cforte: add chesspieces (nw)

This commit is contained in:
hap 2019-06-29 01:33:55 +02:00
parent 697ff7bd71
commit fe0db6545c
13 changed files with 465 additions and 228 deletions

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@ -1918,7 +1918,6 @@ files {
MAME_DIR .. "src/mame/machine/novagbase.cpp",
MAME_DIR .. "src/mame/includes/novagbase.h",
MAME_DIR .. "src/mame/drivers/novag_cforte.cpp",
MAME_DIR .. "src/mame/drivers/novag_diablo.cpp",
MAME_DIR .. "src/mame/drivers/novag_sexpert.cpp",
}
@ -2815,6 +2814,7 @@ files {
createMESSProjects(_target, _subtarget, "novag")
files {
MAME_DIR .. "src/mame/drivers/novag_cforte.cpp",
MAME_DIR .. "src/mame/drivers/novag_delta1.cpp",
MAME_DIR .. "src/mame/drivers/novag_mk1.cpp",
MAME_DIR .. "src/mame/drivers/novag_mk2.cpp",

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@ -40,9 +40,9 @@ public:
master_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_irq_on(*this, "irq_on"),
m_display(*this, "display"),
m_board(*this, "board"),
m_irq_on(*this, "irq_on"),
m_dac(*this, "dac"),
m_mainmap(*this, "mainmap"),
m_inputs(*this, "IN.%u", 0)
@ -59,9 +59,9 @@ protected:
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_device<timer_device> m_irq_on;
required_device<pwm_display_device> m_display;
required_device<sensorboard_device> m_board;
required_device<timer_device> m_irq_on;
required_device<dac_2bit_binary_weighted_ones_complement_device> m_dac;
required_device<address_map_bank_device> m_mainmap;
required_ioport_array<2> m_inputs;

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@ -33,9 +33,9 @@ public:
ch2001_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_irq_on(*this, "irq_on"),
m_display(*this, "display"),
m_board(*this, "board"),
m_irq_on(*this, "irq_on"),
m_dac(*this, "dac"),
m_speaker_off(*this, "speaker_off"),
m_inputs(*this, "IN.%u", 0)
@ -50,9 +50,9 @@ protected:
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_device<timer_device> m_irq_on;
required_device<pwm_display_device> m_display;
required_device<sensorboard_device> m_board;
required_device<timer_device> m_irq_on;
required_device<dac_bit_interface> m_dac;
required_device<timer_device> m_speaker_off;
required_ioport_array<2> m_inputs;

