diff --git a/src/mame/drivers/bfm_sc4.c b/src/mame/drivers/bfm_sc4.c index 19c84621eb2..964e1ab1798 100644 --- a/src/mame/drivers/bfm_sc4.c +++ b/src/mame/drivers/bfm_sc4.c @@ -283,6 +283,48 @@ ROM_START( sc4bbust ) ROM_END +ROM_START( sc4blokq ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95404422.odd", 0x00001, 0x080000, CRC(cb1973eb) SHA1(9604bb13aa06491293c3735be93697b4a5dd5bd9) ) + ROM_LOAD16_BYTE( "95404423.evn", 0x00000, 0x080000, CRC(8bf528bb) SHA1(794b346fbd78020cd6a6b82748a298eca7c7536d) ) + sc_bbust_others +ROM_END + +ROM_START( sc4blokqa ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95405422.odd", 0x00001, 0x080000, CRC(e6ff1728) SHA1(3b67d1754da55b5ca57724632991a014d959edd5) ) + ROM_LOAD16_BYTE( "95405423.evn", 0x00000, 0x080000, CRC(8988705b) SHA1(d9fa53889e5b8e68bdd4070dd3db9a2e090ec4d4) ) + sc_bbust_others +ROM_END + +ROM_START( sc4blokqb ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95405424.odd", 0x00001, 0x080000, CRC(dcf048ce) SHA1(f57c9e74fa0c948fc5be17cac7bd601bc09fa4d3) ) + ROM_LOAD16_BYTE( "95405425.evn", 0x00000, 0x080000, CRC(5e1a3264) SHA1(9c9d26d4d7b1686e0e44309b182bf71a171a7176) ) + sc_bbust_others +ROM_END + +ROM_START( sc4blokqc ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95406240.odd", 0x00001, 0x080000, CRC(e579d5d3) SHA1(ccf94d314f604eee53919c6333deff55e908d260) ) + ROM_LOAD16_BYTE( "95406241.evn", 0x00000, 0x080000, CRC(565b4041) SHA1(cc02b2b0d0bf20193821d915cfc49e6701f49d86) ) + sc_bbust_others +ROM_END + +ROM_START( sc4blokqd ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95407100.odd", 0x00001, 0x080000, CRC(37695cfb) SHA1(171a4144af8441a29495ace00cd0371a9b2a3b52) ) + ROM_LOAD16_BYTE( "95407101.evn", 0x00000, 0x080000, CRC(bb08fd97) SHA1(f52d45e092ce6dce2444f96cc98c4b8e2a3a5354) ) + sc_bbust_others +ROM_END + +ROM_START( sc4blokqe ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95407240.odd", 0x00001, 0x080000, CRC(d32b9e02) SHA1(b2401d39c5fa5ffabb05e26987b3f9573c0ed076) ) + ROM_LOAD16_BYTE( "95407241.evn", 0x00000, 0x080000, CRC(c5bff1e6) SHA1(890c5db1a7093ae91ecb0eef033703caadc42859) ) + sc_bbust_others +ROM_END + ROM_START( sc4cvani ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) @@ -2474,7 +2516,7 @@ ROM_START( sc4cckeyl ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD16_BYTE( "95412918.lo", 0x00001, 0x080000, CRC(b268d275) SHA1(70b31512c0d8c8e0bf644fa1d5ea723c35c2a629) ) ROM_LOAD16_BYTE( "95412919.hi", 0x00000, 0x080000, CRC(d96df890) SHA1(65f8d2b4840efd5c3fe65b00ecbf2df7ac81cbe6) ) - ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) + sc_cckey_others ROM_END @@ -2482,7 +2524,7 @@ ROM_START( sc4cckeym ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD16_BYTE( "95412920.lo", 0x00001, 0x080000, CRC(e047005e) SHA1(b3de1d863cda1945e1207b3df51a8b5172e65bb8) ) ROM_LOAD16_BYTE( "95412921.hi", 0x00000, 0x080000, CRC(7b903100) SHA1(1df4a5ded5cc195ee020f302870eb8bf4c8a14d3) ) - ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) + sc_cckey_others ROM_END @@ -2490,14 +2532,14 @@ ROM_START( sc4cckeyn ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD16_BYTE( "95413918.lo", 0x00001, 0x080000, CRC(9062cdaa) SHA1(b8249ca6590aef5041315f1dbbdc019ffb5e8ac2) ) ROM_LOAD16_BYTE( "95413919.hi", 0x00000, 0x080000, CRC(de714343) SHA1(95f605d91e43c3bcd2a2799ecf385f1e75cc5413) ) - ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) + sc_cckey_others ROM_END ROM_START( sc4cckeyo ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD16_BYTE( "95413920.lo", 0x00001, 0x080000, CRC(deae622a) SHA1(7f8f7b93c734278d24f69fd4a491b3d4133d8b1d) ) ROM_LOAD16_BYTE( "95413921.hi", 0x00000, 0x080000, CRC(92671c85) SHA1(4444e3a54393f8fb824eeebfed8f2cbaf07e83ea) ) - ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) + sc_cckey_others ROM_END @@ -15227,14 +15269,8 @@ ROM_START( sc4wtcf ) ROM_END -ROM_START( sc4wspin ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95414962.odd", 0x00001, 0x080000, CRC(bcf5b2e5) SHA1(07c15798d23c4adba0cef2281f81ca9f715ae2f1) ) - ROM_LOAD16_BYTE( "95414963.evn", 0x00000, 0x080000, CRC(5f8539af) SHA1(1889e351a3d808d52917d0a56ef4e8ce5cf81042) ) - sc_wspin_others -ROM_END -ROM_START( sc4wspina ) +ROM_START( sc4wspin ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "95416048.odd", 0x00001, 0x080000, CRC(52b89fce) SHA1(6a56f58ee44110cfec2da02389089e075daf52c3) ) ROM_LOAD16_BYTE( "95416049.evn", 0x00000, 0x080000, CRC(bfe02b55) SHA1(ba63d26b04f8962b39f30304806d39db71540457) ) @@ -15475,6 +15511,13 @@ ROM_START( sc4winspz ) sc_winsp_others ROM_END +ROM_START( sc4winsp0 ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95414962.odd", 0x00001, 0x080000, CRC(bcf5b2e5) SHA1(07c15798d23c4adba0cef2281f81ca9f715ae2f1) ) + ROM_LOAD16_BYTE( "95414963.evn", 0x00000, 0x080000, CRC(5f8539af) SHA1(1889e351a3d808d52917d0a56ef4e8ce5cf81042) ) + sc_winsp_others +ROM_END + ROM_START( sc4wondw ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) @@ -15550,48 +15593,6 @@ ROM_END -ROM_START( sc4blokq ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95404422.odd", 0x00001, 0x080000, CRC(cb1973eb) SHA1(9604bb13aa06491293c3735be93697b4a5dd5bd9) ) - ROM_LOAD16_BYTE( "95404423.evn", 0x00000, 0x080000, CRC(8bf528bb) SHA1(794b346fbd78020cd6a6b82748a298eca7c7536d) ) - sc_blokq_others -ROM_END - -ROM_START( sc4blokqa ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95405422.odd", 0x00001, 0x080000, CRC(e6ff1728) SHA1(3b67d1754da55b5ca57724632991a014d959edd5) ) - ROM_LOAD16_BYTE( "95405423.evn", 0x00000, 0x080000, CRC(8988705b) SHA1(d9fa53889e5b8e68bdd4070dd3db9a2e090ec4d4) ) - sc_blokq_others -ROM_END - -ROM_START( sc4blokqb ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95405424.odd", 0x00001, 0x080000, CRC(dcf048ce) SHA1(f57c9e74fa0c948fc5be17cac7bd601bc09fa4d3) ) - ROM_LOAD16_BYTE( "95405425.evn", 0x00000, 0x080000, CRC(5e1a3264) SHA1(9c9d26d4d7b1686e0e44309b182bf71a171a7176) ) - sc_blokq_others -ROM_END - -ROM_START( sc4blokqc ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95406240.odd", 0x00001, 0x080000, CRC(e579d5d3) SHA1(ccf94d314f604eee53919c6333deff55e908d260) ) - ROM_LOAD16_BYTE( "95406241.evn", 0x00000, 0x080000, CRC(565b4041) SHA1(cc02b2b0d0bf20193821d915cfc49e6701f49d86) ) - sc_blokq_others -ROM_END - -ROM_START( sc4blokqd ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95407100.odd", 0x00001, 0x080000, CRC(37695cfb) SHA1(171a4144af8441a29495ace00cd0371a9b2a3b52) ) - ROM_LOAD16_BYTE( "95407101.evn", 0x00000, 0x080000, CRC(bb08fd97) SHA1(f52d45e092ce6dce2444f96cc98c4b8e2a3a5354) ) - sc_blokq_others -ROM_END - -ROM_START( sc4blokqe ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95407240.odd", 0x00001, 0x080000, CRC(d32b9e02) SHA1(b2401d39c5fa5ffabb05e26987b3f9573c0ed076) ) - ROM_LOAD16_BYTE( "95407241.evn", 0x00000, 0x080000, CRC(c5bff1e6) SHA1(890c5db1a7093ae91ecb0eef033703caadc42859) ) - sc_blokq_others -ROM_END - @@ -16628,56 +16629,56 @@ ROM_START( sc4cariq ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "96000070.odd", 0x00001, 0x080000, CRC(65b37a3c) SHA1(560efe0fdbc28f2d0ed900be8c3172c82304dbf1) ) ROM_LOAD16_BYTE( "96000071.evn", 0x00000, 0x080000, CRC(3c6f2408) SHA1(cf756e2f22be2e912f87231a94d653f250b5c285) ) - sc_cari_others + sc_cariq_others ROM_END ROM_START( sc4cariqa ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "96000072.odd", 0x00001, 0x080000, CRC(61c4a366) SHA1(c07cc61c6539dec81a129270ed31f83c5c3cc4db) ) ROM_LOAD16_BYTE( "96000073.evn", 0x00000, 0x080000, CRC(98eb005d) SHA1(784bb784666a19ee807001556c6cbdbbf3431e34) ) - sc_cari_others + sc_cariq_others ROM_END ROM_START( sc4cariqb ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "96000074.odd", 0x00001, 0x080000, CRC(e0f23e84) SHA1(47512a50257aeaec46af524ee0ed87dc573a76e2) ) ROM_LOAD16_BYTE( "96000075.evn", 0x00000, 0x080000, CRC(1eca734d) SHA1(dc2e28d52f8e191a25b77a87c6335271996ce609) ) - sc_cari_others + sc_cariq_others ROM_END ROM_START( sc4cariqc ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "96000076.odd", 0x00001, 0x080000, CRC(dac49cce) SHA1(45553a34c43677070ec4487f097edaf15dbe89d1) ) ROM_LOAD16_BYTE( "96000077.evn", 0x00000, 0x080000, CRC(e3adc07e) SHA1(f9f128ca375a84afda9be018cac0eb4e0d1a58b3) ) - sc_cari_others + sc_cariq_others ROM_END ROM_START( sc4cariqd ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "96000078.lo", 0x00001, 0x080000, CRC(ae6ae590) SHA1(c59d88f7b1c4668dfde5ae95b099c65fdb31c4fb) ) ROM_LOAD16_BYTE( "96000079.hi", 0x00000, 0x080000, CRC(a3f81488) SHA1(16e9913d3f55be5b18fa785d10d2c7b1b32fc8fe) ) - sc_cari_others + sc_cariq_others ROM_END ROM_START( sc4cariqe ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "96000080.odd", 0x00001, 0x080000, CRC(7e2d1c8e) SHA1(e204fb308ff0cbd912d9516a248ab0326166b55e) ) ROM_LOAD16_BYTE( "96000081.evn", 0x00000, 0x080000, CRC(e35aea8e) SHA1(5069f81ec070c6da3b7225e5d6b4c8ced84b0fbf) ) - sc_cari_others + sc_cariq_others ROM_END ROM_START( sc4cariqf ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "96000082.odd", 0x00001, 0x080000, CRC(0b2a8a9a) SHA1(23b8bb2fd9acd0af3a0c10df25a2cba093b8d1f1) ) ROM_LOAD16_BYTE( "96000083.evn", 0x00000, 0x080000, CRC(feb378a0) SHA1(c498bafe7f86f8da75b4d03aa97f00f12636fff1) ) - sc_cari_others + sc_cariq_others ROM_END ROM_START( sc4cariqg ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "96001082.odd", 0x00001, 0x080000, CRC(8d27a472) SHA1(f3be5fc5836addd2cbdc9a491bd092b75846ce18) ) ROM_LOAD16_BYTE( "96001083.evn", 0x00000, 0x080000, CRC(2eed14e9) SHA1(36eb7c876331cbdd968c644307183a392777aec1) ) - sc_cari_others + sc_cariq_others ROM_END @@ -21971,7 +21972,7 @@ ROM_END ROM_START( sc4rhxk ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "95415448.lo", 0x00001, 0x080000, CRC(9a6a7ed5) SHA1(47ef7ba41607c1a71e4fbd7ef8c449c579bbabd7) ) - ROM_LOAD16_BYTE( "95415449.hi", 0x00000, 0x080000, NO_DUMP )// missing? (apparently 95415447.hi was used in the original service release, which simply doesn't work.. it's the correct rom was never published, and this pair can never work) + ROM_LOAD16_BYTE( "95415449.hi", 0x00000, 0x080000, NO_DUMP )// missing? (apparently 95415447.hi was used in the original service release, which simply doesn't work.. it's possible the correct rom was never published, and this pair can never work) sc_rhx_others ROM_END @@ -22281,7 +22282,7 @@ ROM_START( sc4showtf ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD16_BYTE( "95423654.lo", 0x00001, 0x080000, CRC(15648452) SHA1(72619130fbcde1fb0b2f90f02769cbd0f6f1e64e) ) ROM_LOAD16_BYTE( "95423655.hi", 0x00000, 0x080000, CRC(9f6c934b) SHA1(28315b8bdc91355506ca150e1aeb3161e573bc5c) ) - ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) + sc_showt_others ROM_END @@ -22432,20 +22433,6 @@ ROM_START( sc4swywmg ) sc_swywm_others ROM_END -ROM_START( sc4sumit ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95416734.lo", 0x00001, 0x080000, CRC(063f8d39) SHA1(f24452a43863a4a546b587f5ca5a6bf5439a4646) ) - ROM_LOAD16_BYTE( "95416735.hi", 0x00000, 0x080000, CRC(2d37baeb) SHA1(5b4dc145f9a6b773d4adb98d76593218dd571465) ) - sc_sus_others -ROM_END - -ROM_START( sc4sumita ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95416736.lo", 0x00001, 0x080000, CRC(f7666a31) SHA1(ce3ac0c27253ae6114f45111211ae0c8480ed5e3) ) - ROM_LOAD16_BYTE( "95416737.hi", 0x00000, 0x080000, CRC(c57a5865) SHA1(5d4b52ba10ff1fee90e27174a08923ea52d6ccb3) ) - sc_sus_others -ROM_END - ROM_START( sc4sus ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "95416942.lo", 0x00001, 0x080000, CRC(2c83e6ae) SHA1(e72e92540e28d16a0ab5d195910617f4982b9254) ) @@ -22460,19 +22447,6 @@ ROM_START( sc4susc ) sc_sus_others ROM_END -ROM_START( sc4sumitb ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95417734.lo", 0x00001, 0x080000, CRC(c2d76377) SHA1(a85f2dbbb108a77196923586c491549309f92d61) ) - ROM_LOAD16_BYTE( "95417735.hi", 0x00000, 0x080000, CRC(fd0466bd) SHA1(1d2098833bed139781cad58d4d5e45649cc0018f) ) - sc_sus_others -ROM_END - -ROM_START( sc4sumitc ) - ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) - ROM_LOAD16_BYTE( "95417736.lo", 0x00001, 0x080000, CRC(6512d3fa) SHA1(d81fd18c79128e98a2ad60ace8bb0793a790471f) ) - ROM_LOAD16_BYTE( "95417737.hi", 0x00000, 0x080000, CRC(797ab456) SHA1(fb36d009dce251db38e54aa1801ee3e82a69cb76) ) - sc_sus_others -ROM_END ROM_START( sc4susf ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) @@ -22517,6 +22491,34 @@ ROM_START( sc4susk ) ROM_END +ROM_START( sc4sumit ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95416734.lo", 0x00001, 0x080000, CRC(063f8d39) SHA1(f24452a43863a4a546b587f5ca5a6bf5439a4646) ) + ROM_LOAD16_BYTE( "95416735.hi", 0x00000, 0x080000, CRC(2d37baeb) SHA1(5b4dc145f9a6b773d4adb98d76593218dd571465) ) + sc_sumit_others +ROM_END + +ROM_START( sc4sumita ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95416736.lo", 0x00001, 0x080000, CRC(f7666a31) SHA1(ce3ac0c27253ae6114f45111211ae0c8480ed5e3) ) + ROM_LOAD16_BYTE( "95416737.hi", 0x00000, 0x080000, CRC(c57a5865) SHA1(5d4b52ba10ff1fee90e27174a08923ea52d6ccb3) ) + sc_sumit_others +ROM_END + +ROM_START( sc4sumitb ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95417734.lo", 0x00001, 0x080000, CRC(c2d76377) SHA1(a85f2dbbb108a77196923586c491549309f92d61) ) + ROM_LOAD16_BYTE( "95417735.hi", 0x00000, 0x080000, CRC(fd0466bd) SHA1(1d2098833bed139781cad58d4d5e45649cc0018f) ) + sc_sumit_others +ROM_END + +ROM_START( sc4sumitc ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + ROM_LOAD16_BYTE( "95417736.lo", 0x00001, 0x080000, CRC(6512d3fa) SHA1(d81fd18c79128e98a2ad60ace8bb0793a790471f) ) + ROM_LOAD16_BYTE( "95417737.hi", 0x00000, 0x080000, CRC(797ab456) SHA1(fb36d009dce251db38e54aa1801ee3e82a69cb76) ) + sc_sumit_others +ROM_END + ROM_START( sc4sslam ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "p3081p00.hi", 0x00000, 0x080000, CRC(04ae62f9) SHA1(d3786f27c4647196c64bc521ea09ad7828205ebf) ) @@ -23526,35 +23528,58 @@ ROM_END /* Scorpion 4 */ -GAME( 200?, sc4tst ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tst ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_NOT_WORKING ) +const stepper_interface* sc4pstat_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; +DRIVER_INIT_MEMBER(sc4_state,sc4pstat) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4pstat_reel_configs; +} +DRIVER_INIT_MEMBER(sc4_state,sc4pstat_mbus) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4pstat_reel_configs; +} + +// can't get passed 'read meters' // PR2516 PAYSTATIONV2.0 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstat ,0, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pstatb ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstat ,0, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pstatb ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2516 PAYSTATIONV2.1 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstata ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pstatc ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstata ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pstatc ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2516 PAYSTATIONV2.2 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstatd ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstatd ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) // PR2516 PAYSTATIONV2.3 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstate ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstate ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) + +// ones below can be 'played' (skip 'read meters' with ctrl) // PR2516 PAYSTATIONV4.0 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstath ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pstatm ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstath ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pstatm ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2516 PAYSTATIONV011 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstatf ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pstati ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstatf ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pstati ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2516 PAYSTATION 012 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstatn ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pstatp ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstatn ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pstatp ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2516 PAYSTATIONV041 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstatg ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pstatj ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstatg ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pstatj ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2516 PAYSTATION 042 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstato ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pstatq ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pstato ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pstatq ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) const stepper_interface* sc4cvani_reel_configs[6] = { @@ -23573,16 +23598,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cvani) } // PR2052 CASHLVANIA VANIASND CASH'!'VANIA -GAME( 200?, sc4cvani ,0, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvania ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvanib ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvanic ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvanid ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvanie ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvanif ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cvani ,0, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvania ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvanib ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvanic ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvanid ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvanie ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvanif ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) const stepper_interface* sc4cvclb_reel_configs[6] = { @@ -23601,98 +23626,1398 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cvclb) } // PRXXXX CLUBCASHLVANIA V1.0 CLUBVANIASND CLUB CASH!VANIA -GAME( 200?, sc4cvclb ,0, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvclba ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvclbc ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvclbd ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cvclb ,0, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvclba ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvclbc ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvclbd ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PRXXXX CLUBCASHLVANIA V2.0 CLUBVANIASND CLUB CASH!VANIA -GAME( 200?, sc4cvclbb ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvclbe ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cvclbb ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvclbe ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PRXXXX CLUBCASHLVANIA 411 CLUBVANIASND CLUB CASH!VANIA -GAME( 200?, sc4cvclbf ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cvclbg ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cvclbf ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cvclbg ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR6912 SOUTH PARK PR6912 SOUTH PARK SOUNDS11 SOUTH PARK -GAME( 200?, sc4spark ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sparka ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sparkb ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sparkc ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sparkd ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sparke ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4spark ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sparka ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4sparkb ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4sparkc ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4sparkd ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4sparke ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR6910 BIG BREAKFAST PR6910 BRKF SOUNDS11 BIG BREAKFAST -GAME( 200?, sc4brkfs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brkfsa ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brkfsb ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brkfsc ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4brkfs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4brkfsa ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4brkfsb ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4brkfsc ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR6934 GRAND SLAM PR6934 SLM2 SOUNDS11 GRAND SLAM -GAME( 200?, sc4gslam ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gslama ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gslamb ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gslamc ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gslamd ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gslame ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gslamf ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gslam ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gslama ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gslamb ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gslamc ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gslamd ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gslame ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4gslamf ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +const stepper_interface* sc4abra_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4abra) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4abra_reel_configs; +} + + +// missing sound roms // PR2540 ABRACADABRA ABRA SOUNDS ABRACADABRA -GAME( 200?, sc4abra ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4abraa ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4abrab ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4abrac ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4abrad ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4abrae ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - +GAME( 200?, sc4abra ,0, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 1, 041)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4abraa ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 2, 041)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4abrab ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 3, 044)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4abrac ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 4, 044)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4abrad ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 5, 014)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4abrae ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 6, 014)", GAME_NOT_WORKING | GAME_NO_SOUND ) +// missing sound roms, can't boot past the sound rom error? // PR7068 ALADDIN'S CAVE CAVE SOUNDS -GAME( 200?, sc4alad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4alada ,sc4alad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4alad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4alada ,sc4alad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) + + +const stepper_interface* sc4botn_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4botn) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4botn_reel_configs; +} // PR2538 BACK OF THE NET V011 BACKOFTHENETSND BACK OF THE NET -GAME( 200?, sc4botn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4botna ,sc4botn, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4botn ,0, sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1, 011)", GAME_NOT_WORKING ) +GAME( 200?, sc4botna ,sc4botn, sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2, 011)", GAME_NOT_WORKING ) +const stepper_interface* sc4broll_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4broll) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4broll_reel_configs; +} + + +// missing sound roms, doesn't play // PR2034 BANK ROLL ROL SOUNDS BANK ROLL -GAME( 200?, sc4broll ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brolla ,sc4broll, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brollb ,sc4broll, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brollc ,sc4broll, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4broll ,0, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4brolla ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4brollb ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4brollc ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +const stepper_interface* sc4bigdl_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4bigdl) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4bigdl_reel_configs; +} + +// missing sound roms, doesn't play // PR2501 BIG DEAL BIGDEALSND BIG DEAL -GAME( 200?, sc4bigdl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bigdla ,sc4bigdl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bigdl ,0, sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bigdla ,sc4bigdl, sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +const stepper_interface* sc4bbclb_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, // this one is also tested in a strange way, might not be standard + &starpoint_interface_200step_reel, +}; +DRIVER_INIT_MEMBER(sc4_state,sc4bbclb) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4bbclb_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4bbclb_mbus) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4bbclb_reel_configs; +} + +// doesn't play // PRXXXX CLUB BANKETY BANK VER1.0 CLUBBANKSND CLUB BANKETYBANK -GAME( 200?, sc4bbclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V1.0) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bbclb ,0, sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) // PRXXXX CLUB BANKETY BANK VER1.1 CLUBBANKSND CLUB BANKETYBANK -GAME( 200?, sc4bbclba ,sc4bbclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V1.1) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bbclba ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +// can be played // PRXXXX CLUB BANKETY BANK 411 CLUBBANKSND CLUB BANKETYBANK -GAME( 200?, sc4bbclbb ,sc4bbclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bbclbc ,sc4bbclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bbclbb ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bbclbc ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4blast_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4blast) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4blast_reel_configs; +} + +// no sound roms, only starts 2nd time (requires valid ram?) // PR2539 BLAST OFF011 ROCKETSCIENCESND BLAST OFF -GAME( 200?, sc4blast ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blastb ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4blast ,0, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4blastb ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2539 BLAST OFF041 ROCKETSCIENCESND BLAST OFF -GAME( 200?, sc4blasta ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blastc ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4blasta ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4blastc ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2539 BLAST OFF 042 ROCKETSCIENCESND BLAST OFF -GAME( 200?, sc4blastd ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blaste ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4blastd ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4blaste ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +// no sound roms, doesn't init properly (doesn't even attempt reel test) // PR7011 BLUE RINSE BRINSE SOUNDS -GAME( 200?, sc4blue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bluea ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blueb ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bluec ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blued ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bluee ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4blue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bluea ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4blueb ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bluec ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4blued ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bluee ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) + + +const stepper_interface* sc4brix_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4brix) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4brix_reel_configs; +} + + +// no sound roms +// PR2023.GERMAN BRIX...........PR2023,German BRIX,......PR2023 SOUNDS V1 (non-standard header) +GAME( 200?, sc4brix ,0, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4brixa ,sc4brix, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4brixb ,sc4brix, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) + + +const stepper_interface* sc4bugs_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4bugs) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4bugs_reel_configs; +} + + +// no sound roms +// PR7109 BUGS MONEY PR7109 BUGS MONEY SOUNDS11 BUGS MONEY +GAME( 200?, sc4bugs ,0, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bugsa ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bugsb ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bugsc ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) + +const stepper_interface* sc4canca_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4canca) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4canca_reel_configs; +} + +// PR7017CASINO CAN CAN CASH PR7017,Casino CAN CAN CASH, LINE SOUNDS CAN CAN CASH +GAME( 200?, sc4canca ,0, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cancaa ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cancab ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cancac ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4captn_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4captn) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4captn_reel_configs; +} + + +// PR2013 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH +GAME( 200?, sc4captn ,0, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4captnb ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4captnc ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +// PR9999 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH (invalid project number) +GAME( 200?, sc4captna ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4captnd ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4captne ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4captnf ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) + +const stepper_interface* sc4cmous_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cmous) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cmous_reel_configs; +} + + +// PR2534 CASH AND MOUSE V041 CASHANDMOUSESND CASH AND MOUSE +GAME( 200?, sc4cmous ,0, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cmousb ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2534 CASH AND MOUSE V011 CASHANDMOUSESND CASH AND MOUSE +GAME( 200?, sc4cmousa ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cmousc ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4hotpr_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4hotpr) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4hotpr_reel_configs; +} + +// PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 HOT PROPERTY +GAME( 200?, sc4hotpr ,0, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotprb ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotprd ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotpre ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotpra ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotprc ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 2)", GAME_NOT_WORKING ) +// is this some kind of reworked / licensed version of Hot Property? +// PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 $$ CASH 'N' BURN +GAME( 200?, sc4cburn ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +// PR6911 HOT PROPERTY V4.0 PR6911 HOT PROPERTY SOUNDS11 $ CASH 'N' BURN +GAME( 200?, sc4cburna ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4cnfr_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cnfr) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cnfr_reel_configs; +} + + +// PR6815 CASH N FRUIT PR6815 CASH N FRUIT SOUNDS11 +GAME( 200?, sc4cnfr ,0, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cnfra ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cnfrb ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cnfre ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cnfrf ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cnfrg ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +// PR4615 CASH N FRUIT S+P98 PR6815 CASH N FRUIT SOUNDS11 +GAME( 200?, sc4cnfrc ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cnfrd ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cnfrh ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cnfri ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +const stepper_interface* sc4cad_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cad) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cad_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4cad_mbus) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4cad_reel_configs; +} + +// PR2528 CASH ADDER V1.0 CASHADDERSND CASH ADDER +GAME( 200?, sc4cad ,0, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cada ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadf ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadg ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// PR2528 CASH ADDER 011 CASHADDERSND CASH ADDER +GAME( 200?, sc4cadb ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadh ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2528 CASH ADDER 041 CASHADDERSND CASH ADDER +GAME( 200?, sc4cadc ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadi ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2528 CASH ADDER 012 CASHADDERSND CASH ADDER +GAME( 200?, sc4cadd ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadj ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2528 CASH ADDER 042 CASHADDERSND CASH ADDER +GAME( 200?, sc4cade ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadk ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2528 CASH ADDER 013 CASHADDERSND CASH ADDER +GAME( 200?, sc4cadl ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadm ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2528 CASH ADDER 014 CASHADDERSND CASH ADDER +GAME( 200?, sc4cadn ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadp ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2528 CASH ADDER 043 CASHADDERSND CASH ADDER +GAME( 200?, sc4cado ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadq ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4cadcl_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cadcl) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cadcl_reel_configs; +} + +// PRXXXX QPS155 CLUB CASH ADDER Version 411 CLUBCASHADDERSND CLUB CASH ADDER +GAME( 200?, sc4cadcl ,0, sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cadcla ,sc4cadcl, sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4cconx_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +const stepper_interface* sc4cconxd_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + 0, + 0, +}; + + +DRIVER_INIT_MEMBER(sc4_state,sc4cconx) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cconx_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4cconxd) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cconxd_reel_configs; +} + + +// no sound roms +// PR7038 CASH CONNEXION MTOM SOUNDS +GAME( 200?, sc4cconx ,0, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cconxa ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cconxb ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cconxc ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cconxd ,sc4cconx, sc4, sc4, sc4_state, sc4cconxd, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) // this one won't init without a 200 step reel + +const stepper_interface* sc4ccrus_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4ccrus) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ccrus_reel_configs; +} + +// no sound roms +// PR2006 CASH CRUSADERS CASH SOUNDS CASH CRUSADERS +GAME( 200?, sc4ccrus ,0, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ccrusa ,sc4ccrus, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ccrusb ,sc4ccrus, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) + + +const stepper_interface* sc4chand_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4chand) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4chand_reel_configs; +} + +// no sound roms +// PR7108 CASH IN HAND PR7108 CASH IN HAND SOUNDS11 CASH IN HAND +GAME( 200?, sc4chand ,0, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4chanda ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4chandb ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4chandc ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) + + +const stepper_interface* sc4cinv_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cinv) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cinv_reel_configs; +} + + +// no sound roms +// PR6809 CASHINVADERS PR6809 CASHINVADERS SOUNDS +GAME( 200?, sc4cinv ,0, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinva ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinvb ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinvc ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinvd ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinve ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinvf ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinvg ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinvh ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cinvi ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) + + + +// PR2061 CASHRAKER RAKERSND CASHRAKER +GAME( 200?, sc4cr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cra ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crb ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +// PR2061 CASHRAKER V2.1 RAKERSND CASHRAKER +GAME( 200?, sc4crc ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cre ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2061 CASHRAKER V2.2 RAKERSND CASHRAKER +GAME( 200?, sc4crd ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crf ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +// PR???? CLUB CASHRAKER V1.0 CLUBRAKERSND CLUB CASHRAKER +GAME( 200?, sc4crcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crclb ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR???? CLUB CASHRAKER V1.1 CLUBRAKERSND CLUB CASHRAKER +GAME( 200?, sc4crcla ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crclc ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR???? CLUB CASHRAKER V1.3 CLUBRAKERSND CLUB CASHRAKER +GAME( 200?, sc4crcld ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +// PR???? CLUB CASHRAKER 411 CLUBRAKERSND CLUB CASHRAKER +GAME( 200?, sc4crcle ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crclf ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +// PR2022 GERMAN CASHANOVA (not a standard string) +GAME( 200?, sc4cashg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Nova","Cashanova (German) (Mazooma / Nova) (Scorpion 4)", GAME_NOT_WORKING ) + +// PR2008 CASHANOVA CASH SOUNDS +GAME( 200?, sc4cashm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cashma ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cashmb ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cashmc ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cashmd ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cashme ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + + + +const stepper_interface* sc4ckxtb_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, +}; + +const stepper_interface* sc4ckx3p_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + 0, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4ckxtb) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ckxtb_reel_configs; +} + + +DRIVER_INIT_MEMBER(sc4_state,sc4ckx3p) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ckx3p_reel_configs; +} + +// this seems to need all the units connected to function + +// PR2360 CASINO KING X BARKX SOUNDS 8 KING X +GAME( 200?, sc4ckx ,0, sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // Top Box +GAME( 200?, sc4ckxd ,sc4ckx, sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // Top Box +// PR2360 CASINO KING X KING X MAZ BARKX SOUNDS KING X 3P +GAME( 200?, sc4ckxa ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ckxb ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ckxc ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ckxe ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ckxf ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ckxg ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 6)", GAME_NOT_WORKING ) + + +// PR7060CASINO CHICKEN DALES TTTWO SOUNDS CHICKEN DALES +GAME( 200?, sc4chick ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) + +// PR7008 CHUBBY DOES VEGAS VEGAS SOUNDS11 +GAME( 200?, sc4chub ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4chuba ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4chubb ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4cla7_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cla7) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cla7_reel_configs; +} + +// PR2111 CLASSIC 7'S CLASS SOUNDS CLASSIC 7'S +GAME( 200?, sc4cla7 ,0, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cla7a ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cla7b ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cla7c ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +// PR2522 CLEVERCOGS V1.0 CLEVERCOGSSND CLEVER COGS +GAME( 200?, sc4ccogs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Clever Cogs (Qps) (Scorpion 4)", GAME_NOT_WORKING ) + +// PR7148 CLUB CLASS PR7148 CLUB CLASS SOUNDS11 CLUB CLASS +GAME( 200?, sc4cclas ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasa ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasb ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasc ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasd ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasf ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasi ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasj ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclask ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasl ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasm ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasn ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclaso ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasq ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasr ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclass ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclast ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasu ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasv ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasw ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +// PR7148 CLUB CLASS CLUB CLASS CLUB PR7148 CLUB CLASS SOUNDS11 CLUB CLASS +GAME( 200?, sc4cclasx ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasy ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasz ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclas0 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclas1 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclas2 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclas3 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclas4 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING ) +// PR7148 CLUB CLASS 65% FERRY PR7148 CLUB CLASS SOUNDS11 CLUB CLASS +GAME( 200?, sc4cclase ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasg ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclash ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclasp ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + + + +// PR1208 COLOSSUS 95004235 COLOSSUS PR7155 COLOSSUS +GAME( 200?, sc4colos ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colossus (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English + + +const stepper_interface* sc4crcc_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4crcc) +{ + BFM_dm01_config(machine(), &dm01_interface); + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4crcc_reel_configs; +} + + +// PR6837 CLASSIC CLUB COPS AND ROBBERS PR6837 COPS SOUNDS11 COPS AND ROBBERS +GAME( 200?, sc4crcc ,0, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcca ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR6837 CLASSIC CLUB COPS AND ROBBERS 65% PR6837 COPS SOUNDS11 +// the roms are a weird size, and the code is invalid, bad dumps? can they be fixed? +GAME( 200?, sc4crccb ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crccc ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + + + +// PR6906 CRAZY CASINO SP98 PR6906 CRCS SOUNDS11 +GAME( 200?, sc4crzcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzcsa ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzcsb ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzcsc ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +// PR1129 CASINO CRAZY CLIMBER PR1129 CRAZY CLIMBER SOUNDS11 +GAME( 200?, sc4cclim ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclima ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimb ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimc ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimd ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimh ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimi ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimm ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimn ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimo ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimp ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +// PR1129 CASINO CRAZY CLIMBER CRAZY CLIMBER S.SITE PR1129 CRAZY CLIMBER SOUNDS11 +GAME( 200?, sc4cclime ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimf ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimg ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimj ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimk ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 200?, sc4ccliml ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimq ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimr ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclims ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimt ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) +GAME( 200?, sc4cclimu ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) + +// PR6982 CRAZY FRUITS 1.02 95004150 CRAZY FRUITS PR6982 CRAZY FRUITS +GAME( 200?, sc4czfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +// P_6_8_ _R_Z_ _R_I_S_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _5_0_1_0_C_A_Y_F_U_T_ _R_9_2_ _ +GAME( 200?, sc4czfrd ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // incomplete pairing (in 'up for it' set) +// PR1212 CRAZY FRUITS PR1152 CRAZY FRUITS SOUNDS11 +GAME( 200?, sc4czfra ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) + +// PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 +GAME( 200?, sc4cfqps ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsa ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsb ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsd ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsk ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +// PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 (same code as sc4cfqps etc.) +GAME( 200?, sc4czfrb ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4czfrc ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 +GAME( 200?, sc4czfre ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4czfrf ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4czfrg ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4czfrh ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4czfri ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4czfrj ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4czfrk ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) + +// PR2521 CRAZY FRUITS V1.0 PR6813 CRAZY FRUITS SOUNDS11 +GAME( 200?, sc4cfqpsc ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpse ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsf ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsg ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsh ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsi ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + +// PR4613 CRAZY FRUITS SP98 PR6813 CRAZY FRUITS SOUNDS11 +GAME( 200?, sc4cfqpsj ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsl ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsm ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsn ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpso ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfqpsp ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + + + + +// PR6923 CASINO CRAZY FRUITS PR6923 CRAZY FRUITS SOUNDS11 +GAME( 200?, sc4cfcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasa ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasb ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasc ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasd ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcase ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasf ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasg ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcash ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasi ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasj ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcask ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasl ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasm ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasn ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcaso ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasp ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasq ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasr ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcass ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcast ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasu ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasv ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasw ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasx ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasy ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasz ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas0 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas1 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 29)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas2 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 30)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas3 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 31)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas4 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 32)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas5 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 33)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas6 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 34)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas7 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 35)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas8 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 36)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcas9 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 37)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasaa ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 38)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasab ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 39)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasac ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 40)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasad ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 41)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasae ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 42)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasaf ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 43)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasag ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 44)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasah ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 45)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasai ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 46)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasaj ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 47)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasak ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 48)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasal ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 49)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfcasam ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 50)", GAME_NOT_WORKING ) + + + +// PR6931 CLUB CRAZY FRUITS PR6931 CRZY SOUNDS11 +GAME( 200?, sc4cfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfclba ,sc4cfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfclbb ,sc4cfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) + + + +// PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG +GAME( 200?, sc4crzgn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_NOT_WORKING ) // Top Box +GAME( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_NOT_WORKING ) // Top Box +GAME( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)", GAME_NOT_WORKING ) // Top Box +GAME( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)", GAME_NOT_WORKING ) // Top Box +GAME( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnn ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgno ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnp ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnq ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnx ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4crzgny ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnz ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn0 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn1 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn2 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) +// NUMBER PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG ARCADE +GAME( 200?, sc4crzgnr ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgns ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnt ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnu ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnv ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgnw ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn3 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn4 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn5 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn6 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn7 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzgn8 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) + + +// PR1128 CASINO CRAZY KEYS PR1128 CRAZY KEYS SOUNDS11 +GAME( 200?, sc4crzky ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkya ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyb ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyc ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyd ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkye ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyf ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyg ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4crzkyh ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyl ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkym ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyn ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyt ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyu ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +// PR1128 CASINO CRAZY KEYS CRAZY KEYS ARCADE PR1128 CRAZY KEYS SOUNDS11 +GAME( 200?, sc4crzkyi ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyj ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyk ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyo ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyp ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyq ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyr ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkys ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyv ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzkyw ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) + + +// PR7001 IT'S A CRAZY WORLD CRAZY WORLD SOUNDS +GAME( 200?, sc4crzwl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzwla ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzwlb ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzwlc ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzwld ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzwle ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzwlf ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4crzwlg ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) + +// PR7023 CRISS CROSS CASH CCC SOUNDS +GAME( 200?, sc4cccsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cccsha ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cccshb ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cccshc ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cccshd ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cccshe ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + + + + + + +// PR6801 DAYLIGHT ROBBERY PR6801 DAYLIGHT SOUNDS +GAME( 200?, sc4daylt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4daylta ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4dayltb ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4dayltc ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4dayltg ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4daylth ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4daylti ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4dayltj ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +// PR4601 DAYLIGHT ROBBERY SP98 PR6801 DAYLIGHT SOUNDS +GAME( 200?, sc4dayltd ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4daylte ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4dayltf ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4dayltk ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4dayltl ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4dayltm ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + + +// PR2099 DEEP IMPACT DIMP SOUNDS DEEP IMPACT +GAME( 200?, sc4deepi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4deepia ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4deepib ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4deepid ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +// gives an 'init comms' countdown +// PR1439 DIAMONDS & RUBIES PR1436 TRIPLE CASINO SOUNDS11 +GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4disco_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, // very unusual test, neither 48 nor 200 step pass it, what's is it? + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4disco) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4disco_reel_configs; +} + +// PR7048 DISCO INFERNO DISCO SOUNDS DISCO INFERNO +GAME( 200?, sc4disco ,0, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4discob ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4discoa ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4discoc ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4discod ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) + + +// PR7060 DOUBLE FRENZY DFRZYSND +GAME( 200?, sc4dblfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dblfra ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4dblfrb ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4dblfrc ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// PR2276 DOUBLE FRENZY 212 DFRZYSND +GAME( 200?, sc4dblfrd ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dblfre ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +// PR2026 DOUGH AND ARROW DOUGHSND DOUGH AND ARROW +GAME( 200?, sc4darw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4darwa ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4darwb ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4darwc ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +// PR2519 THEDUCKSOFHAZZARD V1.0 DUCKSOFHAZZARDSND DUCKS OF HAZZARD +GAME( 200?, sc4duckq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4duckqa ,sc4duckq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +// PR1326 CASINO EASY STREAK PR1326 EASY STREAK SOUNDS11 (actually expects PR1326_CAS_EASY_STREAK_SOUNDS11 ? ) +GAME( 200?, sc4eascs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsa ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsb ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsc ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsd ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascse ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsf ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsg ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsh ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsi ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsj ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4eascsk ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) + + +// PR2071 FAST 'N' FURIOUS FNF SOUNDS FAST 'N' FURIOUS +GAME( 200?, sc4fastf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fastfa ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fastfb ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fastfc ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +// PR7070 FAST FRUIT FFRUIT SOUNDS FAST FRUIT +GAME( 200?, sc4ffru ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // has 'MAZ' game code in roms +GAME( 200?, sc4ffrub ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // has 'MAZ' game code in roms +GAME( 200?, sc4ffrua ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ffruc ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ffrud ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ffrue ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +// PR1007 FEVER PR1007 FEVER SOUNDS11 +GAME( 200?, sc4fever ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fevera ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4feverb ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4feverc ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4feverd ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4fevere ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4feverf ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4feverg ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4feverh ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4feverk ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +// PR1202 FEVER 95004239 FEVER PR7157 +GAME( 200?, sc4feveri ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4feverj ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4feverl ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English + +// PR7119 FEVER_PITCH PR7119 FEVER PITCH SOUNDS11 +GAME( 200?, sc4fpitc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitca ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitcb ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitcc ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitcd ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitce ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitcf ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitcg ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitch ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitci ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitcj ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4fpitck ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) + +// PR1216 FEVER ART12 95004318 FEVER T N PR1251 +GAME( 200?, sc4fevnx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4fevnxa ,sc4fevnx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English + +const stepper_interface* sc4fcc_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4fcc) +{ + BFM_dm01_config(machine(), &dm01_interface); + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4fcc_reel_configs; +} + +// PR6835 FIRE CRACKER PR6835 FIRE SOUNDS11 +GAME( 200?, sc4fcc ,0, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fcca ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fccb ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fccc ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +// PR2082 FIRE POWER FPOW SOUNDS FIRE POWER +GAME( 200?, sc4fire ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4firea ,sc4fire, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +// PR2016 WAYSPAYS PR2016,5WAYSPAYS, FWAY SOUNDS 5 WAYS PAYS +GAME( 200?, sc4fwp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fwpa ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fwpb ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fwpc ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +// PR2016 WAYSPAYS PR2016,5WAYSPAYS, FWAY SOUNDS 5 WAYS PAYS (same ident string as above?) +GAME( 200?, sc4fwpcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fwpcsa ,sc4fwpcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fwpcsb ,sc4fwpcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) + +// PR6814 FOOTBALL CRAZY PR6814 FOOTBALL CRAZY SOUNDS +GAME( 200?, sc4fbcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrza ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrzb ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrzc ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrzd ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrze ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrzf ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrzg ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrzh ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbcrzi ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) + +// PR6804 FRANKIE DETTORI PR6804 FRANKIE SOUNDS +GAME( 200?, sc4fd7th ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fd7tha ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fd7thb ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fd7the ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4fd7thf ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4fd7thg ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +// PR6804 FRANKIE DETTORI SP98 PR6804 FRANKIE SOUNDS +GAME( 200?, sc4fd7thc ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fd7thd ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fd7thh ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fd7thi ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +// PR6916 FROOTY BOOTY PR6916 FROOTY BOOTY SOUNDS11 FROOTY BOOTY +GAME( 200?, sc4frboo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4frbooa ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4frboob ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4frbooc ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +// PR1101 FRUIT FRENZY PR1101 FRUIT FRENZY SOUNDS11 +GAME( 200?, sc4frenz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4frenza ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4frenzb ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4frenzc ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4frenzd ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4frenze ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + +// PR2027 FRUITOPIA FRUITOPIASND FRUITOPIA +GAME( 200?, sc4ftopi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ftopia ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ftopib ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ftopic ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// PR2027 FRUITOPIA_17/04/03 V1.1 FRUITOPIASND FRUITOPIA +GAME( 200?, sc4ftopif ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ftopii ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2027 FRUITOPIA V2.1 FRUITOPIASND FRUITOPIA +GAME( 200?, sc4ftopid ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ftopig ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2027 FRUITOPIA V2.2 FRUITOPIASND FRUITOPIA +GAME( 200?, sc4ftopie ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ftopih ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +// PR6928 CASINO FRUIT N SUITS PR6928 FRUIT N SUITS SOUNDS11 +GAME( 200?, sc4frsu ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4frsua ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4frsub ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4frsuc ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4frsud ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4frsue ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4frsuf ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4frsug ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) + +// PR2537 FULL THROTTLE 011 FULLTHROTTLESND FULL THROTTLE +GAME( 200?, sc4fullt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fulltb ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2537 FULL THROTTLE 041 FULLTHROTTLESND FULL THROTTLE +GAME( 200?, sc4fullta ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fulltc ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2537 FULL THROTTLE 012 FULLTHROTTLESND FULL THROTTLE +GAME( 200?, sc4fulltd ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fulltg ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2537 FULL THROTTLE 042 FULLTHROTTLESND FULL THROTTLE +GAME( 200?, sc4fullte ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fullth ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// R2537 FULL THROTTLE 013 FULLTHROTTLESND FULL THROTTLE +GAME( 200?, sc4fulltf ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fullti ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +// PR1224 THE GAME CASINO 95004285 THEGAME PR1153 +GAME( 200?, sc4gamcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game Casino (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English +// PR1213 THE GAME 95004285 THEGAME PR1153 +GAME( 200?, sc4game ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English + + +// PR2162 GETTIN' ZIGGY ZIGY SOUNDS GETTIN' ZIGGY +GAME( 200?, sc4ziggy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ziggya ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ziggyb ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ziggyc ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ziggyd ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ziggye ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ziggyf ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ziggyg ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) + + +// PR2292 CLUB GLADIATOR CLUB GLADIATOR CLUB CLUB GLAD SOUNDS CLUB GLADIATOR +GAME( 200?, sc4gldcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gldcla ,sc4gldcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +GAME( 200?, sc4gfev ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR20XX GOLD FEVER PUSHER GOLDFEVER SOUNDS GOLD FEVER +GAME( 200?, sc4gfeva ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER +GAME( 200?, sc4gfevb ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ +// PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER (mislabeled?) +GAME( 200?, sc4db ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ (was D & B (Mazooma) (Scorpion 4) but D&B just seem to be a company associated with Mazooma? ) + + + +const stepper_interface* sc4ghost_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + 0, + 0, + 0, +}; + + +const stepper_interface* sc4ghosttb_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4ghost) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ghost_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4ghosttb) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ghosttb_reel_configs; +} + +// PR7090 GOLDEN GHOST GOLDEN GHOST MAZ GHOST SOUNDS GOLDEN GHOST +GAME( 200?, sc4ghost ,0, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ghostb ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ghostc ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ghoste ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ghostf ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ghostg ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +// PR7090 GOLD GHOST TRIPLE GHOST SOUNDS 8 GOLDEN GHOST +GAME( 200?, sc4ghosta ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ghostd ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ghosth ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING ) + +// PR2518 GOLDEN GRID V1.0 GOLDENGRIDSND GOLDEN GRID +GAME( 200?, sc4ggrid ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggrida ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggride ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggridf ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// PR2518 GOLDEN GRID V1.1 GOLDENGRIDSND GOLDEN GRID +GAME( 200?, sc4ggridb ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggridc ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggridg ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggridh ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// PR2518 GOLDEN GRID V1.3 GOLDENGRIDSND GOLDEN GRID +GAME( 200?, sc4ggridd ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +// PR2518 GOLDEN GRID V011 GOLDENGRIDSND GOLDEN GRID +GAME( 200?, sc4ggridi ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggridk ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2518 GOLDEN GRID V041 GOLDENGRIDSND GOLDEN GRID +GAME( 200?, sc4ggridj ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggridl ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2518 GOLDEN GRID V012 GOLDENGRIDSND GOLDEN GRID +GAME( 200?, sc4ggridm ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggridn ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +// PR???? CLUB GOLDEN GRID V1.0 CLUBGOLDENGRIDSND CLUB GOLDEN GRID +GAME( 200?, sc4ggcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +// PR???? CLUB GOLDEN GRID 411 CLUBGOLDENGRIDSND CLUB GOLDEN GRID +GAME( 200?, sc4ggcla ,sc4ggcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggclb ,sc4ggcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR???? CLUB GOLDEN GRID 412 CLUBGOLDENGRIDSND CLUB GOLDEN GRID +GAME( 200?, sc4ggclc ,sc4ggcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggcld ,sc4ggcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +// PR7024 GOLDEN OLDIE OLDIE SOUNDS +GAME( 200?, sc4goldo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldoa ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldob ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldoc ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// PR7024 GOLDEN OLDIE OLDIE SOUNDS (same as above?) +GAME( 200?, sc4gocas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gocasa ,sc4gocas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +// PR2564 GOLDEN SHOT Standard Version GOLDENSHOTLOTECHSND +GAME( 200?, sc4gshot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gshotb ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PR2564 GOLDEN SHOT Arcade Version GOLDENSHOTLOTECHSND +GAME( 200?, sc4gshota ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gshotc ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +// PR1431 GOLDEN WINNER PR1431 GOLDEN WINNER SND11 +GAME( 200?, sc4goldw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldwa ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldwb ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldwc ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// PR1437 GOLDEN WINNER PR1436 TRIPLE CASINO SOUNDS11 // these show init comms +GAME( 200?, sc4goldwd ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldwe ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldwf ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4goldwg ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) const stepper_interface* sc4bonbx_reel_configs[6] = @@ -23724,1291 +25049,666 @@ INPUT_PORTS_START( sc4bonbx4 ) SC4_JACKPOT_KEY_SETTINGS INPUT_PORTS_END +const stepper_interface* sc4gx_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + 0, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4gx) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4gx_reel_configs; +} + + +// boot as BARX, are these really 'Casino' sets or not, it isn't clear. +// PR7036 GOLDEN X BARX SOUNDS +GAME( 200?, sc4gx ,0, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // wasn't marked as Casino +GAME( 200?, sc4gxcas ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gxcasa ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gxcasb ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gxcasc ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gxcasd ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +// PR7036GOLDEN X BARX SOUNDS GOLDEN +GAME( 200?, sc4gxcase ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4gxcasf ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4gxa ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // wasn't marked as Casino +GAME( 200?, sc4gxb ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // wasn't marked as Casino // PR7036GOLDEN X GOLDEN X ARCADE BARX SOUNDS GOLDEN X -GAME( 200?, sc4bonbx ,0, sc4, sc4bonbx4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxc ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxd ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxe ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxf ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bonbx ,0, sc4, sc4bonbx4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxc ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxd ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxe ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxf ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) + // PR7036GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4bonbxa ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxb ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxg ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxh ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxi ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR2023.GERMAN BRIX...........PR2023,German BRIX,......PR2023 SOUNDS V1 (non-standard header) -GAME( 200?, sc4brix ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brixa ,sc4brix, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brixb ,sc4brix, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) - -// PR7109 BUGS MONEY PR7109 BUGS MONEY SOUNDS11 BUGS MONEY -GAME( 200?, sc4bugs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bugsa ,sc4bugs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bugsb ,sc4bugs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bugsc ,sc4bugs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR7017CASINO CAN CAN CASH PR7017,Casino CAN CAN CASH, LINE SOUNDS CAN CAN CASH -GAME( 200?, sc4canca ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cancaa ,sc4canca, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cancab ,sc4canca, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cancac ,sc4canca, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2013 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH -GAME( 200?, sc4captn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4captnb ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4captnc ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -// PR9999 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH (invalid project number) -GAME( 200?, sc4captna ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4captnd ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4captne ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4captnf ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR2534 CASH AND MOUSE V041 CASHANDMOUSESND CASH AND MOUSE -GAME( 200?, sc4cmous ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cmousb ,sc4cmous, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2534 CASH AND MOUSE V011 CASHANDMOUSESND CASH AND MOUSE -GAME( 200?, sc4cmousa ,sc4cmous, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cmousc ,sc4cmous, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 HOT PROPERTY -GAME( 200?, sc4hotpr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotpra ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotprb ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotprc ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotprd ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotpre ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - -// is this some kind of reworked version of Hot Property? - -// PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 $$ CASH 'N' BURN -GAME( 200?, sc4cburn ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -// PR6911 HOT PROPERTY V4.0 PR6911 HOT PROPERTY SOUNDS11 $ CASH 'N' BURN -GAME( 200?, sc4cburna ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR6815 CASH N FRUIT PR6815 CASH N FRUIT SOUNDS11 -GAME( 200?, sc4cnfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cnfra ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cnfrb ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cnfre ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cnfrf ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cnfrg ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -// PR4615 CASH N FRUIT S+P98 PR6815 CASH N FRUIT SOUNDS11 -GAME( 200?, sc4cnfrc ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cnfrd ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cnfrh ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cnfri ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR2528 CASH ADDER V1.0 CASHADDERSND CASH ADDER -GAME( 200?, sc4cad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cada ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadf ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadg ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR2528 CASH ADDER 011 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadb ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadh ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2528 CASH ADDER 041 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadc ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadi ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2528 CASH ADDER 012 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadd ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadj ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2528 CASH ADDER 042 CASHADDERSND CASH ADDER -GAME( 200?, sc4cade ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadk ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2528 CASH ADDER 013 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadl ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadm ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2528 CASH ADDER 014 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadn ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadp ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2528 CASH ADDER 043 CASHADDERSND CASH ADDER -GAME( 200?, sc4cado ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadq ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PRXXXX QPS155 CLUB CASH ADDER Version 411 CLUBCASHADDERSND CLUB CASH ADDER -GAME( 200?, sc4cadcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cadcla ,sc4cadcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR7038 CASH CONNEXION MTOM SOUNDS -GAME( 200?, sc4cconx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cconxa ,sc4cconx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cconxb ,sc4cconx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cconxc ,sc4cconx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cconxd ,sc4cconx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2006 CASH CRUSADERS CASH SOUNDS CASH CRUSADERS -GAME( 200?, sc4ccrus ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ccrusa ,sc4ccrus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ccrusb ,sc4ccrus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) - - - -// PR7108 CASH IN HAND PR7108 CASH IN HAND SOUNDS11 CASH IN HAND -GAME( 200?, sc4chand ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chanda ,sc4chand, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chandb ,sc4chand, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chandc ,sc4chand, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR6809 CASHINVADERS PR6809 CASHINVADERS SOUNDS -GAME( 200?, sc4cinv ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinva ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinvb ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinvc ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinvd ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinve ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinvf ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinvg ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinvh ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cinvi ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) - - - -// PR2061 CASHRAKER RAKERSND CASHRAKER -GAME( 200?, sc4cr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cra ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crb ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -// PR2061 CASHRAKER V2.1 RAKERSND CASHRAKER -GAME( 200?, sc4crc ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cre ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2061 CASHRAKER V2.2 RAKERSND CASHRAKER -GAME( 200?, sc4crd ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crf ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - -// PR???? CLUB CASHRAKER V1.0 CLUBRAKERSND CLUB CASHRAKER -GAME( 200?, sc4crcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crclb ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR???? CLUB CASHRAKER V1.1 CLUBRAKERSND CLUB CASHRAKER -GAME( 200?, sc4crcla ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crclc ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR???? CLUB CASHRAKER V1.3 CLUBRAKERSND CLUB CASHRAKER -GAME( 200?, sc4crcld ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR???? CLUB CASHRAKER 411 CLUBRAKERSND CLUB CASHRAKER -GAME( 200?, sc4crcle ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crclf ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2022 GERMAN CASHANOVA (not a standard string) -GAME( 200?, sc4cashg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Nova","Cashanova (German) (Mazooma / Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2008 CASHANOVA CASH SOUNDS -GAME( 200?, sc4cashm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cashma ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cashmb ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cashmc ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cashmd ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cashme ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - - - -// PR2360 CASINO KING X BARKX SOUNDS 8 KING X -GAME( 200?, sc4ckx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Top Box -GAME( 200?, sc4ckxd ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Top Box -// PR2360 CASINO KING X KING X MAZ BARKX SOUNDS KING X 3P -GAME( 200?, sc4ckxa ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ckxb ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ckxc ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ckxe ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ckxf ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ckxg ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR7060CASINO CHICKEN DALES TTTWO SOUNDS CHICKEN DALES -GAME( 200?, sc4chick ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR7008 CHUBBY DOES VEGAS VEGAS SOUNDS11 -GAME( 200?, sc4chub ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chuba ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chubb ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2111 CLASSIC 7'S CLASS SOUNDS CLASSIC 7'S -GAME( 200?, sc4cla7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cla7a ,sc4cla7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cla7b ,sc4cla7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cla7c ,sc4cla7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR2522 CLEVERCOGS V1.0 CLEVERCOGSSND CLEVER COGS -GAME( 200?, sc4ccogs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Clever Cogs (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR7148 CLUB CLASS PR7148 CLUB CLASS SOUNDS11 CLUB CLASS -GAME( 200?, sc4cclas ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasa ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasb ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasc ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasd ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasf ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasi ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasj ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclask ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasl ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasm ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasn ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclaso ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasq ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasr ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclass ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclast ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasu ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasv ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasw ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) -// PR7148 CLUB CLASS CLUB CLASS CLUB PR7148 CLUB CLASS SOUNDS11 CLUB CLASS -GAME( 200?, sc4cclasx ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasy ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasz ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclas0 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclas1 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclas2 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclas3 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclas4 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", GAME_IS_SKELETON_MECHANICAL ) -// PR7148 CLUB CLASS 65% FERRY PR7148 CLUB CLASS SOUNDS11 CLUB CLASS -GAME( 200?, sc4cclase ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasg ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclash ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclasp ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bonbxa ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxb ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxg ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxh ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxi ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -// PR1208 COLOSSUS 95004235 COLOSSUS PR7155 COLOSSUS -GAME( 200?, sc4colos ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colossus (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English - -const stepper_interface* sc4crcc_reel_configs[6] = +const stepper_interface* sc4gx3_reel_configs[6] = { - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + 0, + 0, 0, }; -DRIVER_INIT_MEMBER(sc4_state,sc4crcc) +DRIVER_INIT_MEMBER(sc4_state,sc4gx3) { - BFM_dm01_config(machine(), &dm01_interface); DRIVER_INIT_CALL(sc4); - m_reel_setup = sc4crcc_reel_configs; + m_reel_setup = sc4gx3_reel_configs; } - -// PR6837 CLASSIC CLUB COPS AND ROBBERS PR6837 COPS SOUNDS11 COPS AND ROBBERS -GAME( 200?, sc4crcc ,0, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcca ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR6837 CLASSIC CLUB COPS AND ROBBERS 65% PR6837 COPS SOUNDS11 -// the roms are a weird size, and the code is invalid, bad dumps? can they be fixed? -GAME( 200?, sc4crccb ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crccc ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - - - -// PR6906 CRAZY CASINO SP98 PR6906 CRCS SOUNDS11 -GAME( 200?, sc4crzcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzcsa ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzcsb ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzcsc ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR1129 CASINO CRAZY CLIMBER PR1129 CRAZY CLIMBER SOUNDS11 -GAME( 200?, sc4cclim ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclima ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimb ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimc ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimd ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimh ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimi ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimm ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimn ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimo ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimp ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -// PR1129 CASINO CRAZY CLIMBER CRAZY CLIMBER S.SITE PR1129 CRAZY CLIMBER SOUNDS11 -GAME( 200?, sc4cclime ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimf ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimg ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimj ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimk ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ccliml ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimq ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimr ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclims ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimt ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cclimu ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) - -// PR6982 CRAZY FRUITS 1.02 95004150 CRAZY FRUITS PR6982 CRAZY FRUITS -GAME( 200?, sc4czfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) -// P_6_8_ _R_Z_ _R_I_S_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _5_0_1_0_C_A_Y_F_U_T_ _R_9_2_ _ -GAME( 200?, sc4czfrd ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing (in 'up for it' set) -// PR1212 CRAZY FRUITS PR1152 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4czfra ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4cfqps ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsa ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsb ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsd ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsk ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -// PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 (same code as sc4cfqps etc.) -GAME( 200?, sc4czfrb ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4czfrc ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4czfre ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4czfrf ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4czfrg ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4czfrh ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4czfri ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4czfrj ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4czfrk ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2521 CRAZY FRUITS V1.0 PR6813 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4cfqpsc ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpse ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsf ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsg ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsh ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsi ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - -// PR4613 CRAZY FRUITS SP98 PR6813 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4cfqpsj ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsl ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsm ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsn ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpso ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfqpsp ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - - - - -// PR6923 CASINO CRAZY FRUITS PR6923 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4cfcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasa ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasb ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasc ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasd ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcase ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasf ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasg ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcash ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasi ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasj ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcask ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasl ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasm ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasn ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcaso ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasp ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasq ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasr ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcass ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcast ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasu ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasv ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasw ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasx ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasy ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasz ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 27)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas0 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 28)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas1 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 29)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas2 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 30)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas3 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 31)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas4 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 32)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas5 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 33)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas6 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 34)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas7 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 35)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas8 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 36)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcas9 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 37)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasaa ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 38)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasab ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 39)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasac ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 40)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasad ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 41)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasae ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 42)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasaf ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 43)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasag ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 44)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasah ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 45)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasai ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 46)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasaj ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 47)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasak ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 48)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasal ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 49)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfcasam ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 50)", GAME_IS_SKELETON_MECHANICAL ) - - - -// PR6931 CLUB CRAZY FRUITS PR6931 CRZY SOUNDS11 -GAME( 200?, sc4cfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfclba ,sc4cfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfclbb ,sc4cfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) - - - -// PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG -GAME( 200?, sc4crzgn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box -GAME( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box -GAME( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box -GAME( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box -GAME( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnn ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgno ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnp ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnq ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnx ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4crzgny ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnz ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn0 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn1 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn2 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) -// NUMBER PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG ARCADE -GAME( 200?, sc4crzgnr ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgns ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnt ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnu ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnv ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgnw ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn3 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn4 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn5 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn6 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn7 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzgn8 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR1128 CASINO CRAZY KEYS PR1128 CRAZY KEYS SOUNDS11 -GAME( 200?, sc4crzky ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkya ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyb ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyc ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyd ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkye ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyf ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyg ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4crzkyh ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyl ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkym ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyn ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyt ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyu ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -// PR1128 CASINO CRAZY KEYS CRAZY KEYS ARCADE PR1128 CRAZY KEYS SOUNDS11 -GAME( 200?, sc4crzkyi ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyj ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyk ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyo ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyp ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyq ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyr ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkys ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyv ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzkyw ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR7001 IT'S A CRAZY WORLD CRAZY WORLD SOUNDS -GAME( 200?, sc4crzwl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzwla ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzwlb ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzwlc ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzwld ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzwle ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzwlf ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crzwlg ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) - -// PR7023 CRISS CROSS CASH CCC SOUNDS -GAME( 200?, sc4cccsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cccsha ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cccshb ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cccshc ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cccshd ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cccshe ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - - - - - - -// PR6801 DAYLIGHT ROBBERY PR6801 DAYLIGHT SOUNDS -GAME( 200?, sc4daylt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4daylta ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dayltb ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dayltc ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dayltg ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4daylth ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4daylti ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dayltj ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -// PR4601 DAYLIGHT ROBBERY SP98 PR6801 DAYLIGHT SOUNDS -GAME( 200?, sc4dayltd ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4daylte ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dayltf ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dayltk ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dayltl ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dayltm ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR2099 DEEP IMPACT DIMP SOUNDS DEEP IMPACT -GAME( 200?, sc4deepi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4deepia ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4deepib ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4deepid ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - - -// gives an 'init comms' countdown -// PR1439 DIAMONDS & RUBIES PR1436 TRIPLE CASINO SOUNDS11 -GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) - -// PR7048 DISCO INFERNO DISCO SOUNDS DISCO INFERNO -GAME( 200?, sc4disco ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4discoa ,sc4disco, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4discob ,sc4disco, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4discoc ,sc4disco, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4discod ,sc4disco, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR7060 DOUBLE FRENZY DFRZYSND -GAME( 200?, sc4dblfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dblfra ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dblfrb ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dblfrc ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR2276 DOUBLE FRENZY 212 DFRZYSND -GAME( 200?, sc4dblfrd ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dblfre ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR2026 DOUGH AND ARROW DOUGHSND DOUGH AND ARROW -GAME( 200?, sc4darw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4darwa ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4darwb ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4darwc ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2519 THEDUCKSOFHAZZARD V1.0 DUCKSOFHAZZARDSND DUCKS OF HAZZARD -GAME( 200?, sc4duckq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4duckqa ,sc4duckq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR1326 CASINO EASY STREAK PR1326 EASY STREAK SOUNDS11 (actually expects PR1326_CAS_EASY_STREAK_SOUNDS11 ? ) -GAME( 200?, sc4eascs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsa ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsb ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsc ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsd ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascse ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsf ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsg ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsh ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsi ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsj ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4eascsk ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR2071 FAST 'N' FURIOUS FNF SOUNDS FAST 'N' FURIOUS -GAME( 200?, sc4fastf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fastfa ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fastfb ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fastfc ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR7070 FAST FRUIT FFRUIT SOUNDS FAST FRUIT -GAME( 200?, sc4ffru ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // has 'MAZ' game code in roms -GAME( 200?, sc4ffrub ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // has 'MAZ' game code in roms -GAME( 200?, sc4ffrua ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ffruc ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ffrud ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ffrue ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR1007 FEVER PR1007 FEVER SOUNDS11 -GAME( 200?, sc4fever ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fevera ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4feverb ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4feverc ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4feverd ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fevere ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4feverf ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4feverg ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4feverh ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4feverk ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -// PR1202 FEVER 95004239 FEVER PR7157 -GAME( 200?, sc4feveri ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4feverj ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4feverl ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English - -// PR7119 FEVER_PITCH PR7119 FEVER PITCH SOUNDS11 -GAME( 200?, sc4fpitc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitca ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitcb ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitcc ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitcd ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitce ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitcf ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitcg ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitch ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitci ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitcj ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fpitck ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) - -// PR1216 FEVER ART12 95004318 FEVER T N PR1251 -GAME( 200?, sc4fevnx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4fevnxa ,sc4fevnx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English - -const stepper_interface* sc4fcc_reel_configs[6] = -{ - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - 0, -}; - -DRIVER_INIT_MEMBER(sc4_state,sc4fcc) -{ - BFM_dm01_config(machine(), &dm01_interface); - DRIVER_INIT_CALL(sc4); - m_reel_setup = sc4fcc_reel_configs; -} - -// PR6835 FIRE CRACKER PR6835 FIRE SOUNDS11 -GAME( 200?, sc4fcc ,0, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fcca ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fccb ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fccc ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2082 FIRE POWER FPOW SOUNDS FIRE POWER -GAME( 200?, sc4fire ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4firea ,sc4fire, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2016 WAYSPAYS PR2016,5WAYSPAYS, FWAY SOUNDS 5 WAYS PAYS -GAME( 200?, sc4fwp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fwpa ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fwpb ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fwpc ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2016 WAYSPAYS PR2016,5WAYSPAYS, FWAY SOUNDS 5 WAYS PAYS (same ident string as above?) -GAME( 200?, sc4fwpcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fwpcsa ,sc4fwpcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fwpcsb ,sc4fwpcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) - -// PR6814 FOOTBALL CRAZY PR6814 FOOTBALL CRAZY SOUNDS -GAME( 200?, sc4fbcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrza ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrzb ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrzc ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrzd ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrze ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrzf ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrzg ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrzh ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbcrzi ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) - -// PR6804 FRANKIE DETTORI PR6804 FRANKIE SOUNDS -GAME( 200?, sc4fd7th ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fd7tha ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fd7thb ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fd7the ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fd7thf ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fd7thg ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -// PR6804 FRANKIE DETTORI SP98 PR6804 FRANKIE SOUNDS -GAME( 200?, sc4fd7thc ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fd7thd ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fd7thh ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fd7thi ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR6916 FROOTY BOOTY PR6916 FROOTY BOOTY SOUNDS11 FROOTY BOOTY -GAME( 200?, sc4frboo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frbooa ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frboob ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frbooc ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR1101 FRUIT FRENZY PR1101 FRUIT FRENZY SOUNDS11 -GAME( 200?, sc4frenz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frenza ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frenzb ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frenzc ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frenzd ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frenze ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2027 FRUITOPIA FRUITOPIASND FRUITOPIA -GAME( 200?, sc4ftopi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ftopia ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ftopib ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ftopic ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR2027 FRUITOPIA_17/04/03 V1.1 FRUITOPIASND FRUITOPIA -GAME( 200?, sc4ftopif ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ftopii ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2027 FRUITOPIA V2.1 FRUITOPIASND FRUITOPIA -GAME( 200?, sc4ftopid ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ftopig ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2027 FRUITOPIA V2.2 FRUITOPIASND FRUITOPIA -GAME( 200?, sc4ftopie ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ftopih ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR6928 CASINO FRUIT N SUITS PR6928 FRUIT N SUITS SOUNDS11 -GAME( 200?, sc4frsu ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frsua ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frsub ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frsuc ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frsud ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frsue ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frsuf ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4frsug ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2537 FULL THROTTLE 011 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fullt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fulltb ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2537 FULL THROTTLE 041 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fullta ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fulltc ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2537 FULL THROTTLE 012 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fulltd ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fulltg ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2537 FULL THROTTLE 042 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fullte ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fullth ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// R2537 FULL THROTTLE 013 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fulltf ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fullti ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR1224 THE GAME CASINO 95004285 THEGAME PR1153 -GAME( 200?, sc4gamcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game Casino (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English -// PR1213 THE GAME 95004285 THEGAME PR1153 -GAME( 200?, sc4game ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English - - -// PR2162 GETTIN' ZIGGY ZIGY SOUNDS GETTIN' ZIGGY -GAME( 200?, sc4ziggy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ziggya ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ziggyb ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ziggyc ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ziggyd ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ziggye ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ziggyf ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ziggyg ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR2292 CLUB GLADIATOR CLUB GLADIATOR CLUB CLUB GLAD SOUNDS CLUB GLADIATOR -GAME( 200?, sc4gldcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gldcla ,sc4gldcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -GAME( 200?, sc4gfev ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR20XX GOLD FEVER PUSHER GOLDFEVER SOUNDS GOLD FEVER -GAME( 200?, sc4gfeva ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER -GAME( 200?, sc4gfevb ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -// PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER (mislabeled?) -GAME( 200?, sc4db ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ (was D & B (Mazooma) (Scorpion 4) but D&B just seem to be a company associated with Mazooma? ) - - -// PR7090 GOLDEN GHOST GOLDEN GHOST MAZ GHOST SOUNDS GOLDEN GHOST -GAME( 200?, sc4ghost ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ghostb ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ghostc ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ghoste ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ghostf ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ghostg ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -// PR7090 GOLD GHOST TRIPLE GHOST SOUNDS 8 GOLDEN GHOST -GAME( 200?, sc4ghosta ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ghostd ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ghosth ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2518 GOLDEN GRID V1.0 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggrid ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggrida ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggride ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggridf ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR2518 GOLDEN GRID V1.1 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridb ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggridc ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggridg ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggridh ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR2518 GOLDEN GRID V1.3 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridd ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR2518 GOLDEN GRID V011 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridi ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggridk ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2518 GOLDEN GRID V041 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridj ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggridl ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2518 GOLDEN GRID V012 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridm ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggridn ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR???? CLUB GOLDEN GRID V1.0 CLUBGOLDENGRIDSND CLUB GOLDEN GRID -GAME( 200?, sc4ggcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V1.0) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR???? CLUB GOLDEN GRID 411 CLUBGOLDENGRIDSND CLUB GOLDEN GRID -GAME( 200?, sc4ggcla ,sc4ggcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggclb ,sc4ggcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR???? CLUB GOLDEN GRID 412 CLUBGOLDENGRIDSND CLUB GOLDEN GRID -GAME( 200?, sc4ggclc ,sc4ggcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggcld ,sc4ggcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - - -// PR7024 GOLDEN OLDIE OLDIE SOUNDS -GAME( 200?, sc4goldo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldoa ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldob ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldoc ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR7024 GOLDEN OLDIE OLDIE SOUNDS (same as above?) -GAME( 200?, sc4gocas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gocasa ,sc4gocas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2564 GOLDEN SHOT Standard Version GOLDENSHOTLOTECHSND -GAME( 200?, sc4gshot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gshotb ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -// PR2564 GOLDEN SHOT Arcade Version GOLDENSHOTLOTECHSND -GAME( 200?, sc4gshota ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gshotc ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - -// PR1431 GOLDEN WINNER PR1431 GOLDEN WINNER SND11 // these show nothing -GAME( 200?, sc4goldw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldwa ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldwb ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldwc ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -// PR1437 GOLDEN WINNER PR1436 TRIPLE CASINO SOUNDS11 // these show init comms -GAME( 200?, sc4goldwd ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldwe ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldwf ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4goldwg ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) - -// PR7036 GOLDEN X BARX SOUNDS -GAME( 200?, sc4gx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -// PR7036GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4gxa ,sc4gx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gxb ,sc4gx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) - -// PR7036 GOLDEN X BARX SOUNDS -GAME( 200?, sc4gxcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gxcasa ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gxcasb ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gxcasc ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gxcasd ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -// PR7036GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4gxcase ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gxcasf ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) - +// boot as GLDX, not happy with this sound rom.. // PR2056 GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4gx3 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gx3a ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gx3b ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gx3c ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gx3d ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gx3e ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gx3f ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gx3g ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gx3 ,0, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gx3a ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gx3b ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gx3c ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gx3d ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gx3e ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4gx3f ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4gx3g ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) + + +// These all basically seem to have the same strings as header info... probably all builds of the same basic game + +// GLDX +// PR2056 GOLDEN X BARX SOUNDS GOLDEN X +GAME( 200?, sc4ggcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggcasa ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggcasb ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggcasc ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +// GLDC +// PR2056 GOLDEN X BARX SOUNDS GOLDEN X +GAME( 200?, sc4gnc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gnca ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gncb ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gncc ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gncd ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gnce ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + +const stepper_interface* sc4gggtb_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4gggtb) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4gggtb_reel_configs; +} + + +// TBOX +// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +GAME( 200?, sc4ggtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +GAME( 200?, sc4ggtba ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4ggtbb ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ +// PR2056 GOLD X TRIPLE BARX SOUNDS J GOLD X TRIPLE (is this really a game called Top Box or just the top box roms for one of the Golden X Game sets) +GAME( 200?, sc4tbox ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold X Triple Top Box (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) +// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE (these were in a Monopoly set, did it use the same top box code?) +GAME( 200?, sc4monog ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +GAME( 200?, sc4monoga ,sc4monog, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +// PR2056 GOLD X TRIPLE BARX SOUNDS 0 GOLD X TRIPLE (these were in a Grand Golden Game set) +GAME( 200?, sc4gggtb ,0, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)", GAME_NOT_WORKING ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +GAME( 200?, sc4gggtba ,sc4ggg, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)", GAME_NOT_WORKING )// ^^ + +const stepper_interface* sc4ggame_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + 0, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4ggamem) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4ggame_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4ggame) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ggame_reel_configs; +} + +// GLDX +// 25GBP sets +// PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X +GAME( 200?, sc4ggame ,0, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggamei ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamep ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggameq ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamer ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING )// ^^ +// 35GBP sets +GAME( 200?, sc4ggame7 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame8 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame9 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggameaa ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggameab ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggameac ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamead ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggameae ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)", GAME_NOT_WORKING )// ^^ +// pay unit error +GAME( 200?, sc4ggamel ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamem ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamew ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamex ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamey ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamez ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame1 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame2 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ +// 25GBP, no 41 check +// PR2056 GOLDEN X BARX SOUNDS GOLDEN X +GAME( 200?, sc4ggamea ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggameb ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4ggamec ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4ggamed ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4ggames ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamet ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggameu ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)", GAME_NOT_WORKING )// ^^ +// 30GBP, no 41 check +GAME( 200?, sc4ggamef ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4ggameg ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4ggamej ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamek ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggamev ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame3 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame4 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame5 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame6 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)", GAME_NOT_WORKING )// ^^ +// pay unit error +GAME( 200?, sc4ggamen ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggame0 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ +// PR2056 GOLDEN X BARX SOUNDS GOLDEN X (are these really Gold Diggers?) +GAME( 200?, sc4gdmz ,0, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // GLDX +GAME( 200?, sc4gdmza ,sc4gdmz, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // GLDX + +// GGDX +// these were in the above sets +// PR2201 GOLDEN X GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX +GAME( 200?, sc4ggdlx ,0, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggdlxc ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ +// PR2201 GOLDEN X GOLDEN GAME DLX MAZ GXDX SOUNDS GOLDEN X +GAME( 200?, sc4ggdlxa ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggdlxb ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggdlxd ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// ^^ +// PR2201 GOLDEN GAME DELUXE GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX +GAME( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ + + + + +const stepper_interface* sc4ggg_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + 0, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4ggg) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ggg_reel_configs; +} + +// do these sets have the wrong project name / ID strings? they boot at GGGB (Grand Golden Game) but their product ID in the header suggests standard Golden Game +// PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X +GAME( 200?, sc4ggg ,0, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gggb ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4gggc ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4gggd ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4ggge ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4gggf ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4gggk ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggl ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggm ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggn ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggo ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggp ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggg ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)", GAME_NOT_WORKING ) +// PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAME MAZ BARX SOUNDS GOLDEN GAME +GAME( 200?, sc4gggh ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4gggi ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggq ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggr ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4gggs ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING )// ^^ + + + + + + // PR1211 GOUDKOORTS 95004288 GOUDKOORTS PR1151 -GAME( 200?, sc4goud ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Goudkoorts (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4goud ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Goudkoorts (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English // PR7019 GRAB A GRANNY GRANNY SOUNDS -GAME( 200?, sc4gag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gaga ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gagb ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gagc ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gaga ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gagb ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gagc ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2125 GRAND BLASTER CASH GRAN SOUNDS GRAND BLASTER -GAME( 200?, sc4gcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcba ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbb ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbc ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbd ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbe ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbf ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbg ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbh ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbi ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcbj ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcba ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbb ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbc ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbd ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbe ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbf ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbg ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbh ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbi ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcbj ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // PR1401 AWP GREEDY GONZALEZ PR1401 GREEDY GONZ SOUNDS11 -GAME( 200?, sc4greed ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4greeda ,sc4greed, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4greed ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4greeda ,sc4greed, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) //PR1011 HAPPY FRUITS PR1011 HAPPY FRUITS SOUNDS11 -GAME( 200?, sc4hf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hfa ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hfb ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hfc ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hfd ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hfe ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hff ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hfg ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hfa ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hfb ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hfc ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hfd ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hfe ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4hff ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4hfg ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1021 CLUB HAPPY FRUITS PR1021 HAPPY SOUNDS11 HAPPY FRUITS -GAME( 200?, sc4hfcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hfcla ,sc4hfcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hfcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hfcla ,sc4hfcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1216 HEATWAVE ART 12 95004287 HEATWAVE PR1156 -GAME( 200?, sc4heatw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Heatwave (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4heatw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Heatwave (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English // PR1254 HELLRAISER ART12 95004326 HELLRAISER PR1254 -GAME( 200?, sc4helrd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) [Dutch] (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4helrd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) [Dutch] (Scorpion 4)", GAME_NOT_WORKING ) // PR1254 HELLRAISER ART12 95004326 HELLRAISER PR1254 -GAME( 200?, sc4helrs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4helrs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // PR7016 HICKORY DICKORY DOSH HICKORY SOUNDS -GAME( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR7045 HICKORY DICKORY DOSH HICKORY SOUNDS -GAME( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2999 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY -GAME( 200?, sc4himi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4himic ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4himif ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4himig ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4himih ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4himii ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4himi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4himic ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4himif ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4himig ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4himih ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4himii ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2119 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY -GAME( 200?, sc4himia ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4himie ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4himia ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4himie ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2067 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY -GAME( 200?, sc4himib ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4himid ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4himib ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4himid ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1003 HIGH FIVE PR1003 HIGH FIVE SOUNDS11 -GAME( 200?, sc4hi5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hi5a ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hi5b ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hi5c ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hi5d ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hi5e ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hi5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hi5a ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hi5b ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hi5c ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hi5d ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hi5e ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // mux row error // PR2066 HIGHLY SPRUNG HIGH SOUNDS HIGHLY SPRUNG -GAME( 200?, sc4sprng ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sprng ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR1013 HILOWATHA PR1013 HILOWATHA SOUNDS11 -GAME( 200?, sc4hilo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hiloa ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hilob ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hiloc ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hilod ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hiloe ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hilof ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hilog ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hiloh ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hiloi ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hiloj ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hilok ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hilo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hiloa ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hilob ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hiloc ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hilod ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hiloe ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4hilof ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4hilog ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4hiloh ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4hiloi ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4hiloj ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4hilok ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // PR1112 HIT SHOT PR1112 HIT SHOT SOUNDS11 -GAME( 200?, sc4hitsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hitsha ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hitshb ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hitshc ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hitshd ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hitshe ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hitsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hitsha ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hitshb ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hitshc ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hitshd ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hitshe ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR7115 HOLLYWOOD PR7115 HOLLYWOOD SOUNDS11 -GAME( 200?, sc4holyw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4holywa ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4holywb ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4holywc ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4holyw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4holywa ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4holywb ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4holywc ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1759 CLUB HOT SIX HOT SIX CLUB PR1759 HOSX SOUNDS11 -GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2036 HYDE & STREAK HYDE SOUNDS HYDE & STREAK -GAME( 200?, sc4hyde ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hydea ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hydeb ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hydec ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hyde ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hydea ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hydeb ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hydec ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2053 HYPERACTIVEL HYPE SOUNDS HYPERACTIVE -GAME( 200?, sc4hyper ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hyper ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2403 CLUB ITALIAN JOB CLUB ITALIAN JOB CLUB CLUB ITJB SOUNDS -GAME( 200?, sc4ijclb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ijclb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR2078 JACK THE KIPPER JKIP SOUNDS JACK THE KIPPER -GAME( 200?, sc4jack ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jacka ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jackb ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jackc ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jackd ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jacke ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jackf ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jackg ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jack ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jacka ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4jackb ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4jackc ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4jackd ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4jacke ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4jackf ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4jackg ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1304 JACKPOT JUNCTION PR1304 JACKPOT JUNCTION SOUNDS11 -GAME( 2002, sc4jjunc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjunca ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjuncb ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjuncc ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjuncd ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjunce ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjuncf ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjuncg ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjunch ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc4jjunci ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 2002, sc4jjunc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjunca ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjuncb ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjuncc ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjuncd ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjunce ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjuncf ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjuncg ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjunch ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 2002, sc4jjunci ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR1422 CLUB JACKPOT JUNCTION PR1422 JACKPOT JUNCTION SOUNDS11 -GAME( 200?, sc4jjucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjuclb ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jjucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjuclb ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1422 CLUB JACKPOT JUNCTION JACKPOT JUNCTION CLUB PR1422 JACKPOT JUNCTION SOUNDS11 -GAME( 200?, sc4jjucld ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jjucld ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1422 CLUB JACKPOT JUNCTION FERRY PR1422 JACKPOT JUNCTION SOUNDS11 -GAME( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7044 GERMAN JIGGERY POKERY PR7044SND -GAME( 200?, sc4jiggn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jiggn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) // PR7021 JIGGERY POKERY PR7021 SOUNDS -GAME( 200?, sc4jiggr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jiggra ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jiggrb ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jiggrc ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jiggr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jiggra ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4jiggrb ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4jiggrc ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2096 JIVE MONEY JIVE SOUNDS JIVE MONEY -GAME( 200?, sc4jive ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jive ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR2160 JIVE MONEY JMON SOUNDS JIVE MONEY -GAME( 200?, sc4jivea ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jiveb ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jivec ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jived ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jivea ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jiveb ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4jivec ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4jived ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2054 JOLLY JOUSTINGV2.0 JJOLLSND JOLLY JOUSTING -GAME( 200?, sc4jolly ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jollya ,sc4jolly, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jolly ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jollya ,sc4jolly, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1136 JUICY JACKPOTS 65% FERRY PR1136 JUICY JACKPOTS SOUNDS11 -GAME( 200?, sc4juicy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4juicyb ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4juicy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4juicyb ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1136 JUICY JACKPOTS PR1136 JUICY JACKPOTS SOUNDS11 -GAME( 200?, sc4juicyd ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4juicye ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4juicyf ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4juicyg ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4juicyd ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4juicye ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4juicyf ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4juicyg ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1136 JUICY JACKPOTS JUICY JACKPOTS CLUB PR1136 JUICY JACKPOTS SOUNDS11 -GAME( 200?, sc4juicyi ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4juicyj ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4juicyi ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4juicyj ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1123 JUICY JACKPOTS PR1136 JUICY JACKPOTS SOUNDS11 -GAME( 200?, sc4juicya ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4juicyc ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4juicya ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4juicyc ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2152 JUMPIN JACK CASH JACK SOUNDS JUMPIN JACK CASH -GAME( 200?, sc4jjc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjca ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjcb ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjcc ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjcd ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjce ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjcf ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjcg ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjch ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjci ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jjc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjca ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjcb ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjcc ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjcd ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjce ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjcf ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjcg ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjch ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjci ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR6807 JUMPING JACK FLASH PR6807 JUMP SOUNDS11 -GAME( 200?, sc4jjf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfa ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfb ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfg ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfh ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfi ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jjf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfa ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfb ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfg ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfh ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfi ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR4607 JUMPING JACK FLASH SP98 PR6807 JUMP SOUNDS11 -GAME( 200?, sc4jjfc ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfd ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfe ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjff ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfj ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfk ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfl ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjfm ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jjfc ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfd ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfe ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjff ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfj ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfk ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfl ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjfm ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR7103 JUNGLE BUCKS PR7103 JUNGLEBUCKS SOUNDS11 JUNGLE BUCKS -GAME( 200?, sc4jbuck ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jbucka ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jbuckb ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jbuckc ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jbuckd ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jbuck ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jbucka ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4jbuckb ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4jbuckc ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4jbuckd ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR2538 KALEIDOSCOPE 011 KALEIDOSCOPESND KALEIDOSCOPE -GAME( 200?, sc4kalei ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kaleib ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4kalei ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4kaleib ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR2538 KALEIDOSCOPE 041 KALEIDOSCOPESND KALEIDOSCOPE -GAME( 200?, sc4kaleia ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kaleic ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4kaleia ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4kaleic ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2538 KALEIDOSCOPE 051 KALEIDOSCOPESND KALEIDOSCOPE -GAME( 200?, sc4kaleid ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kaleie ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4kaleid ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4kaleie ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2161 KING KONG CASH 000 KKCSH SOUNDS KING KONG CASH -GAME( 200?, sc4kkong ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkonga ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkongb ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkongc ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkongd ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkonge ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkongf ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkongg ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkongh ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkongi ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4kkongj ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4kkong ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkonga ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkongb ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkongc ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkongd ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkonge ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkongf ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkongg ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkongh ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkongi ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4kkongj ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // PR7061 KNOCKOUT KOUT SOUNDS -GAME( 200?, sc4knok ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4knoka ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4knok ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4knoka ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2057 KNOCK OUT PKOT SOUNDS KNOCK OUT -GAME( 200?, sc4knokb ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4knokc ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4knokb ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4knokc ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1209 LAS VEGAS 95004261 LASVEGAS PR7159 -GAME( 200?, sc4lasv ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4lasva ,sc4lasv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4lasv ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4lasva ,sc4lasv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English // PR1001 LET IT ROLL PR1001 LETITROLL SOUNDS11 -GAME( 200?, sc4lir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lira ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lirb ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lirc ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lird ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lire ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lirf ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lirg ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lirh ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4liri ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lira ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4lirb ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4lirc ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4lird ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4lire ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4lirf ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4lirg ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4lirh ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4liri ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER -GAME( 200?, sc4lined ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lineda ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4linedb ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4linedc ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lined ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lineda ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4linedb ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4linedc ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7067CASINO LINE DANCER LINE DANCER ARCADE LINE SOUNDS LINE DANCER -GAME( 200?, sc4linedd ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4linede ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4linedf ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4linedg ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4linedh ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4linedi ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4linedd ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4linede ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4linedf ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4linedg ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4linedh ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4linedi ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER (same as above?) -GAME( 200?, sc4ldcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ldcasa ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ldcasb ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ldcasc ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ldcasd ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ldcase ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ldcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ldcasa ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ldcasb ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ldcasc ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ldcasd ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ldcase ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2421 LITTLEDEVIL CLUB LITTLEDEVIL CLUB CLILDEV SOUNDS CLUB LITTLEDEVIL -GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR1108 LOCKBUSTER PR1108 LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lockb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lockba ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lockbb ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lockbc ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lockbd ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lockbe ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lockbf ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lockbg ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lockb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lockba ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4lockbb ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4lockbc ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4lockbd ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4lockbe ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4lockbf ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4lockbg ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1321 CLUB LOCKBUSTER PR1321 CLUB LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lkbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lkbclb ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lkbcle ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lkbclg ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lkbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lkbclb ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4lkbcle ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4lkbclg ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1321 CLUB LOCKBUSTER CLUB LOCKBUSTER CLUB PR1321 CLUB LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lkbclh ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lkbcli ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lkbclh ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4lkbcli ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1321 CLUB LOCKBUSTER EURO PR1321 CLUB LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lkbcla ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lkbclc ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lkbcla ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lkbclc ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1321 CLUB LOCKBUSTER FERRY PR1321 CLUB LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lkbcld ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lkbclf ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lkbcld ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lkbclf ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1115 LORD OF THE RINGS PR1115 L O T RINGS SOUNDS11 -GAME( 200?, sc4lotrf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrfa ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lotrf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrfa ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1115 LORD OF THE RINGS ISS 2 PR1115 L O T RINGS SOUNDS11 -GAME( 200?, sc4lotrfb ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrfc ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrfd ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrfe ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrff ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrfg ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lotrfb ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrfc ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrfd ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrfe ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrff ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrfg ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1115 LORD OF THE RINGS ISS 2 PR1115 L O T RINGS SOUNDS11 (the same as sc4lotrfb+ ?) -GAME( 200?, sc4lotrt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrta ,sc4lotrt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lotrt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrta ,sc4lotrt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1315 TWO TOWERS PR1313 TWO TOWERS SOUNDS11 -GAME( 200?, sc4lotr2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2a ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2b ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2c ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2d ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2e ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2j ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2k ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2l ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2m ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lotr2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2a ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2b ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2c ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2d ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2e ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2j ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2k ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2l ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2m ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR1315 TWO TOWERS PR1313 TWO TOWERS SOUNDS11 TWO TOWERS S.SITE -GAME( 200?, sc4lotr2f ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2g ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2h ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotr2i ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lotr2f ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2g ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2h ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotr2i ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // PR1420 CLUB LOTR TWO TOWERS PR1420 CLUB TWOTOWERS SOUNDS11 -GAME( 200?, sc4ltr2c ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2ca ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2cb ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2cc ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2cd ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2ce ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2cf ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2cg ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ltr2c ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2ca ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2cb ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2cc ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2cd ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2ce ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2cf ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2cg ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1420 CLUB LOTR TWO TOWERS PR1420 CLUB TWOTOWERS SOUNDS11 CLUB TWO TOWERS -GAME( 200?, sc4ltr2ch ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2ci ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2cj ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ltr2ck ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ltr2ch ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2ci ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2cj ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4ltr2ck ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // PR2085 LUCKY SEVENS LUCKY SOUNDS -GAME( 200?, sc4luck7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luck7a ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luck7b ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luck7c ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4luck7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4luck7a ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4luck7b ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4luck7c ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2085 LUCKY SEVENS LUCKY SEVENS ARCADE LUCKY SOUNDS LUCKY SEVENS -GAME( 200?, sc4luck7d ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4luck7d ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) const stepper_interface* sc4luckb_reel_configs[6] = { @@ -25028,108 +25728,108 @@ DRIVER_INIT_MEMBER(sc4_state,sc4luckb) // PR1033 CASINO LUCKY BALLS PR1033 LUCKY BALLS SOUNDS11 -GAME( 200?, sc4luckb ,0, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckba ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbb ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbc ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbd ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbe ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbf ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbg ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbh ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbi ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbj ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbk ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbl ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbm ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbn ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbo ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbp ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbt ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbu ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbv ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbw ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbx ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckb1 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckb2 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckb3 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckb4 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4luckb ,0, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckba ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbb ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbc ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbd ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbe ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbf ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbg ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbh ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbi ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbj ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbk ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbl ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbm ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbn ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbo ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbp ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbt ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbu ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbv ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbw ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbx ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckb1 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckb2 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckb3 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckb4 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) // PR1033 CASINO LUCKY BALLS PR1033 LUCKY BALLS SOUNDS11 LUCKY BALLS ARCADE -GAME( 200?, sc4luckbq ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbr ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbs ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4luckbq ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbr ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbs ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 011 MAGICSND -GAME( 200?, sc4magci ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcik ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magci ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcik ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 021 MAGICSND -GAME( 200?, sc4magcia ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcil ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcia ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcil ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 031 MAGICSND -GAME( 200?, sc4magcib ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcim ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcib ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcim ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 012 MAGICSND -GAME( 200?, sc4magcic ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcin ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcid ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcio ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcic ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcin ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcid ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcio ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) //P R2535 MAGIC CIRCLE STANDARD 022 MAGICSND -GAME( 200?, sc4magcie ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcip ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcie ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcip ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 032 MAGICSND -GAME( 200?, sc4magcif ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magciq ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcif ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magciq ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 013 MAGICSND -GAME( 200?, sc4magcig ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcir ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcig ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcir ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 014 MAGICSND -GAME( 200?, sc4magcih ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcis ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcih ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcis ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 024 MAGICSND -GAME( 200?, sc4magcii ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magcit ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcii ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magcit ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2535 MAGIC CIRCLE STANDARD 034 MAGICSND -GAME( 200?, sc4magcij ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magciu ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magcij ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magciu ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2520 MAGIC POUND ABOUT V1.0 MAGICPOUNDABOUTSND MAGIC POUNDABOUT -GAME( 200?, sc4magic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magica ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magicb ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4magicc ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4magic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4magica ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4magicb ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4magicc ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2019 MAXIMUS CASH MAX SOUNDS MAXIMUS CASH -GAME( 200?, sc4maxim ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maxima ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maximb ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maximc ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maximd ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maxime ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maximf ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maximg ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4maxim ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4maxima ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4maximb ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4maximc ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4maximd ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4maxime ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4maximf ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4maximg ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2130 CLUB MAXIMUS CASH MAXIMUS CASH CLUB CMAX SOUNDS MAXIMUS CASH -GAME( 200?, sc4maxcc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maxcca ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maxccb ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4maxccc ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4maxcc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4maxcca ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4maxccb ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4maxccc ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1217 MILJONAIRSART12 95004305 MILJONAIRE PR1157 -GAME( 200?, sc4miljo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4miljo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English // PR1223 MILJONAIRS 95004305 MILJONAIRE PR1157 -GAME( 200?, sc4milja ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs Arcade (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4milja ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs Arcade (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English // PR6904 MONEY BAGS PR6904 MONEY BAGS SOUNDS11 -GAME( 200?, sc4mbags ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mbagsa ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mbagsb ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mbagsc ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mbags ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mbagsa ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mbagsb ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mbagsc ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) const stepper_interface* sc4mgr_reel_configs[6] = @@ -25155,229 +25855,229 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mgrm) } // PR1132 CASINO MONEY GO ROUND PR1132 MONEY GO ROUND SOUNDS11 -GAME( 200?, sc4mgr ,0, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgra ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrh ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgri ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mgr ,0, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgra ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrh ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgri ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1132 CASINO MONEY GO ROUND PR1132 MONEY GO ROUND SOUNDS11 MONEY GO ROUND S.SITE -GAME( 200?, sc4mgrb ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrc ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrd ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgre ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrf ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrg ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrj ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrk ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrl ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mgrm ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mgrb ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrc ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrd ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgre ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrf ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrg ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrj ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrk ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrl ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4mgrm ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // PR1325 CASINO MONEY SPIDER PR1325 MONEYSPIDER SOUNDS11 -GAME( 200?, sc4mspid ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspida ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidb ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidc ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidd ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspide ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidf ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidg ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidj ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidk ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidl ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidm ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mspid ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspida ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidb ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidc ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidd ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspide ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidf ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidg ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidj ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidk ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidl ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidm ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // PR1325 CASINO MONEY SPIDER MONEY SPIDER ARCADE PR1325 MONEYSPIDER SOUNDS11 -GAME( 200?, sc4mspidh ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mspidi ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mspidh ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mspidi ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1040 MONEY SPINNER PR1040 MON S CLUB SOUNDS11 -GAME( 200?, sc4msclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4msclba ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4msclbb ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4msclbc ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4msclbd ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4msclbe ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4msclbf ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4msclbg ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4msclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4msclba ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4msclbb ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4msclbc ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4msclbd ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4msclbe ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4msclbf ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4msclbg ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR6803 MONEY TO BURN PR6803 BURN SOUNDS11 -GAME( 200?, sc4mtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtba ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbb ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbe ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbf ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbg ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbj ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtba ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbb ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbe ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbf ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbg ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbj ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // PR4603 MONEY TO BURN SP98 PR6803 BURN SOUNDS11 -GAME( 200?, sc4mtbc ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbd ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbh ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbi ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mtbc ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbd ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbh ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbi ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR6932 CLUB MONEY TO BURN PR6932 BURN SOUNDS11 -GAME( 200?, sc4mtbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbcla ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclb ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclc ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbcld ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbcle ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclf ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclg ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclh ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbcli ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclj ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclk ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbcll ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclm ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbcln ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mtbclo ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mtbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbcla ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclb ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclc ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbcld ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbcle ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclf ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclg ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclh ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbcli ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclj ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclk ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbcll ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclm ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbcln ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4mtbclo ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) // PR7029 MONEY TO MONEY MTOM SOUNDS -GAME( 200?, sc4m2m ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4m2ma ,sc4m2m, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4m2m ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4m2ma ,sc4m2m, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2121 MONOPOLY MPLY SOUNDS MONOPOLY -GAME( 200?, sc4monob ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monoba ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobb ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobc ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobd ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobe ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobf ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobg ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobh ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobi ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobj ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobk ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobl ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monobm ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4monob ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4monoba ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobb ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobc ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobd ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobe ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobf ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobg ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobh ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobi ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobj ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobk ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobl ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4monobm ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // PR2055.GERMAN MONOPOLY... (non-standard header) -GAME( 200?, sc4monod ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monoda ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monodb ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4monod ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4monoda ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4monodb ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR2164 CLUB MONOPOLY CLB MONOPOLY WOW CLUB CWOW SOUNDS CLUB MONOPOLOY -GAME( 200?, sc4mclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mclba ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mclbb ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mclbc ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mclbd ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mclbe ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mclba ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mclbb ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mclbc ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4mclbd ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mclbe ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE (same as sc4mondx?) -GAME( 200?, sc4mdlx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mdlx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR2510 MONTEGO PAY LOWTECHSND MONTEGO PAY -GAME( 200?, sc4mont ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monta ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4montb ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4montc ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4montd ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monte ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4montf ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4montg ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4month ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4monti ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mont ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4monta ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4montb ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4montc ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4montd ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4monte ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4montf ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4montg ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4month ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4monti ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR6806 MOTORWAY MAYHEM PR6806 MAYH SOUNDS11 -GAME( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // PR2523 MOVE ON UP V1.0 MOVEONUPSND MOVE ON UP -GAME( 200?, sc4mou ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4moua ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4moub ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mou ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4moua ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4moub ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR2171 NEVER MIND JPS NMTJ SOUNDS NEVER MIND JPS -GAME( 200?, sc4nmtj ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nmtja ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nmtjb ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nmtjc ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nmtjd ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4nmtj ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4nmtja ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4nmtjb ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4nmtjc ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4nmtjd ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR2043 NUDGE IT WILD SOUNDS NUDGE IT -GAME( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR1310 AWP OFF YOUR FACE PR1310 OFF YOUR FACE SOUNDS11 -GAME( 200?, sc4oyf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4oyfa ,sc4oyf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4oyf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4oyfa ,sc4oyf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1106 OPEN SESAME PR1106 OPEN SESAME SOUNDS11 -GAME( 200?, sc4opses ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4opsesa ,sc4opses, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4opses ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4opsesa ,sc4opses, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR6908 OUTLAW PR6908 OUTLAW SOUNDS11 -GAME( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4outlwa ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4outlwb ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4outlwc ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4outlwa ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4outlwb ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4outlwc ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7072 PAC MAN PACP SOUNDS PAC-MAN -GAME( 200?, sc4pacqp ,0, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacqpa ,sc4pacqp, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacqpb ,sc4pacqp, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pacqp ,0, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacqpa ,sc4pacqp, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacqpb ,sc4pacqp, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR7026 PACMAN PACMAN SOUNDS -GAME( 200?, sc4pacmn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // this set doesn't start, CPU ends up dead? -GAME( 200?, sc4pacmna ,sc4pacmn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacmnb ,sc4pacmn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pacmn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // this set doesn't start, CPU ends up dead? +GAME( 200?, sc4pacmna ,sc4pacmn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacmnb ,sc4pacmn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR7049CASINO PACMAN PACMAN SOUNDS -GAME( 200?, sc4paccs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsa ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsb ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsc ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsd ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccse ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsf ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsg ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsh ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsi ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsj ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsk ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccsl ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4paccs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsa ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsb ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsc ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsd ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccse ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsf ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsg ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsh ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsi ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsj ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsk ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccsl ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) // PR2018 PACMAN CLUB CLUB PACMAN SOUNDS PACMAN C L U B -GAME( 200?, sc4paccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4paccla ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacclb ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacclc ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4paccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4paccla ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacclb ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacclc ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7058 PACMAN PACP SOUNDS PACMAN PLUS -GAME( 200?, sc4pacpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacpla ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacplb ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacplc ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacpld ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacple ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacplf ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacplg ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pacplh ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pacpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacpla ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacplb ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacplc ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacpld ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacple ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacplf ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacplg ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4pacplh ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // PR2031 PACMANIA ANIA SOUNDS PACMANIA -GAME( 200?, sc4pmani ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pmania ,sc4pmani, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pmani ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pmania ,sc4pmani, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7151 PARTY TIME 1.02 95008113 G PARTYTIME SOUNDS11 -GAME( 200?, sc4party ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Party Time (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4party ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Party Time (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) // PR1205 PAY TIME 95004224 PAYTIME PR7156 PAY TIME -GAME( 200?, sc4paytm ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4paytm ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English const stepper_interface* sc4pgold_reel_configs[6] = { @@ -25396,297 +26096,290 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pgold) } // PR1012 PHARAOH'S GOLD PR1012 PHARAOHS GOLD SOUNDS11 -GAME( 200?, sc4pgold ,0, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pgolda ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pgoldb ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pgoldc ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pgoldd ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pgoldf ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pgold ,0, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pgolda ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pgoldb ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pgoldc ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4pgoldd ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4pgoldf ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // same name, but a different game? (Less reels..) // PR1261 PHARAOH'S GOLD 95004316 CAS PHAR GOLD PR1261 -GAME( 200?, sc4pglcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4pglcsa ,sc4pglcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4pglcsb ,sc4pglcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4pglcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4pglcsa ,sc4pglcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4pglcsb ,sc4pglcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English // PR2236 CLUB PINK PANTHER 411 CLUBPINKPANTHERSND CLUB PINKPANTHER -GAME( 200?, sc4ppclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // also in a set marked 'Pink Pannther Think Pink' -GAME( 200?, sc4ppclbb ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ppclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // also in a set marked 'Pink Pannther Think Pink' +GAME( 200?, sc4ppclbb ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2236 CLUB PINK PANTHER 412 CLUBPINKPANTHERSND CLUB PINKPANTHER -GAME( 200?, sc4ppclba ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppclbc ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ppclba ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppclbc ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2110 PIPING HOT PIPE SOUNDS PIPING HOT -GAME( 200?, sc4pipe ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pipea ,sc4pipe, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pipe ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pipea ,sc4pipe, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // QPS142 CLUB PLUMB CRAZY 413 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY -GAME( 200?, sc4plumb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4plumba ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4plumb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4plumba ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // QPS142 CLUB PLUMB CRAZY 411 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY -GAME( 200?, sc4plumbb ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4plumbc ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4plumbb ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4plumbc ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // QPS142 CLUB PLUMB CRAZY 412 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY -GAME( 200?, sc4plumbd ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4plumbe ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4plumbd ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4plumbe ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7009 POLE POSITION POLE POSITION SOUNDS -GAME( 200?, sc4polem ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4polema ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4polemb ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4polemc ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4polemd ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4polem ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4polema ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4polemb ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4polemc ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4polemd ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR7012 GERMAN POLE POSITION PR7012 SOUNDS -GAME( 200?, sc4polen ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Pole Position (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4polen ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Pole Position (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) // PR2514 POLICE SQUID V1.0 POLICESQUIDSND POLICE SQUID -GAME( 200?, sc4polic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4policb ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4polic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4policb ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2514 POLICE SQUID V2.0 POLICESQUIDSND POLICE SQUID -GAME( 200?, sc4polica ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4policc ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4polica ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4policc ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // QPS143 POT SHOT V1.0 POTSHOTSND POT SHOT -GAME( 200?, sc4potsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4potsha ,sc4potsh, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4potsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4potsha ,sc4potsh, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR3083 CLUB POTS OF GOLD POTS OF GOLD CLUB PR3082 C POTS OF GOLD SOUNDS11 POTS OF GOLD -GAME( 200?, sc4pogbl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogbla ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogblb ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogblc ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogbld ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogble ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pogbl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pogbla ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pogblb ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pogblc ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4pogbld ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4pogble ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR6810 POWER CRAZY PR6810 POWER SOUNDS11 -GAME( 200?, sc4pwcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwcrza ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwcrzb ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwcrze ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwcrzf ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4pwcrzg ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pwcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwcrza ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwcrzb ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwcrze ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwcrzf ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4pwcrzg ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR4610 POWER CRAZY SP98 PR6810 POWER SOUNDS11 -GAME( 200?, sc4pwcrzc ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwcrzd ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwcrzh ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwcrzi ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pwcrzc ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwcrzd ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwcrzh ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwcrzi ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2053 POWERSURGE SURGESND POWERSURGE -GAME( 200?, sc4pwrsg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwrsga ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwrsgb ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwrsgc ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pwrsg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwrsga ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwrsgb ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwrsgc ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7054 POWER BALL POWERBALL SOUNDS -GAME( 200?, sc4pwrbq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pwrbq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1303 THE PRIZE IS RIGHT PR1303 T PRIZE I R SOUNDS11 -GAME( 200?, sc4pir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pira ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pirb ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pirc ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pird ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pire ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pirf ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pirg ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pira ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pirb ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pirc ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4pird ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4pire ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4pirf ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4pirg ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR6914 PUBLIC ENEMY PR6914 PUBLIC ENEMY SOUNDS11 PUBLIC ENEMY -GAME( 200?, sc4pen1 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pen1a ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pen1b ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pen1c ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pen1d ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pen1 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pen1a ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pen1b ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pen1c ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4pen1d ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR1191 QUARTERBACK QBCK SOUNDS QUARTERBACK -GAME( 200?, sc4quart ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quarta ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4quart ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4quarta ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // QUARTERBACK .PR2072.ITALIAN QUARTERBACK.. (non-standard header) -GAME( 200?, sc4quartb ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quarte ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quarti ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quartk ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4quartb ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4quarte ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4quarti ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4quartk ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // QUARTERBACK .PR2064.GERMAN QUARTERBACK.. (non-standard header) -GAME( 200?, sc4quartc ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quartd ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quartf ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quartg ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quarth ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quartj ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quartl ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quartm ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4quartc ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4quartd ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4quartf ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4quartg ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4quarth ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4quartj ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4quartl ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4quartm ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // QUAZZI MO' DOUGH..........QUAZZSND....... (no standard header) -GAME( 200?, sc4qmodo , 0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4qmodoa ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4qmodob ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4qmodoc ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4qmodod ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4qmodo , 0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4qmodoa ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4qmodob ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4qmodoc ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4qmodod ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4quidr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quidra ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quidrb ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quidrc ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4quidr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4quidra ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4quidrb ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4quidrc ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1206 RED ALERT 95004266 REDALERT PR1051 -GAME( 200?, sc4redad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4redada ,sc4redad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4redad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4redada ,sc4redad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English // PR2542 RED DRAGON 011 REDDRAGONSND RED DRAGON -GAME( 200?, sc4rdrag ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rdraga ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rdrag ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rdraga ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2542 RED DRAGON 021 REDDRAGONSND RED DRAGON -GAME( 200?, sc4rdragc ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rdragf ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rdragc ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rdragf ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // QPS160 CLUB RED DRAGON 411 CLUBREDDRAGONSND CLUB RED DRAGON -GAME( 200?, sc4rdrcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rdrclb ,sc4rdrcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rdrcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rdrclb ,sc4rdrcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // QPS160 CLUB RED DRAGON 412 CLUBREDDRAGONSND CLUB RED DRAGON -GAME( 200?, sc4rdrcla ,sc4rdrcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (412) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rdrcla ,sc4rdrcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (412) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) // PR6902 RED HOT IBIZA PR6902 IBIZ SOUNDS11 -GAME( 200?, sc4ibiza ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizaa ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizab ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizac ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizad ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizae ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizaf ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizag ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizah ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ibizai ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2056 RED HOT X CLUB REDX SOUNDS RED HOT X CLUB -GAME( 200?, sc4rhxcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxcla ,sc4rhxcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxclb ,sc4rhxcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxclc ,sc4rhxcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - +GAME( 200?, sc4ibiza ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizaa ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizab ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizac ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizad ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizae ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizaf ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizag ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizah ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4ibizai ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR2037 REEL TO REEL RTOR SOUNDS REEL 2 REEL -GAME( 200?, sc4r2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4r2ra ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4r2rb ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4r2rc ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4r2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4r2ra ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4r2rb ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4r2rc ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1015 REELY CRAZY PR1015 REELY CRAZY SOUNDS11 -GAME( 200?, sc4relcz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4relcza ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4relczb ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4relczc ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4relcz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4relcza ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4relczb ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4relczc ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2132 RETURN OF THE COUNT ROTC SOUNDS THE COUNT -GAME( 200?, sc4rotc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rotca ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rotcb ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rotcc ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rotcd ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rotc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rotca ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rotcb ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rotcc ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4rotcd ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR1252 REVOLUTION NEXT 95004320 REVOLUTIONTN PR1252 -GAME( 200?, sc4rvlnx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution The Next (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4rvlnx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution The Next (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English // PR1203 REVOLUTION 95004259 REVOLUTION PR7158 -GAME( 200?, sc4rvl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4rvl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English // PR2020 REVOLVER REV SOUNDS REVOLVER -GAME( 200?, sc4revo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4revoa ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4revob ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4revoc ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4revod ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4revoe ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4revo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4revoa ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4revob ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4revoc ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4revod ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4revoe ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR7118 RICH GEEZER PR7118 RICH GEEZER SOUNDS11 -GAME( 200?, sc4rich ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richa ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richb ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richc ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richd ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4riche ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richf ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richg ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richh ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richi ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richj ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richk ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4richl ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rich ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4richa ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4richb ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4richc ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4richd ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4riche ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4richf ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4richg ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4richh ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4richi ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4richj ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4richk ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4richl ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) // PR1222 RIO GRANDE 95004309 RIO GRANDE SOUNDS11 -GAME( 200?, sc4rio ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rio Grande (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4rio ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rio Grande (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English // PR2089 RISE TO THE TOP RISE SOUNDS RISE TO THE TOP -GAME( 200?, sc4rttt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rttta ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rtttb ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rtttc ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rtttd ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rttte ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rttt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rttta ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rtttb ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rtttc ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4rtttd ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4rttte ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2527 ROCKET SCIENCE V1.1 ROCKETSCIENCESND ROCKET SCIENCE -GAME( 200?, sc4roksc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rokscb ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4roksc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rokscb ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2527 ROCKET SCIENCE 011 ROCKETSCIENCESND ROCKET SCIENCE -GAME( 200?, sc4roksca ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rokscc ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4roksca ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rokscc ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2060 ROGAN DOSH ROGANSND ROGAN DOSH -GAME( 200?, sc4rogds ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rogdsa ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rogdsb ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rogdsc ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rogds ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rogdsa ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rogdsb ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rogdsc ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2060 ROGAN DOSH V1.6 ROGANSND ROGAN DOSH -GAME( 200?, sc4rogdse ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rogdse ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) // PR2060 ROGAN DOSH V2.0 ROGANSND ROGAN DOSH -GAME( 200?, sc4rogdsd ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rogdsf ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rogdsd ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rogdsf ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2060 ROGAN DOSH V2.1 ROGANSND ROGAN DOSH -GAME( 200?, sc4rogdsg ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rogdsg ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) // PR1031 CASINO ROLL ME OVER PR1031 ROLL ME OVER SOUNDS11 -GAME( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2034 ROLLING THUNDER ROL SOUNDS ROLLING THUNDER -GAME( 200?, sc4rt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rta ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rtb ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rtc ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rtd ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rta ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rtb ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rtc ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4rtd ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR2051 CLUB ROLLING THUNDER CLRT SOUNDS ROLLING THUNDER -GAME( 200?, sc4rtclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rtclba ,sc4rtclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rtclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rtclba ,sc4rtclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7002 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS -GAME( 200?, sc4rollo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rolloa ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rolloc ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rollod ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rollo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rolloa ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rolloc ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rollod ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7032 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS -GAME( 200?, sc4rollob ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rolloe ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rollof ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rollob ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rolloe ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rollof ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR2086 ROUTE66 RT66 SOUNDS ROUTE 66 -GAME( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR1111 ROYAL BANKER PR1111 ROYLEBANKER SOUNDS11 -GAME( 200?, sc4rbank ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rbanka ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rbank ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rbanka ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) const stepper_interface* sc4royle_reel_configs[6] = @@ -25706,354 +26399,354 @@ DRIVER_INIT_MEMBER(sc4_state,sc4royle) } // PR1102 ROYLEFAMILY PR1102 ROYLEFAMILY SOUNDS11 -GAME( 200?, sc4royle ,0, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4roylea ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4royleb ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4roylec ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4royled ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4roylee ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4royleh ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4roylei ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4royle ,0, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4roylea ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4royleb ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4roylec ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4royled ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4roylee ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4royleh ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4roylei ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1102 ROYLEFAMILY REV2 PR1102 ROYLEFAMILY SOUNDS11 -GAME( 200?, sc4roylef ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4royleg ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4roylej ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4roylek ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4roylel ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4roylem ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4roylef ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4royleg ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4roylej ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4roylek ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4roylel ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4roylem ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR7141 SHAKE RATTLE ROLL LINE SOUNDS * SHAKE RATT ROLL -GAME( 200?, sc4srrmz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4srrmz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)", GAME_NOT_WORKING ) // PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL -GAME( 200?, sc4srrmza ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzb ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzc ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmze ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4srrmza ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzb ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzc ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmze ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL (the same as some of the above.. ) -GAME( 200?, sc4srrca ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrcaa ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrcab ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrcac ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrcad ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrcae ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4srrca ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrcaa ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrcab ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrcac ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrcad ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrcae ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR7079CASINO SHAKE RATTLE AND ROL SHAK RATTLE ROLL ARCADE PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS -GAME( 200?, sc4srrmzd ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzf ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzg ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzh ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzi ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzj ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzk ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzl ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrmzm ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4srrmzd ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzf ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzg ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzh ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzi ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzj ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzk ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzl ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrmzm ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // PR2117 SIDE SPLITTER SSPT SOUNDS SIDE SPLITTER -GAME( 200?, sc4sidsp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sidspa ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sidspb ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sidspc ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sidsp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sidspa ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4sidspb ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4sidspc ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7076 GERMAN SINBAD2001 PR7076,German SINBAD2001, PR7076 SOUNDS V1 -GAME( 200?, sc4s2k ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4s2k ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) // PR2004CASINO SIR PRIZE LINE SOUNDS SIR PRIZE 8 + -GAME( 200?, sc4sirpz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR2004) (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sirpz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR2004) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR7079CASINO SIR PRIZE PR7079,Casino SIR PRIZE, LINE SOUNDS SIR PRIZE -GAME( 200?, sc4sirpza ,sc4sirpz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sirpzb ,sc4sirpz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sirpza ,sc4sirpz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sirpzb ,sc4sirpz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR6905 SKY'S THE LIMIT PR6905 SKY'S THE LIMIT SOUNDS11 -GAME( 200?, sc4stl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stla ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stlb ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stlc ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stld ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stle ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stlf ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stlg ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4stl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4stla ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4stlb ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4stlc ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4stld ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4stle ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4stlf ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4stlg ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR6924 SMOKIN SEVENS PR6924 SMOKIN SEVENS SOUNDS11 -GAME( 200?, sc4smk7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4smk7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // PR1105 SNAKE RATTLE 'N' ROLL PR1105 SNAKERR SOUNDS11 -GAME( 200?, sc4srr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srra ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrb ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4srrc ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4srr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4srra ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrb ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4srrc ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1423 CLUB SNAKES N LADDERS PR1423 CSNK SOUNDS11 SNAKES N LADDERS -GAME( 2003, sc4slc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcb ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcc ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slce ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slci ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcm ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcn ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 2003, sc4slc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcb ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcc ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 2003, sc4slce ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 2003, sc4slci ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcm ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcn ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // PR1423 CLUB SNAKES N LADDERS SNAKES N LADDERS CLUB PR1423 CSNK SOUNDS11 SNAKES N LADDERS -GAME( 2003, sc4slca ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcd ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcf ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcg ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slch ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcj ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slck ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4slcl ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 2003, sc4slca ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcd ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcf ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcg ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 2003, sc4slch ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcj ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 2003, sc4slck ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 2003, sc4slcl ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) // PR1010 SOLID GOLD PR1010 SOLID GOLD SOUNDS11 -GAME( 200?, sc4solgl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4solgla ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4solglb ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4solglc ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4solgl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4solgla ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4solglb ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4solglc ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2145 SOME LIKE IT HOT SLIH SOUNDS SOME LIKE IT HOT -GAME( 200?, sc4slih ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sliha ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4slihb ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4slihc ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4slihd ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4slihe ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4slih ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sliha ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4slihb ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4slihc ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4slihd ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4slihe ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2509 SPACE ACE V2.2 SPACESND SPACE ACE -GAME( 200?, sc4sace ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sacea ,sc4sace, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sace ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sacea ,sc4sace, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2506 SPACEBUSTER BUSTERSND SPACEBUSTER -GAME( 200?, sc4sbust ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sbusta ,sc4sbust, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sbust ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sbusta ,sc4sbust, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7055 SPLASH N GRAB GRAB SOUNDS -GAME( 200?, sc4splgb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4splgba ,sc4splgb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4splgb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4splgba ,sc4splgb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2044 CASINO SPREAD YOUR BET SBET SOUNDS SPREAD YOUR BET -GAME( 200?, sc4spred ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4spred ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR6915 stag night PR6915 STAG NIGHT SOUNDS11 -GAME( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR6805 STARPRIZE PR6805 STARPRIZE SOUNDS -GAME( 200?, sc4starp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpa ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpb ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpc ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpd ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpe ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpf ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpg ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starph ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpi ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpj ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4starpk ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4starp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpa ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpb ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpc ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpd ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpe ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpf ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpg ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4starph ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpi ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpj ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4starpk ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // PR1219 STARS 'N BARS 95004290 STARSNBARS PR1159 -GAME( 200?, sc4strbr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4strbrb ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4strbr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4strbrb ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English // PR1263 SNBA ART13 STARS 'N' BARS ARCADE - ART13 95004290 STARSNBARS PR1159 -GAME( 200?, sc4strbra ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4strbrc ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English -GAME( 200?, sc4strbrd ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4strbra ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4strbrc ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English +GAME( 200?, sc4strbrd ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English // PR2005 STIR CRAZY STIR SOUNDS STIR CRAZY -GAME( 200?, sc4stirc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stirca ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stircb ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stircc ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stircd ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stirce ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stircf ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stircg ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stirch ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stirci ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4stircj ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4stirc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4stirca ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4stircb ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4stircc ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4stircd ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4stirce ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4stircf ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4stircg ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4stirch ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4stirci ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4stircj ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // PR2167CASINO THE STREAK PR7017,CASINO STREAK, STRK SOUNDS THE STREAK -GAME( 200?, sc4strk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strka ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strkb ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strkc ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strkd ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strke ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strkf ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strkg ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strkh ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strki ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strkj ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strkk ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4strk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4strka ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4strkb ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4strkc ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4strkd ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4strke ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4strkf ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4strkg ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4strkh ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4strki ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4strkj ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4strkk ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // PRxxxx STREAKS AHEAD V1.0 STREAKSSND STREAKS AHEAD -GAME( 200?, sc4sahed ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4saheda ,sc4sahed, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sahedb ,sc4sahed, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sahed ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4saheda ,sc4sahed, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4sahedb ,sc4sahed, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // NUMBER PR2024 STREET FIGHTER STRF SOUNDS STREET FIGHTER -GAME( 200?, sc4sf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sfa ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sfb ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sfc ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sfd ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sfa ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4sfb ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4sfc ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4sfd ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR1114 STRIKE X PR1114 STRIKX SOUNDS11 -GAME( 200?, sc4strx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strxa ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strxb ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4strxc ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4strx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4strxa ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4strxb ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4strxc ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2357 CLUB SUITS U SIR SUITS U SIR CLUB CLUB SUIT SOUNDS -GAME( 200?, sc4suscl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4suscla ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4susclb ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4susclc ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4suscl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4suscla ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4susclb ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4susclc ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR6834 SUPER 6 FIXED 65% PR6834 SSIX SOUNDS11 -GAME( 200?, sc4s6c ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4s6cb ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4s6c ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4s6cb ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR6834 SUPER 6 PR6834 SSIX SOUNDS11 -GAME( 200?, sc4s6ca ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4s6cc ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4s6cd ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4s6ce ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4s6ca ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4s6cc ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4s6cd ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4s6ce ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR6921 DIAMONDS AND RUBIES PR6921 DARB SOUNDS11 -GAME( 200?, sc4sdr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sdrb ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sdr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sdrb ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR6921 DIAMONDS AND RUBIES SP98 PR6921 DARB SOUNDS11 -GAME( 200?, sc4sdra ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sdrc ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sdra ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sdrc ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // SUPER STEP..........................................................................................SUPERSTEPSND. (non-standard header) -GAME( 200?, sc4sstep ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Dough & Arrow clone? Super Step in header -GAME( 200?, sc4sstepa ,sc4sstep, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Dough & Arrow clone? Super Step in header -GAME( 200?, sc4sstepb ,sc4sstep, sc4, sc4, sc4_state, sc4, ROT0, "Qps / 21 Casino","Super Step (Qps / 21 Casino) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // This one contains 21-Casino and Super Step strings +GAME( 200?, sc4sstep ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Dough & Arrow clone? Super Step in header +GAME( 200?, sc4sstepa ,sc4sstep, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Dough & Arrow clone? Super Step in header +GAME( 200?, sc4sstepb ,sc4sstep, sc4, sc4, sc4_state, sc4, ROT0, "Qps / 21 Casino","Super Step (Qps / 21 Casino) (Scorpion 4)", GAME_NOT_WORKING ) // This one contains 21-Casino and Super Step strings // PR2206 STREAKX STRX SOUNDS SUPER STREAX -GAME( 200?, sc4supst ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4supsta ,sc4supst, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4supst ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4supsta ,sc4supst, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2515 TAE KWON DOUGH TAEKWONSND TAE KWON DOUGH -GAME( 200?, sc4taekw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwa ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwb ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwc ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwd ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwe ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwf ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwg ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwh ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwi ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taekwj ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4taekw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwa ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwb ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwc ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwd ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwe ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwf ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwg ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwh ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwi ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4taekwj ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // PR1302 AWP TAKE NOTE PR1302 TAKE NOTE SOUNDS11 -GAME( 200?, sc4taknt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4taknta ,sc4taknt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4taknt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4taknta ,sc4taknt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1323 CLUB TAKE NOTE PR1323 CNOT SOUNDS11 -GAME( 200?, sc4takcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4takcld ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4takcli ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4takclj ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4takcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4takcld ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4takcli ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4takclj ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1323 CLUB TAKE NOTE CLUB TAKE NOTE CLUB PR1323 CNOT SOUNDS11 -GAME( 200?, sc4takclg ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4takclh ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4takclg ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4takclh ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1323 CLUB TAKE NOTE 500 PR1323 CNOT SOUNDS11 -GAME( 200?, sc4takcla ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4takcla ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // PR1323 CLUB TAKE NOTE FERRY PR1323 CNOT SOUNDS11 -GAME( 200?, sc4takclb ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4takclc ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4takcle ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4takclf ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4takclb ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4takclc ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4takcle ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4takclf ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7016 TAKE THE PISTE PISTE SOUNDS -GAME( 200?, sc4ttp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpa ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpb ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpc ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpd ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpe ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ttp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpa ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpb ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpc ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpd ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpe ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // PROJECT NUMBER PR7113 TEMPTATION PR7113 TEMPTATION SOUNDS11 -GAME( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR7077 TETRIS TETR SOUNDS -GAME( 200?, sc4tetri ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetria ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrib ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetric ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrid ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrie ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrif ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrig ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrih ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrii ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrij ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tetrik ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tetri ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetria ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrib ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetric ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrid ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrie ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrif ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrig ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrih ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrii ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrij ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4tetrik ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // PR7017 THREE LIONS LION SOUNDS -GAME( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // PR7060CASINO TICTACTWO TTTWO SOUNDS TIC TAC TWO -GAME( 200?, sc4tic2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2a ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2b ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2c ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2d ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2e ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2f ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2g ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2n ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2o ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tic2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2a ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2b ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2c ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2d ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2e ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2f ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2g ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2n ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2o ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR7060CASINO TICTACTWO TIC TAC TWO ARCADE TTTWO SOUNDS TIC TAC TWO -GAME( 200?, sc4tic2h ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2i ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2j ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2k ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2l ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tic2m ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tic2h ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2i ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2j ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2k ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2l ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4tic2m ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1110 TOP BANANA PR1110 TOP BANANA SOUNDS11 -GAME( 200?, sc4tbana ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tbanaa ,sc4tbana, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tbana ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tbanaa ,sc4tbana, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7062 TOP GEARS GEARS SOUNDS TOP GEARS -GAME( 200?, sc4tgear ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tgeara ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tgearb ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tgearc ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tgeard ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tgeare ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tgearf ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tgearg ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tgear ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tgeara ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tgearb ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4tgearc ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4tgeard ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4tgeare ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4tgearf ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4tgearg ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2112 TOP LOADER LOAD SOUNDS TOP LOADER -GAME( 200?, sc4tload ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tload ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) const stepper_interface* sc4ticlb_reel_configs[6] = @@ -26074,313 +26767,493 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ticlb) } // PR6832 TREASURE ISLAND FIXED 65% PR6832 TRES SOUNDS11 -GAME( 200?, sc4ticlb ,0, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ticlbb ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ticlb ,0, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ticlbb ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR6832 TREASURE ISLAND PR6832 TRES SOUNDS11 -GAME( 200?, sc4ticlba ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ticlbc ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ticlba ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ticlbc ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1305 TREASURE TOMB PR1305 TRES TOMB SOUNDS11 / HIT SHOT -GAME( 200?, sc4ttomb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttomba ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttombb ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttombc ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ttomb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttomba ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttombb ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttombc ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2103 THE TRIDENT TRID SOUNDS THE TRIDENT -GAME( 200?, sc4tridn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tridna ,sc4tridn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tridn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tridna ,sc4tridn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4tri7tb_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, + 0, +}; + +const stepper_interface* sc4tri7_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + 0, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4tri7tb) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4tri7tb_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4tri7) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4tri7_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4tri7_mbus) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4tri7_reel_configs; +} + // PR1328 TRIPLE 7'S PR1328 TRIPLE 7S SOUNDS11 TRIPLE 7'S ABOVE -GAME( 200?, sc4tri7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7a ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7f ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7g ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7h ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7i ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7j ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7k ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7l ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7m ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7n ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7o ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7p ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7q ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7r ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7s ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7t ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7u ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7v ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7w ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tri7 ,0, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // ABUV +GAME( 200?, sc4tri7a ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7m ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7n ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7v ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7w ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7f ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // SEVN +GAME( 200?, sc4tri7g ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7h ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7i ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7j ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7k ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7l ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7o ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7p ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7q ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7r ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7s ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7t ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7u ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // PR1328 TRIPLE 7'S PR1328 TRIPLE 7S SOUNDS11 SEVENS ABOVE ARCADE TRIPLE 7'S ABOVE -GAME( 200?, sc4tri7b ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7c ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7d ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tri7e ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tri7b ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7c ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7d ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4tri7e ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2188 TRIPLE STREAK STR3 SOUNDS " THE STREAK -GAME( 200?, sc4trist ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4trista ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4trist ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4trista ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // PR2167CASINO THE STREAK PR7017,CASINO STREAK, STR3 SOUNDS THE STREAK -GAME( 200?, sc4tristb ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristc ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristd ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4triste ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristf ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristg ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristh ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristi ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristj ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristk ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristl ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristm ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristn ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristo ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristp ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristq ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristr ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4trists ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristt ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristu ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristv ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristw ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristx ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tristy ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tristb ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristc ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristd ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4triste ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristf ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristg ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristh ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristi ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristj ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristk ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristl ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristm ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristn ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristo ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristp ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristq ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristr ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4trists ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristt ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristu ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristv ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristw ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristx ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) +GAME( 200?, sc4tristy ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) + +const stepper_interface* sc4tub_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4tub) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4tub_reel_configs; +} + // PR1103 TUBULAR BELLS PR1103 TUBULAR BELLS SOUNDS11 -GAME( 200?, sc4tub ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tuba ,sc4tub, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tubb ,sc4tub, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tubc ,sc4tub, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tub ,0, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4tuba ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4tubb ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4tubc ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// sound roms are bad, missing first 0x10000 bytes with header // PR6938 TUTTI FRUTTI PR6938 FRUT SOUNDS11 TUTTI FRUTTI -GAME( 200?, sc4tfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +// Turn on A:2 A:3 // PR1214 TWILIGHT 95004299 TWILIGHT PR1154 -GAME( 200?, sc4twilt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Twilight (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4twilt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Twilight (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English +// doesn't like the sound rom we have even if the ID is right // PR7022 UP FOR GRABS GRAB SOUNDS -GAME( 200?, sc4ufg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ufga ,sc4ufg, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ufg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ufga ,sc4ufg, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR6819 UP FOT IT PR6819 UP FOR IT SOUNDS11 -GAME( 200?, sc4ufi ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ufia ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ufib ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ufic ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ufid ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ufie ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing +GAME( 200?, sc4ufi ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ufia ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ufib ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ufic ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ufid ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ufie ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing // PR7025 GERMAN VALHALLA 7025 VER1 SOUNDS -GAME( 200?, sc4valnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Valhalla (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4valnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Valhalla (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) +// A:2 A:3 to boot // PR2040E VALHALLA...PR2040 SOUNDS V1.... (non-standard header) -GAME( 200?, sc4valqp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Eurocoin","Valhalla (Dutch) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4valqp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Eurocoin","Valhalla (Dutch) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) + +const stepper_interface* sc4vrgcl_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4vrgcl) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4vrgcl_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4vrgcl_mbus) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4vrgcl_reel_configs; +} // PR1037 CLUB VERY RICH GEEZER PR1037 RICH SOUNDS11 VERY RICH GEEZER -GAME( 200?, sc4vrgcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vrgcla ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vrgclb ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vrgclc ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vrgcld ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vrgcle ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vrgclf ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vrgclg ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4vrgcl ,0, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4vrgcla ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4vrgclb ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4vrgclc ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4vrgcld ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4vrgcle ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4vrgclf ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4vrgclg ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1037 CLUB VERY RICH GEEZER VERY RICH GEEZER CLUB PR1037 RICH SOUNDS11 VERY RICH GEEZER -GAME( 200?, sc4vrgclh ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vrgcli ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4vrgclh ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4vrgcli ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR6984 VIVA MEXICO 1.30 95008095 VIVA MEXICO PR6984 -GAME( 200?, sc4vmnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4vmnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR6984 VIVA MEXICO 1.00 95008095 VIVA MEXICO PR6984 -GAME( 200?, sc4vmnva ,sc4vmnv, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4vmnva ,sc4vmnv, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // / PR7132 CLUB VIVA MEXICO PR7132 VIVA SOUNDS11 VIVA MEXICO -GAME( 200?, sc4vmclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vmclba ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vmclbb ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4vmclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4vmclba ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4vmclbb ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) + +const stepper_interface* sc4wadzl_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4wadzl) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4wadzl_reel_configs; +} // PR2052 WADZILLA WADZ SOUNDS WADZILLA -GAME( 200?, sc4wadzl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wadzla ,sc4wadzl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wadzl ,0, sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4wadzla ,sc4wadzl, sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR7027 GERMAN WERNER PR7027 SOUNDS V1 -GAME( 200?, sc4wernr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner Light (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wernr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner Light (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) // PR7065 WET 'N' WILD WILD SOUNDS WET 'N' WILD -GAME( 200?, sc4waw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wawa ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wawb ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wawc ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wawd ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wawe ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wawf ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4waw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wawa ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4wawb ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4wawc ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4wawd ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4wawe ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4wawf ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // PR6812 WHO DARES WINS PR6812 WHO DARES WINS SOUNDS -GAME( 200?, sc4wdw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwa ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwb ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwc ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwd ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwe ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwf ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwg ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwh ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwi ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wdwj ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wdw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwa ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwb ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwc ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwd ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwe ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwf ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwg ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwh ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwi ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4wdwj ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // PR7120 WHO WANTS TO BE A LEGIONNAIRE PR7120 LEGIONNAIRE SOUNDS11 -GAME( 200?, sc4leg ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lega ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legb ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legc ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legd ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lege ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legf ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legg ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4leg ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lega ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4legb ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4legc ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4legd ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4lege ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4legf ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4legg ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1038 CLUB WHO WANTS TO BE A LEGIONNAIRE PR1038 CLUB WWTBAL SOUNDS11 -GAME( 200?, sc4legcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legcba ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legcbb ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legcbc ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4legcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4legcba ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4legcbb ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4legcbc ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1038 CLUB WHO WANTS TO BE A LEGIONNAIRE WWTB LEGIONNAIRE CLUB PR1038 CLUB WWTBAL SOUNDS11 -GAME( 200?, sc4legcbd ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4legcbe ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4legcbd ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4legcbe ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR7144 WILD BUNCH PR7144 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4wldbn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbna ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnb ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnc ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnd ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbne ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnf ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbni ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnj ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnk ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnn ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbno ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnp ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnq ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wldbn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbna ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnb ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnc ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnd ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbne ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnf ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbni ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnj ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnk ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnn ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbno ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnp ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnq ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // PR7144 WILD BUNCH PR7144 WILD BUNCH SOUNDS11 CAS WILD BUNCH S.SITE -GAME( 200?, sc4wldbng ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnh ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnl ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldbnm ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wldbng ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnh ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnl ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldbnm ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7110 WILD THING PR7110 WILD THING SOUNDS11 -GAME( 200?, sc4wthng ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthnga ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthngb ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthngc ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wthng ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthnga ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthngb ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthngc ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR7060CASINO WILDTHING WILD THING ARCADE WILD SOUNDS WILD THING -GAME( 200?, sc4wthnm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthnma ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthnmb ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthnmc ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthnmd ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthnme ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wthnmf ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wthnm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthnma ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthnmb ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthnmc ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthnmd ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthnme ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4wthnmf ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // PR7060CASINO WILDTHING WILD SOUNDS WILD THING -GAME( 200?, sc4wtc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wtca ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wtcb ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wtcc ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wtcd ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wtce ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wtcf ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wtc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wtca ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4wtcb ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4wtcc ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4wtcd ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4wtce ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4wtcf ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) + +const stepper_interface* sc4wspin_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4wspin) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4wspin_reel_configs; +} + -// PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN (does this belong to sc4winsp instead, or do both share the same top box) -GAME( 200?, sc4wspin ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Win Spinner?) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // QPS162 WIN SPINNER Arcade Version 011 WINSPINNERSND WIN SPINNER -GAME( 200?, sc4wspina ,sc4wspin, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wspinc ,sc4wspin, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wspin ,0, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wspinc ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // QPS162 WIN SPINNER SP Arcade Version 011 WINSPINNERSND WIN SPINNER -GAME( 200?, sc4wspinb ,sc4wspin, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wspind ,sc4wspin, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wspinb ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wspind ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4wwys_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4wwys) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4wwys_reel_configs; +} // PR1301 WIN WHEN YOUR SPINNING PR1301 WIN W Y S SOUNDS11 -GAME( 200?, sc4wwys ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wwysa ,sc4wwys, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wwys ,0, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wwysa ,sc4wwys, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1207 WIN XPLOSION 95004265 WINXPLOSION PR1053 -GAME( 200?, sc4winxp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win X-plosion (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winxp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win X-plosion (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4winsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) + +// PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN +GAME( 200?, sc4winsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +// PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN +GAME( 200?, sc4winsp0 ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // was in a Win Spinner set, but probably belongs here // PR2546 WINNING SPIN Bingo Version011 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspa ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winsph ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspa ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winsph ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Bingo Version 012 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspe ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspl ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspq ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspw ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspe ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspl ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspq ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspw ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Arcade Version011 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspd ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspk ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspd ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspk ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Arcade Version 012 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspt ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspz ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspt ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspz ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Version 021 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspb ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspi ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspb ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspi ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Version 022 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspf ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspm ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspr ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspx ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspf ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspm ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspr ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspx ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Version 031 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspc ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspj ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspc ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspj ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Version 032 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspg ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspn ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winsps ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspy ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspg ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspn ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4winsps ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspy ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Arcade Version 061 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspo ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspu ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspo ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspu ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2546 WINNING SPIN Arcade Version 062 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspp ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4winspv ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4winspp ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4winspv ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +const stepper_interface* sc4wondw_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, +}; +DRIVER_INIT_MEMBER(sc4_state,sc4wondw) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4wondw_reel_configs; +} // PR1318 WONDER WHEEL PR1314 WONDER WHEEL SOUNDS11 -GAME( 200?, sc4wondw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wondwa ,sc4wondw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wondw ,0, sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wondwa ,sc4wondw, sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4xmark_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, + &starpoint_interface_200step_reel, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4xmark) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4xmark_reel_configs; +} // PR1116 X MARKS THE SPOT PR1116 X MARKS THE SPOT SOUNDS11 -GAME( 200?, sc4xmark ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4xmarka ,sc4xmark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4xmark ,0, sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4xmarka ,sc4xmark, sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1264 XTRA CASH ART13 XTRA CASH CASINO (LOTECH) - ART13 95004321 XTRACASH PR1264 -GAME( 200?, sc4xcash ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Xtra Cash Casino (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4xcash ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Xtra Cash Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +// RNG ERR 99 // PR21xx SECTION 16 SECT SOUNDS SECTION 16 -GAME( 200?, sc4s16 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4s16a ,sc4s16, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4s16 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4s16a ,sc4s16, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // both of these are incomplete // P_O_E_T_N_M_E_ _R_0_1_B_A_K_G_L_ _._0_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _9_0_8_6_ _L_C_ _O_D_G_S_U_D_1_ -GAME( 200?, sc4bgold ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4bgolda ,sc4bgold, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing +GAME( 200?, sc4bgold ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4bgolda ,sc4bgold, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // incomplete pairing + + +const stepper_interface* sc4blokq_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4blokq) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4blokq_reel_configs; +} // PR2025 BLOCK BUSTER BUSTERSND BLOCK BUSTER -GAME( 200?, sc4blokq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blokqa ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blokqb ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blokqc ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blokqd ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4blokqe ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - +GAME( 200?, sc4blokq ,0, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4blokqa ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4blokqb ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4blokqc ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4blokqd ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4blokqe ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2025 BLOCK BUSTER BUSTERSND BLOCK BUSTER (same as sc4blokq ?) -GAME( 200?, sc4bbust ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bbust ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) const stepper_interface* sc4clbtm_reel_configs[6] = @@ -26402,155 +27275,212 @@ DRIVER_INIT_MEMBER(sc4_state,sc4clbtm) // PR7131 CLUB TEMPTATION PR7131 TEMPTATION SOUNDS11 -GAME( 200?, sc4clbtm ,0, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clbtma ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clbtmb ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clbtmc ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clbtmd ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clbtme ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4clbtm ,0, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4clbtma ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4clbtmb ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4clbtmc ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4clbtmd ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4clbtme ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2544 DOUBLE CRAZY REELS 021 DCRZYSND -GAME( 200?, sc4dcrls ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dcrlsf ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dcrls ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dcrlsf ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2544 DOUBLE CRAZY REELS 031 DCRZYSND -GAME( 200?, sc4dcrlsa ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dcrlsg ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dcrlsa ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dcrlsg ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2544 DOUBLE CRAZY REELS 022 DCRZYSND -GAME( 200?, sc4dcrlsb ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dcrlsh ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dcrlsb ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dcrlsh ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2544 DOUBLE CRAZY REELS 032 DCRZYSND -GAME( 200?, sc4dcrlsc ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dcrlsi ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dcrlsc ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dcrlsi ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2544 DOUBLE CRAZY REELS 023 DCRZYSND -GAME( 200?, sc4dcrlsd ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dcrlsj ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dcrlsd ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dcrlsj ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2544 DOUBLE CRAZY REELS 033 DCRZYSND -GAME( 200?, sc4dcrlse ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dcrlsk ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dcrlse ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dcrlsk ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7194 GRAND CASINO PR6934 SLM2 SOUNDS11 GRAND CASINO -GAME( 200?, sc4gcclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclba ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbb ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbc ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbd ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbe ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbf ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbg ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbh ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbi ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbj ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbk ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gcclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclba ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbb ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbc ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbd ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbe ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbf ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbg ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbh ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbi ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbj ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbk ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // PR7194 GRAND CASINO PR6934 SLM2 SOUNDS11 GRAND CASINO GRAND CASINO CLUB -GAME( 200?, sc4gcclbl ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbm ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbn ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbp ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gcclbl ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbm ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbn ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbp ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) // PR7149 GRAND CASINO GRAND CASINO CLUB PR6934 SLM2 SOUNDS11 GRAND CASINO -GAME( 200?, sc4gcclbo ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gcclbq ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gcclbo ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4gcclbq ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) + +const stepper_interface* sc4onup_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4onup) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4onup_reel_configs; +} // PR2076 ON THE UP HYPE SOUNDS ON THE UP -GAME( 200?, sc4onup ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4onupa ,sc4onup, sc4, sc4, sc4_state, sc4, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4onup ,0, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4onupa ,sc4onup, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1623 PHARAOHS GOLD PHARAOHS GOLD CLUB PR1623 CLASS PHAR GOLD SOUNDS11 -GAME( 200?, sc4pglcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pglcla ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pglclb ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pglclc ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pglcld ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pglcle ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pglclf ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pglclg ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pglclh ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pglcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PAY UNIT ERR 17 +GAME( 200?, sc4pglcla ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4pglclb ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4pglclc ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4pglcld ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4pglcle ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4pglclf ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4pglclg ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4pglclh ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // PR2530 PIECES OF EIGHT V1.0 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8e ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8f ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4po8 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8e ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8f ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // PR2530 PIECES OF EIGHT V1.1 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8a ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8b ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8g ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8h ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4po8a ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8b ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8g ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8h ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2530 PIECES OF EIGHT 011 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8c ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8m ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4po8c ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8m ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2530 PIECES OF EIGHT 012 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8i ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8k ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4po8i ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8k ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2530 PIECES OF EIGHT 041 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8d ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8n ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4po8d ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8n ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2530 PIECES OF EIGHT 042 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8j ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4po8l ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4po8j ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4po8l ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // no identifiaction string -GAME( 200?, sc4wag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma/Nova","Win-A-Gain (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma/Nova","Win-A-Gain (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) /* These contained a mix of SC4/SC5/AD5. These have been split by HW type, SC5/AD5 roms are now in bfm_sc5.c It's possible some of these are just topbox / link units for games otherwise on SC5 hardware, although many are just revisions of games which were released on both */ + +const stepper_interface* sc4adjb_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4adjb) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4adjb_reel_configs; +} + + // PR3039 AWP ANT N DECS JIGGY BANK S4 PR3009 JIGGY BANK SOUNDS11 JIGGY BANK S.SITE -GAME( 200?, sc4adjb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjba ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjbb ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjbc ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjbd ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjbe ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjbf ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjbg ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjbh ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adjbi ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4adjb ,0, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjba ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjbb ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjbc ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjbd ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjbe ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjbf ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjbg ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjbh ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4adjbi ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_NOT_WORKING ) // PR1940 AWP ANT N DECS WTAD S4 PR1940 ADSNT SHOWTIME SOUNDS11 ANTNDECSWTAD S.SITE -GAME( 200?, sc4adwta ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4adwta ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2200 AROUND THE BOARD AROU SOUNDS AROUND THE BOARD -GAME( 200?, sc4a40 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4a40a ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4a40b ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4a40c ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4a40 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4a40a ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4a40b ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4a40c ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +// PR2154 CLUB AROUND BOAR CLB AROUND BOARD CLUB AROU SOUNDS +GAME( 200?, sc4a40cl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4a40cla ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4a40clb ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4a40clc ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4bantm_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4bantm) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4bantm_reel_configs; +} // PR2301 BANTAM OF THE OPERA BANTAM SOUNDS BANTAMOFTHEOPERA -GAME( 200?, sc4bantm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bantma ,sc4bantm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bantmb ,sc4bantm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bantmc ,sc4bantm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bantm ,0, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bantma ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bantmb ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bantmc ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1433 BAR7S PR1433 BAR SEVENS SOUNDS11 -GAME( 200?, sc4bar7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bar7a ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bar7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bar7a ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// INIT COMMS (optional top box for above maybe?) // PR1438 BAR7S PR1436 TRIPLE CASINO SOUNDS11 -GAME( 200?, sc4bar7b ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bar7c ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bar7d ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bar7b ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bar7c ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bar7d ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1724 AWP BATTLESHIPS AND CRUISERS S4 PR1704 B AND C SOUNDS11 BATTLESHIPSCRUIS S.SITE -GAME( 200?, sc4batl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4batl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2170 BOBBY DAZZLER BOBD SOUNDS BOBBY DAZZLER -GAME( 200?, sc4bob ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4boba ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobb ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobc ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobd ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobe ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobf ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobg ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobh ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobi ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bob ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4boba ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bobb ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bobc ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bobd ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bobe ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bobf ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bobg ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bobh ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bobi ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) const stepper_interface* sc4bull_reel_configs[6] = { @@ -26569,164 +27499,284 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bull) } // PR1722 AWP BULLSEYE SCORP4 PR1702 BULLSEYE SOUNDS11 BULLSEYE S.SITE -GAME( 200?, sc4bull ,0, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulla ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bullb ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bullc ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bull ,0, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulla ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bullb ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bullc ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +const stepper_interface* sc4bullcs_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4bullcs) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4bullcs_reel_configs; +} // PR1740 AWP BULLSEYE CLASSIC SCORP4 PR1702 BULLSEYE SOUNDS11 BULLSEYE CLASSIC S.SITE -GAME( 200?, sc4bulcs ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulcsa ,sc4bulcs, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulcsb ,sc4bulcs, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulcsc ,sc4bulcs, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bulcs ,0, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulcsa ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulcsb ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulcsc ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +const stepper_interface* sc4butch_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4butch) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4butch_reel_configs; +} + // PR1930 AWP BUTCH CASHIDY AND THE SUNDANCE QUID S4 PR1910 B C AND THE S Q SOUNDS11 BUTCH N SUNDANCE S.SITE -GAME( 200?, sc4butch ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4butcha ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4butchb ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4butchc ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4butchd ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4butche ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4butchf ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4butchg ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4butch ,0, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4butcha ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4butchb ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4butchc ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4butchd ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4butche ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4butchf ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4butchg ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +const stepper_interface* sc4cabin_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, // wrong, reel spins forever on some things + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cabin) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cabin_reel_configs; +} // PR2209 CABIN FEVER CABF SOUNDS CABIN FEVER -GAME( 200?, sc4cabin ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabina ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabinb ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabinc ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabind ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabine ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabinf ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabing ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabinh ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabini ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabinj ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabink ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabinl ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cabinm ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cabin ,0, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabina ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabinb ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabinc ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabind ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabine ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabinf ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabing ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabinh ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabini ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabinj ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabink ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabinl ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4cabinm ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) + +const stepper_interface* sc4cari_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cari) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cari_reel_configs; +} // PR2326 CARIBBEAN CASH CABC SOUNDS CARIBBEAN CASH -GAME( 200?, sc4cari ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4caria ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4carib ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4caric ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4carid ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4carie ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cari ,0, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4caria ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4carib ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4caric ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4carid ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4carie ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -// these lack identification strings, I think it's a different game to the above one -GAME( 200?, sc4cariq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cariqa ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cariqb ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cariqc ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cariqd ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cariqe ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cariqf ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cariqg ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +// these lack identification strings, and it's not the same game as above +GAME( 200?, sc4cariq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cariqa ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cariqb ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cariqc ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cariqd ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cariqe ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cariqf ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4cariqg ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1683 BLAS14 -GAME( 200?, sc4cblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cblasa ,sc4cblas, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cblasa ,sc4cblas, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4casxt_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4casxt) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4casxt_reel_configs; +} // PR2338 XTRAVAGANZA XTRV SOUNDS XTRAVAGANZA -GAME( 200?, sc4casxt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4casxta ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4casxtb ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4casxtc ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4casxtd ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4casxte ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4casxt ,0, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4casxta ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4casxtb ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4casxtc ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4casxtd ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4casxte ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1731 AWP CHAV IT SCORP4 PR1711 CHAV IT SOUNDS11 CHAV IT S.SITE -GAME( 200?, sc4chavi ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4chavi ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2305 CHAVVY CHASE CHVY SOUNDS -GAME( 200?, sc4chavy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavya ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavyb ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavyc ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavyd ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavye ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavyf ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chavyg ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4chavy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavya ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavyb ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavyc ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavyd ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavye ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavyf ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4chavyg ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2230 CLUEDO CLUE SOUNDS CLUEDO -GAME( 200?, sc4clue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cluea ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clueb ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cluec ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clued ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cluee ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cluef ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clueg ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4clue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cluea ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4clueb ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cluec ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4clued ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cluee ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cluef ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4clueg ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) + +const stepper_interface* sc4cmani_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + 0, + &starpoint_interface_200step_reel, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4cmani) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4cmani_reel_configs; +} + // PR1308 COLOUR MANIA PR1308 COLOUR MAN SOUNDS11 -GAME( 200?, sc4cmani ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cmania ,sc4cmani, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cmani ,0, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cmania ,sc4cmani, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PAY UNIT ERR 17 // PR1416 COOL JEWELS PR1416 COOL JEWELS SOUNDS11 COOL JEWELS S.SITE -GAME( 200?, sc4cj ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cja ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjb ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjc ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjd ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing +GAME( 200?, sc4cj ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cja ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjb ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjc ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjd ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing + +const stepper_interface* sc4ctl_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4ctl) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ctl_reel_configs; +} // PR1109 AWP COP THE LOT PR1109 CTLOT SOUNDS11 -GAME( 200?, sc4ctl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ctla ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ctlb ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ctlc ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ctld ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ctle ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ctl ,0, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ctla ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ctlb ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ctlc ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ctld ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ctle ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR3035 AWP COPS AND ROBBERS SAFE CRACKER S4 PR3005 SAFE CRACKER SOUNDS11 SAFE CRACKER S.SITE -GAME( 200?, sc4crsc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crsca ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crscb ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crscc ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crscd ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crsce ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crscf ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crscg ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4crsc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crsca ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crscb ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4crscc ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4crscd ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4crsce ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4crscf ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4crscg ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2252 CORONATION ST CORRY SOUNDS CORONATION ST -GAME( 200?, sc4coro ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4coroa ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4corof ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4corog ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4coroj ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4corok ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4corol ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4corom ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4coro ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4coroa ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4corof ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4corog ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4coroj ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4corok ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4corol ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4corom ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2249 CORONATION ST Arcade Version 012 COROST_TRIPLE SOUNDS CORONATION ST -GAME( 200?, sc4coroc ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4coroh ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4coroc ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4coroh ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2249 CORONATION STREET CORS MAZ COROST_TRIPLE SOUNDS -GAME( 200?, sc4corod ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4coroi ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4corod ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4coroi ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2526 CORONATION ST TOP BOX COROST_TRIPLE SOUNDS CORONATION ST -GAME( 200?, sc4corotb ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4corotba ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4corotb ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4corotba ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // P_2_4_ _O_O_A_I_N_S_ _i_g_ _e_s_o_ _1_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _O_O_T_T_I_L_ _O_N_S_ _ _ _ _ _ _ _C_R_N_T_O_ _S_ _ _ _ -GAME( 200?, sc4coron ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street ?i?g? ?e?s?o? ?1 (PR2?4?) (Mazooma) (Scorpion 4) ", GAME_IS_SKELETON_MECHANICAL ) // incomplete pair, was in 'show me the money' set +GAME( 200?, sc4coron ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Bingo Version ?1 (PR2?4?) (Mazooma) (Scorpion 4) ", GAME_NOT_WORKING ) // incomplete pair, was in 'show me the money' set 'Bingo Version' is a guess + +// PR2383 CLUBCORONATIONSTREET CLUBCORONATIONST CLUB CCORO SOUNDS CLUB CORO ST +GAME( 200?, sc4corcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4corcla ,sc4corcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + // PR1929 AWP COUNTDOWN S4 PR1909 COUNTDOWN SOUNDS11 COUNTDOWN S.SITE -GAME( 200?, sc4count ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4counta ,sc4count, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) - +GAME( 200?, sc4count ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4counta ,sc4count, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +// PAY UNIT ERROR 17 // PR1638 AWP CROWN JEWELS PR1608 CROWN JEWELS SOUNDS11 CROWN JEWELS S.SITE -GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) const stepper_interface* sc4dnd_reel_configs[6] = { @@ -26759,22 +27809,22 @@ INPUT_PORTS_START( sc4dnd35 ) INPUT_PORTS_END // PR1927 AWP DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 -GAME( 200?, sc4dnd ,0, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 016 -GAME( 200?, sc4dndb ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 016 -GAME( 200?, sc4dnde ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 017 -GAME( 200?, sc4dndh ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 017 -GAME( 200?, sc4dndf ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 018 -GAME( 200?, sc4dndi ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 018 -GAME( 200?, sc4dndd ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 402 -GAME( 200?, sc4dndg ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 402 -GAME( 200?, sc4dndj ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 406 -GAME( 200?, sc4dndl ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 406 -GAME( 200?, sc4dndc ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 422 -GAME( 200?, sc4dnda ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 422, incomplete pairing -GAME( 200?, sc4dndn ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 424 -GAME( 200?, sc4dndo ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 424 -GAME( 200?, sc4dndk ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 428 -GAME( 200?, sc4dndm ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 428 +GAME( 200?, sc4dnd ,0, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", GAME_NOT_WORKING ) // DONL 016 +GAME( 200?, sc4dndb ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", GAME_NOT_WORKING ) // DONL 016 +GAME( 200?, sc4dnde ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", GAME_NOT_WORKING ) // DONL 017 +GAME( 200?, sc4dndh ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", GAME_NOT_WORKING ) // DONL 017 +GAME( 200?, sc4dndf ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", GAME_NOT_WORKING ) // DONL 018 +GAME( 200?, sc4dndi ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", GAME_NOT_WORKING )// DONL 018 +GAME( 200?, sc4dndd ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", GAME_NOT_WORKING ) // DONL 402 +GAME( 200?, sc4dndg ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", GAME_NOT_WORKING ) // DONL 402 +GAME( 200?, sc4dndj ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", GAME_NOT_WORKING )// DONL 406 +GAME( 200?, sc4dndl ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", GAME_NOT_WORKING )// DONL 406 +GAME( 200?, sc4dndc ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", GAME_NOT_WORKING ) // DONL 422 +GAME( 200?, sc4dnda ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", GAME_NOT_WORKING ) // DONL 422, incomplete pairing +GAME( 200?, sc4dndn ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", GAME_NOT_WORKING )// DONL 424 +GAME( 200?, sc4dndo ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", GAME_NOT_WORKING )// DONL 424 +GAME( 200?, sc4dndk ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", GAME_NOT_WORKING )// DONL 428 +GAME( 200?, sc4dndm ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", GAME_NOT_WORKING )// DONL 428 const stepper_interface* sc4dndcs_reel_configs[6] = { @@ -26800,12 +27850,12 @@ INPUT_PORTS_START( sc4dndcs5 ) INPUT_PORTS_END // PR1967 AWP CLASSIC DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 -GAME( 200?, sc4dndcs ,0, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 211 -GAME( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 211 -GAME( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212 -GAME( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212 -GAME( 200?, sc4dndcsd ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 215 -GAME( 200?, sc4dndcse ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 215 +GAME( 200?, sc4dndcs ,0, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_NOT_WORKING ) // CLDD 211 +GAME( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_NOT_WORKING ) // CLDD 211 +GAME( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_NOT_WORKING ) // CLDD 212 +GAME( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_NOT_WORKING ) // CLDD 212 +GAME( 200?, sc4dndcsd ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", GAME_NOT_WORKING ) // CLDD 215 +GAME( 200?, sc4dndcse ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", GAME_NOT_WORKING ) // CLDD 215 const stepper_interface* sc4dndbb_reel_configs[6] = { @@ -26839,16 +27889,16 @@ INPUT_PORTS_END // PR3229 AWP DEAL OR NO DEAL BREAK THE BANK SCORP4 PR3209 BREAK THE BANK SOUNDS11 -GAME( 200?, sc4dndbb ,0, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 471 -GAME( 200?, sc4dndbbb ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 471 -GAME( 200?, sc4dndbba ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 472 -GAME( 200?, sc4dndbbc ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 472 -GAME( 200?, sc4dndbbd ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 473 -GAME( 200?, sc4dndbbg ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 473 -GAME( 200?, sc4dndbbe ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 571 -GAME( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 571 -GAME( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 572 -GAME( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_IS_SKELETON_MECHANICAL )// CRBE 572 +GAME( 200?, sc4dndbb ,0, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_NOT_WORKING ) // CRBE 471 +GAME( 200?, sc4dndbbb ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_NOT_WORKING ) // CRBE 471 +GAME( 200?, sc4dndbba ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_NOT_WORKING ) // CRBE 472 +GAME( 200?, sc4dndbbc ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_NOT_WORKING ) // CRBE 472 +GAME( 200?, sc4dndbbd ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_NOT_WORKING ) // CRBE 473 +GAME( 200?, sc4dndbbg ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_NOT_WORKING ) // CRBE 473 +GAME( 200?, sc4dndbbe ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_NOT_WORKING ) // CRBE 571 +GAME( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_NOT_WORKING ) // CRBE 571 +GAME( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_NOT_WORKING ) // CRBE 572 +GAME( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_NOT_WORKING )// CRBE 572 const stepper_interface* sc4dndcl_reel_configs[6] = { @@ -26881,14 +27931,14 @@ INPUT_PORTS_START( sc4dndcl500 ) INPUT_PORTS_END // PR1949 CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR1949 DEAL O N D SOUNDS11 -GAME( 200?, sc4dndclc ,sc4dndcl, sc4, sc4, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?) -GAME( 200?, sc4dndclg ,sc4dndcl, sc4, sc4, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?) -GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB ?500 -GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB ?500 -GAME( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB ?250 -GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB ?250 -GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB ?250 -GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB ?250 +GAME( 200?, sc4dndclc ,sc4dndcl, sc4, sc4, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_NOT_WORKING ) // DNDL 181 CLUB $500 (no key req?) +GAME( 200?, sc4dndclg ,sc4dndcl, sc4, sc4, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_NOT_WORKING ) // DNDL 181 CLUB $500 (no key req?) +GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_NOT_WORKING ) // DNDL 212 CLUB ?500 +GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_NOT_WORKING ) // DNDL 212 CLUB ?500 +GAME( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_NOT_WORKING ) // DNDL 313 CLUB ?250 +GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_NOT_WORKING ) // DNDL 313 CLUB ?250 +GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_NOT_WORKING ) // DNDL 391 CLUB ?250 +GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_NOT_WORKING ) // DNDL 391 CLUB ?250 const stepper_interface* sc4dnddd_reel_configs[6] = { @@ -26922,14 +27972,14 @@ INPUT_PORTS_END // PR3235 AWP DEAL OR NO DEAL DOUBLE S4 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE -GAME( 200?, sc4dnddd ,0, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 471 -GAME( 200?, sc4dndddd ,sc4dnddd, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 471 -GAME( 200?, sc4dnddda ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 571 -GAME( 200?, sc4dnddde ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 571 -GAME( 200?, sc4dndddb ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 572 -GAME( 200?, sc4dndddf ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 572 -GAME( 200?, sc4dndddc ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573 -GAME( 200?, sc4dndddg ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573 +GAME( 200?, sc4dnddd ,0, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_NOT_WORKING ) // DDNO 471 +GAME( 200?, sc4dndddd ,sc4dnddd, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_NOT_WORKING ) // DDNO 471 +GAME( 200?, sc4dnddda ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_NOT_WORKING ) // DDNO 571 +GAME( 200?, sc4dnddde ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_NOT_WORKING ) // DDNO 571 +GAME( 200?, sc4dndddb ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_NOT_WORKING ) // DDNO 572 +GAME( 200?, sc4dndddf ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_NOT_WORKING ) // DDNO 572 +GAME( 200?, sc4dndddc ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_NOT_WORKING ) // DDNO 573 +GAME( 200?, sc4dndddg ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_NOT_WORKING ) // DDNO 573 const stepper_interface* sc4dndhf_reel_configs[6] = { @@ -26962,19 +28012,19 @@ INPUT_PORTS_START( sc4dndhf70 ) INPUT_PORTS_END // PR3038 DEAL OR NO DEAL HALL OF FAME SCORP4 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE -GAME( 200?, sc4dndhff ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 471 -GAME( 200?, sc4dndhfh ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 471 -GAME( 200?, sc4dndhfg ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 472 -GAME( 200?, sc4dndhfi ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 472 -GAME( 200?, sc4dndhf ,0, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 473 -GAME( 200?, sc4dndhfa ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 473 -GAME( 200?, sc4dndhfj ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 476 -GAME( 200?, sc4dndhfb ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 477 -GAME( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 477 -GAME( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571 -GAME( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571 -GAME( 200?, sc4dndhfk ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", GAME_IS_SKELETON_MECHANICAL ) // error 51 (bad rom?) -GAME( 200?, sc4dndhfl ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", GAME_IS_SKELETON_MECHANICAL ) // error 51 (bad rom?) +GAME( 200?, sc4dndhff ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_NOT_WORKING ) // DNHA 471 +GAME( 200?, sc4dndhfh ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_NOT_WORKING ) // DNHA 471 +GAME( 200?, sc4dndhfg ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_NOT_WORKING ) // DNHA 472 +GAME( 200?, sc4dndhfi ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_NOT_WORKING ) // DNHA 472 +GAME( 200?, sc4dndhf ,0, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_NOT_WORKING ) // DNHA 473 +GAME( 200?, sc4dndhfa ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_NOT_WORKING ) // DNHA 473 +GAME( 200?, sc4dndhfj ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", GAME_NOT_WORKING ) // DNHA 476 +GAME( 200?, sc4dndhfb ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_NOT_WORKING ) // DNHA 477 +GAME( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_NOT_WORKING ) // DNHA 477 +GAME( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_NOT_WORKING ) // DNHA 571 +GAME( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_NOT_WORKING ) // DNHA 571 +GAME( 200?, sc4dndhfk ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", GAME_NOT_WORKING ) // error 51 (bad rom?) +GAME( 200?, sc4dndhfl ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", GAME_NOT_WORKING ) // error 51 (bad rom?) const stepper_interface* sc4dndys_reel_configs[6] = { @@ -27009,10 +28059,10 @@ INPUT_PORTS_END // PR3227 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP4 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE -GAME( 200?, sc4dndys ,0, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571 -GAME( 200?, sc4dndysb ,sc4dndys, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571 -GAME( 200?, sc4dndysa ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 474 -GAME( 200?, sc4dndysc ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 474 +GAME( 200?, sc4dndys ,0, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_NOT_WORKING ) // DOBO 571 +GAME( 200?, sc4dndysb ,sc4dndys, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_NOT_WORKING ) // DOBO 571 +GAME( 200?, sc4dndysa ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", GAME_NOT_WORKING ) // DOBO 474 +GAME( 200?, sc4dndysc ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", GAME_NOT_WORKING ) // DOBO 474 const stepper_interface* sc4dndlp_reel_configs[6] = { @@ -27040,12 +28090,12 @@ INPUT_PORTS_END // PR3212 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP4 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE -GAME( 200?, sc4dndlp ,0, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 571 -GAME( 200?, sc4dndlpc ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 571 -GAME( 200?, sc4dndlpa ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 572 -GAME( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 572 -GAME( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573 -GAME( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573 +GAME( 200?, sc4dndlp ,0, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_NOT_WORKING )// LPDN 571 +GAME( 200?, sc4dndlpc ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_NOT_WORKING )// LPDN 571 +GAME( 200?, sc4dndlpa ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_NOT_WORKING )// LPDN 572 +GAME( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_NOT_WORKING )// LPDN 572 +GAME( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_NOT_WORKING )// LPDN 573 +GAME( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_NOT_WORKING )// LPDN 573 const stepper_interface* sc4dndra_reel_configs[6] = { @@ -27078,12 +28128,12 @@ INPUT_PORTS_START( sc4dndra70 ) INPUT_PORTS_END // PR3221 AWP DEAL OR NO DEAL RED ALERT SCORP4 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE -GAME( 200?, sc4dndra ,0, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 471 -GAME( 200?, sc4dndraa ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 471 -GAME( 200?, sc4dndrab ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 474 -GAME( 200?, sc4dndrad ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 474 -GAME( 200?, sc4dndrac ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572 -GAME( 200?, sc4dndrae ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572 +GAME( 200?, sc4dndra ,0, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_NOT_WORKING ) // REDT 471 +GAME( 200?, sc4dndraa ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_NOT_WORKING ) // REDT 471 +GAME( 200?, sc4dndrab ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_NOT_WORKING ) // REDT 474 +GAME( 200?, sc4dndrad ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_NOT_WORKING ) // REDT 474 +GAME( 200?, sc4dndrac ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_NOT_WORKING ) // REDT 572 +GAME( 200?, sc4dndrae ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_NOT_WORKING ) // REDT 572 const stepper_interface* sc4dndbd_reel_configs[6] = { @@ -27117,12 +28167,12 @@ INPUT_PORTS_END // PR3230 AWP DEAL OR NO DEAL THE BIG DEAL SCORP4 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE -GAME( 200?, sc4dndbd ,0, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 471 -GAME( 200?, sc4dndbda ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 471 -GAME( 200?, sc4dndbdb ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 472 -GAME( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 472 -GAME( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571 -GAME( 200?, sc4dndbde ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571 +GAME( 200?, sc4dndbd ,0, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_NOT_WORKING ) // BGDA 471 +GAME( 200?, sc4dndbda ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_NOT_WORKING ) // BGDA 471 +GAME( 200?, sc4dndbdb ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_NOT_WORKING ) // BGDA 472 +GAME( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_NOT_WORKING ) // BGDA 472 +GAME( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_NOT_WORKING ) // BGDA 571 +GAME( 200?, sc4dndbde ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_NOT_WORKING ) // BGDA 571 const stepper_interface* sc4dndbr_reel_configs[6] = { @@ -27156,14 +28206,14 @@ INPUT_PORTS_END // PR3041 AWP DEAL OR NO DEAL THE BIG REDS S4 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE -GAME( 200?, sc4dndbr ,0, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 471 -GAME( 200?, sc4dndbrb ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 471 -GAME( 200?, sc4dndbra ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 472 -GAME( 200?, sc4dndbrc ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 472 -GAME( 200?, sc4dndbrd ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 475 -GAME( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 475 -GAME( 200?, sc4dndbre ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571 -GAME( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571 +GAME( 200?, sc4dndbr ,0, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_NOT_WORKING ) // BIGD 471 +GAME( 200?, sc4dndbrb ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_NOT_WORKING ) // BIGD 471 +GAME( 200?, sc4dndbra ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_NOT_WORKING ) // BIGD 472 +GAME( 200?, sc4dndbrc ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_NOT_WORKING ) // BIGD 472 +GAME( 200?, sc4dndbrd ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_NOT_WORKING ) // BIGD 475 +GAME( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_NOT_WORKING ) // BIGD 475 +GAME( 200?, sc4dndbre ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_NOT_WORKING ) // BIGD 571 +GAME( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_NOT_WORKING ) // BIGD 571 const stepper_interface* sc4dndcc_reel_configs[6] = { @@ -27197,13 +28247,13 @@ INPUT_PORTS_END // PR3047 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP4 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE -GAME( 200?, sc4dndcc ,0, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 471 -GAME( 200?, sc4dndccb ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 471, incomplete pairing -GAME( 200?, sc4dndcca ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 474 -GAME( 200?, sc4dndccc ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 475 -GAME( 200?, sc4dndcce ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 475 -GAME( 200?, sc4dndccd ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571 -GAME( 200?, sc4dndccf ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571 +GAME( 200?, sc4dndcc ,0, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_NOT_WORKING ) // CRZR 471 +GAME( 200?, sc4dndccb ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_NOT_WORKING ) // CRZR 471, incomplete pairing +GAME( 200?, sc4dndcca ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", GAME_NOT_WORKING ) // CRZR 474 +GAME( 200?, sc4dndccc ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_NOT_WORKING ) // CRZR 475 +GAME( 200?, sc4dndcce ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_NOT_WORKING ) // CRZR 475 +GAME( 200?, sc4dndccd ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_NOT_WORKING ) // CRZR 571 +GAME( 200?, sc4dndccf ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_NOT_WORKING ) // CRZR 571 const stepper_interface* sc4dnddw_reel_configs[6] = { @@ -27236,14 +28286,14 @@ INPUT_PORTS_START( sc4dnddw70 ) INPUT_PORTS_END // PR3043 AWP THE DEAL WHEEL S4 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE -GAME( 200?, sc4dnddw ,0, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 471 -GAME( 200?, sc4dnddwb ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 471 -GAME( 200?, sc4dnddwa ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 473 -GAME( 200?, sc4dnddwc ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 473 -GAME( 200?, sc4dnddwd ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 475 -GAME( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 475 -GAME( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572 -GAME( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572 +GAME( 200?, sc4dnddw ,0, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_NOT_WORKING ) // DOFN 471 +GAME( 200?, sc4dnddwb ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_NOT_WORKING ) // DOFN 471 +GAME( 200?, sc4dnddwa ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_NOT_WORKING ) // DOFN 473 +GAME( 200?, sc4dnddwc ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_NOT_WORKING ) // DOFN 473 +GAME( 200?, sc4dnddwd ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_NOT_WORKING ) // DOFN 475 +GAME( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_NOT_WORKING ) // DOFN 475 +GAME( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_NOT_WORKING ) // DOFN 572 +GAME( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_NOT_WORKING ) // DOFN 572 const stepper_interface* sc4dnddf_reel_configs[6] = { @@ -27276,12 +28326,12 @@ INPUT_PORTS_START( sc4dnddf70 ) INPUT_PORTS_END // PR3044 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP4 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE -GAME( 200?, sc4dnddf ,0, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 471 -GAME( 200?, sc4dnddfa ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 471, incomplete pairing -GAME( 200?, sc4dnddfb ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 475 -GAME( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 475 -GAME( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571 -GAME( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571 +GAME( 200?, sc4dnddf ,0, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_NOT_WORKING ) // TDFC 471 +GAME( 200?, sc4dnddfa ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_NOT_WORKING ) // TDFC 471, incomplete pairing +GAME( 200?, sc4dnddfb ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_NOT_WORKING ) // TDFC 475 +GAME( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_NOT_WORKING ) // TDFC 475 +GAME( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_NOT_WORKING ) // TDFC 571 +GAME( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_NOT_WORKING ) // TDFC 571 const stepper_interface* sc4dndpg_reel_configs[6] = { @@ -27315,12 +28365,12 @@ INPUT_PORTS_END // PR3240 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP4 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE -GAME( 200?, sc4dndpg ,0, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 471 -GAME( 200?, sc4dndpgc ,sc4dndpg, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPBG 471 -GAME( 200?, sc4dndpga ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 571 -GAME( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 571 -GAME( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572 -GAME( 200?, sc4dndpge ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572 +GAME( 200?, sc4dndpg ,0, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_NOT_WORKING ) // TPGB 471 +GAME( 200?, sc4dndpgc ,sc4dndpg, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_NOT_WORKING ) // TPBG 471 +GAME( 200?, sc4dndpga ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_NOT_WORKING ) // TPGB 571 +GAME( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_NOT_WORKING ) // TPGB 571 +GAME( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_NOT_WORKING ) // TPGB 572 +GAME( 200?, sc4dndpge ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_NOT_WORKING ) // TPGB 572 const stepper_interface* sc4dndtp_reel_configs[6] = { @@ -27346,20 +28396,20 @@ INPUT_PORTS_START( sc4dndtp35 ) INPUT_PORTS_END // PR3033 AWP DOND THE POWER 5 SCORP4 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE -GAME( 200?, sc4dndtp ,0, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 411 -GAME( 200?, sc4dndtpe ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 411 -GAME( 200?, sc4dndtpa ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 412 -GAME( 200?, sc4dndtpf ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 412 -GAME( 200?, sc4dndtpb ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 413 -GAME( 200?, sc4dndtpg ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 413 -GAME( 200?, sc4dndtpc ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 414 EEPROM error (bad rom?) (botched release?) -GAME( 200?, sc4dndtph ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 414 EEPROM error (bad rom?) (botched release?) -GAME( 200?, sc4dndtpd ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 415 -GAME( 200?, sc4dndtpi ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 415 -GAME( 200?, sc4dndtpl ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_IS_SKELETON_MECHANICAL )// TPRV 416 -GAME( 200?, sc4dndtpm ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 416 -GAME( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A -GAME( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A +GAME( 200?, sc4dndtp ,0, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_NOT_WORKING ) // TPRV 411 +GAME( 200?, sc4dndtpe ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_NOT_WORKING ) // TPRV 411 +GAME( 200?, sc4dndtpa ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_NOT_WORKING ) // TPRV 412 +GAME( 200?, sc4dndtpf ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_NOT_WORKING ) // TPRV 412 +GAME( 200?, sc4dndtpb ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_NOT_WORKING ) // TPRV 413 +GAME( 200?, sc4dndtpg ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_NOT_WORKING ) // TPRV 413 +GAME( 200?, sc4dndtpc ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_NOT_WORKING ) // TPRV 414 EEPROM error (bad rom?) (botched release?) +GAME( 200?, sc4dndtph ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_NOT_WORKING ) // TPRV 414 EEPROM error (bad rom?) (botched release?) +GAME( 200?, sc4dndtpd ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_NOT_WORKING ) // TPRV 415 +GAME( 200?, sc4dndtpi ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_NOT_WORKING )// TPRV 415 +GAME( 200?, sc4dndtpl ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_NOT_WORKING )// TPRV 416 +GAME( 200?, sc4dndtpm ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_NOT_WORKING )// TPRV 416 +GAME( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_NOT_WORKING )// TPRV 41A +GAME( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_NOT_WORKING )// TPRV 41A const stepper_interface* sc4dndww_reel_configs[6] = @@ -27387,12 +28437,12 @@ INPUT_PORTS_END // PR3006 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAME( 200?, sc4dndww ,0, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 411 -GAME( 200?, sc4dndwwb ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 411 -GAME( 200?, sc4dndwwa ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 412 -GAME( 200?, sc4dndwwe ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 412 -GAME( 200?, sc4dndwwc ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415 -GAME( 200?, sc4dndwwd ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415 +GAME( 200?, sc4dndww ,0, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_NOT_WORKING ) // TWOH 411 +GAME( 200?, sc4dndwwb ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_NOT_WORKING ) // TWOH 411 +GAME( 200?, sc4dndwwa ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_NOT_WORKING ) // TWOH 412 +GAME( 200?, sc4dndwwe ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_NOT_WORKING ) // TWOH 412 +GAME( 200?, sc4dndwwc ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_NOT_WORKING ) // TWOH 415 +GAME( 200?, sc4dndwwd ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_NOT_WORKING ) // TWOH 415 const stepper_interface* sc4dndcw_reel_configs[6] = { @@ -27419,10 +28469,10 @@ INPUT_PORTS_END // PR3027 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAME( 200?, sc4dndcw ,0, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 271 -GAME( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 271 -GAME( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272 -GAME( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272 +GAME( 200?, sc4dndcw ,0, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_NOT_WORKING ) // CWOH 271 +GAME( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_NOT_WORKING ) // CWOH 271 +GAME( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_NOT_WORKING ) // CWOH 272 +GAME( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_NOT_WORKING ) // CWOH 272 const stepper_interface* sc4dndtr_reel_configs[6] = { @@ -27449,8 +28499,8 @@ INPUT_PORTS_END // PR3329 DOND THINK RED S4 PR3304 THINK RED SOUNDS11 THINK RED S.SITE -GAME( 200?, sc4dndtr ,0, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571 -GAME( 200?, sc4dndtra ,sc4dndtr, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571 +GAME( 200?, sc4dndtr ,0, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_NOT_WORKING ) // THRE 571 +GAME( 200?, sc4dndtra ,sc4dndtr, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_NOT_WORKING ) // THRE 571 const stepper_interface* sc4dndwb_reel_configs[6] = { @@ -27476,14 +28526,14 @@ INPUT_PORTS_START( sc4dndwb35 ) INPUT_PORTS_END // PR1982 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP4 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE -GAME( 200?, sc4dndwb ,0, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 412 -GAME( 200?, sc4dndwbb ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 412 -GAME( 200?, sc4dndwba ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 414 -GAME( 200?, sc4dndwbc ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 414 -GAME( 200?, sc4dndwbd ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 415 -GAME( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 415 -GAME( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419 -GAME( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419 +GAME( 200?, sc4dndwb ,0, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_NOT_WORKING ) // WIYX 412 +GAME( 200?, sc4dndwbb ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_NOT_WORKING ) // WIYX 412 +GAME( 200?, sc4dndwba ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_NOT_WORKING ) // WIYX 414 +GAME( 200?, sc4dndwbc ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_NOT_WORKING ) // WIYX 414 +GAME( 200?, sc4dndwbd ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_NOT_WORKING ) // WIYX 415 +GAME( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_NOT_WORKING ) // WIYX 415 +GAME( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_NOT_WORKING ) // WIYX 419 +GAME( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_NOT_WORKING ) // WIYX 419 const stepper_interface* sc4dndbe_reel_configs[6] = { @@ -27516,20 +28566,20 @@ INPUT_PORTS_START( sc4dndbe35 ) INPUT_PORTS_END // PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE -GAME( 200?, sc4dndbe ,0, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 012 -GAME( 200?, sc4dndbec ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 012 -GAME( 200?, sc4dndbeg ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 013 -GAME( 200?, sc4dndbek ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 013 -GAME( 200?, sc4dndbeh ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 014 -GAME( 200?, sc4dndbel ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 014 -GAME( 200?, sc4dndbeb ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 422 -GAME( 200?, sc4dndbed ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 422 -GAME( 200?, sc4dndbee ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 423 -GAME( 200?, sc4dndbei ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 423 -GAME( 200?, sc4dndbef ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 425 -GAME( 200?, sc4dndbej ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 425 -GAME( 200?, sc4dndbem ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426 -GAME( 200?, sc4dndben ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426 +GAME( 200?, sc4dndbe ,0, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_NOT_WORKING ) // DBTK 012 +GAME( 200?, sc4dndbec ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_NOT_WORKING ) // DBTK 012 +GAME( 200?, sc4dndbeg ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_NOT_WORKING ) // DBTK 013 +GAME( 200?, sc4dndbek ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_NOT_WORKING ) // DBTK 013 +GAME( 200?, sc4dndbeh ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_NOT_WORKING ) // DBTK 014 +GAME( 200?, sc4dndbel ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_NOT_WORKING ) // DBTK 014 +GAME( 200?, sc4dndbeb ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_NOT_WORKING ) // DBTK 422 +GAME( 200?, sc4dndbed ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_NOT_WORKING ) // DBTK 422 +GAME( 200?, sc4dndbee ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_NOT_WORKING ) // DBTK 423 +GAME( 200?, sc4dndbei ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_NOT_WORKING ) // DBTK 423 +GAME( 200?, sc4dndbef ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_NOT_WORKING ) // DBTK 425 +GAME( 200?, sc4dndbej ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_NOT_WORKING ) // DBTK 425 +GAME( 200?, sc4dndbem ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_NOT_WORKING ) // DBTK 426 +GAME( 200?, sc4dndben ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_NOT_WORKING ) // DBTK 426 const stepper_interface* sc4dndbc_reel_configs[6] = { @@ -27556,73 +28606,96 @@ INPUT_PORTS_END // PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE -GAME( 200?, sc4dndbc ,0, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BOXR 571 -GAME( 200?, sc4dndbca ,sc4dndbc, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BOXR 571 +GAME( 200?, sc4dndbc ,0, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_NOT_WORKING ) // BOXR 571 +GAME( 200?, sc4dndbca ,sc4dndbc, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_NOT_WORKING ) // BOXR 571 // PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 -GAME( 200?, sc4dmine ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dmineb ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dminec ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dmined ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dminee ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dmine ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4dmineb ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4dminec ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4dmined ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4dminee ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +const stepper_interface* sc4ddosh_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4ddosh) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4ddosh_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4ddosh_mbus) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4ddosh_reel_configs; +} + +// saw a crash on exit with this game, why? // PR1309 AWP DOCTOR DOSH PR1309 DOCTOR DOSH SOUNDS11 -GAME( 200?, sc4ddosh ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddosha ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshb ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshc ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshd ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshe ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshl ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshm ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshn ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddosho ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ddosh ,0, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddosha ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshb ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshc ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshd ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshe ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshl ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshm ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshn ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddosho ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR1309 AWP DOCTOR DOSH PR1309 DOCTOR DOSH SOUNDS11 DOCTOR DOSH S.SITE -GAME( 200?, sc4ddoshf ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshg ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshh ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshi ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshj ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ddoshk ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) - +GAME( 200?, sc4ddoshf ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshg ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshh ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshi ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshj ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4ddoshk ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +// board positions & steppa feature don't light anything, investigate (might only be a problem in demo mode?) // PR1736 AWP DOUGH HO HO S4 PR1716 DOUGH HO HO SOUNDS11 DOUGH HO HO S.SITE -GAME( 200?, sc4dhh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dhha ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dhhb ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dhhc ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dhhd ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dhhe ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dhh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dhha ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4dhhb ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4dhhc ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4dhhd ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4dhhe ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1615 AWP DOUGH SELECTA SCORP4 PR1615 DOUGH SELECTA SOUNDS11 DOUGH SELECTA S.SITE -GAME( 200?, sc4dough ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dougha ,sc4dough, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dough ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dougha ,sc4dough, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2118 DUCKS OF HAZZARD DUCKSOFHAZZARDSND DUCKS OF HAZZARD -GAME( 200?, sc4ducks ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ducksa ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ducksb ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ducksc ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ducks ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ducksa ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ducksb ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ducksc ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2313 EMMERDALE EMMR SOUNDS EMMERDALE -GAME( 200?, sc4emmer ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4emmera ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4emmerb ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4emmerc ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4emmer ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4emmera ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4emmerb ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4emmerc ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2135 EVOLUTION EVOL SOUNDS EVOLUTION -GAME( 200?, sc4evol ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4evola ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4evolb ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4evolc ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4evold ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4evole ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4evolf ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4evolg ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4evol ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4evola ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4evolb ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4evolc ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4evold ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4evole ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4evolf ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4evolg ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) const stepper_interface* sc4fguy_reel_configs[6] = { @@ -27655,34 +28728,83 @@ INPUT_PORTS_START( sc4fguy70 ) INPUT_PORTS_END // PR3233 AWP FAMILY GUY S4 PR3213 FAMILY GUY SOUNDS11 FAMILY GUY S.SITE -GAME( 200?, sc4fguy ,0, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 471 -GAME( 200?, sc4fguyb ,sc4fguy, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 471 -GAME( 200?, sc4fguya ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 572 -GAME( 200?, sc4fguyc ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 572 -GAME( 200?, sc4fguyd ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fguye ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4fguy ,0, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // FAMY 471 +GAME( 200?, sc4fguyb ,sc4fguy, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // FAMY 471 +GAME( 200?, sc4fguya ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // FAMY 572 +GAME( 200?, sc4fguyc ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // FAMY 572 +GAME( 200?, sc4fguyd ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4fguye ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + +const stepper_interface* sc4fbspn_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4fbspn) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4fbspn_reel_configs; +} // PR1721 