mirror of
https://github.com/holub/mame
synced 2025-04-19 23:12:11 +03:00
spinb/inder.cpp: WIP. Moved metalman from inder to spinb.
This commit is contained in:
parent
98bcd68b0b
commit
ff5d9d8ff5
@ -6,7 +6,7 @@ PINBALL
|
||||
Inder S.A. of Spain
|
||||
|
||||
All manuals are in Spanish (including the 'English' ones), so some guesswork will be needed.
|
||||
The schematics for Brave Team, Canasta, Metal Man are too blurry to read.
|
||||
The schematics for Brave Team, Canasta are too blurry to read.
|
||||
Each game has different hardware. Note with switches: "Veleta" is normally closed.
|
||||
Order of dips on "new cpu" games: 3,2,1,0,4,5,6,7 (so SL1(1) uses bit 3 of input definition).
|
||||
|
||||
@ -26,11 +26,10 @@ Note
|
||||
switches to the next player, or ends.
|
||||
|
||||
Status:
|
||||
- All games are playable with sound, except Metal Man.
|
||||
- All games are playable with sound.
|
||||
|
||||
ToDo:
|
||||
- The "new cpu" machines are lacking mechanical sounds. The output bits vary per game.
|
||||
- Metal Man: playable, very bad sound. It uses 2 speech cards which are different to the other games.
|
||||
- La Rana: playable. Needs its own layout. Inputs to be figured out.
|
||||
|
||||
********************************************************************************************************/
|
||||
@ -65,7 +64,7 @@ public:
|
||||
, m_9a(*this, "9a")
|
||||
, m_9b(*this, "9b")
|
||||
, m_13(*this, "13")
|
||||
, m_p_speech(*this, "speech")
|
||||
, m_p_audio(*this, "audiorom")
|
||||
, m_io_keyboard(*this, "X%d", 0U)
|
||||
, m_digits(*this, "digit%d", 0U)
|
||||
, m_io_outputs(*this, "out%d", 0U)
|
||||
@ -78,7 +77,6 @@ public:
|
||||
|
||||
void init_0();
|
||||
void init_1();
|
||||
void init_2();
|
||||
|
||||
private:
|
||||
virtual void machine_reset() override;
|
||||
@ -98,9 +96,7 @@ private:
|
||||
void ppi6ca_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[40U+i] = BIT(data, i); }
|
||||
void ppi6cb_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[48U+i] = BIT(data, i); }
|
||||
void ppi6cc_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[56U+i] = BIT(data, i); }
|
||||
void extras_w(offs_t offset, u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[64U+offset*8+i] = BIT(data, i); }
|
||||
u8 sw_r();
|
||||
u8 ppi60b_r() { return 0xff; } // metalman checks bit 1 and hangs if not high
|
||||
void sw_w(offs_t offset, u8 data);
|
||||
void sol_brvteam_w(u8 data);
|
||||
void sol_canasta_w(u8 data);
|
||||
@ -130,7 +126,7 @@ private:
|
||||
u8 m_sndcmd = 0;
|
||||
u8 m_sndbank = 0;
|
||||
u32 m_sound_addr = 0;
|
||||
u32 m_speech_size = 0;
|
||||
u32 m_audio_size = 0;
|
||||
|
||||
required_device<cpu_device> m_maincpu;
|
||||
optional_device<cpu_device> m_audiocpu;
|
||||
@ -140,10 +136,10 @@ private:
|
||||
optional_device<ttl7474_device> m_9a;
|
||||
optional_device<ttl7474_device> m_9b;
|
||||
optional_device<hct157_device> m_13;
|
||||
optional_region_ptr<u8> m_p_speech;