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@ -3,29 +3,28 @@
// thanks-to:Berger
/******************************************************************************
* novag_cforte.cpp, subdriver of machine/novagbase.cpp, machine/chessbase.cpp
Novag Constellation Forte
TODO:
- RS232 port?
*******************************************************************************
Novag Constellation Forte overview:
Hardware notes:
- R65C02P4 @ 5MHz (10MHz XTAL)
- 2*2KB RAM(NEC D449C-3), 2*32KB ROM(27C256)
- HLCD0538P, 10-digit 7seg LCD display
- TTL, 18 LEDs, 8*8 chessboard buttons
- ports for optional printer and chess clock
I/O is similar to supercon
******************************************************************************/
#include "emu.h"
#include "includes/novagbase.h"
#include "cpu/m6502/r65c02.h"
#include "video/pwm.h"
#include "machine/sensorboard.h"
#include "machine/nvram.h"
#include "machine/timer.h"
#include "video/hlcd0538.h"
#include "sound/beep.h"
#include "speaker.h"
// internal artwork
@ -34,24 +33,43 @@ I/O is similar to supercon
namespace {
class cforte_state : public novagbase_state
class cforte_state : public driver_device
{
public:
cforte_state(const machine_config &mconfig, device_type type, const char *tag) :
novagbase_state(mconfig, type, tag),
m_hlcd0538(*this, "hlcd0538")
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_irq_on(*this, "irq_on"),
m_display(*this, "display"),
m_board(*this, "board"),
m_lcd(*this, "lcd"),
m_beeper(*this, "beeper"),
m_inputs(*this, "IN.%u", 0)
{ }
// machine drivers
void cforte(machine_config &config);
protected:
virtual void machine_start() override;
private:
// devices/pointers
optional_device<hlcd0538_device> m_hlcd0538;
required_device<cpu_device> m_maincpu;
required_device<timer_device> m_irq_on;
required_device<pwm_display_device> m_display;
required_device<sensorboard_device> m_board;
required_device<hlcd0538_device> m_lcd;
required_device<beep_device> m_beeper;
required_ioport_array<8> m_inputs;
// address maps
void main_map(address_map &map);
// periodic interrupts
template<int Line> TIMER_DEVICE_CALLBACK_MEMBER(irq_on) { m_maincpu->set_input_line(Line, ASSERT_LINE); }
template<int Line> TIMER_DEVICE_CALLBACK_MEMBER(irq_off) { m_maincpu->set_input_line(Line, CLEAR_LINE); }
// I/O handlers
void update_display();
DECLARE_WRITE64_MEMBER(lcd_output_w);
@ -59,8 +77,23 @@ private:
DECLARE_WRITE8_MEMBER(control_w);
DECLARE_READ8_MEMBER(input1_r);
DECLARE_READ8_MEMBER(input2_r);
u8 m_inp_mux;
u8 m_led_select;
};
void cforte_state::machine_start()
{
// zerofill
m_inp_mux = 0;
m_led_select = 0;
// register for savestates
save_item(NAME(m_inp_mux));
save_item(NAME(m_led_select));
}
/******************************************************************************
Devices, I/O
@ -68,17 +101,6 @@ private:
// TTL/generic
void cforte_state::update_display()
{
// 3 led rows
display_matrix(8, 3, m_led_data, m_led_select, false);
// lcd panel (mostly handled in lcd_output_w)
set_display_segmask(0x3ff0, 0xff);
set_display_size(8, 3+13);
display_update();
}
WRITE64_MEMBER(cforte_state::lcd_output_w)
{
// 4 rows used
@ -89,20 +111,27 @@ WRITE64_MEMBER(cforte_state::lcd_output_w)
// 2 segments per row
for (int dig = 0; dig < 13; dig++)
{
m_display_state[dig+3] = 0;
data = 0;
for (int i = 0; i < 4; i++)
m_display_state[dig+3] |= ((rowdata[i] >> (2*dig) & 3) << (2*i));
data |= ((rowdata[i] >> (2*dig) & 3) << (2*i));
