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https://github.com/holub/mame
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video/psx.c changes that were needed for raycrisis
just so that I'm not wasting anybody's time in keeping these to myself. smf, please verify once the gnet stuff is final / in. They prevent it crashing in attract mode. Revert if wrong.
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@ -3345,6 +3345,7 @@ void psx_gpu_write( running_machine *machine, UINT32 *p_ram, INT32 n_size )
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case 0x48:
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case 0x48:
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case 0x4a:
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case 0x4a:
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case 0x4c:
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case 0x4c:
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case 0x4e:
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if( m_n_gpu_buffer_offset < 3 )
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if( m_n_gpu_buffer_offset < 3 )
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{
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{
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m_n_gpu_buffer_offset++;
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m_n_gpu_buffer_offset++;
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@ -3367,6 +3368,7 @@ void psx_gpu_write( running_machine *machine, UINT32 *p_ram, INT32 n_size )
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break;
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break;
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case 0x50:
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case 0x50:
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case 0x52:
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case 0x52:
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if( m_n_gpu_buffer_offset < 3 )
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if( m_n_gpu_buffer_offset < 3 )
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{
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{
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m_n_gpu_buffer_offset++;
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m_n_gpu_buffer_offset++;
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@ -3378,6 +3380,7 @@ void psx_gpu_write( running_machine *machine, UINT32 *p_ram, INT32 n_size )
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m_n_gpu_buffer_offset = 0;
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m_n_gpu_buffer_offset = 0;
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}
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}
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break;
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break;
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case 0x55:
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case 0x58:
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case 0x58:
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case 0x5a:
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case 0x5a:
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case 0x5c:
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case 0x5c:
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