* Official media leans towards using literal romaji "JIKKYOU PAWAFURU PURO YAKŪ".
* Software lists still have "Jikkyou Powerful Pro Yakyuu" to help people search.
New working software list additions (snes.xml)
--------------------------------------------
Aero the Acro-Bat 2 (prototype 19940808) [Hidden Palace]
Alien Cat 2 (demo) [PSCD Games]
Animaniacs (prototype 19940611) [Hidden Palace]
Apocalypse II (Europe, prototype 19971028) [Hidden Palace]
Arcade's Greatest Hits - The Atari Collection 1 (prototype 19970411) [Hidden Palace]
Arcade's Greatest Hits - The Atari Collection 1 (Centipede prototype 19970211) [Hidden Palace]
Best of the Best - Championship Karate (prototype) [Hidden Palace]
Classic Kong [No-Intro]
Classic Kong Complete (v2.0) [No-Intro]
Classic Kong Complete (v2.01) [No-Intro]
Creepy Bird [No-Intro]
Creepy Bird (v1.02, digital release) [No-Intro]
Creepy Bird (v1.02, Retro-Bit Generations release) [No-Intro]
Dottie - dreads nought - [No-Intro]
Eyra - The Crow Maiden (demo 20220607) [Second Dimension]
Jim Power - The Lost Dimension in 3D (enhanced version) [No-Intro]
Little Medusa [No-Intro]
Little Medusa (demo) [No-Intro]
MazezaM Challenge (v1.1) [No-Intro]
MazezaM Challenge (v1.2) [No-Intro]
MazezaM Challenge (v1.3) [No-Intro]
MazezaM Challenge DX (v2.1, PAL) [No-Intro]
MazezaM Challenge DX (v2.1, NTSC) [No-Intro]
N-Warp Daisakusen (v1.0) [No-Intro]
N-Warp Daisakusen (v1.1) [No-Intro]
Neko Tako [No-Intro]
Neko Tako (trial version) [No-Intro]
New Super Mario Land (v1.0) [No-Intro]
New Super Mario Land (v1.1) [No-Intro]
New Super Mario Land (v1.2) [No-Intro]
New Super Mario Land (v1.3) [No-Intro]
New Super Mario Land (v1.5) [No-Intro]
Nightmare Busters (USA) [No-Intro]
Old Towers [No-Intro]
Rockfall [No-Intro]
Super Boss Gaiden (v1.0) [No-Intro]
Super Boss Gaiden (v1.2) [No-Intro]
Sure Instinct (PAL, v1.0.2) [No-Intro]
Sure Instinct (PAL, v1.0.1) [No-Intro]
Sure Instinct (PAL, v1.0) [No-Intro]
Sure Instinct (NTSC, v1.0) [No-Intro]
Sure Instinct (NTSC, v1.0.1) [No-Intro]
Sure Instinct (NTSC, v1.0.2) [No-Intro]
Sydney Hunter and the Caverns of Death (USA) [No-Intro]
The Lion King (early prototype) [Hidden Palace]
The Lion King (v.21 prototype) [Hidden Palace]
The Lion King (v.48 prototype) [Hidden Palace]
Undercover Cops (USA) [No-Intro]
Unholy Night: The Darkness Hunter (Japan) [No-Intro]
Unholy Night: The Darkness Hunter (USA) [No-Intro]
Uwol - Quest for Money (v1.0) [No-Intro]
Uwol - Quest for Money (v1.3) [No-Intro]
New software list items marked not working (snes.xml)
--------------------------------------------
Attack of the Petscii Robots (demo) [The 8-Bit Guy]
Joe & Mac - Ultimate Caveman Collection (Europe) [No-Intro]
New working software list additions (snes.xml)
-----------------------------------
16 Bit Xmas 2011 - Christmas Craze (USA) [retroUSB]
16 Bit Xmas 2012 - Snowball Fight (USA) [retroUSB]
New working software list additions (snes.xml)
-----------------------------------
Bing Bing! Bingo (Japan, prototype) [keiichi-desu]
Densetsu no Ogre Battle - The March of the Black Queen (Japan, prototype) [keiichi-desu]
Dual Orb - Seireiju Densetsu (Japan, prototype) [keiichi-desu]
Elfaria - The Isle of the Blest (Japan, prototype) [keiichi-desu]
Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan, prototype, Ver 07.315) [keiichi-desu]
Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan, prototype, Ver 07.431) [keiichi-desu]
Kunio no Oden (Japan, prototype) [keiichi-desu]
The Last Battle (Japan, prototype) [keiichi-desu]
Michael Andretti's IndyCar Challenge (USA, prototype) [keiichi-desu]
Nosferatu (Japan, prototype) [keiichi-desu]
Super Nazo Puyo - Rulue no Roux (Japan, prototype) [keiichi-desu]
Tetris Battle Gaiden (Japan, prototype) [keiichi-desu]
Ultra Baseball Jitsumei Ban 2 (Japan, prototype) [keiichi-desu]
New NOT_WORKING software list additions (snes.xml)
---------------------------------------
Illvanian no Shiro (Japan, prototype, 19940823) [keiichi-desu]
New working software list additions (snes.xml)
-----------------------------------
Kid Klown in Crazy Chase (Euro, prototype)</description> [Zoda-Y13, Forest of Illusion]
New NOT_WORKING software list additions (snes,xml)
---------------------------------------
WeaponLord (USA, prototype) [DrBizz]
* bus/snes: Fixed address mask error for Soul Blade and Hercules pirate carts. Games run now.