m_display_state[dig+3] = bitswap<8>(m_display_state[dig+3],7,2,0,4,6,5,3,1);
data = bitswap<8>(data,7,2,0,4,6,5,3,1);
m_display->write_row(dig+3, data);
}
update_display();
m_display->update();
}
void cforte_state::update_display()
{
// 3 led rows
m_display->matrix_partial(0, 3, m_led_select, m_inp_mux);
}
WRITE8_MEMBER(cforte_state::mux_w)
{
// d0-d7: input mux, led data
m_inp_mux = m_led_data = data;
m_inp_mux = data;
update_display();
}
@ -111,9 +140,9 @@ WRITE8_MEMBER(cforte_state::control_w)
// d0: HLCD0538 data in
// d1: HLCD0538 clk
// d2: HLCD0538 lcd
m_hlcd0538->data_w(data & 1);
m_hlcd0538->clk_w(data >> 1 & 1);
m_hlcd0538->lcd_w(data >> 2 & 1);
m_lcd->data_w(data & 1);
m_lcd->clk_w(data >> 1 & 1);
m_lcd->lcd_w(data >> 2 & 1);
// d3: unused?
@ -127,15 +156,27 @@ WRITE8_MEMBER(cforte_state::control_w)
READ8_MEMBER(cforte_state::input1_r)
{
u8 data = 0;
// d0-d7: multiplexed inputs (chessboard squares)
return ~read_inputs(8) & 0xff;
for (int i = 0; i < 8; i++)
if (BIT(m_inp_mux, i))
data |= m_board->read_rank(i ^ 7, true);
return ~data;
}
READ8_MEMBER(cforte_state::input2_r)
{
u8 data = 0;
// d0-d5: ?
// d6,d7: multiplexed inputs (side panel)
return (read_inputs(8) >> 2 & 0xc0) ^ 0xff;
for (int i = 0; i < 8; i++)
if (BIT(m_inp_mux, i))
data |= m_inputs[i]->read() << 6;
return ~data;
}
@ -161,39 +202,37 @@ void cforte_state::main_map(address_map &map)
******************************************************************************/
static INPUT_PORTS_START( cforte )
PORT_INCLUDE( generic_cb_buttons )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("New Game")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Player/Player / Gambit/Large / King")
PORT_MODIFY("IN.0")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("New Game")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Player/Player / Gambit/Large / King")
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("Verify/Set Up / Pro-Op")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Random/Tour/Normal / Training Level / Queen")
PORT_MODIFY("IN.1")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("Verify/Set Up / Pro-Op")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Random/Tour/Normal / Training Level / Queen")
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Change Color / Time Control / Priority")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Sound / Depth Search / Bishop")
PORT_MODIFY("IN.2")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Change Color / Time Control / Priority")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Sound / Depth Search / Bishop")
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Flip Display / Clear Board / Clear Book")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Solve Mate / Infinite / Knight")
PORT_MODIFY("IN.3")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Flip Display / Clear Board / Clear Book")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Solve Mate / Infinite / Knight")
PORT_START("IN.4")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Print Moves / Print Evaluations / Print Book")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Print Board / Interface / Rook")
PORT_MODIFY("IN.4")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Print Moves / Print Evaluations / Print Book")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Print Board / Interface / Rook")
