Vas Crabb
44eb5ea3c6
Revert "Updated bgfx, bx and bimg to current upstream versions. ( #11493 )"
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This reverts commit 1c61ccfe84
.
2023-09-08 05:14:35 +10:00
Julian Sikorski
1c61ccfe84
Updated bgfx, bx and bimg to current upstream versions. ( #11493 )
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* Reverted "macOS, iOS: Removed OpenGL/OpenGLES support. (commit 4693983242a698eaafed87faf4ffef1789adc8f9).
* Reverted "Fix macOS build" (commit ce2c2c13eda7d699051f75f598e740a447343a88).
* Reverted "macOS: Fixed deprecated warnings." (commit 10a8cb61f882ebc9bb376ee2341d003880b7037f).
* Added bgfx/README.mame explaining deviations from upstream.
2023-09-06 01:10:24 +10:00
Miodrag Milanovic
4c9b0b24dc
bgfx shaders recompile
2021-08-13 11:21:46 +02:00
Julian Sikorski
0c70101b74
Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transposition properly ( #5875 )
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* Sync bgfx with upstream revision 280420d
* Sync bx with upstream revision 267727d
* Sync bimg with upstream revision c1bab10
* Use bgfx helper functions to ensure correct matrix orientation
* Rebuild hlsl chain
2019-11-12 22:08:23 -05:00
Vas Crabb
97b6717027
(nw) Clean up the mess on master
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This effectively reverts b380514764
and
c24473ddff
, restoring the state at
598cd52272
.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764
Revert "conflict resolution (nw)"
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This reverts commit c24473ddff
, reversing
changes made to 009cba4fb8
.
2019-03-25 23:13:40 +01:00
Henrik Algestam
40efb8f5aa
Transposed transformation matrix to fix bgfx colors (nw)
2019-01-08 23:48:12 +01:00
W. M. Martinez
b4888aabc0
Port scanline modification to BGFX
2018-09-14 19:00:52 -07:00