|
||||
optional_region_ptr<u8> m_p_audio;
|
||||
required_ioport_array<11> m_io_keyboard;
|
||||
output_finder<50> m_digits;
|
||||
output_finder<128> m_io_outputs;
|
||||
output_finder<64> m_io_outputs;
|
||||
};
|
||||
|
||||
void inder_state::brvteam_map(address_map &map)
|
||||
@ -205,7 +201,6 @@ void inder_state::main_map(address_map &map)
|
||||
map(0x6800, 0x6803).mirror(0x13fc).rw("ppi68", FUNC(i8255_device::read), FUNC(i8255_device::write));
|
||||
map(0x6c00, 0x6c03).mirror(0x131c).rw("ppi6c", FUNC(i8255_device::read), FUNC(i8255_device::write));
|
||||
map(0x6c20, 0x6c3f).mirror(0x1300).w(FUNC(inder_state::sndcmd_w));
|
||||
map(0x6c40, 0x6c47).mirror(0x1300).w(FUNC(inder_state::extras_w)); // metalman; presume some kind of output
|
||||
map(0x6c60, 0x6c7f).mirror(0x1300).w(FUNC(inder_state::disp_w));
|
||||
map(0x6ce0, 0x6ce0).nopw();
|
||||
}
|
||||
@ -1039,8 +1034,7 @@ static INPUT_PORTS_START( ind250cc )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
// wrong
|
||||
static INPUT_PORTS_START( metalman )
|
||||
static INPUT_PORTS_START( larana ) // to be determined, need the manual
|
||||
PORT_START("X0")
|
||||
PORT_DIPNAME( 0x01, 0x00, "Coin control 1")
|
||||
PORT_DIPSETTING( 0x00, "Off")
|
||||
@ -1254,14 +1248,11 @@ void inder_state::ppi64c_w(u8 data)
|
||||
data &= 15;
|
||||
if (BIT(data, 3)) // 8 to 15)
|
||||
{
|
||||
if (m_game == 2)
|
||||
data &= 7; // metalman
|
||||
else
|
||||
data ^= 15; // now 7 to 0
|
||||
data ^= 15; // now 7 to 0
|
||||
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
if (m_game && (i == 4)) // metalan,mundial,clown,250cc,atleta have credit and ball displays swapped
|
||||
if (m_game && (i == 4)) // mundial,clown,250cc,atleta have credit and ball displays swapped
|
||||
data ^= 4;
|
||||
m_digits[i*10+data] = m_segment[i];
|
||||
}
|
||||
@ -1281,10 +1272,10 @@ void inder_state::sndbank_w(u8 data)
|
||||
|
||||
void inder_state::update_mus()
|
||||
{
|
||||
if (!m_speech_size)
|
||||
if (!m_audio_size)
|
||||
return;
|
||||
if ((m_sound_addr < m_speech_size) && (m_sndbank != 0xff))
|
||||
m_13->ba_w(m_p_speech[m_sound_addr]);
|
||||
if ((m_sound_addr < m_audio_size) && (m_sndbank != 0xff))
|
||||
m_13->ba_w(m_p_audio[m_sound_addr]);
|
||||
else
|
||||
m_13->ba_w(0);
|
||||
}
|
||||
@ -1315,21 +1306,20 @@ u8 inder_state::ppic_r()
|
||||
|
||||
void inder_state::ppia_w(u8 data)
|
||||
{
|
||||
m_sound_addr = (m_sound_addr & 0x3ff00) | data;
|
||||
m_sound_addr = (m_sound_addr & 0xffff00) | data;
|
||||
update_mus();
|
||||
}
|
||||
|
||||
void inder_state::ppib_w(u8 data)
|
||||
{
|
||||
m_sound_addr = (m_sound_addr & 0x300ff) | (data << 8);
|
||||
m_sound_addr = (m_sound_addr & 0xff00ff) | (data << 8);
|
||||
update_mus();
|
||||
}
|
||||
|
||||
void inder_state::ppic_w(u8 data)
|
||||
{
|
||||
// pc4 - READY line back to cpu board, but not used
|
||||
if (BIT(data, 5) != BIT(m_portc, 5))
|
||||
m_msm->set_prescaler_selector(BIT(data, 5) ? msm5205_device::S48_4B : msm5205_device::S96_4B); // S1 pin