PORT_START("IN.5")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Trace Forward / Auto Play / No/End")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Print List / Acc. Time / Pawn")
PORT_MODIFY("IN.5")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Trace Forward / Auto Play / No/End")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Print List / Acc. Time / Pawn")
PORT_START("IN.6")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Hint / Next Best / Yes/Start")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Set Level")
PORT_MODIFY("IN.6")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Hint / Next Best / Yes/Start")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Set Level")
PORT_MODIFY("IN.7")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Go / ->")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Take Back / Restore / <-")
PORT_START("IN.7")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Go / ->")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Take Back / Restore / <-")
INPUT_PORTS_END
@ -215,11 +254,14 @@ void cforte_state::cforte(machine_config &config)
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);
/* video hardware */
HLCD0538(config, m_hlcd0538);
m_hlcd0538->write_cols().set(FUNC(cforte_state::lcd_output_w));
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(200));
TIMER(config, "display_decay").configure_periodic(FUNC(cforte_state::display_decay_tick), attotime::from_msec(1));
/* video hardware */
HLCD0538(config, m_lcd).write_cols().set(FUNC(cforte_state::lcd_output_w));
PWM_DISPLAY(config, m_display).set_size(3+13, 8);
m_display->set_segmask(0x3ff0, 0xff);
config.set_default_layout(layout_novag_cforte);
/* sound hardware */
@ -255,5 +297,5 @@ ROM_END
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1986, cfortea, 0, 0, cforte, cforte, cforte_state, empty_init, "Novag", "Constellation Forte (version A)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_CONTROLS )
CONS( 1986, cforteb, cfortea, 0, cforte, cforte, cforte_state, empty_init, "Novag", "Constellation Forte (version B)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_CONTROLS )
CONS( 1986, cfortea, 0, 0, cforte, cforte, cforte_state, empty_init, "Novag", "Constellation Forte (version A)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, cforteb, cfortea, 0, cforte, cforte, cforte_state, empty_init, "Novag", "Constellation Forte (version B)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -5,7 +5,7 @@
Novag Super Constellation Chess Computer (model 844)
Hardware notes:
- UMC UM6502C @ 4 MHz (8MHz XTAL), 600Hz? IRQ(source unknown?)
- UMC UM6502C @ 4 MHz (8MHz XTAL), 512Hz? IRQ(source unknown?)
- 2*2KB RAM TC5516APL-2 battery-backed, 2*32KB ROM custom label
- TTL, buzzer, 24 LEDs, 8*8 chessboard buttons
- external ports for clock and printer, not emulated here
@ -203,13 +203,13 @@ void scon_state::scon(machine_config &config)
/* basic machine hardware */
M6502(config, m_maincpu, 8_MHz_XTAL/2); // UM6502C
m_maincpu->set_addrmap(AS_PROGRAM, &scon_state::main_map);
m_maincpu->set_periodic_int(FUNC(scon_state::irq0_line_hold), attotime::from_hz(600)); // guessed
m_maincpu->set_periodic_int(FUNC(scon_state::irq0_line_hold), attotime::from_hz(512)); // guessed
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(150));
m_board->set_delay(attotime::from_msec(200));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(3, 8);

