", GAME_SUPPORTS_SAVE )
GAME( 1990, spangj, spang, pang, pang, spangj, ROT0, "Mitchell", "Super Pang (Japan 901023)", GAME_SUPPORTS_SAVE )
GAME( 1990, spangbl, spang, spangbl, spangbl, spangbl, ROT0, "bootleg", "Super Pang (World 900914, bootleg)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) // different sound hardware
GAME( 1994, mstworld, 0, mstworld,mstworld, mstworld, ROT0, "TCH", "Monsters World (bootleg of Super Pang)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
GAME( 1994, mstworld, 0, mstworld,mstworld, mstworld, ROT0, "bootleg (TCH)", "Monsters World (bootleg of Super Pang)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
GAME( 1990, sbbros, spang, pang, pang, sbbros, ROT0, "Mitchell / Capcom", "Super Buster Bros. (US 901001)", GAME_SUPPORTS_SAVE )
GAME( 1990, marukin, 0, marukin, marukin, marukin, ROT0, "Yuga", "Super Marukin-Ban (Japan 901017)", GAME_SUPPORTS_SAVE )
GAME( 1991, qtono1, 0, pang, qtono1, qtono1, ROT0, "Capcom", "Quiz Tonosama no Yabou (Japan)", GAME_SUPPORTS_SAVE )

View File

@ -1026,4 +1026,4 @@ GAME( 1987, opwolf, 0, opwolf, opwolf, opwolf, ROT0, "Taito Corpo
GAME( 1987, opwolfa, opwolf, opwolf, opwolf, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 2)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfj, opwolf, opwolf, opwolf, opwolf, ROT0, "Taito Corporation", "Operation Wolf (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfu, opwolf, opwolf, opwolfu, opwolf, ROT0, "Taito America Corporation", "Operation Wolf (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfb, opwolf, opwolfb, opwolfb, opwolfb, ROT0, "bootleg", "Operation Bear (bootleg of Operation Wolf)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfb, opwolf, opwolfb, opwolfb, opwolfb, ROT0, "bootleg (Bear Corporation Korea)", "Operation Bear (bootleg of Operation Wolf)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )

View File

@ -5788,7 +5788,7 @@ GAME( 1981, maketrxb, crush, pacman, maketrax, maketrax, ROT270, "Kural (Wi
GAME( 1981, korosuke, crush, pacman, korosuke, korosuke, ROT90, "Kural Electric", "Korosuke Roller", GAME_SUPPORTS_SAVE )
GAME( 1981, mbrush, crush, pacman, mbrush, maketrax, ROT90, "bootleg", "Magic Brush", GAME_SUPPORTS_SAVE )
GAME( 1981, paintrlr, crush, pacman, paintrlr, 0, ROT90, "bootleg", "Paint Roller", GAME_SUPPORTS_SAVE )
GAME( 19??, crushs, crush, crushs, crushs, 0, ROT90, "bootleg", "Crush Roller (Sidam bootleg)", GAME_SUPPORTS_SAVE ) // Sidam PCB, no Sidam text
GAME( 19??, crushs, crush, crushs, crushs, 0, ROT90, "bootleg (Sidam)", "Crush Roller (Sidam bootleg)", GAME_SUPPORTS_SAVE ) // Sidam PCB, no Sidam text
GAME( 1982, pacplus, 0, pacman, pacman, pacplus, ROT90, "Namco (Midway license)", "Pac-Man Plus", GAME_SUPPORTS_SAVE )
GAME( 1982, joyman, puckman, pacman, pacman, 0, ROT90, "hack", "Joyman", GAME_SUPPORTS_SAVE )
GAME( 1982, ctrpllrp, puckman, pacman, pacman, 0, ROT90, "hack", "Caterpillar Pacman Hack", GAME_SUPPORTS_SAVE )

