diff --git a/src/mame/drivers/dai3wksi.cpp b/src/mame/drivers/dai3wksi.cpp index b6b52eba482..a8da534d0ea 100644 --- a/src/mame/drivers/dai3wksi.cpp +++ b/src/mame/drivers/dai3wksi.cpp @@ -26,7 +26,6 @@ TVG_24.7 [6cca323d] TVG_25.8 [5aa6eb1e] TVG_26.9 [840c1a75] -------------------------- - Warp 1 PCB: SIV-01-C, Taito logo @@ -36,11 +35,12 @@ Z80 @ 2.5MHz 5*SN76477, dai3wksi has 6 -------------------------- - TODO: - Get rid of those big lookup tables, I see no proms on the PCB so it's hardcoded - logic somehow? it's 3bpp colors, not b&w + color overlay - Note: warp1 colors match the ones of dai3wksi according to flyer and game photos + logic somehow? it's 3bpp colors, not b&w + color overlay. + Note: warp1 colors match the ones of dai3wksi according to flyer and game photos. + DIP switch for changing cyan to white does not make sense. + PCB video of warp1 does not red-blink the 'fuel low' message. - Two player games are automatically displayed in cocktail mode. Is this by design (a cocktail only romset)? - Discrete audio needs adding to replace hardcoded samples