AJR
b62e63dfac
nintendo/nes_vt32_soc.cpp: Add MMC1 compatibility mode
2025-06-29 16:56:25 -04:00
arbee
7c8d5d3eef
machine/icd2053b.cpp: Support for the Cypress Semiconductor ICD2053B programmable clock generator. [R. Belmont]
...
pwrbkduo/duodock.cpp: Hook up the ICD2053B for real timings and remove monitors that the hardware doesn't support. [R. Belmont]
2025-06-29 16:32:44 -04:00
MetalliC
134d5251a1
sega/naomi.cpp: redumped zombrvne program ROM [Victor Fernandez (City Game)]
...
sega/hikaru.cpp: remove copyright as per request
2025-06-29 13:28:11 +03:00
hap
6b335b5475
tilemap: remove unused (and not working) TILE_LINE_DISABLED flag, just use cliprect for something like that,
...
tilemap: add col+rowscroll, and also add it to k052109
2025-06-29 11:47:11 +02:00
arbee
36074d166e
nubus/cards.cpp: It helps to make the newest cards actually accessible. [R. Belmont]
...
* Allows usage of the Thunder IV GX 1600, the Ethernet NB Twisted Pair Card, and the two Ethernet LC cards.
2025-06-28 22:58:20 -04:00
Vas Crabb
eb05584a2b
igs/igs017.cpp: Demoted slqz2b to not working; adp/stella8085.cpp: Commented out sets added without dump credits.
...
I'm pretty sure the ADP additions in this release basically all use
parent/clone relationships incorrectly. They seem to make all games on
similar boards clones, rather than just different versions of the same
game.
2025-06-29 06:55:26 +10:00
Vas Crabb
9c81bd5615
Bumped version to 0.278
2025-06-29 06:23:44 +10:00
Vas Crabb
93cf35c582
Merge branch 'release0278' into HEAD
2025-06-29 06:11:25 +10:00
Vas Crabb
a3d0d98b0e
gaelco/mastboy.cpp: Fixed set numbering; misc/norautp.cpp: Added missing parent/clone relationship.
2025-06-29 06:10:53 +10:00
hap
4d95136849
k051960: improve sprite busy duration [hap, Jim Westfall]
2025-06-28 00:55:45 +02:00
Vas Crabb
d3203aa34f
Merge branch 'release0278' into HEAD
2025-06-28 06:02:22 +10:00
Vas Crabb
6c7e85000e
sound/js_sound.cpp: Hopefully fix Emscripten build; zx81_cass.xml: Fixed an obvious typo.
2025-06-28 06:01:30 +10:00
AugiteSoul
a8dfd66821
arkanoid.cpp: corrected Hexa release year ( #13878 )
2025-06-27 20:00:19 +02:00
hap
b2073a8ba7
bottom9: fix sprite priority regression, small cleanup
2025-06-27 18:04:40 +02:00
hap
3b15c7eae0
chqflag: tweak analog controls
2025-06-27 18:04:40 +02:00
hap
215967d942
k007121: firq is every other frame
2025-06-27 18:04:40 +02:00
hap
1510f83c03
k051960: improve nmi timer [hap, Jim Westfall]
2025-06-27 18:04:40 +02:00
AJR
a21e8f04ac
rfcp168: Descramble some address lines
2025-06-26 23:34:50 -04:00
negunma
edc93fbf8f
Various games: Corrected SN76489 / SN76489A / SN76496 type based on PCB photos and/or schematics. ( #13877 )
2025-06-26 22:00:46 -04:00
hap
e66115b7a8
k052109 drivers: add screen raw params, small cleanup
2025-06-27 01:01:55 +02:00
Vas Crabb
4a4bd5e1bf
Merge branch 'release0278' into HEAD
2025-06-27 07:31:44 +10:00
Vas Crabb
d1bf2657ba
Fix copy/paste error breaking build, and some space indents.
2025-06-27 07:31:26 +10:00
Vas Crabb
426d81a9a7
Merge branch 'release0278' into HEAD
2025-06-27 07:05:33 +10:00
Vas Crabb
d626eb9741
-sound/js_sound.cpp: Blind attempt at updating for base class changes.
...
-Metadata corrections, missed srccleanin.
2025-06-27 07:02:32 +10:00
Ivan Vangelista
efb160e89a
New systems marked not working
...
