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taito/othunder.cpp: fix othunderu DIP default language to English, othunderj default to Japanese
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@ -525,23 +525,28 @@ static INPUT_PORTS_START( othunder )
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PORT_CONFSETTING( 0x00, DEF_STR( Low ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( othundrj )
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static INPUT_PORTS_START( othunderj )
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PORT_INCLUDE( othunder )
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PORT_MODIFY( "DSWA" )
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TAITO_COINAGE_JAPAN_OLD
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PORT_MODIFY( "DSWB" )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) )
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PORT_DIPSETTING( 0x00, DEF_STR( English ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( othundu )
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PORT_INCLUDE( othundrj )
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static INPUT_PORTS_START( othunderu )
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PORT_INCLUDE( othunder )
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PORT_MODIFY( "DSWA" )
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TAITO_COINAGE_JAPAN_OLD
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PORT_MODIFY( "DSWB" )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Continue_Price ) ) /* see notes */
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x40, "Same as Start" )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) )
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PORT_DIPSETTING( 0x00, DEF_STR( English ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
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INPUT_PORTS_END
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@ -880,7 +885,7 @@ ROM_END
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GAME( 1988, othunder, 0, othunder, othunder, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World, rev 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othundero, othunder, othunder, othunder, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othunderu, othunder, othunder, othundu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, rev 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othunderuo, othunder, othunder, othundu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othunderj, othunder, othunder, othundrj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othunderjsc, othunder, othunder, othundrj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan, SC)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othunderu, othunder, othunder, othunderu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, rev 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othunderuo, othunder, othunder, othunderu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othunderj, othunder, othunder, othunderj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, othunderjsc, othunder, othunder, othunderj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan, SC)", MACHINE_SUPPORTS_SAVE )
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