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@ -1,6 +1,8 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- NOTE: no chesspieces simulation here, ACI Boris didn't have a built-in chessboard -->
<!-- define elements -->
<element name="black"><rect><color red="0.16" green="0.16" blue="0.16" /></rect></element>

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@ -1,6 +1,8 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- NOTE: no chesspieces simulation here, DCS CompuChess didn't have a built-in chessboard -->
<!-- define elements -->
<element name="black"><rect><color red="0.12" green="0.12" blue="0.12" /></rect></element>

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@ -1,6 +1,8 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- NOTE: no chesspieces simulation here, Conic Computer Chess didn't have a built-in chessboard -->
<!-- define elements -->
<element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>

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@ -4,6 +4,8 @@
<!-- define elements -->
<element name="static_red"><rect><color red="0.7" green="0.13" blue="0.12" /></rect></element>
<element name="black"><rect><color red="0.17" green="0.15" blue="0.15" /></rect></element>
<element name="white"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
<!-- our digit element is bright-on-dark, this means the lcd panel is the wrong colour here -->
@ -49,9 +51,6 @@
</disk>
</element>
<element name="black"><rect><color red="0.17" green="0.15" blue="0.15" /></rect></element>
<element name="white"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
<element name="text_1"><text string="1"><color red="0.9" green="0.9" blue="0.9" /></text></element>
<element name="text_2"><text string="2"><color red="0.9" green="0.9" blue="0.9" /></text></element>
<element name="text_3"><text string="3"><color red="0.9" green="0.9" blue="0.9" /></text></element>
@ -166,10 +165,294 @@
</element>
<!-- sb board -->
<element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
<element name="hlbb" defstate="0">
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
<disk state="1">
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
<color red="0" green="0" blue="0" />
</disk>
</element>
<element name="piece" defstate="0">
<image file="chess/wp.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
<image file="chess/bb.png" state="9"/>
<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
<image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
<image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
</element>
<group name="sb_board">
<bounds x="0" y="0" width="80" height="80" />
<!-- squares (avoid seams) -->
<bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
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<bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
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<bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
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<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
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<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
<bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
</group>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="-3" right="111" top="-2" bottom="89" />
<bounds left="-15" right="111" top="-2" bottom="89" />
<bezel element="black"><bounds x="2" y="2" width="82" height="82" /></bezel>
<group ref="sb_board"><bounds x="3" y="3" width="80" height="80" /></group>
<group ref="sb_ui"><bounds x="-13" y="3" width="10" height="80" /></group>
<!-- chessboard coords -->
@ -211,125 +494,6 @@
<bezel name="2.6" element="ledr"><bounds x="67.5" y="85" width="1" height="2" /></bezel>
<bezel name="2.7" element="ledr"><bounds x="77.5" y="85" width="1" height="2" /></bezel>
<!-- chessboard bezel -->
<bezel element="black"><bounds x="2" y="2" width="82" height="82" /></bezel>
<bezel element="white"><bounds x="3" y="3" width="80" height="80" /></bezel>
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<bezel element="black"><bounds x="43" y="13" width="10" height="10" /></bezel>
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<bezel element="black"><bounds x="53" y="23" width="10" height="10" /></bezel>
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<bezel element="black"><bounds x="2.5" y="33" width="10.5" height="10" /></bezel>
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<bezel element="black"><bounds x="53" y="43" width="10" height="10" /></bezel>
<bezel element="black"><bounds x="73" y="43" width="10.5" height="10" /></bezel>
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<!-- chessboard sensors -->
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<bezel element="hl" inputtag="IN.0" inputmask="0x08"><bounds x="43" y="3" width="10" height="10" /><color alpha="0.4" /></bezel>
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<bezel element="hl" inputtag="IN.0" inputmask="0x01"><bounds x="73" y="3" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x80"><bounds x="3" y="13" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x40"><bounds x="13" y="13" width="10" height="10" /><color alpha="0.4" /></bezel>
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<bezel element="hl" inputtag="IN.1" inputmask="0x10"><bounds x="33" y="13" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x08"><bounds x="43" y="13" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x04"><bounds x="53" y="13" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x02"><bounds x="63" y="13" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x01"><bounds x="73" y="13" width="10" height="10" /><color alpha="0.4" /></bezel>
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<bezel element="hl" inputtag="IN.2" inputmask="0x10"><bounds x="33" y="23" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.2" inputmask="0x08"><bounds x="43" y="23" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.2" inputmask="0x04"><bounds x="53" y="23" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.2" inputmask="0x02"><bounds x="63" y="23" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.2" inputmask="0x01"><bounds x="73" y="23" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x80"><bounds x="3" y="33" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x40"><bounds x="13" y="33" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x20"><bounds x="23" y="33" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x10"><bounds x="33" y="33" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x08"><bounds x="43" y="33" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x04"><bounds x="53" y="33" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x02"><bounds x="63" y="33" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x01"><bounds x="73" y="33" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.4" inputmask="0x80"><bounds