------------------------------
DS-6000 Driving Simulator [Phil Bennett]
Taishan Wuxian Jiaqiang Ban (V101CN) [little0]
- igs/goldstar.cpp: dumped one PAL for cmast99 [Ioannis Bampoulas]
- namco/namcos12.cpp: used recently dumped ver. D sound ROM for all ver D or later sets [Brian Troha]
2025-06-26 22:08:46 +02:00
hap
f902b752cc
k051960,k05324x: remove old #if 0 spriteram savedump
2025-06-26 15:25:03 +02:00
hap
1ab2cc6f22
chqflag: assume vtotal is 264
2025-06-26 15:21:18 +02:00
hap
baf2a53941
k051960: add irq enable
2025-06-26 14:56:01 +02:00
hap
c3f335aead
k051960: add sprite busy flag [hap, Jim Westfall]
2025-06-25 22:01:47 +02:00
Ivan Vangelista
b323e6899d
igs/goldstar.cpp: improved cmast97 GFX; started reorganizing some
2025-06-25 21:36:05 +02:00
hap
f335e88c84
docs: lucky star
2025-06-25 21:31:49 +02:00
AJR
cd53a5a080
nintendo/vt1682.cpp: Fix input regression in InterAct/Zone 7-in-1 Sports/MiWi2
2025-06-25 15:30:43 -04:00
hap
033c012f67
audiomix: let's move those new full/channel menus up
2025-06-25 21:24:22 +02:00
hap
ab72bc83dd
pv1000: update stream before writing to soundchip
2025-06-25 21:23:26 +02:00
hap
3b6ef1d456
aliens: revert change i didn't intend to commit (although it is likely correct)
2025-06-25 20:16:41 +02:00
hap
ee563dbc56
k051960: add sprite buffer
2025-06-25 20:09:16 +02:00
AJR
3f2604c94c
spg110_video: Remove unnecessary mem_mask parameters from read/write handlers
...
The u'nSP CPU core addresses all data in 16-bit increments. There is thus no possibility of byte writes.
2025-06-25 14:06:08 -04:00
MetalliC
6e8dd454d6
sega/hikaru.cpp: add 2nd AICA and 315-5881 encryption, fix ROM layout
...
sega/315-6154.cpp: handle statuses and IRQ callback, docs
2025-06-25 15:23:26 +03:00
hap
7a731a9a92
audiomix: add not initialzed message when entering menu too early (eg. pressing tab on the red warning screen)
2025-06-25 11:33:23 +02:00
hap
90a76099de
audiomix: put devtag in add ful/channel menu entry
2025-06-25 11:16:44 +02:00
hap
31b533e06e
k051960: improve sprite y zoom [hap, Jim Westfall]
2025-06-25 10:17:47 +02:00
hap
f1b88c41c6
filter: move notch filter check to ui
2025-06-25 04:55:52 +02:00
hap
0041d08149
docs: update docs after prev audiomix commit
2025-06-25 03:14:08 +02:00
hap
b161915d84
audiomix: add full/channel route via menu instead of f/c keys
2025-06-25 02:14:25 +02:00
Vas Crabb
3c10c717c3
srcclean
2025-06-25 04:14:43 +10:00
Vas Crabb
af10f3f21c
Various fixes:
...
ui: The new menus were unusable with a touchscreen, and not conducive to
localisation. It's still not possible to add sound routes with a
touchscreen, but at least it's possible to configure routes that exist.
emu/sound.cpp: Fixed localisation issues, less temporary objects.
emu/audio_effects: Fixed some localisation issues.
plugins/autofire, plugins/inputmacro: Allow deleting autofire buttons or
input macros without needing to use the UI Clear input.
ui/selmenu.cpp, ui/imgcntrl.cpp: Use terse messages for bad media.
Making these messages longer hasn't reduced support burden. Adding the
version will just perpetuate the myth that you need to redownload all
your ROMs for every release.
ui/ui.cpp: Allow info screens to be dismissed by mouse clicks or
touches.
ui/sliders.cpp: Hiding the menu should preserve state. This is a design
choice.
sound: Avoid anything that could possibly depend on static
initialisation order across transaltion units. Allow speaker position
names to be localised.
sound/none.cpp: Don't pretend it can create output streams.
2025-06-25 03:56:09 +10:00
hap
72251989ad
dipalette: add shadow config to savestates, and might as well rename hilight to highlight
2025-06-24 13:36:04 +02:00
hap
a9ea7193b0
deckarn: small update to notes
2025-06-24 13:36:04 +02:00
hap
ebfbbbaefd
risc2500: small tweak to svg
2025-06-24 13:36:04 +02:00
ClawGrip
018ab884a7
pc/play4texash.cpp: Add dump for Lattice ispMACH LC4384V ( #13870 )
...
* pc/play4texash.cpp: Add dump for Lattice ispMACH LC4384V
* Add .jed suffix
2025-06-24 08:50:35 +02:00