namcos23.cpp: Add link ID switch for timecrs2 (#11434)

It's previously been known an I/O board (or JVS) input bit determines the link ID for timecrs2 so I decided to go over IN01 with a fresh set of eyes and finally hook that up. It's now possible to play on the blue side.
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Hydreigon 2023-07-22 16:12:04 -05:00 committed by GitHub
parent 70c6754a06
commit fdec58761f
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@ -3643,7 +3643,10 @@ static INPUT_PORTS_START( timecrs2 )
PORT_MODIFY("IN01")
PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Gun Trigger")
PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Foot Pedal")
PORT_BIT(0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_CONFNAME( 0x0004, 0x0004, "Link ID" )
PORT_CONFSETTING( 0x0000, "Right/Blue" )
PORT_CONFSETTING( 0x0004, "Left/Red" )
PORT_BIT(0x00f8, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT(0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x0400, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // this is the "coin acceptor connected" signal