seicupbl.cpp: pri 1 is 0xfff0 not 0xfffc (nw)

This commit is contained in:
angelosa 2018-05-14 16:30:08 +02:00
parent 8b378a8fc6
commit ff3f396611
2 changed files with 13 additions and 7 deletions

View File

@ -162,13 +162,19 @@ void seicupbl_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap,co
switch (cur_pri)
{
case 0: pri_mask = -256; break; // gumdam swamp monster l2
case 1: pri_mask = 0xfffc; break; // cupsoc (players and football goal)
case 2: pri_mask = -4; break; // masking effect for gundam l2 monster
case 3: pri_mask = 0x0000; break; // cupsoc (radar dots)
case 4: pri_mask = -32; break; // gundam level 2/3 player
// gumdam swamp monster l2
case 0: pri_mask = -256; break;
// (players and football goal, should go above sidelines but behind portraits when there's a goal)
case 1: pri_mask = 0xfff0; break;
// masking effect for gundam l2 monster
case 2: pri_mask = -4; break;
// cupsoc (radar dots)
case 3: pri_mask = 0x0000; break;
// gundam level 2/3 player
case 4: pri_mask = -32; break;
//case 5: pri_mask = 0; break;
case 6: pri_mask = 0; break; // insert coin in gundam
// insert coin in gundam
case 6: pri_mask = 0; break;
//case 7: pri_mask = 0; break;
default: printf("unhandled pri %d\n",cur_pri); pri_mask=0;

View File

@ -228,7 +228,7 @@ WRITE16_MEMBER(seibu_cop_bootleg_device::cmd_trigger_w)
sub32 (r0)
write16h 8(r0)
addmem32 4(r0)
outputs to 0x446/0x447 (d104_move_offset ?)
outputs to 0x046/0x047 (d104_move_offset ?)
*/
case 0x5105:
{