View File

@ -1066,25 +1066,25 @@ static DRIVER_INIT( condor )
GAME( 1980, phoenix, 0, phoenix, phoenix, 0, ROT90, "Amstar", "Phoenix (Amstar)", GAME_SUPPORTS_SAVE )
GAME( 1980, phoenixa, phoenix, phoenix, phoenixa, 0, ROT90, "Amstar (Centuri license)", "Phoenix (Centuri, set 1)", GAME_SUPPORTS_SAVE )
GAME( 1980, phoenixb, phoenix, phoenix, phoenixa, 0, ROT90, "Amstar (Centuri license)", "Phoenix (Centuri, set 2)", GAME_SUPPORTS_SAVE )
GAME( 1980, phoenixt, phoenix, phoenix, phoenixt, 0, ROT90, "Taito", "Phoenix (Taito)", GAME_SUPPORTS_SAVE )
GAME( 1980, phoenixj, phoenix, phoenix, phoenixt, 0, ROT90, "Taito", "Phoenix (Taito Japan Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1980, phoenix3, phoenix, phoenix, phoenix3, 0, ROT90, "bootleg", "Phoenix (T.P.N.)", GAME_SUPPORTS_SAVE )
GAME( 1981, phoenixc, phoenix, phoenix, phoenixt, 0, ROT90, "bootleg?", "Phoenix (IRECSA, G.G.I Corp)", GAME_SUPPORTS_SAVE )
GAME( 1981, condor, phoenix, condor, condor, condor, ROT90, "Sidam (bootleg)", "Condor (bootleg of Phoenix)", GAME_SUPPORTS_SAVE )
GAME( 1980, phoenixt, phoenix, phoenix, phoenixt, 0, ROT90, "Amstar (Taito license)", "Phoenix (Taito)", GAME_SUPPORTS_SAVE )
GAME( 1980, phoenixj, phoenix, phoenix, phoenixt, 0, ROT90, "Amstar (Taito Japan license)", "Phoenix (Taito Japan)", GAME_SUPPORTS_SAVE )
GAME( 1980, phoenix3, phoenix, phoenix, phoenix3, 0, ROT90, "bootleg (T.P.N.)", "Phoenix (T.P.N.)", GAME_SUPPORTS_SAVE )
GAME( 1981, phoenixc, phoenix, phoenix, phoenixt, 0, ROT90, "bootleg? (Irecsa / G.G.I Corp)", "Phoenix (Irecsa / G.G.I Corp)", GAME_SUPPORTS_SAVE )
GAME( 1981, condor, phoenix, condor, condor, condor, ROT90, "bootleg", "Condor (bootleg of Phoenix)", GAME_SUPPORTS_SAVE )
// the following 2 were common bootlegs in england & france respectively
GAME( 1980, falcon, phoenix, phoenix, phoenixt, 0, ROT90, "bootleg", "Falcon (bootleg of Phoenix) (8085A CPU)", GAME_SUPPORTS_SAVE )
GAME( 1980, vautour, phoenix, phoenix, phoenixt, 0, ROT90, "Jeutel (bootleg)", "Vautour (bootleg of Phoenix) (8085A CPU)", GAME_SUPPORTS_SAVE )
GAME( 1980, vautour, phoenix, phoenix, phoenixt, 0, ROT90, "bootleg (Jeutel)", "Vautour (bootleg of Phoenix) (8085A CPU)", GAME_SUPPORTS_SAVE )
GAME( 1980, falconz, phoenix, condor, falconz, 0, ROT90, "bootleg", "Falcon (bootleg of Phoenix) (Z80 CPU)", GAME_SUPPORTS_SAVE )
GAME( 1980, vautourz, phoenix, condor, condor, condor, ROT90, "bootleg", "Vautour (bootleg of Phoenix) (Z80 CPU)", GAME_SUPPORTS_SAVE )
// fenix is an italian bootleg based on vautourz
GAME( 1980, fenix, phoenix, condor, condor, condor, ROT90, "bootleg", "Fenix (bootleg of Phoenix)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
GAME( 1980, griffon, phoenix, condor, condor, condor, ROT90, "Videotron (bootleg)", "Griffon (bootleg of Phoenix)", GAME_SUPPORTS_SAVE )
GAME( 1980, griffon, phoenix, condor, condor, condor, ROT90, "bootleg (Videotron)", "Griffon (bootleg of Phoenix)", GAME_SUPPORTS_SAVE )
// nextfase is a spanish bootleg
GAME( 1981, nextfase, phoenix, phoenix, nextfase, 0, ROT90, "Petaco S.A. (bootleg)", "Next Fase (bootleg of Phoenix)", GAME_SUPPORTS_SAVE )
GAME( 1981, nextfase, phoenix, phoenix, nextfase, 0, ROT90, "bootleg (Petaco S.A.)", "Next Fase (bootleg of Phoenix)", GAME_SUPPORTS_SAVE )
GAME( 1981, pleiads, 0, pleiads, pleiads, 0, ROT90, "Tehkan", "Pleiads (Tehkan)", GAME_IMPERFECT_COLORS )
GAME( 1981, pleiadbl, pleiads, pleiads, pleiadbl, 0, ROT90, "bootleg", "Pleiads (bootleg)", GAME_IMPERFECT_COLORS )
GAME( 1981, pleiadce, pleiads, pleiads, pleiadce, 0, ROT90, "Tehkan (Centuri license)", "Pleiads (Centuri)", GAME_IMPERFECT_COLORS )
GAME( 1981, capitol, pleiads, phoenix, capitol, 0, ROT90, "Universal Video Spiel", "Capitol", GAME_IMPERFECT_COLORS )
GAME( 1981, capitol, pleiads, phoenix, capitol, 0, ROT90, "bootleg? (Universal Video Spiel)", "Capitol", GAME_IMPERFECT_COLORS )
GAME( 1982, survival, 0, survival, survival, 0, ROT90, "Rock-Ola", "Survival", GAME_IMPERFECT_COLORS )

