Commit Graph

5 Commits

Author SHA1 Message Date
Vas Crabb
44eb5ea3c6 Revert "Updated bgfx, bx and bimg to current upstream versions. (#11493)"
This reverts commit 1c61ccfe84.
2023-09-08 05:14:35 +10:00
Julian Sikorski
1c61ccfe84
Updated bgfx, bx and bimg to current upstream versions. (#11493)
* Reverted "macOS, iOS: Removed OpenGL/OpenGLES support. (commit 4693983242a698eaafed87faf4ffef1789adc8f9).
* Reverted "Fix macOS build" (commit ce2c2c13eda7d699051f75f598e740a447343a88).
* Reverted "macOS: Fixed deprecated warnings." (commit 10a8cb61f882ebc9bb376ee2341d003880b7037f).
* Added bgfx/README.mame explaining deviations from upstream.
2023-09-06 01:10:24 +10:00
Miodrag Milanovic
4c9b0b24dc bgfx shaders recompile 2021-08-13 11:21:46 +02:00
MooglyGuy
c24d44ec62 -bgfx: Fixed opengl backend, nw 2019-10-21 16:34:41 +02:00
Westley M. Martinez
b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00