saving current work

This commit is contained in:
Robbbert 2012-09-08 06:28:08 +00:00
parent 0ef1e789db
commit fd723c9917
8 changed files with 133 additions and 34 deletions

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@ -1,11 +1,13 @@
/*
/******************************************************************************
Pinball
Midway A084-91313-G627
A080-91313-G627
A082-91320-C000
Only one of its kind
*/
*******************************************************************************/
#include "emu.h"

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@ -1,6 +1,9 @@
/*
/********************************************************************************
Pinball
Bally Kiss 8035 prototype
*/
*********************************************************************************/
#include "emu.h"

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@ -1,3 +1,10 @@
/*************************************************************************************
Pinball
Micropin : Pentacup
First version used a 6800, but a later revision used a 8085A.
**************************************************************************************/
#include "emu.h"
#include "cpu/m6800/m6800.h"

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@ -1,6 +1,9 @@
/*
/*********************************************************************************
Pinball
Playmatic MPU 1
*/
**********************************************************************************/
#include "emu.h"

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@ -1,6 +1,9 @@
/*
/**********************************************************************************
Pinball
Playmatic MPU 3
*/
***********************************************************************************/
#include "emu.h"

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@ -1,3 +1,9 @@
/**********************************************************************************
Pinball
Sleic
***********************************************************************************/
#include "emu.h"
#include "cpu/i86/i86.h"

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@ -1,20 +1,32 @@
/*
/**********************************************************************************
Pinball
Technoplay "2-2C 8008 LS" (68000 CPU)
*/
Schematic and PinMAME used as references
***********************************************************************************/
#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "techno.lh"
class techno_state : public driver_device
{
public:
techno_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu")
m_maincpu(*this, "maincpu")
{ }
DECLARE_WRITE16_MEMBER(disp1_w);
DECLARE_WRITE16_MEMBER(disp2_w);
DECLARE_WRITE16_MEMBER(sound_w);
UINT16 m_digit_1;
UINT16 m_digit_2;
UINT16 m_segment_1;
UINT16 m_segment_2;
UINT8 m_vector;
protected:
// devices
@ -22,23 +34,77 @@ protected:
// driver_device overrides
virtual void machine_reset();
private:
bool m_digwait;
public:
DECLARE_DRIVER_INIT(techno);
};
static ADDRESS_MAP_START( techno_map, AS_PROGRAM, 16, techno_state )
AM_RANGE(0x0000, 0xffff) AM_ROM
AM_RANGE(0x4000, 0x5fff) AM_RAM
AM_RANGE(0x6000, 0xffff) AM_ROM
AM_RANGE(0x10000, 0x17801) AM_NOP // io
ADDRESS_MAP_GLOBAL_MASK(0x1ffff)
AM_RANGE(0x00000, 0x03fff) AM_ROM
AM_RANGE(0x04000, 0x05fff) AM_RAM // battery backed-up
AM_RANGE(0x06000, 0x0ffff) AM_ROM
//AM_RANGE(0x14000, 0x147ff) AM_READWRITE(key_r,lamp1_w)
//AM_RANGE(0x14800, 0x14fff) AM_READWRITE(sound_r,lamp2_w)
//AM_RANGE(0x15000, 0x157ff) AM_READWRITE(rtrg_r,sol1_w)
//AM_RANGE(0x15800, 0x15fff) AM_WRITE(sol2_w)
AM_RANGE(0x16000, 0x167ff) AM_WRITE(sound_w)
AM_RANGE(0x16800, 0x16fff) AM_WRITE(disp1_w)
AM_RANGE(0x17000, 0x177ff) AM_WRITE(disp2_w)
//AM_RANGE(0x17800, 0x17fff) AM_WRITE(setout_w)
ADDRESS_MAP_END
//static ADDRESS_MAP_START( techno_sub_map, AS_IO, 8, techno_state )
// no ram here, must be internal to the cpu
// AM_RANGE(0x0000, 0x3fff) AM_READ(rd_r) // to TKY2016A audio processor which has its own 3.58MHz clock
// AM_RANGE(0x4000, 0x7fff) AM_WRITE(wr_w) // A11=LED;A12=WR2 (DAC) ;A13=WR1 (TKY2016A as above)
// AM_RANGE(0x4000, 0xbfff) AM_ROM // 4000-7FFF is same as 8000-BFFF; 4x 16k ROMS bankswitched
// AM_RANGE(0xc000, 0xffff) AM_ROM // another 16k ROM
//ADDRESS_MAP_END
WRITE16_MEMBER( techno_state::disp1_w )
{
m_segment_1 = data;
output_set_digit_value(m_digit_1, m_segment_1);
}
WRITE16_MEMBER( techno_state::disp2_w )
{
m_segment_2 = data;
output_set_digit_value(m_digit_1+30, m_segment_2);
}
WRITE16_MEMBER( techno_state::sound_w )
{
if (m_digwait)
m_digit_1 = (m_digit_1+1) % 16;
if (BIT(data, 10))
{
m_digwait = 1;
m_digit_1 = 0;
}
}
static INPUT_PORTS_START( techno )
INPUT_PORTS_END
static INTERRUPT_GEN( techno_intgen )
{
techno_state *state = device->machine().driver_data<techno_state>();
// vectors change per int: 88-8F, 98-9F)
if ((state->m_vector & 7) == 7)
state->m_vector = (state->m_vector ^ 0x10) & 0x97;
state->m_vector++;
generic_pulse_irq_line_and_vector(device, 1, state->m_vector, 1);
//device_set_input_line_and_vector(device, 1, ASSERT_LINE, state->m_vector);
}
void techno_state::machine_reset()
{
m_vector = 0x88;
}
DRIVER_INIT_MEMBER(techno_state,techno)
@ -49,12 +115,21 @@ static MACHINE_CONFIG_START( techno, techno_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 8000000)
MCFG_CPU_PROGRAM_MAP(techno_map)
MCFG_CPU_PERIODIC_INT(techno_intgen, 8000000/256) // 31250Hz
//MCFG_CPU_ADD("cpu2", TMS7000, 4000000)
//MCFG_CPU_PROGRAM_MAP(techno_sub_map)
/* Video */
MCFG_DEFAULT_LAYOUT(layout_techno)
MACHINE_CONFIG_END
ROM_START(xforce)
ROM_REGION(0x1000000, "maincpu", 0)
ROM_LOAD16_BYTE("ic15", 0x000001, 0x8000, CRC(fb8d2853) SHA1(0b0004abfe32edfd3ac15d66f90695d264c97eba))
ROM_LOAD16_BYTE("ic17", 0x000000, 0x8000, CRC(122ef649) SHA1(0b425f81869bc359841377a91c39f44395502bff))
//ROM_REGION(0x20000), "cpu2", 0)
// 5 x 27256 roms are undumped
ROM_END
GAME(1987, xforce, 0, techno, techno, techno_state, techno, ROT0, "Tecnoplay", "X Force", GAME_IS_SKELETON_MECHANICAL)
GAME(1987, xforce, 0, techno, techno, techno_state, techno, ROT0, "Tecnoplay", "X Force", GAME_IS_SKELETON_MECHANICAL)

