New working machine added

-----------
Game & Watch: Rain Shower [algestam]
This commit is contained in:
Henrik Algestam 2019-01-20 23:16:32 +01:00
parent 26420facff
commit ff3980cbc9
2 changed files with 108 additions and 0 deletions

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@ -1669,6 +1669,100 @@ void gnw_mario_state::gnw_mario(machine_config &config)
/***************************************************************************
Nintendo Game & Watch: Rain Shower (model LP-57)
* PCB labels: LP-57-M-I (left), LP-57-S (right)
* Sharp SM510 label LP-57 538A (no decap)
* horizontal dual lcd screens with custom segments, 1-bit sound
***************************************************************************/
class gnw_rshower_state : public hh_sm510_state
{
public:
gnw_rshower_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_sm510_state(mconfig, type, tag)
{
m_inp_lines = 3;
}
void gnw_rshower(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_rshower )
PORT_START("IN.0") // S1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) // L/R
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // S2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
PORT_START("IN.2") // S3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
PORT_START("BA") // MCU BA(alpha) pin pulled to GND
PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)")
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
PORT_START("B") // MCU B(beta) pin pulled to GND
PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
void gnw_rshower_state::gnw_rshower(machine_config &config)
{
/* basic machine hardware */
SM510(config, m_maincpu);
m_maincpu->set_r_mask_option(2); // confirmed
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
m_maincpu->read_ba().set_ioport("BA");
m_maincpu->read_b().set_ioport("B");
/* video hardware */
screen_device &screen_left(SCREEN(config, "screen_left", SCREEN_TYPE_SVG));
screen_left.set_svg_region("svg_left");
screen_left.set_refresh_hz(50);
screen_left.set_size(2126/2, 1440/2);
screen_left.set_visarea(0, 2126/2-1, 0, 1440/2-1);
screen_device &screen_right(SCREEN(config, "screen_right", SCREEN_TYPE_SVG));
screen_right.set_svg_region("svg_right");
screen_right.set_refresh_hz(50);
screen_right.set_size(2146/2, 1440/2);
screen_right.set_visarea(0, 2146/2-1, 0, 1440/2-1);
TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
config.set_default_layout(layout_gnw_dualh);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
/***************************************************************************
Nintendo Game & Watch: Lifeboat (model TC-58)
@ -7452,6 +7546,18 @@ ROM_START( gnw_mario )
ROM_END
ROM_START( gnw_rshower )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "lp-57", 0x0000, 0x1000, CRC(51a2c5c4) SHA1(d60542e6785ba7b6a44153a66c739787cf670816) )
ROM_REGION( 135698, "svg_left", 0)
ROM_LOAD( "gnw_rshower_left.svg", 0, 135698, CRC(f0b36d70) SHA1(252e5cc110112a874265477be11ab3adf8108726) )
ROM_REGION( 140280, "svg_right", 0)
ROM_LOAD( "gnw_rshower_right.svg", 0, 140280, CRC(0ce4d049) SHA1(7e1afa1fdbdf658a12a28192ba2d29e5fca807cb) )
ROM_END
ROM_START( gnw_lboat )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "tc-58", 0x0000, 0x1000, CRC(1f88f6a2) SHA1(22fd62127dda43a0ada2fe89b0518eec8cbe2a25) )
@ -8063,6 +8169,7 @@ CONS( 1982, gnw_mickdon, 0, 0, gnw_mickdon, gnw_mickdon, gnw_mickdon_st
CONS( 1982, gnw_ghouse, 0, 0, gnw_ghouse, gnw_ghouse, gnw_ghouse_state, empty_init, "Nintendo", "Game & Watch: Green House", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_dkong2, 0, 0, gnw_dkong2, gnw_dkong2, gnw_dkong2_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong II", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_mario, 0, 0, gnw_mario, gnw_mario, gnw_mario_state, empty_init, "Nintendo", "Game & Watch: Mario Bros.", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_rshower, 0, 0, gnw_rshower, gnw_rshower, gnw_rshower_state, empty_init, "Nintendo", "Game & Watch: Rain Shower", MACHINE_SUPPORTS_SAVE)
CONS( 1983, gnw_lboat, 0, 0, gnw_lboat, gnw_lboat, gnw_lboat_state, empty_init, "Nintendo", "Game & Watch: Lifeboat", MACHINE_SUPPORTS_SAVE)
CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE)
CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE )

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@ -15033,6 +15033,7 @@ gnw_mariocm // Nintendo
gnw_mmouse // Nintendo
gnw_mickdon // Nintendo
gnw_opanic // Nintendo
gnw_rshower // Nintendo
gnw_smb // Nintendo
gnw_squish // Nintendo
gnw_tfish // Nintendo