|
||||
m_msm->s1_w(BIT(data, 5));
|
||||
m_7a->clock_w(BIT(data, 6));
|
||||
m_7a->preset_w(!BIT(data, 7));
|
||||
m_9a->preset_w(!BIT(data, 7));
|
||||
@ -1353,9 +1343,9 @@ void inder_state::machine_start()
|
||||
save_item(NAME(m_sndbank));
|
||||
save_item(NAME(m_sound_addr));
|
||||
|
||||
m_speech_size = 0;
|
||||
if (memregion("speech"))
|
||||
m_speech_size = memregion("speech")->bytes();
|
||||
m_audio_size = 0;
|
||||
if (memregion("audiorom"))
|
||||
m_audio_size = memregion("audiorom")->bytes();
|
||||
}
|
||||
|
||||
void inder_state::machine_reset()
|
||||
@ -1392,12 +1382,6 @@ void inder_state::init_1()
|
||||
m_game = 1;
|
||||
}
|
||||
|
||||
void inder_state::init_2()
|
||||
{
|
||||
init_0();
|
||||
m_game = 2;
|
||||
}
|
||||
|
||||
void inder_state::brvteam(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
@ -1481,14 +1465,13 @@ void inder_state::inder(machine_config &config)
|
||||
MSM5205(config, m_msm, 384_kHz_XTAL);
|
||||
m_msm->vck_callback().set(m_9a, FUNC(ttl7474_device::clock_w));
|
||||
m_msm->vck_callback().append(m_9b, FUNC(ttl7474_device::clock_w)); // order of writes is sensitive
|
||||
m_msm->set_prescaler_selector(msm5205_device::S48_4B); // 4KHz 4-bit
|
||||
m_msm->set_prescaler_selector(msm5205_device::S96_4B); // 4KHz 4-bit
|
||||
m_msm->add_route(ALL_OUTPUTS, "msmvol", 1.0);
|
||||
|
||||
// Devices
|
||||
i8255_device &ppi60(I8255A(config, "ppi60"));
|
||||
ppi60.out_pa_callback().set(FUNC(inder_state::ppi60a_w));
|
||||
ppi60.out_pb_callback().set(FUNC(inder_state::ppi60b_w));
|
||||
ppi60.in_pb_callback().set(FUNC(inder_state::ppi60b_r));
|
||||
ppi60.in_pc_callback().set(FUNC(inder_state::sw_r));
|
||||
|
||||
i8255_device &ppi64(I8255A(config, "ppi64"));
|
||||
@ -1566,7 +1549,7 @@ ROM_START(pinmoonl)
|
||||
ROM_REGION(0x2000, "audiocpu", 0)
|
||||
ROM_LOAD("ci-11.bin", 0x0000, 0x2000, CRC(a0732fe4) SHA1(54f62cd81bdb7e1924acb67ddbe43eb3d0a4eab0))
|
||||
|
||||
ROM_REGION(0x40000, "speech", 0)
|
||||
ROM_REGION(0x40000, "audiorom", 0)
|
||||
ROM_LOAD("ci-24.bin", 0x00000, 0x10000, CRC(6406bd18) SHA1(ae45ed9e8b1fd278a36a68b780352dbbb6ee781e))
|
||||
ROM_LOAD("ci-23.bin", 0x10000, 0x10000, CRC(eac346da) SHA1(7c4c26ae089dda0dcd7300fd1ecabf5a91099c41))
|
||||
ROM_LOAD("ci-22.bin", 0x20000, 0x10000, CRC(379740da) SHA1(83ad13ab7f1f37c78397d8e830bd74c5a7aea758))
|
||||
@ -1583,7 +1566,7 @@ ROM_START(pinclown)
|
||||
ROM_REGION(0x2000, "audiocpu", 0)
|
||||
ROM_LOAD("clown_b.bin", 0x0000, 0x2000, CRC(c223c961) SHA1(ed5180505b6ebbfb9451f67a44d07df3555c8f8d))
|
||||
|
||||
ROM_REGION(0x40000, "speech", 0)
|
||||
ROM_REGION(0x40000, "audiorom", 0)
|
||||
ROM_LOAD("clown_c.bin", 0x00000, 0x10000, CRC(dff89319) SHA1(3745a02c3755d11ea7fb552f7a5df2e8bbee2c29))
|
||||
ROM_LOAD("clown_d.bin", 0x10000, 0x10000, CRC(cce4e1dc) SHA1(561c9331d2d110d34cf250cd7b25be16a72a1d79))
|
||||
ROM_LOAD("clown_e.bin", 0x20000, 0x10000, CRC(98263526) SHA1(509764e65847637824ba93f7e6ce926501c431ce))