View File

@ -2751,7 +2751,7 @@ GAME( 1990, snowbrosb, snowbros, snowbros, snowbros, 0, ROT0, "Toaplan", "Snow B
GAME( 1990, snowbrosc, snowbros, snowbros, snowbros, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 4)", 0 )
GAME( 1990, snowbrosj, snowbros, snowbros, snowbroj, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (Japan)", 0 )
GAME( 1990, snowbrosd, snowbros, snowbros, snowbroj, 0, ROT0, "Toaplan (Dooyong license)", "Snow Bros. - Nick & Tom (Dooyong license)", 0 )
GAME( 1990, wintbob, snowbros, wintbob, snowbros, 0, ROT0, "bootleg", "The Winter Bobble (bootleg of Snow Bros.)", 0 )
GAME( 1990, wintbob, snowbros, wintbob, snowbros, 0, ROT0, "bootleg (Sakowa Project Korea)", "The Winter Bobble (bootleg of Snow Bros.)", 0 )
GAME( 1995, honeydol, 0, honeydol, honeydol, 0, ROT0, "Barko Corp.", "Honey Dolls", 0 ) // based on snowbros code..
GAME( 1995, twinadv, 0, twinadv, twinadv, 0, ROT0, "Barko Corp.", "Twin Adventure (World)", 0 )

View File

@ -358,5 +358,5 @@ ROM_END
GAME( 1980, spcforce, 0, spcforce, spcforce, 0, ROT270, "Venture Line", "Space Force (set 1)", GAME_IMPERFECT_COLORS )
GAME( 19??, spcforc2, spcforce, spcforce, spcforc2, 0, ROT270, "bootleg?", "Space Force (set 2)", GAME_IMPERFECT_COLORS )
GAME( 19??, spcforc2, spcforce, spcforce, spcforc2, 0, ROT270, "bootleg? (Elcon)", "Space Force (set 2)", GAME_IMPERFECT_COLORS )
GAME( 1981, meteor, spcforce, spcforce, spcforc2, 0, ROT270, "Venture Line", "Meteoroids", GAME_IMPERFECT_COLORS )

View File

@ -3548,7 +3548,7 @@ static DRIVER_INIT( astormbl )
*************************************/
/* System 16A based bootlegs (less complex tilemap system) */
GAME( 1987, shinobld, shinobi, shinobib, shinobi, shinobl, ROT0, "bootleg", "Shinobi (Datsu bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND )
GAME( 1987, shinobld, shinobi, shinobib, shinobi, shinobl, ROT0, "bootleg (Datsu)", "Shinobi (Datsu bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND )
GAME( 1988, passshtb, passsht, passshtb, passsht, passsht, ROT270, "bootleg", "Passing Shot (2 Players) (bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1988, passht4b, passsht, passsht4b, passht4b, shinobl, ROT270, "bootleg", "Passing Shot (4 Players) (bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND )
GAME( 1988, wb3bbl, wb3, wb3bb, wb3b, wb3bbl, ROT0, "bootleg", "Wonder Boy III - Monster Lair (bootleg)", GAME_NOT_WORKING )