* Marked digimon as not working, hercules and squirrel as partial until further investigated.
* Also tidied a few spots missed in description metadata cleanup.
-a800_flop.xml: Marked Elektra Glide as not working.
New working software list additions
-----------------------------------
Hercules (pirate) [Revenant]
Hercules (pirate, hacked) [Revenant]
The King of Fighters '98 (pirate, hacked) [Revenant]
Marvel Super Heroes Vs. Street Fighter (pirate, hacked) [Revenant]
Squirrel [Revenant]
Squirrel (pirate, hacked) [Revenant]
New NOT_WORKING software list additions
---------------------------------------
The King of Fighters '98 (pirate) [ALMCLE]
Marvel Super Heroes Vs. Street Fighter (pirate) [ALMCLE]
There are a number of places where multiple spaces were being used
intentionally (extracted directly from disk labels, separating titles
from subtitles, tabulation, etc.).
Also fixed misspelled Twinbee Yahho titles.
New working software list additions
-----------------------------------
International Superstar Soccer Deluxe (Euro, prototype) [Forest of Illusion]
Jigsaw Party (Japan, prototype) [Forest of Illusion]
Joe & Mac 2 - Lost in the Tropics (USA, prototype, alt) [Forest of Illusion]
Jurassic Park (USA, prototype) [Forest of Illusion]
Unirally (Euro, prototype) [Zoda-Y13, Forest of Illusion]
New working software list additions
-----------------------------------
Boxing Legends of the Ring (USA, prototype) [Forest of Illusion]
Hammer Lock Wrestling (USA, prototype) [Forest of Illusion]
Porky Pig's Haunted Holiday (USA, prototype 19950807) [iniche, Forest of Illusion]
Super Punch-Out!! (Euro, prototype) [Zoda-Y13, Forest of Illusion]
We're Back! - A Dinosaur's Story (USA, prototype) [Forest of Illusion]
* snes.xml: Added bootleg Dragon Ball Z Final Bout dumps.
New working software list additions
-----------------------------------
Dragon Ball Z - Final Bout (pirate, hacked) [d4s]
New NOT_WORKING software list additions
---------------------------------------
Dragon Ball Z - Final Bout (pirate) [VGHF]
* Moved entries to section of related unlicensed/pirate games.
New working software list additions
-----------------------------------
Doraemon 2 - Nobita no Toys Land Daibouken (Japan, prototype) [atomic]
Gourmet Warriors [NoIntro]
Jelly Boy (prototype) [Hard4Games, snescentral]
Jelly Boy (earlier prototype) [Mark Flitman, snescentral, VGHF]
Jimmy Connors Pro Tennis Tour (Germany, prototype) [snescentral]
Pinkie [NoIntro]
Superman Unfinished Version (demo) [Nostalgia Alley, snescentral, VGHF]
Tinhead [NoIntro]
New NOT_WORKING software list additions
---------------------------------------
Total Carnage (USA, prototype 19930610) [snescentral]
* Cleaned up spaces in software list comments.
* megadriv.xml: Improperly indented sharedfeat tag.
* gbcolor.xml: Converted "GBC only" comments into sharedfeat tags.
* a5200.hsi: Fixed a few dispossessed tags.
* Various softlists: Fixed improperly entabulated tags.
* Various softlists: More entabulation fixes.
