Commit Graph

11 Commits

Author SHA1 Message Date
Vas Crabb
44eb5ea3c6 Revert "Updated bgfx, bx and bimg to current upstream versions. (#11493)"
This reverts commit 1c61ccfe84.
2023-09-08 05:14:35 +10:00
Julian Sikorski
1c61ccfe84
Updated bgfx, bx and bimg to current upstream versions. (#11493)
* Reverted "macOS, iOS: Removed OpenGL/OpenGLES support. (commit 4693983242a698eaafed87faf4ffef1789adc8f9).
* Reverted "Fix macOS build" (commit ce2c2c13eda7d699051f75f598e740a447343a88).
* Reverted "macOS: Fixed deprecated warnings." (commit 10a8cb61f882ebc9bb376ee2341d003880b7037f).
* Added bgfx/README.mame explaining deviations from upstream.
2023-09-06 01:10:24 +10:00
Miodrag Milanovic
4c9b0b24dc bgfx shaders recompile 2021-08-13 11:21:46 +02:00
Julian Sikorski
0c70101b74 Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transposition properly (#5875)
* Sync bgfx with upstream revision 280420d

* Sync bx with upstream revision 267727d

* Sync bimg with upstream revision c1bab10

* Use bgfx helper functions to ensure correct matrix orientation

* Rebuild hlsl chain
2019-11-12 22:08:23 -05:00
Vas Crabb
97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
Henrik Algestam
40efb8f5aa Transposed transformation matrix to fix bgfx colors (nw) 2019-01-08 23:48:12 +01:00
Miodrag Milanovic
3917627494 Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
Miodrag Milanovic
9b999667af Rebuild shaders, only metal is affected (nw) 2017-02-05 14:23:33 +01:00
Branimir Karadžić
a3b4058bf7 Updated BGFX and BX and recompiled shaders (nw) 2016-10-29 09:11:50 +02:00
therealmogminer@gmail.com
99aa7eacd7 bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00