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https://github.com/holub/mame
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compile just one chain with
make shaders CHAIN=unfiltered
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parent
5e26d00e6b
commit
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2
makefile
2
makefile
@ -1589,7 +1589,7 @@ shaders: bgfx-tools
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-$(call MKDIR,build/bgfx/shaders/gles)
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-$(call MKDIR,build/bgfx/shaders/gles)
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-$(call MKDIR,build/bgfx/shaders/glsl)
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-$(call MKDIR,build/bgfx/shaders/glsl)
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-$(call MKDIR,build/bgfx/shaders/metal)
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-$(call MKDIR,build/bgfx/shaders/metal)
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$(SILENT) $(MAKE) -C $(SRC)/osd/modules/render/bgfx/shaders rebuild
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$(SILENT) $(MAKE) -C $(SRC)/osd/modules/render/bgfx/shaders rebuild CHAIN="$(CHAIN)"
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#-------------------------------------------------
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#-------------------------------------------------
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# Translation
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# Translation
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@ -6,8 +6,11 @@ include shader.mk
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SUBDIRS := $(patsubst .,,$(patsubst ./,,$(shell find . -type d)))
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SUBDIRS := $(patsubst .,,$(patsubst ./,,$(shell find . -type d)))
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ifneq ($(CHAIN),)
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rebuild: chains/$(CHAIN)
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else
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rebuild: main $(SUBDIRS)
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rebuild: main $(SUBDIRS)
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endif
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$(SUBDIRS):
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$(SUBDIRS):
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@echo $@
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@echo $@
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