AWP FAT BOY SPIN SCORP4 PR1701 FAT BOY SPIN SOUNDS11 FAT BOY SPIN S.SITE -GAME( 200?, sc4fbspn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbspna ,sc4fbspn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbspnb ,sc4fbspn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fbspnc ,sc4fbspn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4fbspn ,0, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbspna ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbspnb ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fbspnc ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4fmj_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4fmj) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4fmj_reel_configs; +} // PR2328 FULL METAL JACKPOT FULLM SOUNDS F METAL JACKPOT -GAME( 200?, sc4fmj ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fmja ,sc4fmj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fmjb ,sc4fmj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4fmjc ,sc4fmj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4fmj ,0, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4fmja ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4fmjb ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4fmjc ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +const stepper_interface* sc4glad_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4glad) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4glad_reel_configs; +} // PR2255 GLADIATOR GLAD SOUNDS GLADIATOR -GAME( 200?, sc4glad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4glada ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gladb ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gladc ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gladd ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4glade ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gladf ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gladg ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4glad ,0, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4glada ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4gladb ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4gladc ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4gladd ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4glade ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4gladf ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4gladg ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) const stepper_interface* sc4gd_reel_configs[6] = { @@ -27701,18 +28823,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gd) } // PR1016 GOLD DIGGER PR1016 GOLD DIGGER SOUNDS11 -GAME( 200?, sc4gd ,0, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gda ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdb ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdc ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdd ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gde ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdf ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdg ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2056 GOLDEN X BARX SOUNDS GOLDEN X (are these really Gold Diggers?) -GAME( 200?, sc4gdmz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdmza ,sc4gdmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gd ,0, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gda ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdb ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdc ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdd ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gde ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdf ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdg ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) const stepper_interface* sc4gdclb_reel_configs[6] = { @@ -27732,18 +28850,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gdclb) // PR1137 CLUB GOLD DIGGER PR1137 GOLDD CL SOUNDS11 -GAME( 200?, sc4gdclb ,0, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclba ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbb ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbc ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbd ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbe ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbf ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbg ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbh ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbi ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbj ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gdclbk ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gdclb ,0, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclba ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbb ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbc ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbd ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbe ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbf ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbg ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbh ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbi ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbj ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4gdclbk ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) const stepper_interface* sc4gbcas_reel_configs[6] = { @@ -27763,10 +28881,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gbcas) // this one is a variation of lucky balls // PR1034 CASINO GOLDEN BALLS PR1034 GOLDEN BALLS SOUNDS11 -GAME( 200?, sc4gbcas ,0, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gbcasa ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gbcasb ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gbcasc ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gbcas ,0, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gbcasa ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gbcasb ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gbcasc ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) const stepper_interface* sc4gball_reel_configs[6] = @@ -27787,10 +28905,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gball) // this is a football themed game... // PR1604 AWP GOLDEN BALLS PR1604 GOLDEN BALLS SOUNDS12 GOLDEN BALLS S.SITE -GAME( 200?, sc4gball ,0, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gballa ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gballb ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gballc ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gball ,0, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gballa ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gballb ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gballc ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) const stepper_interface* sc4gunp_reel_configs[6] = { @@ -27809,14 +28927,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gunp) } // PR3046 AWP THE GUNPOWDER SLOT S4 PR3016 GUNPOWDER SLOT SOUNDS11 GUNPOWDER SLOT S.SITE -GAME( 200?, sc4gunp ,0, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gunpa ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gunpb ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gunpc ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gunpd ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4gunp ,0, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4gunpa ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4gunpb ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4gunpc ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4gunpd ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) const stepper_interface* sc4hapnt_reel_configs[6] = { @@ -27835,12 +28953,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hapnt) } // PR1306 AWP HAPPY NOTES PR1306 HAPPY NOTES SOUNDS11 -GAME( 200?, sc4hapnt ,0, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hapnta ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hapntb ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hapntc ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hapntd ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hapnte ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hapnt ,0, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hapnta ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hapntb ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hapntc ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hapntd ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hapnte ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) const stepper_interface* sc4hntcs_reel_configs[6] = { @@ -27866,45 +28984,45 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hntcs) } // PR1327 CASINO HAPPY NOTES HAPPY NOTES S.SITE PR1327 CAS_HAPPY_NOTES SOUNDS11 -GAME( 200?, sc4hntcs ,0, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsa ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsb ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsc ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hntcs ,0, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsa ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsb ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsc ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1327 CASINO HAPPY NOTES PR1327 CAS_HAPPY_NOTES SOUNDS11 -GAME( 200?, sc4hntcsd ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcse ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsf ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsg ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsh ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsi ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsj ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsk ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsl ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsm ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsn ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcso ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsp ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsq ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcsr ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hntcss ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hntcsd ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcse ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsf ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsg ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsh ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsi ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsj ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsk ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsl ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsm ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsn ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcso ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsp ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsq ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcsr ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) +GAME( 200?, sc4hntcss ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) // PR1201 HELLS BELLS 95004211 HELLS BELLS PR6945 HELLS BELLS (non english?) -GAME( 200?, sc4hellb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM / Eurocoin","Hells Bells (PR1201) (Dutch?) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hellb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM / Eurocoin","Hells Bells (PR1201) (Dutch?) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR1419 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11 -GAME( 200?, sc4hellba ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hellbb ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hellbc ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hellbd ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hellbe ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hellbf ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hellba ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hellbb ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hellbc ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hellbd ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hellbe ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hellbf ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1419 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11 HELLS BELLS S.SITE -GAME( 200?, sc4hellbg ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hellbg ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) const stepper_interface* sc4hill_reel_configs[6] = { @@ -27912,7 +29030,7 @@ const stepper_interface* sc4hill_reel_configs[6] = &starpointrm20_interface_48step, &starpointrm20_interface_48step, 0, - &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, // wrong ends up spinning forever 0, }; @@ -27923,627 +29041,868 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hill) } // PR1643 AWP HILLBILLIONAIRE SCORP4 PR1613 HILLBILLIONAIRE SOUNDS11 HILLBILLIONAIRE S.SITE -GAME( 200?, sc4hill ,0, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hilla ,sc4hill, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hill ,0, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hilla ,sc4hill, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4hiss_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4hiss) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4hiss_reel_configs; +} // PR2176 HISSING QUID VIPA SOUNDS HISSING QUID -GAME( 200?, sc4hiss ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hissa ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hissb ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hissc ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hissd ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hisse ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hissf ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hissg ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hiss ,0, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hissa ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4hissb ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hissc ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hissd ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hisse ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4hissf ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4hissg ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1936 AWP HOT DOG SCORP4 PR1916 HOT DOG SOUNDS11 HOT DOG S.SITE -GAME( 200?, sc4hotdg ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotdga ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4hotdgb ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotdgc ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hotdg ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4hotdga ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing +GAME( 200?, sc4hotdgb ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4hotdgc ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR1733 AWP HOT ROD SCORP4 PR1713 HOT ROD SOUNDS11 HOT ROD S.SITE -GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR3231 AWP HOT SHOT SCORP4 PR3211 HOT SHOT SOUNDS11 HOT SHOT S.SITE -GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 -GAME( 200?, sc4hotwd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotwda ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hotwd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotwda ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 2 HOT WAD S.SITE -GAME( 200?, sc4hotwdb ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotwdc ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotwdd ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4hotwde ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4hotwdb ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotwdc ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotwdd ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4hotwde ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1603 AWP IM A CELEBRITY PR1603 IM A CELEB SOUNDS11 IM A CELEBRITY S.SITE -GAME( 200?, sc4celeb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4celeba ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4celebb ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4celebc ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4celebd ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4celeb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4celeba ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4celebb ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4celebc ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4celebd ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +const stepper_interface* sc4inspn_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4inspn) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4inspn_reel_configs; +} + // PR2555 INNER SPIN V013 INNERSPINSND INNER SPIN -GAME( 200?, sc4inspn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4inspna ,sc4inspn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4inspn ,0, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4inspna ,sc4inspn, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2366 AWP THE ITALIAN JOB S4 PR2366 THE ITALIAN JOB SOUNDS11 ITALIAN JOB S.SITE -GAME( 200?, sc4ijob ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ijob ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE -GAME( 200?, sc4jjok ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4jjoka ,sc4jjok, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4jjok ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4jjoka ,sc4jjok, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL -GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1427 AWP RETURN OF THE KING PR1413 RETURN OF THE SOUNDS11 RETURN OF KING S.SITE -GAME( 200?, sc4lotrr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrra ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrrb ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrrc ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrrd ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4lotrr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrra ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrrb ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrrc ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrrd ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR3034 AWP MANIC MINER SCORP4 PR3004 MANIC MINER SOUNDS11 MANIC MINER S.SITE -GAME( 200?, sc4manic ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4manica ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4manicb ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4manicc ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4manicd ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4manice ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4manicf ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4manicg ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4manic ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4manica ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4manicb ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4manicc ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4manicd ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4manice ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4manicf ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4manicg ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR2282 MENTALMONEYMONSTERS MMMO SOUNDS MONEY MONSTERS -GAME( 200?, sc4mmm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmma ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmmb ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmmc ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmmd ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmme ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmmf ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmmg ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mmm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmma ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmmb ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmmc ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmmd ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmme ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmmf ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmmg ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2533 MONEY MADNESS MONM SOUNDS MONEY MADNESS -GAME( 200?, sc4mmad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmada ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmadb ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmadc ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mmad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmada ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmadb ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmadc ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR0000 MONEY MADNESS MONM SOUNDS MONEY MADNESS (did Mazooma mess up this release? it has an invalid project code of PR0000, and 3 of the sets are missing their other half) -GAME( 200?, sc4mmadd ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmade ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4mmadf ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing -GAME( 200?, sc4mmadg ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing +GAME( 200?, sc4mmadd ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmade ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4mmadf ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4mmadg ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // incomplete pairing // PR1218 MONEY SPINNER ART12 95004291 MONEYSPINNER PR1158 -GAME( 200?, sc4monsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English +GAME( 200?, sc4monsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English -GAME( 200?, sc4monop ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE -GAME( 200?, sc4monopa ,sc4monop, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE +GAME( 200?, sc4monop ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE +GAME( 200?, sc4monopa ,sc4monop, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE -GAME( 200?, sc4mono5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY -GAME( 200?, sc4mono5a ,sc4mono5, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY +GAME( 200?, sc4mono5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY +GAME( 200?, sc4mono5a ,sc4mono5, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY -GAME( 200?, sc4monoa ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONO SOUNDS MONOPOLY -GAME( 200?, sc4monoaa ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4monoab ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4monoac ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4monoad ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4monoae ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4monoaf ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4monoag ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4monoah ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4monoai ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4monoaj ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4monoak ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4monoal ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )// PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONOPOLY TRIPLE -GAME( 200?, sc4monoam ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4monoan ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )// PR2122 MONOPOLY MONO SOUNDS MONOPOLY -GAME( 200?, sc4monoao ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4monoap ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4monoaq ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc4monoa ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONO SOUNDS MONOPOLY +GAME( 200?, sc4monoaa ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4monoab ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4monoac ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4monoad ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4monoae ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4monoaf ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4monoag ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4monoah ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4monoai ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4monoaj ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4monoak ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4monoal ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )// PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONOPOLY TRIPLE +GAME( 200?, sc4monoam ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4monoan ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )// PR2122 MONOPOLY MONO SOUNDS MONOPOLY +GAME( 200?, sc4monoao ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4monoap ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4monoaq ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4monot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2133MONOPOLY TTT MONOPOLY TTT MAZ MONL SOUNDS MONOPOLY -GAME( 200?, sc4monota ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4monotb ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc4monot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2133MONOPOLY TTT MONOPOLY TTT MAZ MONL SOUNDS MONOPOLY +GAME( 200?, sc4monota ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4monotb ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mondx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MPDX SOUNDS MONOPOLY -GAME( 200?, sc4mondxa ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mondxb ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mondxc ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mondxd ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE -GAME( 200?, sc4mondxg ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ (found in an sc4a40 set) -GAME( 200?, sc4mondxe ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE -GAME( 200?, sc4mondxf ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc4mondx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MPDX SOUNDS MONOPOLY +GAME( 200?, sc4mondxa ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mondxb ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mondxc ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mondxd ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE +GAME( 200?, sc4mondxg ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ (found in an sc4a40 set) +GAME( 200?, sc4mondxe ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE +GAME( 200?, sc4mondxf ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )// ^^ -// I think these belong to one of the 'Golden Game / Golden X' sets -GAME( 200?, sc4monog ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE -GAME( 200?, sc4monoga ,sc4monog, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE -GAME( 200?, sc4mcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2133MONOPOLY TTT MONOPOLY TTT ARCADE MONL SOUNDS MONOPOLY -GAME( 200?, sc4mcasa ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2133 CASINO MONOPOLY MONOPOLY ARCADE MONL SOUNDS MONOPOLY -GAME( 200?, sc4mcasb ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasc ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasd ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcase ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasf ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasg ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcash ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasi ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasj ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc4mcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2133MONOPOLY TTT MONOPOLY TTT ARCADE MONL SOUNDS MONOPOLY -GAME( 200?, sc4mcasl ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2354 MONOPOLY CASINO MONOPOLY TRIPLE MAZ MONO SOUNDS MONOPOLY -GAME( 200?, sc4mcasm ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasn ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcaso ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasp ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasq ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasr ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcass ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcast ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mcasv ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcasw ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcasx ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcasy ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcasz ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcas0 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcas1 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcas2 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcas3 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc4mcasa ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2133 CASINO MONOPOLY MONOPOLY ARCADE MONL SOUNDS MONOPOLY +GAME( 200?, sc4mcasb ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasc ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasd ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcase ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasf ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasg ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcash ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasi ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasj ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcask ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE -GAME( 200?, sc4mcasu ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mcas4 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc4mcasl ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2354 MONOPOLY CASINO MONOPOLY TRIPLE MAZ MONO SOUNDS MONOPOLY +GAME( 200?, sc4mcasm ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasn ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcaso ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasp ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasq ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasr ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcass ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcast ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mcasv ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcasw ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcasx ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcasy ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcasz ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcas0 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcas1 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcas2 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcas3 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )// ^^ + +GAME( 200?, sc4mcask ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE +GAME( 200?, sc4mcasu ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mcas4 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ // PR3333 AWP MONOPOLY DOUBLE MONEY S4 PR3308 MPOLY D MONEY SOUNDS11 DOUBLE MONEY S.SITE -GAME( 200?, sc4mdm ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mdma ,sc4mdm, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mdm ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mdma ,sc4mdm, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4mhn_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4mhn) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4mhn_reel_configs; +} // PR2380 MONOPOLY HERE AND NOW MR2R SOUNDS NITH -GAME( 200?, sc4mhn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mhna ,sc4mhn, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mhn ,0, sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mhna ,sc4mhn, sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2345 AWP MONOPOLY HOT PROPERTY S4 PR2345 HOT PROPERTY SOUNDS11 HOT PROPERTY S.SITE -GAME( 200?, sc4mhp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // 471 -GAME( 200?, sc4mhpa ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // 472 -GAME( 200?, sc4mhpb ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // 271 -GAME( 200?, sc4mhpc ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // 471 -GAME( 200?, sc4mhpd ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // 472 -GAME( 200?, sc4mhpe ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // 271 -GAME( 200?, sc4mhpf ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // 475 -GAME( 200?, sc4mhpg ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // 571 -GAME( 200?, sc4mhph ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // 572 -GAME( 200?, sc4mhpi ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) // 475 -GAME( 200?, sc4mhpj ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) // 571 -GAME( 200?, sc4mhpk ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) // 572 -GAME( 200?, sc4mhpl ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) // 411 -GAME( 200?, sc4mhpm ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) // 272 -GAME( 200?, sc4mhpn ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) // 272 +GAME( 200?, sc4mhp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // 471 +GAME( 200?, sc4mhpa ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // 472 +GAME( 200?, sc4mhpb ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // 271 +GAME( 200?, sc4mhpc ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // 471 +GAME( 200?, sc4mhpd ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // 472 +GAME( 200?, sc4mhpe ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // 271 +GAME( 200?, sc4mhpf ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // 475 +GAME( 200?, sc4mhpg ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // 571 +GAME( 200?, sc4mhph ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // 572 +GAME( 200?, sc4mhpi ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // 475 +GAME( 200?, sc4mhpj ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // 571 +GAME( 200?, sc4mhpk ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // 572 +GAME( 200?, sc4mhpl ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) // 411 +GAME( 200?, sc4mhpm ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // 272 +GAME( 200?, sc4mhpn ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) // 272 // PR1931 AWP MONOLOLY MONEY BAGS SCORP4 PR1911 MPOLY MONEYBAGS SOUNDS11 MONEYBAGS S.SITE -GAME( 200?, sc4mmb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mmba ,sc4mmb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mmb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mmba ,sc4mmb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + +const stepper_interface* sc4mrh_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4mrh) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4mrh_reel_configs; +} + // PR2363 RED HOT MONOP MONOPOLY ARCADE MONO SOUNDS MONOPOLY -GAME( 200?, sc4mrh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mrha ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mrhb ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mrhc ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mrhd ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mrhe ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mrh ,0, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mrha ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mrhb ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mrhc ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4mrhd ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mrhe ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2329 MONOPOLY ROAD TO RICHES MR2R SOUNDS ROAD TO RICHES -GAME( 200?, sc4mr2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mr2ra ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mr2rb ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mr2rc ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mr2rd ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4mr2re ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4mr2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4mr2ra ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4mr2rb ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4mr2rc ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4mr2rd ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4mr2re ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR3032 AWP NIGHTMARE ON ELM STREET S4 PR3002 ELM STREET SOUNDS11 NIGHTMARE ELM ST S.SITE -GAME( 200?, sc4nmare ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nmarea ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nmareb ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nmarec ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4nmare ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4nmarea ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4nmareb ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4nmarec ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1612 PICK OF THE PACK PR1612 PICK OF THE PACK SOUNDS11 PICK OF THE PACK S.SITE -GAME( 200?, sc4potp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4potpa ,sc4potp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4potp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4potpa ,sc4potp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4pp_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4pp) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4pp_reel_configs; +} + // PR2562 PINK PANTHER PINK SOUNDS PINK PANTHER -GAME( 200?, sc4pp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppa ,sc4pp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppb ,sc4pp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppc ,sc4pp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppd ,sc4pp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pp ,0, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppa ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppb ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppc ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppd ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR2279 PINK PANTHER CLOUSEAUS REVENGE REVENGE QPS REVENGE SOUNDS -GAME( 200?, sc4ppcr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcra ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcrb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcrd ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcre ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcrf ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcrg ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcrh ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcri ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppcrj ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ppcr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcra ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcrb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcrd ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcre ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcrf ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcrg ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcrh ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcri ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppcrj ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR2279 CLOUSEAU TOP BOX COROST_TRIPLE SOUNDS REVENGE TIME -GAME( 200?, sc4ppcrtb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ppcrtb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // PR2407 AWP PINK PANTHER CRACK THE CODE SCORP4 PR2407 CRACK THE CODE SOUNDS11 CRACK THE CODE S.SITE -GAME( 200?, sc4ppctc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppctca ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppctcb ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppctcc ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppctcd ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppctce ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppctcf ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppctcg ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ppctc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppctca ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppctcb ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppctcc ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppctcd ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppctce ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppctcf ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppctcg ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2330 PINK PANTHER DYM PINK PANTHER DYM QPS DYMT SOUNDS PINK PANTHER DYM - -GAME( 200?, sc4ppdym ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppdymb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppdymc ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppdymd ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppdymf ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppdymg ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppdymh ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppdymi ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ppdym ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppdymb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppdymc ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppdymd ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppdymf ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppdymg ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppdymh ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppdymi ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2333 PINK PANTHER TOP BOX DYMT SOUNDS ALL YOUR BASE -GAME( 200?, sc4ppdymtb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppdymtba ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ppdymtb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ppdymtba ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2303 STRIKES AGAIN PPSA SOUNDS STRIKES AGAIN -GAME( 200?, sc4ppsag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsaga ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsagb ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsagc ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsagd ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsage ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsagf ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsagg ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsagh ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ppsagi ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ppsag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsaga ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsagb ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsagc ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsagd ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsage ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsagf ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsagg ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsagh ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4ppsagi ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR1408 PONY EXPRESS PR1408 PONY EXPRESS SOUNDS11 PONY EXPRESS S.SITE -GAME( 200?, sc4pony ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ponya ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ponyb ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ponyc ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ponyd ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ponye ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing +GAME( 200?, sc4pony ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ponya ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ponyb ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ponyc ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ponyd ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ponye ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing // PR2417 AWP POPEYE S4 PR2417 POPEYE SOUNDS11 POPEYE S.SITE -GAME( 200?, sc4popey ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4popeya ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4popeyb ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4popeyc ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4popeyd ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4popeye ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4popey ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4popeya ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4popeyb ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4popeyc ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4popeyd ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4popeye ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1938 AWP POTS OF GOLD SCORP4 PR1918 POTS OF GOLD SOUNDS11 POTS OF GOLD S.SITE -GAME( 200?, sc4pog ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4poga ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogb ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogc ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogd ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4poge ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogf ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogg ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogh ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pogi ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pog ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4poga ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pogb ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pogc ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pogd ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4poge ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pogf ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pogg ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND) +GAME( 200?, sc4pogh ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pogi ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2272 POWER PLAY PPLY SOUNDS -GAME( 200?, sc4pwrpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwrpla ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwrplb ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwrplc ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pwrpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pwrpla ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pwrplb ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4pwrplc ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR1614 AWP POWERBALL POWERBALL S.SITE PR1614 POWERBALL SOUNDS11 -GAME( 200?, sc4pwrbl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4pwrbla ,sc4pwrbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4pwrbl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4pwrbla ,sc4pwrbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2342 QUID VICIOUS QUIDV SOUNDS QUID VICIOUS -GAME( 200?, sc4quidv ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quidva ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quidvb ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4quidvc ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4quidv ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4quidva ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4quidvb ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4quidvc ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + +const stepper_interface* sc4rhx_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4rhx) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4rhx_reel_configs; +} + +DRIVER_INIT_MEMBER(sc4_state,sc4rhx_mbus) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4rhx_reel_configs; +} // PR2077 RED HOT X REDX SOUNDS RED HOT X -GAME( 200?, sc4rhx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxa ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxd ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxe ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxj ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxk ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxl ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxm ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rhx ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxa ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxd ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxe ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxj ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxk ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing +GAME( 200?, sc4rhxl ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxm ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR2077 RED HOT X RED HOT X ARCADE REDX SOUNDS RED HOT X -GAME( 200?, sc4rhxb ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxc ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxf ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxg ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxh ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxi ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxn ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxo ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxp ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxq ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxr ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxs ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxt ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxu ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxv ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxw ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rhxb ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxc ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxh ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxi ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxf ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxg ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxn ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxo ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxp ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxq ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxr ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxs ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxt ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxu ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxv ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxw ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) +const stepper_interface* sc4rhxcs_reel_configs[6] = +{ + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + &starpointrm20_interface_48step, + 0, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4rhxcs) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4rhxcs_reel_configs; +} + // PR2364 CASINO RED HOT X RED HOT X CRHX SOUNDS RED HOT X -GAME( 200?, sc4rhxcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxcsa ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxcsb ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxcsc ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxcsd ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rhxcse ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rhxcs ,0, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxcsa ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxcsb ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxcsc ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxcsd ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxcse ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + +// PR2056 RED HOT X CLUB REDX SOUNDS RED HOT X CLUB +GAME( 200?, sc4rhxcl ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxcla ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxclb ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rhxclc ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2557 RED SQUARE REDS SOUNDS RED SQUARE -GAME( 200?, sc4redsq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4redsqa ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4redsqb ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4redsqc ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4redsq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4redsqa ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4redsqb ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4redsqc ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR3256 CLUB RONNIE O SULLIVANS TOURNAMENT SCORP4 RONNIE OSULLIVAN CLUB PR3256 RONNIE O SOUNDS11 RONNIE SULLIVAN -GAME( 200?, sc4rosts ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rostsa ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rostsb ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rostsc ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rostsd ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rostse ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rostsf ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rostsg ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rosts ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rostsa ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rostsb ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rostsc ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4rostsd ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4rostse ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4rostsf ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4rostsg ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) + +const stepper_interface* sc4rovrt_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4rovrt) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4rovrt_reel_configs; +} // PR2311 ROVERS RETURN ROVERS RETURN SOUNDS ROVERS RETURN -GAME( 200?, sc4rovrt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rovrta ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rovrtb ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rovrtc ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rovrtd ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4rovrte ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4rovrt ,0, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4rovrta ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4rovrtb ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4rovrtc ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4rovrtd ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4rovrte ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +const stepper_interface* sc4showt_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4showt) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4showt_reel_configs; +} // PR3043 AWP SHOW TIME S4 PR3013 SHOWTIME SOUNDS11 SHOW TIME S.SITE -GAME( 200?, sc4showt ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4showta ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4showtb ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4showtc ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4showtd ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4showte ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4showtf ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4showt ,0, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4showta ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4showtb ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4showtc ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4showtd ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4showte ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4showtf ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // PR1411 AWP SNAKES AND LADDERS PR1411 SNAKES A L SOUNDS11 SNAKES & LADDERS S.SITE -GAME( 200?, sc4slad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4slada ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sladb ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sladc ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sladd ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4slade ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sladf ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sladg ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sladh ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4slad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4slada ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4sladb ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4sladc ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4sladd ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4slade ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4sladf ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4sladg ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4sladh ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // PR1921 AWP SPICE IT UP SCORP4 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE -GAME( 200?, sc4spice ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4spicea ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4spiceb ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4spicec ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4spice ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4spicea ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4spiceb ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4spicec ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4swywm_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4swywm) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4swywm_reel_configs; +} + // PR2232 SPIN WHEN YOU'RE WINNING SPIN SOUNDS -GAME( 200?, sc4swywm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swywma ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swywmb ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swywmc ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swywmd ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swywme ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swywmf ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swywmg ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4swywm ,0, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4swywma ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4swywmb ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4swywmc ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4swywmd ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4swywme ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4swywmf ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4swywmg ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) + +const stepper_interface* sc4sumit_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4sumit) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4sumit_reel_configs; +} // PR2176 SUMMIT UP SUMMIT SOUNDS SUMMIT UP (was in the Suits U Sir set) -GAME( 200?, sc4sumit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sumita ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sumitb ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sumitc ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sumit ,0, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4sumita ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4sumitb ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4sumitc ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2255 SUITUSIR SUIT SOUNDS SUITS U SIR -GAME( 200?, sc4sus ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4susc ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4susf ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4susg ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sush ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4susi ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4susj ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4susk ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sus ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4susc ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4susf ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4susg ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4sush ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4susi ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4susj ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4susk ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR3081 CLUB SUPER SLAM SUPER SLAM CLUB PR3080 SUPER SLAM SOUNDS11 -GAME( 200?, sc4sslam ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4sslama ,sc4sslam, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4sslam ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4sslama ,sc4sslam, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4swbak_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, // NOT correct, this will spin forever on some things +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4swbak) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4swbak_reel_configs; +} // PR2235 SWITCHBACK SWBK SOUNDS SWITCHBACK -GAME( 200?, sc4swbak ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swbaka ,sc4swbak, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swbakb ,sc4swbak, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4swbakc ,sc4swbak, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4swbak ,0, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4swbaka ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4swbakb ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4swbakc ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1714 AWP TAKE THE PIECE S4 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE -GAME( 200?, sc4ttpie ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpiec ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ttpie ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpiec ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1734 AWP TAKE THE PIECE S4 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE -GAME( 200?, sc4ttpiea ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpieb ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpied ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpiee ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpief ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ttpieg ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ttpiea ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpieb ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpied ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpiee ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpief ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4ttpieg ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR3031 AWP TAKE YOUR PICK S4 PR3001 TAKE YOUR PICK SOUNDS11 TAKE YOUR PICK S.SITE -GAME( 200?, sc4typ ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4typa ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4typb ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4typc ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4typ ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4typa ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4typb ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4typc ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -// PR2056 GOLD X TRIPLE BARX SOUNDS J GOLD X TRIPLE (is this really a game called Top Box or just the top box roms for one of the Golden X Game sets) -GAME( 200?, sc4tbox ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold X Triple Top Box (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // PR2211 TOP OF THE SHOTS TOTS SOUNDS TOP OF THE SHOTS -GAME( 200?, sc4tpsht ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tpshta ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tpshtb ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tpshtc ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tpshtd ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tpshte ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tpshtf ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4tpshtg ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4tpsht ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4tpshta ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4tpshtb ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4tpshtc ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4tpshtd ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4tpshte ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4tpshtf ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4tpshtg ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2170 TRAIL BLAZER TRAB SOUNDS TRAIL BLAZER -GAME( 200?, sc4trail ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4traila ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4trailb ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4trailc ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4trail ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4traila ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4trailb ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4trailc ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR6907 VIVA MEXICO PR6907 VIVA MEXICO SOUNDS11 -GAME( 200?, sc4vivam ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivama ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivamb ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivamc ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4vivam ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivama ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivamb ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivamc ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR6927 CASINO VIVA MEXICO PR6927 VIVAMEXICO SOUNDS11 -GAME( 200?, sc4vivcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivcsa ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4vivcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivcsa ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR6927 CASINO VIVA MEXICO PR6927 VIVAMEXICO SOUNDS21 -GAME( 200?, sc4vivcsb ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivcsc ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivcsd ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivcse ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivcsf ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4vivcsg ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4vivcsb ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivcsc ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivcsd ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivcse ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivcsf ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4vivcsg ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR0000 WILD JACKPOTS WJPT SOUNDS WILD JACKPOTS -GAME( 200?, sc4wldjk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldjka ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldjkb ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldjkc ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldjkd ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldjke ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldjkf ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4wldjkg ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4wldjk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldjka ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldjkb ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldjkc ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldjkd ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldjke ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldjkf ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4wldjkg ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1611 AWP ANT AND DECS PR1611 ANT AND DECS SOUNDS11 ANT AND DECS S.SITE -GAME( 200?, sc4adsnt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adsnta ,sc4adsnt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4adsnt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4adsnta ,sc4adsnt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1728 AWP BULLY'S PRIZE BOARD PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE -GAME( 200?, sc4bpb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bpbc ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bpb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bpbc ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1728 AWP BULLY'S PRIZE BOARD S4 PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE -GAME( 200?, sc4bpba ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bpbb ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bpbd ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bpbe ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bpba ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bpbb ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4bpbd ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4bpbe ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4bsp_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4bsp) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4bsp_reel_configs; +} // PR3040 AWP BULLYS STAR PRIZE SCORP4 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE -GAME( 200?, sc4bsp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bspa ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bspb ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bspc ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bspd ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bspg ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bsp ,0, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bspa ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bspb ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bspc ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4bspd ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4bspg ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR3042 AWP BULLYS STAR PRIZE SCORP4 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE -GAME( 200?, sc4bspe ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bspf ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bspe ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bspf ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1316 AWP CHAIN REACTION PR1312 CHAIN REACT SOUNDS11 -GAME( 200?, sc4chain ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chaina ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chainb ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4chainc ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4chain ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4chaina ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4chainb ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4chainc ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) + + +const stepper_interface* sc4clown_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4clown) +{ + DRIVER_INIT_CALL(sc4mbus); + m_reel_setup = sc4clown_reel_configs; +} + // PR1727 AWP CLOWN AROUND SCORP4 PR1707 CLOWN AROUND SOUNDS11 CLOWN AROUND S.SITE -GAME( 200?, sc4clown ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clowna ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clownb ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clownc ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clownd ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4clown ,0, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4clowna ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4clownb ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4clownc ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4clownd ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE -GAME( 200?, sc4copsr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsra ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsrb ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsrc ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsrd ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsre ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsrf ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsrg ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4copsr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsra ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsrb ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsrc ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsrd ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsre ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsrf ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsrg ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) /* wrong sound roms */ -GAME( 200?, sc4mowow ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2118 MONOPOLY WOTW WOTW SOUNDS MONOPOLY WOTW 8P -GAME( 200?, sc4mowowa ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mowowb ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mowowc ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc4mowow ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2118 MONOPOLY WOTW WOTW SOUNDS MONOPOLY WOTW 8P +GAME( 200?, sc4mowowa ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mowowb ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mowowc ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mwwtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2389 WHEEL OF WEALTH WOWT SOUNDS WHEEL OF WEAL -GAME( 200?, sc4mwwtba ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mwwtbb ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mwwtbc ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4mwwtbd ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc4mwwtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2389 WHEEL OF WEALTH WOWT SOUNDS WHEEL OF WEAL +GAME( 200?, sc4mwwtba ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mwwtbb ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, sc4mwwtbc ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ +GAME( 200?, sc4mwwtbd ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^ const stepper_interface* sc4bwow_reel_configs[6] = @@ -28562,494 +29921,357 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bwow) m_reel_setup = sc4bwow_reel_configs; } -GAME( 200?, sc4bwow ,0, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR1726 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE -GAME( 200?, sc4bwowa ,sc4bwow, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc4bwow ,0, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)", GAME_NOT_WORKING ) // PR1726 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE +GAME( 200?, sc4bwowa ,sc4bwow, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)", GAME_NOT_WORKING ) // ^^ +const stepper_interface* sc4nunsm_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpoint_interface_200step_reel, + 0, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4nunsm) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4nunsm_reel_configs; +} + // PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES -GAME( 200?, sc4nunsm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsmb ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsmc ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsmd ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsme ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsmf ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsmg ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsmh ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsmi ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4nunsmj ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) - - -// These all basically seem to have the same strings as header info... probably all builds of the same basic game - -// PR2056 GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggcasa ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggcasb ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggcasc ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2056 GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4gnc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gnca ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gncb ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gncc ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gncd ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gnce ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) - -GAME( 200?, sc4ggtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE -GAME( 200?, sc4ggtba ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4ggtbb ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ - -const stepper_interface* sc4ggame_reel_configs[6] = -{ - &starpoint_interface_200step_reel, - &starpoint_interface_200step_reel, - &starpoint_interface_200step_reel, - 0, - 0, - 0, -}; - -DRIVER_INIT_MEMBER(sc4_state,sc4ggamem) -{ - DRIVER_INIT_CALL(sc4mbus); - m_reel_setup = sc4ggame_reel_configs; -} - -DRIVER_INIT_MEMBER(sc4_state,sc4ggame) -{ - DRIVER_INIT_CALL(sc4); - m_reel_setup = sc4ggame_reel_configs; -} - -// 25GBP sets -// PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggame ,0, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggamei ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamep ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggameq ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamer ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ -// 35GBP sets -GAME( 200?, sc4ggame7 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame8 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame9 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggameaa ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggameab ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggameac ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamead ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggameae ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ -// pay unit error -GAME( 200?, sc4ggamel ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamem ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamew ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamex ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamey ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamez ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame1 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame2 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ -// 25GBP, no 41 check -// PR2056 GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggamea ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggameb ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4ggamec ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4ggamed ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4ggames ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamet ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggameu ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ -// 30GBP, no 41 check -GAME( 200?, sc4ggamef ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4ggameg ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4ggamej ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamek ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggamev ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame3 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame4 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame5 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame6 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)", GAME_IS_SKELETON_MECHANICAL )// ^^ -// pay unit error -GAME( 200?, sc4ggamen ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggame0 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ - - -// these were in the above sets -// PR2201 GOLDEN X GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX -GAME( 200?, sc4ggdlx ,0, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggdlxc ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ -// PR2201 GOLDEN X GOLDEN GAME DLX MAZ GXDX SOUNDS GOLDEN X -GAME( 200?, sc4ggdlxa ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggdlxb ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggdlxd ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ -// PR2201 GOLDEN GAME DELUXE GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX -GAME( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ - -const stepper_interface* sc4gggtb_reel_configs[6] = -{ - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, - &starpointrm20_interface_48step, -}; - -DRIVER_INIT_MEMBER(sc4_state,sc4gggtb) -{ - DRIVER_INIT_CALL(sc4); - m_reel_setup = sc4gggtb_reel_configs; -} - -// most of these look similar -GAME( 200?, sc4gggtb ,0, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE -GAME( 200?, sc4gggtba ,sc4ggg, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ - - -const stepper_interface* sc4ggg_reel_configs[6] = -{ - &starpoint_interface_200step_reel, - &starpoint_interface_200step_reel, - &starpoint_interface_200step_reel, - 0, - 0, - 0, -}; - -DRIVER_INIT_MEMBER(sc4_state,sc4ggg) -{ - DRIVER_INIT_CALL(sc4); - m_reel_setup = sc4ggg_reel_configs; -} - -// do these sets have the wrong project name / ID strings? they boot at GGGB (Grand Golden Game) but their product ID in the header suggests standard Golden Game -// PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggg ,0, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4gggb ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4gggc ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4gggd ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4ggge ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4gggf ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4gggk ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggl ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggm ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggn ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggo ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggp ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggg ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)", GAME_IS_SKELETON_MECHANICAL ) -// PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAME MAZ BARX SOUNDS GOLDEN GAME -GAME( 200?, sc4gggh ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4gggi ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggq ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggr ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc4gggs ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ - +GAME( 200?, sc4nunsm ,0, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsmb ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsmc ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsmd ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsme ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsmf ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsmg ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsmh ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsmi ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4nunsmj ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR1227 4PLAY ART13 95004313 4PLAY PR1227 -GAME( 200?, sc4ivply ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","4 Play (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english +GAME( 200?, sc4ivply ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","4 Play (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // not english + + +const stepper_interface* sc4acesh_reel_configs[6] = +{ + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + &starpointrm20_interface_48step, + 0, + &starpointrm20_interface_48step, + &starpoint_interface_200step_reel, +}; + +DRIVER_INIT_MEMBER(sc4_state,sc4acesh) +{ + DRIVER_INIT_CALL(sc4); + m_reel_setup = sc4acesh_reel_configs; +} // PR2070 ACES HIGH ACEHI SOUNDS ACES HIGH -GAME( 200?, sc4acesh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4acesha ,sc4acesh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4aceshb ,sc4acesh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4aceshc ,sc4acesh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4acesh ,0, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4acesha ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4aceshb ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4aceshc ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2118 ADRENALIN COTL SOUNDS ADRENALIN -GAME( 200?, sc4adren ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adrena ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adrenb ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4adrenc ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4adren ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4adrena ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4adrenb ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4adrenc ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -// PR2154 CLUB AROUND BOAR CLB AROUND BOARD CLUB AROU SOUNDS -GAME( 200?, sc4a40cl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4a40cla ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4a40clb ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4a40clc ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) - - // PR1225 AZTEC CASINO -GAME( 200?, sc4aztec ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Aztec (Casino) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) - // PR1215 AZTEC EURO -GAME( 200?, sc4azteca ,sc4aztec, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Aztec (Euro) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english +// PR1225 AZTEC CASINO +// Turn on A:2 & A:3 to boot +GAME( 200?, sc4aztec ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFG / Eurocoin","Aztec Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +// PR1215 AZTEC EURO +// Turn on A:2 & A:3 to boot +GAME( 200?, sc4azteca ,sc4aztec, sc4, sc4, sc4_state, sc4, ROT0, "BFG / Eurocoin","Aztec (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // PR???? BANKETYBANK V1.0 BANKETYBANKSND BANKETY BANK -GAME( 200?, sc4bankb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bankba ,sc4bankb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bankb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bankba ,sc4bankb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2094 BEDAZZLED BEDZ SOUNDS BEDAZZLED -GAME( 200?, sc4bed ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4beda ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bedb ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bedc ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bedd ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bede ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bed ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4beda ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bedb ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bedc ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4bedd ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4bede ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2102 CLUB BEDAZZLED CBED SOUNDS CLUB BEDAZZLED -GAME( 200?, sc4bedcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bedcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2102 CLUB BEDAZZLED CLUB BEDAZZLED CLUB CBED SOUNDS CLUB BEDAZZLED -GAME( 200?, sc4bedcla ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bedclb ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bedclc ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bedcld ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bedcla ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bedclb ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bedclc ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4bedcld ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR2083 BIG BLASTER BBST SOUNDS BIG BLASTER -GAME( 200?, sc4bblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bblasa ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bblasb ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bblasc ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bblasd ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bblase ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bblasf ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bblasa ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bblasb ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bblasc ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4bblasd ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4bblase ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4bblasf ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +// RNG ERROR 99 // PR21xx BINGO BELLE SSPT SOUNDS BINGO BELLE -GAME( 200?, sc4bingb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bingba ,sc4bingb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bingb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4bingba ,sc4bingb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR???? BANKETYBANK 011 BANKETYBANKSND BANKETY BANK -GAME( 200?, sc4bb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bba ,sc4bb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bba ,sc4bb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2298 CLUB BOBBY DAZZLER CLUB BOB DAZZLER CLUB CLUBBOBD SOUNDS -GAME( 200?, sc4bobcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bobcla ,sc4bobcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bobcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bobcla ,sc4bobcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2033 BREAK THE SPELL SPELL SOUNDS BREAK THE SPELL -GAME( 200?, sc4brksp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4brksp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1753 CLUB BULLSEYE BULLSEYE CLUB PR1751 BULLSEYE SOUNDS11 BULLSYE -GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR1113 CARRY ON WINNING PR1113 CARRY ON WINNING SOUNDS11 -GAME( 200?, sc4carry ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4carrya ,sc4carry, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4carry ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4carrya ,sc4carry, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1349 CLUB CASH BAZAAR PR1349 CLUB CASH BAZAAR SOUNDS11 -GAME( 200?, sc4cbaz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbaza ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbazb ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbazc ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbazd ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbaze ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbazf ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbazg ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbazh ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbazi ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cbaz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbaza ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbazb ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbazc ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbazd ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbaze ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbazf ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbazg ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbazh ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbazi ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +// These alarm through startup and don't boot, are they missing something like a DMD? // PR1349 CLUB CASH BAZAAR CLUB CASH BAZAAR CLUB PR1349 CLUB CASH BAZAAR SOUNDS11 -GAME( 200?, sc4cbazj ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cbazk ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cbazj ,sc4cbaz, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4cbazk ,sc4cbaz, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // PR2020 CASH ERUPTION ERUP SOUNDS CASH ERUPTION -GAME( 200?, sc4cerup ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Eruption (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cerup ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Eruption (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2076 CASH EXPLOSION CEXP SOUNDS CASH EXPLSION -GAME( 200?, sc4cexpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cexpla ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cexplb ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cexplc ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cexplf ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cexplg ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cexpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cexpla ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cexplb ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cexplc ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cexplf ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cexplg ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2120 CASH EXPLOSION CEXP SOUNDS CASH EXPLSION -GAME( 200?, sc4cexpld ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cexple ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cexpld ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4cexple ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2118 CASH ON THE LASH COTL SOUNDS CASH ON THE LASH -GAME( 200?, sc4clash ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clasha ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clashb ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clashc ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clashd ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clashe ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clashf ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clashg ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4clash ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4clasha ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4clashb ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4clashc ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4clashd ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4clashe ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4clashf ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4clashg ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +// IN A:2 allows it to boot // PR2038E Dutch12 Cashanova (not a standard string) -GAME( 200?, sc4cashn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Eurocoin","Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cashn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Eurocoin","Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)", GAME_NOT_WORKING ) // PR1426 CASINO CRAZY FRUITS GOLD PR1426 CRAZY F GOLD SOUNDS11 CRAZY FRUIT GOLD S.SITE (set was marked as Casino Crazy Keys) -GAME( 200?, sc4cckey ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeya ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyb ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyc ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyd ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeye ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyf ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyg ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyh ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyi ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyj ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyk ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyl ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeym ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyn ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cckeyo ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cckey ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeya ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyb ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyc ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyd ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeye ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyf ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyg ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyh ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyj ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyi ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyk ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyl ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeym ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyn ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 200?, sc4cckeyo ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) // PR2062 CASINO ROYALE CROY SOUNDS CASINO ROYALE -GAME( 200?, sc4casry ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4casryc ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4casry ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4casryc ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2075 CASINO ROYALE DUCRV46 CROY CROY SOUNDS CASINO ROYALE (Jumping Bean copyright?) -GAME( 200?, sc4casryd ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4casrye ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4casryd ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4casrye ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2073, CZECH CASINO ROYALE.......................CROY SOUNDS... (not standard header) -GAME( 200?, sc4casrya ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4casryb ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4casrya ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4casryb ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2383 CLUBCLOUSEAU CLUBCLOUSEAU CLUB CCLOU SOUNDS CLUB CLOSEAU -GAME( 200?, sc4clclo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Club Clouseau (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4clclo ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "QPS","Club Clouseau (QPS) (Scorpion 4)", GAME_NOT_WORKING ) // PR2237 CLUB CLUEDO CLUB CLUEDO CLUB CCLU SOUNDS CLUB CLUEDO -GAME( 200?, sc4clucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clucla ,sc4clucl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4clucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAME( 200?, sc4clucla ,sc4clucl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR1621 CLUB COOL JEWELS PR1621 COOL SOUNDS11 CLUB COOL JEWELS CLUB -GAME( 200?, sc4cjcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjcla ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjclb ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjclc ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjcld ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjcle ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cjclf ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cjcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjcla ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjclb ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjclc ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjcld ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjcle ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4cjclf ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // PR1036 CLUB COP THE LOT PR1036 CLOT SOUNDS11 COP THE LOT -GAME( 200?, sc4ctlcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ctlcla ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ctlcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4ctlcla ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1036 CLUB COP THE LOT COP THE LOT CLUB PR1036 CLOT SOUNDS11 COP THE LOT // shows nothing, but alarms, do these go with the ad4 video roms? -GAME( 200?, sc4ctlclb ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4ctlclc ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ctlclb ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4ctlclc ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR3241 CLUB COPS AND ROBBERS PLATINUM SCORP4 COPS & ROBRS PLT CLUB PR3241 C N R PLATINUM SOUNDS11 COPS AND ROBBERS -GAME( 200?, sc4crcp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcpa ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcpc ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcpd ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcpe ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcpf ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcpg ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcph ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcpi ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4crcpj ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4crcp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcpa ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcpc ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcpd ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcpe ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcpf ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcpg ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcph ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcpi ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 200?, sc4crcpj ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // PR1348 CLUB COPS AND ROBBERS GOLD PR1348 CCRG SOUNDS11 COPS AND ROBBERS -GAME( 2003, sc4crgc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgca ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcb ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcc ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcd ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgce ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcf ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcg ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgch ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgci ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcj ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgck ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcl ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcm ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgco ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcq ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgct ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcw ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 2003, sc4crgc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgca ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcb ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcc ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcd ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgce ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcf ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcg ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgch ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgci ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcj ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgck ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcl ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcm ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgco ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcq ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgct ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcw ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) // PR1348 CLUB COPS AND ROBBERS GOLD COPS & ROBRS GLD CLUB PR1348 CCRG SOUNDS11 COPS AND ROBBERS -GAME( 2003, sc4crgcn ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcp ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcr ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcu ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 2003, sc4crgcn ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcp ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcr ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcu ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) // PR1348 !500 CLUB COPS AND ROBBERS GOLD COPS & ROBRS GLD CLUB PR1348 CCRG SOUNDS11 COPS AND ROBBERS -GAME( 2003, sc4crgcs ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 2003, sc4crgcv ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) - -// PR2383 CLUBCORONATIONSTREET CLUBCORONATIONST CLUB CCORO SOUNDS CLUB CORO ST -GAME( 200?, sc4corcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4corcla ,sc4corcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 2003, sc4crgcs ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) +GAME( 2003, sc4crgcv ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) // PR2058 COUNT YER CASH PR2058 COUNT YER CASH SOUNDS11 -GAME( 200?, sc4cyc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cyca ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cycb ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cycc ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cycd ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cyc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cyca ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cycb ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cycc ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cycd ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // PR2092 CLUB COUNT YER CASH COUNT YER CASH CLUB CLCC SOUNDS -GAME( 200?, sc4cyccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cyccla ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cycclb ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cycclc ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cyccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cyccla ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cycclb ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cycclc ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1396 CLASSIC CRAZY FRUITS PR1396 CLSIC CRAZY FRUITS SND11 -GAME( 200?, sc4cfcla ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfclab ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfclac ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfclad ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfclae ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfclaf ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cfcla ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfclab ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfclac ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfclad ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfclae ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfclaf ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR1107 CRAZY FRUITS DOWNUNDER PR1107 DOWN UNDER SOUNDS11 -GAME( 200?, sc4cfdu ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfdua ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfdub ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfduc ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cfdu ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfdua ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfdub ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfduc ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1620 CLUB CRAZY FRUITS GOLD PR1620 CRAZY SOUNDS11 CRAZY FRUITS CLUB -GAME( 200?, sc4cfgcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfgcla ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfgclb ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4cfgclc ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4cfgcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfgcla ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfgclb ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4cfgclc ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR1221 CRISSCROSSCRAZY ART13 95004282 CRISSCROSS PR1161 -GAME( 200?, sc4ccc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Criss Cross Crazy (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english +GAME( 200?, sc4ccc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Criss Cross Crazy (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // not english // PR1006 DEMOLITION DERBY PR1006 DEMDERBY SOUNDS11 -GAME( 200?, sc4derby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4derbya ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4derbyb ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4derbyc ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4derbyd ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4derbye ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4derby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4derbya ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4derbyb ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4derbyc ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4derbyd ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4derbye ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // PR2558 DOUBLE DIAMOND 011 DOUBLEDIAMONDSND DOUBLE DIAMOND -GAME( 200?, sc4dbldm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Diamond (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dbldm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Diamond (Qps) (Scorpion 4)", GAME_NOT_WORKING ) // PR1104 DYNAMITE PR1104 DYNAMITE SOUNDS11 -GAME( 200?, sc4dyna ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4dynaa ,sc4dyna, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4dyna ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4dynaa ,sc4dyna, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR1017 EASY STREAK PR1017 EASY STREAK SOUNDS11 EASY STREAK -GAME( 200?, sc4easy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4easya ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4easyb ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4easyc ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4easyd ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4easye ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4easyf ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4easy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4easya ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4easyb ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4easyc ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAME( 200?, sc4easyd ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAME( 200?, sc4easye ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAME( 200?, sc4easyf ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) //PROJECT NUMBER PR1955 CLUB MONEYBAGS MONEY BAGS CLUB PR1955 C M MONEYBAGS SOUNDS11 DEAL OR NO DEAL 5-10-20 10-20-30 20-30-50 30-50-100 -GAME( 200?, sc4clbmn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clbmna ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clbmnb ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4clbmnc ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4clbmn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4clbmna ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAME( 200?, sc4clbmnb ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAME( 200?, sc4clbmnc ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) //PROJECT NUMBER PR3332 AWP MONOPOLY BOOM OR BUST S4 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE -GAME( 200?, sc4boomb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc4boomba ,sc4boomb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4boomb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, sc4boomba ,sc4boomb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) @@ -29058,11 +30280,11 @@ GAME( 200?, sc4boomba ,sc4boomb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Mono /* Scorpion 4 + Adder 4 */ -GAME( 200?, ad4skill ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, ad4film ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title. No main program roms tho? :/ -GAME( 200?, ad4filma ,ad4film, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, ad4ctl ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) -GAME( 200?, ad4ctla ,ad4ctl, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, ad4skill ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", GAME_NOT_WORKING ) +GAME( 200?, ad4film ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title. No main program roms tho? :/ +GAME( 200?, ad4filma ,ad4film, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING ) // ^^ +GAME( 200?, ad4ctl ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING ) +GAME( 200?, ad4ctla ,ad4ctl, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING ) diff --git a/src/mame/includes/bfm_sc45.h b/src/mame/includes/bfm_sc45.h index d465592d0f5..f2151f0e879 100644 --- a/src/mame/includes/bfm_sc45.h +++ b/src/mame/includes/bfm_sc45.h @@ -121,6 +121,85 @@ public: DECLARE_DRIVER_INIT(sc4ggame); DECLARE_DRIVER_INIT(sc4gggtb); DECLARE_DRIVER_INIT(sc4ggg); + DECLARE_DRIVER_INIT(sc4pstat); + DECLARE_DRIVER_INIT(sc4pstat_mbus); + DECLARE_DRIVER_INIT(sc4abra); + DECLARE_DRIVER_INIT(sc4botn); + DECLARE_DRIVER_INIT(sc4broll); + DECLARE_DRIVER_INIT(sc4bigdl); + DECLARE_DRIVER_INIT(sc4bbclb); + DECLARE_DRIVER_INIT(sc4bbclb_mbus); + DECLARE_DRIVER_INIT(sc4blast); + DECLARE_DRIVER_INIT(sc4brix); + DECLARE_DRIVER_INIT(sc4bugs); + DECLARE_DRIVER_INIT(sc4canca); + DECLARE_DRIVER_INIT(sc4captn); + DECLARE_DRIVER_INIT(sc4cmous); + DECLARE_DRIVER_INIT(sc4hotpr); + DECLARE_DRIVER_INIT(sc4cnfr); + DECLARE_DRIVER_INIT(sc4cad); + DECLARE_DRIVER_INIT(sc4cad_mbus); + DECLARE_DRIVER_INIT(sc4cadcl); + DECLARE_DRIVER_INIT(sc4cconx); + DECLARE_DRIVER_INIT(sc4cconxd); + DECLARE_DRIVER_INIT(sc4ccrus); + DECLARE_DRIVER_INIT(sc4chand); + DECLARE_DRIVER_INIT(sc4cinv); + DECLARE_DRIVER_INIT(sc4ckxtb); + DECLARE_DRIVER_INIT(sc4ckx3p); + DECLARE_DRIVER_INIT(sc4cla7); + DECLARE_DRIVER_INIT(sc4disco); + DECLARE_DRIVER_INIT(sc4ghost); + DECLARE_DRIVER_INIT(sc4ghosttb); + DECLARE_DRIVER_INIT(sc4gx); + DECLARE_DRIVER_INIT(sc4gx3); + DECLARE_DRIVER_INIT(sc4rhx); + DECLARE_DRIVER_INIT(sc4rhx_mbus); + DECLARE_DRIVER_INIT(sc4rhxcs); + DECLARE_DRIVER_INIT(sc4rovrt); + DECLARE_DRIVER_INIT(sc4showt); + DECLARE_DRIVER_INIT(sc4swywm); + DECLARE_DRIVER_INIT(sc4sumit); + DECLARE_DRIVER_INIT(sc4swbak); + DECLARE_DRIVER_INIT(sc4bsp); + DECLARE_DRIVER_INIT(sc4clown); + DECLARE_DRIVER_INIT(sc4nunsm); + DECLARE_DRIVER_INIT(sc4acesh); + DECLARE_DRIVER_INIT(sc4pp); + DECLARE_DRIVER_INIT(sc4mrh); + DECLARE_DRIVER_INIT(sc4mhn); + DECLARE_DRIVER_INIT(sc4inspn); + DECLARE_DRIVER_INIT(sc4hiss); + DECLARE_DRIVER_INIT(sc4glad); + DECLARE_DRIVER_INIT(sc4fmj); + DECLARE_DRIVER_INIT(sc4fbspn); + DECLARE_DRIVER_INIT(sc4ddosh); + DECLARE_DRIVER_INIT(sc4ddosh_mbus); + DECLARE_DRIVER_INIT(sc4ctl); + DECLARE_DRIVER_INIT(sc4cmani); + DECLARE_DRIVER_INIT(sc4casxt); + DECLARE_DRIVER_INIT(sc4cari); + DECLARE_DRIVER_INIT(sc4cabin); + DECLARE_DRIVER_INIT(sc4butch); + DECLARE_DRIVER_INIT(sc4bullcs); + DECLARE_DRIVER_INIT(sc4bantm); + DECLARE_DRIVER_INIT(sc4adjb); + DECLARE_DRIVER_INIT(sc4onup); + DECLARE_DRIVER_INIT(sc4blokq); + DECLARE_DRIVER_INIT(sc4xmark); + DECLARE_DRIVER_INIT(sc4wondw); + DECLARE_DRIVER_INIT(sc4wwys); + DECLARE_DRIVER_INIT(sc4wspin); + DECLARE_DRIVER_INIT(sc4tri7tb); + DECLARE_DRIVER_INIT(sc4tri7); + DECLARE_DRIVER_INIT(sc4tri7_mbus); + DECLARE_DRIVER_INIT(sc4tub); + DECLARE_DRIVER_INIT(sc4vrgcl); + DECLARE_DRIVER_INIT(sc4vrgcl_mbus); + DECLARE_DRIVER_INIT(sc4wadzl); + + + DECLARE_MACHINE_START(sc4); DECLARE_MACHINE_RESET(sc4); }; @@ -197,8 +276,8 @@ INPUT_PORTS_EXTERN( sc4_base ); #define sc_adjb_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ - ROM_LOAD( "95008699.bin", 0x0000, 0x100000, CRC(6d49b54a) SHA1(d64caa1dae40c3bf536f8739d6995b589c7184b7) ) \ - ROM_LOAD( "95008700.bin", 0x0000, 0x100000, CRC(49c37b2a) SHA1(5a59a540becb8c83288ae3a15cfac069fd792e74) ) \ + ROM_LOAD( "95008699.bin", 0x000000, 0x100000, CRC(6d49b54a) SHA1(d64caa1dae40c3bf536f8739d6995b589c7184b7) ) \ + ROM_LOAD( "95008700.bin", 0x100000, 0x100000, CRC(49c37b2a) SHA1(5a59a540becb8c83288ae3a15cfac069fd792e74) ) \ #define sc_adga_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ @@ -610,17 +689,19 @@ INPUT_PORTS_EXTERN( sc4_base ); ROM_LOAD( "95890308.bin", 0x0000, 0x5000, CRC(04de60b0) SHA1(cee280d9528f9e167be1c373e7a99f1f2f1bc1c0) ) \ #define sc_cari_others \ + ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) /* CABC SOUNDS */ \ + ROM_LOAD( "95008981.bin", 0x000000, 0x0ff245, CRC(3a888f98) SHA1(b113c17acda287200fdcd734a1b384879a5e7101) ) \ + ROM_REGION( 0x5000, "pics", 0 ) /* do these belong to this, or the QPS game? */ \ + ROM_LOAD( "95890474.bin", 0x0000, 0x5000, CRC(bcb54114) SHA1(0236171b34f3e47db9aa253f9605ff6bd21b1460) ) \ + ROM_LOAD( "95890475.bin", 0x0000, 0x5000, CRC(c9230520) SHA1(5cf9c3d130f114dac633d696e0bf1bda94afb9ee) ) \ + ROM_LOAD( "95890476.bin", 0x0000, 0x5000, CRC(5799c97c) SHA1(5dab858e61815c04f874f231848c376d8fce1c3d) ) \ + +#define sc_cariq_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) /* CARIBBEANSND */ \ ROM_LOAD( "97000070.bin", 0x000000, 0x0f8526, CRC(27ba6768) SHA1(708e836f3fc35fabd0a5c8dc9cd8e9327d7bcdc7) ) \ ROM_REGION( 0x400000, "others1", ROMREGION_ERASE00 ) /* CARIBBEANSND (same data?) */ \ ROM_LOAD( "caribbeancashsnd1.bin", 0x000000, 0x080000, CRC(89da9fc4) SHA1(d56364e2e71d03d7d8888966b64ff1fab4bfc3e9) ) \ ROM_LOAD( "caribbeancashsnd2.bin", 0x080000, 0x080000, CRC(99d33f61) SHA1(7caf3b9540372900e90a7141f14383fe06936a2e) ) \ - ROM_REGION( 0x400000, "others2", ROMREGION_ERASE00 ) /* CABC SOUNDS */ \ - ROM_LOAD( "95008981.bin", 0x000000, 0x0ff245, CRC(3a888f98) SHA1(b113c17acda287200fdcd734a1b384879a5e7101) ) \ - ROM_REGION( 0x5000, "pics", 0 ) \ - ROM_LOAD( "95890474.bin", 0x0000, 0x5000, CRC(bcb54114) SHA1(0236171b34f3e47db9aa253f9605ff6bd21b1460) ) \ - ROM_LOAD( "95890475.bin", 0x0000, 0x5000, CRC(c9230520) SHA1(5cf9c3d130f114dac633d696e0bf1bda94afb9ee) ) \ - ROM_LOAD( "95890476.bin", 0x0000, 0x5000, CRC(5799c97c) SHA1(5dab858e61815c04f874f231848c376d8fce1c3d) ) \ #define sc_cblas_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ @@ -1667,6 +1748,7 @@ INPUT_PORTS_EXTERN( sc4_base ); #define sc_pp_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ + /* none of these are right for sc4pp */ \ /* PINK PANTHER SOUNDS */ \ ROM_LOAD( "95008942.bin", 0x0000, 0x0ebc96, CRC(42765fbc) SHA1(ab5b9240a8e71695897fd55a1385b64f63ce52c8) ) \ /* SD_PANTHER SNDS */ \ @@ -1943,6 +2025,11 @@ INPUT_PORTS_EXTERN( sc4_base ); ROM_LOAD( "95890414.bin", 0x0000, 0x5000, CRC(294a93f8) SHA1(f81f4cdb1b7e9107835f54702772c4e5f18d9731) ) \ ROM_LOAD( "95890415.bin", 0x0000, 0x5000, CRC(b7f05fa4) SHA1(4cfbb0c7752edc6a0df8f9b6ab77f3fb9cd8db8e) ) \ +#define sc_sumit_others \ + ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ + ROM_LOAD( "sumit sounds", 0x0000, 0x100000, NO_DUMP ) \ + + #define sc_srr_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ ROM_LOAD( "95008213.bin", 0x0000, 0x100000, CRC(e8f82b1d) SHA1(9357f587d638289b2cd5029e5895f69097d69089) ) \ @@ -2332,6 +2419,7 @@ INPUT_PORTS_EXTERN( sc4_base ); #define sc_casry_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ + /* not for either of these games? */ \ ROM_LOAD( "casroysnd.bin", 0x00000, 0x80000, CRC(cf1d4b59) SHA1(1b2bc74c6fcc43197a6f295bc34554da01f7b517) ) \ #define sc_cbaz_others \ @@ -3034,7 +3122,7 @@ INPUT_PORTS_EXTERN( sc4_base ); #define sc_tfclb_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ - ROM_LOAD( "95008043.bin", 0x000000, 0x100000, CRC(b168cec4) SHA1(42b891ba918c7063420688c99dc72609801a1987) ) \ + ROM_LOAD( "95008043.bin", 0x000000, 0x100000, BAD_DUMP CRC(b168cec4) SHA1(42b891ba918c7063420688c99dc72609801a1987) ) \ ROM_LOAD( "95008044.bin", 0x100000, 0x100000, CRC(6074fa77) SHA1(1d4fa88a7ba2b020042ef3681e0f8eb732705d55) ) \ #define sc_ttp_others \ @@ -3167,9 +3255,6 @@ INPUT_PORTS_EXTERN( sc4_base ); #define sc_bgold_others \ ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ -#define sc_blokq_others \ - ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \ - // I don't think there is a good / complete set of sound roms in here, all the sets we have reject any configuration of this // and the dumps are a mess #define sc_clbtm_others \ diff --git a/src/mame/mame.lst b/src/mame/mame.lst index e3197da3e66..c9f9b0c5440 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15041,7 +15041,6 @@ sc4wtcd // sc4wtce // sc4wtcf // sc4wspin // Win Spinner (Qps) -sc4wspina // sc4wspinb // sc4wspinc // sc4wspind // @@ -15075,6 +15074,7 @@ sc4winspw // sc4winspx // sc4winspy // sc4winspz // +sc4winsp0 // sc4wondw // Wonder Wheel (Bellfruit) sc4wondwa // sc4xmark // X Marks The Spot (Bellfruit)