taito/othunder.cpp: fix othunderu DIP default language to English, othunderj default to Japanese

This commit is contained in:
angelosa 2023-11-03 21:18:51 +01:00
parent 9592187d78
commit fd4393e60c

View File

@ -525,23 +525,28 @@ static INPUT_PORTS_START( othunder )
PORT_CONFSETTING( 0x00, DEF_STR( Low ) )
INPUT_PORTS_END
static INPUT_PORTS_START( othundrj )
static INPUT_PORTS_START( othunderj )
PORT_INCLUDE( othunder )
PORT_MODIFY( "DSWA" )
TAITO_COINAGE_JAPAN_OLD
PORT_MODIFY( "DSWB" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
INPUT_PORTS_END
static INPUT_PORTS_START( othundu )
PORT_INCLUDE( othundrj )
static INPUT_PORTS_START( othunderu )
PORT_INCLUDE( othunder )
PORT_MODIFY( "DSWA" )
TAITO_COINAGE_JAPAN_OLD
PORT_MODIFY( "DSWB" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Continue_Price ) ) /* see notes */
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, "Same as Start" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
INPUT_PORTS_END
@ -880,7 +885,7 @@ ROM_END
GAME( 1988, othunder, 0, othunder, othunder, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othundero, othunder, othunder, othunder, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderu, othunder, othunder, othundu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderuo, othunder, othunder, othundu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderj, othunder, othunder, othundrj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderjsc, othunder, othunder, othundrj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan, SC)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderu, othunder, othunder, othunderu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderuo, othunder, othunder, othunderu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderj, othunder, othunder, othunderj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderjsc, othunder, othunder, othunderj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan, SC)", MACHINE_SUPPORTS_SAVE )