Commit Graph

19 Commits

Author SHA1 Message Date
Miodrag Milanović
812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00
R. Belmont
94b1e168b2
Revert "Update BGFX, BX and BIMG (#10750)" (#10787)
This reverts commit 5581eaa50a due to link failure on macOS.
2023-01-04 23:29:18 -05:00
Miodrag Milanović
5581eaa50a
Update BGFX, BX and BIMG (#10750)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-04 23:12:10 -05:00
Miodrag Milanovic
4c9b0b24dc bgfx shaders recompile 2021-08-13 11:21:46 +02:00
Ryan Holtz
bdae1de304 -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
Julian Sikorski
0c70101b74 Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transposition properly (#5875)
* Sync bgfx with upstream revision 280420d

* Sync bx with upstream revision 267727d

* Sync bimg with upstream revision c1bab10

* Use bgfx helper functions to ensure correct matrix orientation

* Rebuild hlsl chain
2019-11-12 22:08:23 -05:00
Vas Crabb
97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
Henrik Algestam
40efb8f5aa Transposed transformation matrix to fix bgfx colors (nw) 2019-01-08 23:48:12 +01:00
Miodrag Milanovic
3917627494 Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
Miodrag Milanovic
e095ef959b update shaders (nw) 2017-03-29 17:15:48 +02:00
Miodrag Milanovic
9b999667af Rebuild shaders, only metal is affected (nw) 2017-02-05 14:23:33 +01:00
Branimir Karadžić
a3b4058bf7 Updated BGFX and BX and recompiled shaders (nw) 2016-10-29 09:11:50 +02:00
Jezze
68036515ba Fixed aspect ratio of rounded corners (nw) 2016-09-29 15:19:44 +02:00
Jezze
ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
ImJezze
2f06a08ec4 Small shader corrections (nw) 2016-06-20 00:03:44 +02:00
ImJezze
6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
ImJezze
cd4dfca43e Refactored BGFX distortion pass (nw)
- also removed vector hack
2016-04-19 21:18:16 +02:00
therealmogminer@gmail.com
99aa7eacd7 bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00