Commit Graph

8 Commits

Author SHA1 Message Date
Vas Crabb
d64ea5331b
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.

-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.

-plugins: Moved input selection menu and sequence polling code to a common library.  Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.

-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.

-Regenerated message catalog sources.  For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
2021-10-31 12:31:16 +11:00
cracyc
e7f3ce58a9 plugin/data: handle multiple blocks in dat 2021-10-24 20:46:57 -05:00
cracyc
b32f90e5a9 plugins/data: small cleanups (nw) 2019-11-29 10:18:50 -06:00
cracyc
8dbea98e20 plugins/data: loading fixes (nw) 2019-11-28 22:35:36 -06:00
cracyc
cf4c08014b plugins: gettextify localizable strings (nw) 2017-09-03 22:04:33 -05:00
cracyc
97a4f94d17 plugins/data: fix small things (nw) 2017-07-27 22:14:09 -05:00
cracyc
f9f30e95ef plugins/data: store data in database (nw) 2016-11-09 08:28:37 -06:00
cracyc
46ab9213f5 ui/selgame: get dat info from plugin [Carl]
plugins/data: add data plugin [Carl]
2016-09-05 21:43:17 -05:00