View File

@ -3349,7 +3349,7 @@ ROM_END
GAMEL(1977, depthch, 0, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge", GAME_IMPERFECT_SOUND, layout_depthch )
GAMEL(1977, depthcho, depthch, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge (older)", GAME_IMPERFECT_SOUND, layout_depthch )
GAME( 1977, subhunt, depthch, depthch, depthch, 0, ROT0, "Taito", "Sub Hunter", GAME_IMPERFECT_SOUND )
GAME( 1977, subhunt, depthch, depthch, depthch, 0, ROT0, "Gremlin (Taito license)", "Sub Hunter", GAME_IMPERFECT_SOUND )
GAME( 1977, safari, 0, safari, safari, 0, ROT0, "Gremlin", "Safari (set 1)", GAME_NO_SOUND )
GAME( 1977, safaria, safari, safari, safari, 0, ROT0, "Gremlin", "Safari (set 2, bootleg?)", GAME_NO_SOUND ) // on a bootleg board, but seems a different code revision too
GAME( 1978, frogs, 0, frogs, frogs, 0, ROT0, "Gremlin", "Frogs", GAME_IMPERFECT_SOUND )
@ -3360,12 +3360,12 @@ GAME( 1979, sspaceatc,sspaceat, sspaceat, sspaceat, 0, ROT270, "Sega", "Space At
GAME( 1979, sspacaho, 0, sspacaho, sspacaho, 0, ROT270, "Sega", "Space Attack / Head On", GAME_NO_SOUND )
GAME( 1979, headon, 0, headon, headon, 0, ROT0, "Gremlin", "Head On (2 players)", GAME_IMPERFECT_SOUND )
GAME( 1979, headonb, headon, headon, headon, 0, ROT0, "Gremlin", "Head On (1 player)", GAME_IMPERFECT_SOUND )
GAME( 1979, headons, headon, headons, headon, 0, ROT0, "bootleg", "Head On (Sidam bootleg, set 1)", GAME_IMPERFECT_SOUND )
GAME( 1979, headonsa, headon, headons, headon, 0, ROT0, "Sidam (bootleg)", "Head On (Sidam bootleg, set 2)", GAME_NOT_WORKING ) // won't coin up?
GAME( 1979, headons, headon, headons, headon, 0, ROT0, "bootleg (Sidam)", "Head On (Sidam bootleg, set 1)", GAME_IMPERFECT_SOUND )
GAME( 1979, headonsa, headon, headons, headon, 0, ROT0, "bootleg (Sidam)", "Head On (Sidam bootleg, set 2)", GAME_NOT_WORKING ) // won't coin up?
GAME( 1979, supcrash, headon, headons, supcrash, 0, ROT0, "bootleg", "Super Crash (bootleg of Head On)", GAME_NO_SOUND )
GAME( 1979, headon2, 0, headon2, headon2, 0, ROT0, "Sega", "Head On 2", GAME_IMPERFECT_SOUND )
GAME( 1979, headon2s, headon2, headon2bw,car2, 0, ROT0, "bootleg", "Head On 2 (Sidam bootleg)", GAME_NOT_WORKING ) // won't coin up?
GAME( 1979, car2, headon2, headon2bw,car2, 0, ROT0, "bootleg", "Car 2 (bootleg of Head On 2)", GAME_IMPERFECT_SOUND ) // title still says 'HeadOn 2'
GAME( 1979, headon2s, headon2, headon2bw,car2, 0, ROT0, "bootleg (Sidam)", "Head On 2 (Sidam bootleg)", GAME_NOT_WORKING ) // won't coin up?
GAME( 1979, car2, headon2, headon2bw,car2, 0, ROT0, "bootleg (RZ Bologna)", "Car 2 (bootleg of Head On 2)", GAME_IMPERFECT_SOUND ) // title still says 'HeadOn 2'
GAME( 1979, invho2, 0, invho2, invho2, 0, ROT270, "Sega", "Invinco / Head On 2", GAME_IMPERFECT_SOUND )
GAME( 1980, nsub, 0, nsub, nsub, 0, ROT270, "Sega", "N-Sub (upright)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND )
GAME( 1980, samurai, 0, samurai, samurai, 0, ROT270, "Sega", "Samurai", GAME_NO_SOUND )
@ -3379,8 +3379,8 @@ GAME( 1980, carnivalc,carnival, carnival, carnvckt, 0, ROT270, "Sega", "Carnival
GAME( 1980, carnivalh,carnival, carnivalh,carnivalh,0, ROT270, "Sega", "Carnival (Head On hardware, set 1)", GAME_IMPERFECT_SOUND )
GAME( 1980, carnivalha,carnival,carnivalh,carnivalh,0, ROT270, "Sega", "Carnival (Head On hardware, set 2)", GAME_IMPERFECT_SOUND )
GAME( 1981, brdrline, 0, brdrline, brdrline, 0, ROT270, "Sega", "Borderline", GAME_NO_SOUND )
GAME( 1981, brdrlins, brdrline, brdrline, brdrline, 0, ROT270, "bootleg", "Borderline (Sidam bootleg)", GAME_NO_SOUND )
GAME( 1981, brdrlinb, brdrline, brdrline, brdrline, 0, ROT270, "bootleg", "Borderline (Karateco bootleg)", GAME_NO_SOUND )
GAME( 1981, brdrlins, brdrline, brdrline, brdrline, 0, ROT270, "bootleg (Sidam)", "Borderline (Sidam bootleg)", GAME_NO_SOUND )
GAME( 1981, brdrlinb, brdrline, brdrline, brdrline, 0, ROT270, "bootleg (Karateco)", "Borderline (Karateco bootleg)", GAME_NO_SOUND )
GAME( 1980, digger, 0, digger, digger, 0, ROT270, "Sega", "Digger", GAME_NO_SOUND )
GAME( 1981, pulsar, 0, pulsar, pulsar, 0, ROT270, "Sega", "Pulsar", GAME_IMPERFECT_SOUND )
GAME( 1979, heiankyo, 0, heiankyo, heiankyo, 0, ROT270, "Denki Onkyo", "Heiankyo Alien", GAME_NO_SOUND )