|
||||
@ -1600,7 +1583,7 @@ ROM_START(corsario)
|
||||
ROM_REGION(0x2000, "audiocpu", 0)
|
||||
ROM_LOAD("a-corsar.bin", 0x0000, 0x2000, CRC(e14b7918) SHA1(5a5fc308b0b70fe041b81071ba4820782b6ff988))
|
||||
|
||||
ROM_REGION(0x40000, "speech", 0)
|
||||
ROM_REGION(0x40000, "audiorom", 0)
|
||||
ROM_LOAD("b-corsar.bin", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941))
|
||||
ROM_LOAD("c-corsar.bin", 0x10000, 0x10000, CRC(047fd722) SHA1(2385507459f85c68141adc7084cb51dfa02462f6))
|
||||
ROM_LOAD("d-corsar.bin", 0x20000, 0x10000, CRC(10d8b448) SHA1(ed1918e6c55eba07dde31b9755c9403e073cad98))
|
||||
@ -1617,7 +1600,7 @@ ROM_START(mundial)
|
||||
ROM_REGION(0x2000, "audiocpu", 0)
|
||||
ROM_LOAD("snd11.bin", 0x0000, 0x2000, CRC(2cebc1a5) SHA1(e0dae2b1ce31ff436b55ceb1ec71d39fc56694da))
|
||||
|
||||
ROM_REGION(0x40000, "speech", 0)
|
||||
ROM_REGION(0x40000, "audiorom", 0)
|
||||
ROM_LOAD("snd24.bin", 0x00000, 0x10000, CRC(603bfc3c) SHA1(8badd9731243270ce5b8003373ed09ec7eac6ca6))
|
||||
ROM_LOAD("snd23.bin", 0x10000, 0x10000, CRC(2868ce6f) SHA1(317457763f764be08cbe6a5dd4008ba2257c9d78))
|
||||
ROM_LOAD("snd22.bin", 0x20000, 0x10000, CRC(2559f874) SHA1(cbf57f29e394d5dc320e7dcbd2625f6c96412a06))
|
||||
@ -1635,7 +1618,7 @@ ROM_START(atleta)
|
||||
ROM_REGION(0x2000, "audiocpu", 0)
|
||||
ROM_LOAD("atletaa.snd", 0x0000, 0x2000, CRC(051c5329) SHA1(339115af4a2e3f1f2c31073cbed1842518d5916e))
|
||||
|
||||
ROM_REGION(0x40000, "speech", 0)
|
||||
ROM_REGION(0x40000, "audiorom", 0)
|
||||
ROM_LOAD("atletab.snd", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941))
|
||||
ROM_LOAD("atletac.snd", 0x10000, 0x10000, CRC(20456363) SHA1(b226400dac35dedc039a7e03cb525c6033b24ebc))
|
||||
ROM_LOAD("atletad.snd", 0x20000, 0x10000, CRC(6518e3a4) SHA1(6b1d852005dabb76c7c65b87ecc9ee1422f16737))
|
||||
@ -1654,7 +1637,7 @@ ROM_START(larana)
|
||||
ROM_REGION(0x2000, "audiocpu", 0)
|
||||
ROM_LOAD("inder_sa_mod_la_rana_a_050690.bin", 0x0000, 0x2000, CRC(1513fd92) SHA1(6ca0723f5d7c86b844476a4830c8fc3744cbf918))
|
||||
|
||||
ROM_REGION(0x10000, "speech", ROMREGION_ERASEFF)
|
||||
ROM_REGION(0x10000, "audiorom", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("inder_sa_mod_la_rana_b_200690.bin", 0x00000, 0x10000, CRC(3aaa7c7d) SHA1(4a8531b6859fc1f2a4bb63a51da35e9081b7e88b))
|
||||
ROM_END
|
||||
|
||||
@ -1668,35 +1651,13 @@ ROM_START(ind250cc)
|
||||
ROM_REGION(0x2000, "audiocpu", 0)
|
||||
ROM_LOAD("a-250cc.bin", 0x0000, 0x2000, CRC(b64bdafb) SHA1(eab6d54d34b44187d454c1999e4bcf455183d5a0))
|
||||
|
||||
ROM_REGION(0x40000, "speech", 0)
|
||||
ROM_REGION(0x40000, "audiorom", 0)
|
||||
ROM_LOAD("b-250cc.bin", 0x00000, 0x10000, CRC(884c31c8) SHA1(23a838f1f0cb4905fa8552579b5452134f0fc9cc))
|
||||
ROM_LOAD("c-250cc.bin", 0x10000, 0x10000, CRC(5a1dfa1d) SHA1(4957431d87be0bb6d27910b718f7b7edcd405fff))
|
||||
ROM_LOAD("d-250cc.bin", 0x20000, 0x10000, CRC(a0940387) SHA1(0e06483e3e823bf4673d8e0bd120b0a6b802035d))
