docs: Explicitly state that installing a read/write tap returns the
pass-through handler.
cpu/mb86235: Using lowercas integer literal suffixes hurts readability,
especially when it's 1ll (compare to 1LL, especially in a Courier-like
font).
video/ppu2c0x_vt.cpp: Look for the patterns.
mame.lst: Expunge comments that started creeping back in.
taito/taitotz.cpp: Use versions as printed on Taito's hard disk labels
in descriptions.
debug/win: Requiring every debugger window class to care about the
console window's views is bad design. That's a clear case of
unnecessary coupling.
posix/posixptty.cpp: Testing for glibc does not guarantee pty.h is
available. It's possible to build glibc for targets where its PTY
wrapper functions are not implemented.
Should be added soon:
- mute
- speaker/microphone resampling
To be added a little later:
- compression
- reverb
Needs to be added by someone else:
- coreaudio
- direct
- portaudio
- xaudio2
- js
* Feed mouse/pen/touch pointer events through UI input manager with Win32 and SDL.
* Started migrating UI code to use new API and reworking mouse/touch interaction.
* emu/render.cpp: Support pressing multiple clickable layout items simultaneously.
* emu/render.cpp: Allow UI elements to be drawn in any window.
* emu/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input.
* ui/ui.cpp: Allow the UI handler to control pointer display.
* ui/analogipt.cpp: Added mouse/touch and more keys for navigating field state list.
* ui/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust.
* ui/menu.cpp: Draw after processing input - greatly improves responsiveness.
* ui/menu.cpp: Ignore keyboard/gamepad input during pointer actions.
* ui/selmenu.cpp: Made left/right info pane arrows repeat when held.
* ui/selmenu.cpp: Use middle click to move keyboard focus.
* ui/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding.
* ui/selmenu.cpp: Improved divider sizing.
* ui/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu.
* ui/simpleselgame.cpp: Fixed error message display and graphics/sound status not showing.
* ui/simpleselgame.cpp: Allow tap/click to dismiss error message.
* ui/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing.
* modules/input/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput.
* modules/input/input_rawinput.cpp: Added support for horizontal scroll axis.
* modules/input/input_win32.cpp: Added support for scroll axes and more buttons to mouse/lightgun.
* modules/debugger/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus.
* osd/windows/window.cpp: Translate mouse position to window cooridinates for scroll wheel events.
* osd/sdl/window.cpp: Supply last mouse position for scroll wheel events if possible.
* scripts/build/complay.py: Made zero input mask an error - it was only being used to block clicks.
This allows interested parties to receive notifications on media
changes. This is demonstrated by the file manager and media image
information menus now updating immediately if the system ejects a
mounted image, or a mounted image is changed by a script or something.
ui/filemngr.cpp, ui/info.cpp: Update file manager and media image
information menus immediately on media image changes.
ui/menu.cpp: Return index of added item from item_append.
bus/generic/slot.cpp: Use out-of-line virtual destructors to avoid
vtable link errors in certain single-driver builds.
bus/nubus: Tidy up some #include statements.
sega_beena_cart.xml: Put page scans in individual data areas.
frontend/mame/luaengine_mem.cpp: Added a raw read function for memory
regions.
plugins/layout: Added bitmap classes to layout sandbox.
* docs: Added option for Wayland support to compiling guide.
* docs: Clarified behaviour of memory region read/write methods.
* Fixed some editing errors in Turkish UI translation.
* Added some parentheses on ternary conditional operators for clarity.
Also corrected some copy/paste errors in documentation, and bumped
documentation version as it now describes features that will appear in
an upcoming release.