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https://github.com/holub/mame
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sfxphasor: tweak some parameters
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12bf6bb18a
commit
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@ -555,7 +555,7 @@ INPUT_PORTS_END
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void sfxphasor_state::sfxphasor(machine_config &config)
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void sfxphasor_state::sfxphasor(machine_config &config)
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{
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{
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// basic machine hardware
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// basic machine hardware
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PIC1655(config, m_maincpu, 1000000); // approximation - RC osc. R=10K+VR, C=47pF
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PIC1655(config, m_maincpu, 950000); // approximation - RC osc. R=10K+VR, C=47pF
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m_maincpu->read_a().set_ioport("IN.4");
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m_maincpu->read_a().set_ioport("IN.4");
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m_maincpu->write_b().set(FUNC(sfxphasor_state::write_b));
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m_maincpu->write_b().set(FUNC(sfxphasor_state::write_b));
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m_maincpu->write_c().set(FUNC(sfxphasor_state::write_c));
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m_maincpu->write_c().set(FUNC(sfxphasor_state::write_c));
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@ -16,7 +16,7 @@ NETLIST_START(sfxphasor)
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PARAM(Solver.ACCURACY, 1e-7)
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PARAM(Solver.ACCURACY, 1e-7)
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ANALOG_INPUT(VBATT, 5)
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ANALOG_INPUT(VBATT, 5)
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NET_MODEL("OPENDRAIN FAMILY(TYPE=MOS OVL=0.0 OVH=0.0 ORL=1.0 ORH=1e12)")
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NET_MODEL("OPENDRAIN FAMILY(TYPE=MOS OVL=0.4 OVH=2.4 ORL=1.0 ORH=1e12)")
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LOGIC_INPUT(P10, 0, "OPENDRAIN")
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LOGIC_INPUT(P10, 0, "OPENDRAIN")
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LOGIC_INPUT(P13, 0, "OPENDRAIN")
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LOGIC_INPUT(P13, 0, "OPENDRAIN")
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@ -26,7 +26,7 @@ NETLIST_START(sfxphasor)
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NET_C(VBATT, P10.VDD, P13.VDD, P15.VDD, P16.VDD, P17.VDD)
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NET_C(VBATT, P10.VDD, P13.VDD, P15.VDD, P16.VDD, P17.VDD)
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NET_C(GND, P10.VSS, P13.VSS, P15.VSS, P16.VSS, P17.VSS)
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NET_C(GND, P10.VSS, P13.VSS, P15.VSS, P16.VSS, P17.VSS)
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RES(R7, 270)
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RES(R7, RES_K(2.7))
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RES(R8, RES_K(6.8))
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RES(R8, RES_K(6.8))
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RES(R9, RES_K(18))
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RES(R9, RES_K(18))
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RES(R10, RES_K(5.6))
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RES(R10, RES_K(5.6))
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@ -45,9 +45,9 @@ NETLIST_START(sfxphasor)
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DIODE(D3, "1N4002")
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DIODE(D3, "1N4002")
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DIODE(D4, "1N4002")
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DIODE(D4, "1N4002")
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QBJT_EB(T2, "BC237B") // BC183
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QBJT_EB(T2, "2N3904") // BC183
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QBJT_EB(T3, "BC237B") // BC183
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QBJT_EB(T3, "2N3904") // BC183
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QBJT_EB(T4, "BC237B") // BC183
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QBJT_EB(T4, "2N3904") // BC183
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// pin 10
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// pin 10
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NET_C(P10.Q, R7.1, C2.1)
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NET_C(P10.Q, R7.1, C2.1)
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@ -26,6 +26,9 @@ universal/cheekyms.cpp
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vtech/gamemachine.cpp
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vtech/gamemachine.cpp
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zaccaria/zaccaria.cpp
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zaccaria/zaccaria.cpp
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// from handheld/hh_pic16.cpp
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+sfxphasor
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// from midw8080/mw8080bw.cpp
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// from midw8080/mw8080bw.cpp
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+280zzzap
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+280zzzap
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+gunfight
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+gunfight
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