|
||||
ROM_LOAD("e-250cc.bin", 0x30000, 0x10000, CRC(538b3274) SHA1(eb76c41a60199bb94aec4666222e405bbcc33494))
|
||||
ROM_END
|
||||
|
||||
/*-------------------------------------------------------------------
|
||||
/ Metal Man (1992)
|
||||
/-------------------------------------------------------------------*/
|
||||
ROM_START(metalman)
|
||||
ROM_REGION(0x4000, "maincpu", 0)
|
||||
ROM_LOAD("cpu_0.bin", 0x0000, 0x2000, CRC(7fe4335b) SHA1(52ef2efa29337eebd8c2c9a8aec864356a6829b6))
|
||||
ROM_LOAD("cpu_1.bin", 0x2000, 0x2000, CRC(2cca735e) SHA1(6a76017dfbcac0d57fcec8f07f92d5e04dd3e00b))
|
||||
|
||||
ROM_REGION(0x2000, "audiocpu", 0)
|
||||
ROM_LOAD("sound_e1.bin", 0x0000, 0x2000, CRC(55e889e8) SHA1(0a240868c1b17762588c0ed9a14f568a6e50f409))
|
||||
|
||||
ROM_REGION(0x20000, "speech", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("sound_e2.bin", 0x00000, 0x20000, CRC(5ac61535) SHA1(75b9a805f8639554251192e3777073c29952c78f))
|
||||
|
||||
ROM_REGION(0x2000, "audiocpu2", 0)
|
||||
ROM_LOAD("sound_m1.bin", 0x0000, 0x2000, CRC(21a9ee1d) SHA1(d906ac7d6e741f05e81076a5be33fc763f0de9c1))
|
||||
|
||||
ROM_REGION(0x60000, "speech2", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("sound_m2.bin", 0x00000, 0x20000, CRC(349df1fe) SHA1(47e7ddbdc398396e40bb5340e5edcb8baf06c255))
|
||||
ROM_LOAD("sound_m3.bin", 0x40000, 0x20000, CRC(15ef1866) SHA1(4ffa3b29bf3c30a9a5bc622adde16a1a13833b22))
|
||||
ROM_END
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
|
||||
@ -1715,8 +1676,5 @@ GAME(1988, pinclown, 0, inder, pinclown, inder_state, init_1, ROT0, "Inder",
|
||||
GAME(1989, corsario, 0, inder, corsario, inder_state, init_1, ROT0, "Inder", "Corsario", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME(1990, mundial, 0, inder, mundial, inder_state, init_1, ROT0, "Inder", "Mundial 90", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME(1991, atleta, 0, inder, atleta, inder_state, init_1, ROT0, "Inder", "Atleta", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME(1991, larana, 0, inder, metalman, inder_state, init_0, ROT0, "Inder", "La Rana", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME(1991, larana, 0, inder, larana, inder_state, init_0, ROT0, "Inder", "La Rana", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME(1992, ind250cc, 0, inder, ind250cc, inder_state, init_1, ROT0, "Inder", "250 CC", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
|
||||
// new cpu board, uses 2x a later revision of msm5205 sound board
|
||||
GAME(1992, metalman, 0, inder, metalman, inder_state, init_2, ROT0, "Inder", "Metal Man", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
|
File diff suppressed because it is too large
Load Diff
142
src/mame/layout/metalman.lay
Normal file
142
src/mame/layout/metalman.lay
Normal file
@ -0,0 +1,142 @@
|
||||
<?xml version="1.0"?>
|
||||
<!--
|
||||
license:CC0
|
||||
copyright-holders:Robbbert
|
||||
-->
|
||||
|
||||
<mamelayout version="2">
