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https://github.com/holub/mame
synced 2025-04-26 10:13:37 +03:00
play with some of the blitter values a bit (nw)
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parent
1b98f3cca4
commit
fe923caa27
@ -294,6 +294,11 @@ public:
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int m_vPosition;
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int m_hPosition;
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UINT16 m_vOrigin;
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UINT16 m_hOrigin;
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UINT16 m_vZoom;
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UINT16 m_hZoom;
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_subcpu;
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required_device<cpu_device> m_soundcpu;
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@ -569,6 +574,17 @@ WRITE32_MEMBER(coolridr_state::sysh1_txt_blit_w)
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m_vCellCount = (data & 0xffff0000) >> 16;
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m_hCellCount = (data & 0x0000ffff);
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}
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else if (m_blitterSerialCount == 7)
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{
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m_vOrigin = (data & 0xffff0000) >> 16;
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m_hOrigin = (data & 0x0000ffff);
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//printf("%04x %04x\n", m_vOrigin, m_hOrigin);
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}
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else if (m_blitterSerialCount == 8)
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{
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m_vZoom = (data & 0xffff0000) >> 16;
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m_hZoom = (data & 0x0000ffff);
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}
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else if (m_blitterSerialCount == 9)
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{
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m_vPosition = (data & 0xffff0000) >> 16;
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@ -588,26 +604,75 @@ WRITE32_MEMBER(coolridr_state::sysh1_txt_blit_w)
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else // 0x90, 0xa0, 0xb0, 0xc0
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drawbitmap = &m_temp_bitmap_sprites2;
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int sizex = m_hCellCount * 16 * m_hZoom;
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int sizey = m_vCellCount * 16 * m_vZoom;
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m_hPosition *= 0x40;
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m_vPosition *= 0x40;
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switch (m_vOrigin & 3)
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{
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case 0:
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// top
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break;
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case 1:
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m_vPosition -= sizey / 2 ;
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// middle?
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break;
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case 2:
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m_vPosition -= sizey;
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// bottom?
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break;
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case 3:
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// invalid?
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break;
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}
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switch (m_hOrigin & 3)
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{
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case 0:
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// left
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break;
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case 1:
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m_hPosition -= sizex / 2;
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// middle?
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break;
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case 2:
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m_hPosition -= sizex;
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// right?
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break;
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case 3:
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// invalid?
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break;
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}
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// Splat some sprites
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for (int h = 0; h < m_hCellCount; h++)
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{
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for (int v = 0; v < m_vCellCount; v++)
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{
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const int pixelOffsetX = (m_hPosition) + (h*16);
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const int pixelOffsetY = (m_vPosition) + (v*16);
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const int pixelOffsetX = ((m_hPosition) + (h* 16 * m_hZoom)) / 0x40;
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const int pixelOffsetY = ((m_vPosition) + (v* 16 * m_vZoom)) / 0x40;
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// It's unknown if it's row-major or column-major
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// TODO: Study the CRT test and "Cool Riders" logo for clues.
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UINT8 spriteNumber = space.read_byte(memOffset + h + (v*h));
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// DEBUG: For demo purposes, skip &spaces and NULL characters
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if (spriteNumber == 0x20 || spriteNumber == 0x00)
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continue;
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if (m_blitterMode == 0x30 || m_blitterMode == 0x90)
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if (spriteNumber == 0x20 || spriteNumber == 0x00)
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continue;
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int blockwide = ((16*m_hZoom)/0x40)-1;
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int blockhigh = ((16*m_vZoom)/0x40)-1;
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// hack
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if (blockwide<=0) blockwide = 1;
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if (blockhigh<=0) blockhigh = 1;
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// DEBUG: Draw 16x16 block
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for (int x = 1; x < 15; x++)
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for (int x = 0; x < blockwide; x++)
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{
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for (int y = 1; y < 15; y++)
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for (int y = 0; y < blockhigh; y++)
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{
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UINT32 color = 0xffffffff;
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@ -636,6 +701,7 @@ WRITE32_MEMBER(coolridr_state::sysh1_txt_blit_w)
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color = 0xff000000 | ((((m_colorNumber & 0xff) | 0x80)-0x40) << 16);
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}
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if (drawbitmap->cliprect().contains(pixelOffsetX+x, pixelOffsetY+y))
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if (drawbitmap->pix32(pixelOffsetY+y, pixelOffsetX+x)==0) drawbitmap->pix32(pixelOffsetY+y, pixelOffsetX+x) = color;
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}
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@ -1351,15 +1417,15 @@ static MACHINE_CONFIG_START( coolridr, coolridr_state )
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MCFG_SCREEN_ADD("lscreen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_SIZE(640, 512)
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//MCFG_SCREEN_VISIBLE_AREA(0,495, 0, 383) // this resolution is right for test mode, but too low for the game, it can probably change
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MCFG_SCREEN_VISIBLE_AREA(0,639, 0, 479)
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MCFG_SCREEN_VISIBLE_AREA(0,495, 0, 383) // the game uses this resolution
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//MCFG_SCREEN_VISIBLE_AREA(0,639, 0, 479) // the 'for use in Japan screen uses this resolution' (Outrunners also uses the higher res for this screen on system 32..)
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MCFG_SCREEN_UPDATE_DRIVER(coolridr_state, screen_update_coolridr1)
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MCFG_SCREEN_ADD("rscreen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_SIZE(640, 512)
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//MCFG_SCREEN_VISIBLE_AREA(0,495, 0, 383)
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MCFG_SCREEN_VISIBLE_AREA(0,639, 0, 479)
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MCFG_SCREEN_VISIBLE_AREA(0,495, 0, 383) // the game uses this resolution
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//MCFG_SCREEN_VISIBLE_AREA(0,639, 0, 479) // the 'for use in ... screen uses this resolution'
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MCFG_SCREEN_UPDATE_DRIVER(coolridr_state, screen_update_coolridr2)
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@ -1452,4 +1518,4 @@ DRIVER_INIT_MEMBER(coolridr_state,coolridr)
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machine().device("maincpu")->memory().space(AS_PROGRAM).install_read_handler(0x60d8894, 0x060d8897, read32_delegate(FUNC(coolridr_state::coolridr_hack2_r), this));
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}
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GAME( 1995, coolridr, 0, coolridr, coolridr, coolridr_state, coolridr, ROT0, "Sega", "Cool Riders (US)",GAME_NOT_WORKING|GAME_NO_SOUND )
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GAME( 1995, coolridr, 0, coolridr, coolridr, coolridr_state, coolridr, ROT0, "Sega", "Cool Riders",GAME_NOT_WORKING|GAME_NO_SOUND ) // was marked 'US' but clearly uploads a Japan warning, might be a jumper select
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