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@ -6,7 +6,7 @@
<element name="digit" defstate="0">
<led16seg>
<color red="1.0" green="1.0" blue="0.0" />
<color red="1.0" green="0.75" blue="0.0" />
</led16seg>
</element>
@ -21,7 +21,7 @@
<!-- Background -->
<backdrop element="background">
<bounds left="0" top="35" right="714" bottom="394" />
<bounds left="0" top="35" right="714" bottom="154" />
</backdrop>
<!-- LEDs -->
@ -80,52 +80,52 @@
<!-- Bottom Row -->
<bezel name="digit45" element="digit">
<bounds left="10" top="105" right="44" bottom="184" />
<bounds left="10" top="105" right="44" bottom="144" />
</bezel>
<bezel name="digit44" element="digit">
<bounds left="54" top="105" right="88" bottom="184" />
<bounds left="54" top="105" right="88" bottom="144" />
</bezel>
<bezel name="digit43" element="digit">
<bounds left="98" top="105" right="132" bottom="184" />
<bounds left="98" top="105" right="132" bottom="144" />
</bezel>
<bezel name="digit42" element="digit">
<bounds left="142" top="105" right="176" bottom="184" />
<bounds left="142" top="105" right="176" bottom="144" />
</bezel>
<bezel name="digit41" element="digit">
<bounds left="186" top="105" right="220" bottom="184" />
<bounds left="186" top="105" right="220" bottom="144" />
</bezel>
<bezel name="digit40" element="digit">
<bounds left="230" top="105" right="264" bottom="184" />
<bounds left="230" top="105" right="264" bottom="144" />
</bezel>
<bezel name="digit39" element="digit">
<bounds left="274" top="105" right="308" bottom="184" />
<bounds left="274" top="105" right="308" bottom="144" />
</bezel>
<bezel name="digit38" element="digit">
<bounds left="318" top="105" right="352" bottom="184" />
<bounds left="318" top="105" right="352" bottom="144" />
</bezel>
<bezel name="digit37" element="digit">
<bounds left="362" top="105" right="396" bottom="184" />
<bounds left="362" top="105" right="396" bottom="144" />
</bezel>
<bezel name="digit36" element="digit">
<bounds left="406" top="105" right="440" bottom="184" />
<bounds left="406" top="105" right="440" bottom="144" />
</bezel>
<bezel name="digit35" element="digit">
<bounds left="450" top="105" right="484" bottom="184" />
<bounds left="450" top="105" right="484" bottom="144" />
</bezel>
<bezel name="digit34" element="digit">
<bounds left="494" top="105" right="528" bottom="184" />
<bounds left="494" top="105" right="528" bottom="144" />
</bezel>
<bezel name="digit33" element="digit">
<bounds left="538" top="105" right="572" bottom="184" />
<bounds left="538" top="105" right="572" bottom="144" />
</bezel>
<bezel name="digit32" element="digit">
<bounds left="582" top="105" right="616" bottom="184" />
<bounds left="582" top="105" right="616" bottom="144" />
</bezel>
<bezel name="digit31" element="digit">
<bounds left="626" top="105" right="660" bottom="184" />
<bounds left="626" top="105" right="660" bottom="144" />
</bezel>
<bezel name="digit30" element="digit">
<bounds left="670" top="105" right="704" bottom="184" />
<bounds left="670" top="105" right="704" bottom="144" />
</bezel>
</view>
</mamelayout>