|
||||
|
||||
<element name="digit" defstate="0">
|
||||
<led7seg>
|
||||
<color red="1.0" green="0.25" blue="0.0" />
|
||||
</led7seg>
|
||||
</element>
|
||||
<element name="red_led">
|
||||
<disk><color red="1.0" green="0.0" blue="0.0" /></disk>
|
||||
</element>
|
||||
<element name="P0"><text string="Ball / Match"><color red="1.0" green="1.0" blue="1.0" /></text></element>
|
||||
<element name="P1"><text string="Credits"><color red="1.0" green="1.0" blue="1.0" /></text></element>
|
||||
<element name="P3"><text string="Player 1"><color red="1.0" green="1.0" blue="1.0" /></text></element>
|
||||
<element name="P4"><text string="Player 2"><color red="1.0" green="1.0" blue="1.0" /></text></element>
|
||||
<element name="P5"><text string="Player 3"><color red="1.0" green="1.0" blue="1.0" /></text></element>
|
||||
<element name="P6"><text string="Player 4"><color red="1.0" green="1.0" blue="1.0" /></text></element>
|
||||
|
||||
<view name="Default Layout">
|
||||
<bounds left="0" top="20" right="318" bottom="394" />
|
||||
|
||||
<!-- LEDs -->
|
||||
|
||||
<!-- Player 1 Score -->
|
||||
|
||||
<element name="digit6" ref="digit">
|
||||
<bounds left="10" top="45" right="44" bottom="84" />
|
||||
</element>
|
||||
<element name="digit5" ref="digit">
|
||||
<bounds left="54" top="45" right="88" bottom="84" />
|
||||
</element>
|
||||
<element name="digit4" ref="digit">
|
||||
<bounds left="98" top="45" right="132" bottom="84" />
|
||||
</element>
|
||||
<element name="digit3" ref="digit">
|
||||
<bounds left="142" top="45" right="176" bottom="84" />
|
||||
</element>
|
||||
<element name="digit2" ref="digit">
|
||||
<bounds left="186" top="45" right="220" bottom="84" />
|
||||
</element>
|
||||
<element name="digit1" ref="digit">
|
||||
<bounds left="230" top="45" right="264" bottom="84" />
|
||||
</element>
|
||||
<element name="digit0" ref="digit">
|
||||
<bounds left="274" top="45" right="308" bottom="84" />
|
||||
</element>
|
||||
|
||||
<!-- Player 2 Score -->
|
||||
<element name="digit16" ref="digit">
|
||||
<bounds left="10" top="105" right="44" bottom="144" />
|
||||
</element>
|
||||
<element name="digit15" ref="digit">
|
||||
<bounds left="54" top="105" right="88" bottom="144" />
|
||||
</element>
|
||||
<element name="digit14" ref="digit">
|
||||
<bounds left="98" top="105" right="132" bottom="144" />
|
||||
</element>
|
||||
<element name="digit13" ref="digit">
|
||||
<bounds left="142" top="105" right="176" bottom="144" />
|
||||
</element>
|
||||
<element name="digit12" ref="digit">
|
||||
<bounds left="186" top="105" right="220" bottom="144" />
|
||||
</element>
|
||||
<element name="digit11" ref="digit">
|
||||
<bounds left="230" top="105" right="264" bottom="144" />
|
||||
</element>
|
||||
<element name="digit10" ref="digit">
|
||||
<bounds left="274" top="105" right="308" bottom="144" />
|
||||
</element>
|
||||
|
||||
<!-- Player 3 Score -->
|
||||
<element name="digit26" ref="digit">
|
||||