x="3" y="43" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.4" inputmask="0x40"><bounds x="13" y="43" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.4" inputmask="0x20"><bounds x="23" y="43" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.4" inputmask="0x10"><bounds x="33" y="43" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.4" inputmask="0x08"><bounds x="43" y="43" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.4" inputmask="0x04"><bounds x="53" y="43" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.4" inputmask="0x02"><bounds x="63" y="43" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.4" inputmask="0x01"><bounds x="73" y="43" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.5" inputmask="0x80"><bounds x="3" y="53" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.5" inputmask="0x40"><bounds x="13" y="53" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.5" inputmask="0x20"><bounds x="23" y="53" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.5" inputmask="0x10"><bounds x="33" y="53" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.5" inputmask="0x08"><bounds x="43" y="53" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.5" inputmask="0x04"><bounds x="53" y="53" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.5" inputmask="0x02"><bounds x="63" y="53" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.5" inputmask="0x01"><bounds x="73" y="53" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.6" inputmask="0x80"><bounds x="3" y="63" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.6" inputmask="0x40"><bounds x="13" y="63" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.6" inputmask="0x20"><bounds x="23" y="63" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.6" inputmask="0x10"><bounds x="33" y="63" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.6" inputmask="0x08"><bounds x="43" y="63" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.6" inputmask="0x04"><bounds x="53" y="63" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.6" inputmask="0x02"><bounds x="63" y="63" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.6" inputmask="0x01"><bounds x="73" y="63" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.7" inputmask="0x80"><bounds x="3" y="73" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.7" inputmask="0x40"><bounds x="13" y="73" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.7" inputmask="0x20"><bounds x="23" y="73" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.7" inputmask="0x10"><bounds x="33" y="73" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.7" inputmask="0x08"><bounds x="43" y="73" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.7" inputmask="0x04"><bounds x="53" y="73" width="10" height="10" /><color alpha="0.4" /></bezel>
<bezel element="hl" inputtag="IN.7" inputmask="0x02"><bounds x="63" y="73" width="10" height="10" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.7" inputmask="0x01"><bounds x="73" y="73" width="10" height="10" /><color alpha="0.4" /></bezel>
<!-- right side lcd panel/leds -->
<bezel name="digit4" element="digit"><bounds x="88.125" y="9" width="2" height="3" /></bezel>
@ -388,23 +552,23 @@
<bezel element="text_r8x"><bounds x="101.26" y="78.30" width="5.98" height="3" /></bezel>
<bezel element="text_m8x"><bounds x="91.64" y="78.30" width="5.98" height="3" /></bezel>
<bezel element="hlb" inputtag="IN.0" inputmask="0x200"><bounds x="91.63" y="24.00" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.1" inputmask="0x200"><bounds x="91.63" y="31.71" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.2" inputmask="0x200"><bounds x="91.63" y="39.43" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.3" inputmask="0x200"><bounds x="91.63" y="47.14" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.4" inputmask="0x200"><bounds x="91.63" y="54.86" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.5" inputmask="0x200"><bounds x="91.63" y="62.57" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.6" inputmask="0x200"><bounds x="91.63" y="70.29" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.7" inputmask="0x200"><bounds x="91.63" y="78.00" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.0" inputmask="0x02"><bounds x="91.63" y="24.00" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.1" inputmask="0x02"><bounds x="91.63" y="31.71" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.2" inputmask="0x02"><bounds x="91.63" y="39.43" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.3" inputmask="0x02"><bounds x="91.63" y="47.14" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.4" inputmask="0x02"><bounds x="91.63" y="54.86" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.5" inputmask="0x02"><bounds x="91.63" y="62.57" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.6" inputmask="0x02"><bounds x="91.63" y="70.29" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.7" inputmask="0x02"><bounds x="91.63" y="78.00" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.0" inputmask="0x100"><bounds x="101.25" y="24.00" width="6" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlb" inputtag="IN.1" inputmask="0x100"><bounds x="101.25" y="31.71" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.2" inputmask="0x100"><bounds x="101.25" y="39.43" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.3" inputmask="0x100"><bounds x="101.25" y="47.14" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.4" inputmask="0x100"><bounds x="101.25" y="54.86" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.5" inputmask="0x100"><bounds x="101.25" y="62.57" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.6" inputmask="0x100"><bounds x="101.25" y="70.29" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.7" inputmask="0x100"><bounds x="101.25" y="78.00" width="6" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlb" inputtag="IN.0" inputmask="0x01"><bounds x="101.25" y="24.00" width="6" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlb" inputtag="IN.1" inputmask="0x01"><bounds x="101.25" y="31.71" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.2" inputmask="0x01"><bounds x="101.25" y="39.43" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.3" inputmask="0x01"><bounds x="101.25" y="47.14" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.4" inputmask="0x01"><bounds x="101.25" y="54.86" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.5" inputmask="0x01"><bounds x="101.25" y="62.57" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.6" inputmask="0x01"><bounds x="101.25" y="70.29" width="6" height="4" /><color alpha="0.4" /></bezel>
<bezel element="hlb" inputtag="IN.7" inputmask="0x01"><bounds x="101.25" y="78.00" width="6" height="4" /><color alpha="0.25" /></bezel>
<bezel element="text_m1a"><bounds x="87.63" y="22.35" width="14" height="1.4" /></bezel>
<bezel element="text_m1b"><bounds x="87.63" y="28.20" width="14" height="1.4" /></bezel>