View File

@ -2891,11 +2891,11 @@ GAME( 1980, defender, 0, defender, defender, defender, ROT0,
GAME( 1980, defenderg, defender, defender, defender, defender, ROT0, "Williams", "Defender (Green label)", GAME_SUPPORTS_SAVE )
GAME( 1980, defenderb, defender, defender, defender, defender, ROT0, "Williams", "Defender (Blue label)", GAME_SUPPORTS_SAVE )
GAME( 1980, defenderw, defender, defender, defender, defender, ROT0, "Williams", "Defender (White label)", GAME_SUPPORTS_SAVE )
GAME( 1980, defndjeu, defender, defender, defender, defndjeu, ROT0, "Jeutel", "Defender (bootleg)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
GAME( 1980, tornado1, defender, defender, defender, defndjeu, ROT0, "Jeutel", "Tornado (bootleg set 1)", GAME_SUPPORTS_SAVE )
GAME( 1980, tornado2, defender, defender, defender, defndjeu, ROT0, "Jeutel", "Tornado (bootleg set 2)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) // bad dump?
GAME( 1980, zero, defender, defender, defender, defndjeu, ROT0, "Jeutel", "Zero (set 1)", GAME_SUPPORTS_SAVE )
GAME( 1980, zero2, defender, defender, defender, defndjeu, ROT0, "Amtec", "Zero (set 2)", GAME_SUPPORTS_SAVE )
GAME( 1980, defndjeu, defender, defender, defender, defndjeu, ROT0, "bootleg (Jeutel)", "Defender (bootleg)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
GAME( 1980, tornado1, defender, defender, defender, defndjeu, ROT0, "bootleg (Jeutel)", "Tornado (bootleg set 1)", GAME_SUPPORTS_SAVE )
GAME( 1980, tornado2, defender, defender, defender, defndjeu, ROT0, "bootleg (Jeutel)", "Tornado (bootleg set 2)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) // bad dump?
GAME( 1980, zero, defender, defender, defender, defndjeu, ROT0, "bootleg (Jeutel)", "Zero (set 1)", GAME_SUPPORTS_SAVE )
GAME( 1980, zero2, defender, defender, defender, defndjeu, ROT0, "bootleg (Amtec)", "Zero (set 2)", GAME_SUPPORTS_SAVE )
GAME( 1980, defcmnd, defender, defender, defender, defender, ROT0, "bootleg", "Defense Command", GAME_SUPPORTS_SAVE )
GAME( 1981, defence, defender, defender, defender, defender, ROT0, "Outer Limits", "Defence Command", GAME_SUPPORTS_SAVE )
GAME( 1981, startrkd, defender, defender, defender, defender, ROT0, "bootleg", "Star Trek (Defender bootleg)", GAME_SUPPORTS_SAVE )