<bounds left="10" top="165" right="44" bottom="204" />
|
||||
</element>
|
||||
<element name="digit25" ref="digit">
|
||||
<bounds left="54" top="165" right="88" bottom="204" />
|
||||
</element>
|
||||
<element name="digit24" ref="digit">
|
||||
<bounds left="98" top="165" right="132" bottom="204" />
|
||||
</element>
|
||||
<element name="digit23" ref="digit">
|
||||
<bounds left="142" top="165" right="176" bottom="204" />
|
||||
</element>
|
||||
<element name="digit22" ref="digit">
|
||||
<bounds left="186" top="165" right="220" bottom="204" />
|
||||
</element>
|
||||
<element name="digit21" ref="digit">
|
||||
<bounds left="230" top="165" right="264" bottom="204" />
|
||||
</element>
|
||||
<element name="digit20" ref="digit">
|
||||
<bounds left="274" top="165" right="308" bottom="204" />
|
||||
</element>
|
||||
|
||||
<!-- Player 4 Score -->
|
||||
<element name="digit36" ref="digit">
|
||||
<bounds left="10" top="225" right="44" bottom="264" />
|
||||
</element>
|
||||
<element name="digit35" ref="digit">
|
||||
<bounds left="54" top="225" right="88" bottom="264" />
|
||||
</element>
|
||||
<element name="digit34" ref="digit">
|
||||
<bounds left="98" top="225" right="132" bottom="264" />
|
||||
</element>
|
||||
<element name="digit33" ref="digit">
|
||||
<bounds left="142" top="225" right="176" bottom="264" />
|
||||
</element>
|
||||
<element name="digit32" ref="digit">
|
||||
<bounds left="186" top="225" right="220" bottom="264" />
|
||||
</element>
|
||||
<element name="digit31" ref="digit">
|
||||
<bounds left="230" top="225" right="264" bottom="264" />
|
||||
</element>
|
||||
<element name="digit30" ref="digit">
|
||||
<bounds left="274" top="225" right="308" bottom="264" />
|
||||
</element>
|
||||
|
||||
<!-- Credits and Balls -->
|
||||
<element name="digit45" ref="digit">
|
||||
<bounds left="30" top="345" right="64" bottom="384" />
|
||||
</element>
|
||||
<element name="digit44" ref="digit">
|
||||
<bounds left="69" top="345" right="103" bottom="384" />
|
||||
</element>
|
||||
<element name="digit41" ref="digit">
|
||||
<bounds left="171" top="345" right="205" bottom="384" />
|
||||
</element>
|
||||
<element name="digit40" ref="digit">
|
||||
<bounds left="210" top="345" right="244" bottom="384" />
|
||||
</element>
|
||||
<element ref="P1"><bounds left="200" right="258" top="330" bottom="342" /></element>
|
||||
<element ref="P0"><bounds left="50" right="108" top="330" bottom="342" /></element>
|
||||
<element name="text3" ref="P3"><bounds left="100" right="180" top="30" bottom="42" /></element>
|
||||
<element name="text2" ref="P4"><bounds left="100" right="180" top="90" bottom="102" /></element>
|
||||
<element name="text1" ref="P5"><bounds left="100" right="180" top="150" bottom="162" /></element>
|
||||
<element name="text0" ref="P6"><bounds left="100" right="180" top="210" bottom="222" /></element>
|
||||
</view>
|
||||
</mamelayout>
|
Loading…
Reference in New Issue
Block a user