View File

@ -1,6 +1,8 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- NOTE: no chesspieces simulation here, Novag Delta-1 didn't have a built-in chessboard -->
<!-- define elements -->
<element name="black"><rect><color red="0.16" green="0.16" blue="0.16" /></rect></element>

View File

@ -1,6 +1,8 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- NOTE: no chesspieces simulation here, Novag MK I didn't have a built-in chessboard -->
<!-- define elements -->
<element name="black"><rect><color red="0.12" green="0.12" blue="0.12" /></rect></element>

View File

@ -1,5 +1,8 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- NOTE: no chesspieces simulation here, Novag MK II didn't have a built-in chessboard -->
<element name="digit" defstate="0">
<led7seg>
<color red="0.75" green="0.0" blue="0.0" />

View File

@ -398,7 +398,7 @@
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="white"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
@ -475,23 +475,18 @@
</group>
<!-- build screen -->
<!-- digits, button panel -->
<view name="Internal Layout">
<bounds left="-5.5" right="31.775" top="-12.4" bottom="39.3" />
<bezel name="digit3" element="digit"><bounds x="8" y="-11.3" width="3.4" height="5.1" /></bezel>
<bezel name="digit2" element="digit"><bounds x="11.4" y="-11.3" width="3.4" height="5.1" /></bezel>
<bezel name="digit1" element="digit"><bounds x="16.2" y="-11.3" width="3.4" height="5.1" /></bezel>
<bezel name="digit0" element="digit"><bounds x="19.6" y="-11.3" width="3.4" height="5.1" /></bezel>
<bezel element="white"><bounds x="-5.5" y="-4.975" width="37.275" height="32.55" /></bezel>
<bezel element="blackb"><bounds x="-5.5" y="-4.5875" width="5" height="31.775" /></bezel>
<group ref="sb_board"><bounds x="0" y="-4.2" width="31" height="31" /></group>
<group ref="sb_ui"><bounds x="-5" y="-4.975" width="4.06875" height="32.55" /></group>
<!-- button panel -->
<group name="digits">
<bounds x="0" y="0" width="45" height="15" />
<bezel name="digit3" element="digit"><bounds x="0" y="0" width="10" height="15" /></bezel>
<bezel name="digit2" element="digit"><bounds x="10" y="0" width="10" height="15" /></bezel>
<bezel name="digit1" element="digit"><bounds x="25" y="0" width="10" height="15" /></bezel>
<bezel name="digit0" element="digit"><bounds x="35" y="0" width="10" height="15" /></bezel>
</group>
<group name="buttons">
<bounds x="-1" y="28.5" width="32" height="10.1" />
<bezel element="button" inputtag="IN.0" inputmask="0x01"><bounds x="0" y="30" width="3" height="2.2" /></bezel>
<bezel element="button" inputtag="IN.0" inputmask="0x02"><bounds x="4" y="30" width="3" height="2.2" /></bezel>
<bezel element="button" inputtag="IN.0" inputmask="0x04"><bounds x="8" y="30" width="3" height="2.2" /></bezel>
@ -544,6 +539,29 @@
<bezel element="text_l13"><bounds x="15" y="37.3" width="5" height="1.3" /></bezel>
<bezel element="text_l14"><bounds x="19" y="37.3" width="5" height="1.3" /></bezel>
<bezel element="text_l15"><bounds x="25" y="37.3" width="5" height="1.3" /></bezel>
</group>
<!-- build screen -->
<view name="Internal Layout (Full)">
<bounds left="-5.5" right="31.775" top="-12.3" bottom="39.3" />
<bezel element="white"><bounds x="-5.5" y="-4.975" width="37.275" height="32.55" /></bezel>
<bezel element="blackb"><bounds x="-5.5" y="-4.5875" width="5" height="31.775" /></bezel>
<group ref="sb_board"><bounds x="0" y="-4.2" width="31" height="31" /></group>
<group ref="sb_ui"><bounds x="-5" y="-4.975" width="4.06875" height="32.55" /></group>
<group ref="digits"><bounds x="8" y="-11.2" width="15" height="5" /></group>
<group ref="buttons"><bounds x="-1" y="28.5" width="32" height="10.1" /></group>
</view>
<view name="Internal Layout (Buttons)">
<bounds left="-0.775" right="31.775" top="20" bottom="39.3" />
<group ref="digits"><bounds x="8" y="21" width="15" height="5" /></group>
<group ref="buttons"><bounds x="-1" y="28.5" width="32" height="10.1" /></group>
<bezel element="white"><bounds x="-0.775" y="27.1875" width="32.55" height="0.3875" /></bezel>
</view>
</mamelayout>