New working software list additions
-----------------------------------
Corn Buster [NoIntro]
Dorke & Ymp [NoIntro]
Iron Commando [NoIntro]
Legend (Piko reissue) [NoIntro]
Mr. Bloopy Saves the World [NoIntro]
Super Noah's Ark 3D (Piko reissue) [NoIntro]
Super Thor Quest [NoIntro]
New working software list additions
-----------------------------------
Asterix (prototype 19930311) [Hidden Palace]
Magic Boy (prototype) [snescentral]
Marvel Super Heroes - War of the Gems (Japan, prototype) [Hidden Palace, Steve Lin]
MechWarrior (prototype) [Hidden Palace, Stephan Reese]
NBA All-Star Challenge (prototype) [Hidden Palace]
NBA Live 97 (prototype 19960920) [Hidden Palace]
Prehistorik Man (prototype) [Hidden Palace]
New NOT_WORKING software list additions
---------------------------------------
Illusion of Gaia (prototype B) [Hidden Palace, Stephan Reese]
New working software list additions
-----------------------------------
Prince of Persia (prototype) [Hidden Palace]
Putty Squad (prototype) [Hidden Palace]
Race Drivin' (prototype) [Hidden Palace, Steve Lin]
Shadowrun (prototype) [Hidden Palace, Stephan Reese]
Super Ghouls'n Ghosts (prototype) [Hidden Palace]
The Ignition Factor (prototype) [Hidden Palace]
The Peace Keepers (prototype) [Hidden Palace]
Troddlers (prototype 19921023) [Hidden Palace, Steve Lin]
Troddlers (prototype 19930203) [Hidden Palace]
Utopia - The Creation of a Nation (prototype) [Hidden Palace]
New working software list additions
-----------------------------------
Mer Wars (prototype) [Hidden Palace, Steve Lin]
Reactor (prototype) [Hidden Palace, Steve Lin]
Mr. Tuff (Euro, prototype 19940621) [Hidden Palace]
Nightmare Busters (Japan, prototype 19940409) [Hidden Palace]
Super Full Metal Planet (prototype B) [Hidden Palace]
Super Full Metal Planet (prototype C) [Hidden Palace]
Super Full Metal Planet (prototype D) [Hidden Palace]
New working software list additions
-----------------------------------
Addams Family Values (prototype) [snescentral, VGHF]
Armored Police Metal Jack (USA, early prototype) [snescentral, VGHF]
Congo's Caper (prototype) [snescentral, VGHF]
Might and Magic II - Gates to Another World (USA, prototype) [snescentral, VGHF]
Might and Magic II - Gates to Another World (USA, earlier prototype) [snescentral, VGHF]
Operation Thunderbolt (prototype) [snescentral, VGHF]
Rock n' Roll Racing (USA, prototype) [snescentral, VGHF]
Street Racer (prototype) [snescentral, VGHF]
Tom & Jerry (USA, prototype, alt) [snescentral, VGHF]
World Cup USA 94 (USA, prototype) [snescentral, VGHF]
Mortal Kombat 3 (USA, final prototype) [togemet2]
New NOT_WORKING software list additions
---------------------------------------
Mortal Kombat II (USA, final prototype) [togemet2]
- snes.xml: mk2u is identical to mk2ua when it should be a revision, not simply a split ROM. Replace with correct dump.
- snes.xml: mk3p1 is identical to mk3up, and there's no evidence of two prototypes from the same day on different hardware. Keep documented board, remove duplicate.
The free-for-all on labels in software lists is not working. There's no
consistency, labels are getting excessively long, people are starting to
use non-ASCII characters in labels making it harder for others to type
them when manipulating files on the command line, and there's too much
markup being put in labels.
The length limit is 127 characters, same as for labels in MAME itself.
This should be long enough to be descriptive. Remember that the Win32
path limit is 260 characters, and many applications and frameworks have
issues with longer paths, including Windows Explorer and the .NET
framework. Labels are used as filenames, so concessions need to be
made for this.
I have not abbreviated excessively long labels myself - they're
currently causing 135 validity errors. Someone else can fix them.
Printable ASCII characters are allowed, with a few exceptions. The
exceptions are limited to characters most likely to cause issues for
interactive shells and scripts:
* ! - csh event substitution (very difficult to escape properly)
* $ - sh varibale expansion
* % - csh job control, cmd variable expansion
* / - UNIX directory separator
* : - sh path separator, Windows drive qualifier
* \ - sh escape, Windows directory separator
Most of the labels that had to be edited were using ! for markup, or
using ! and % for titles in labels. Strangely, titles in labels are
often forced to lower case, despite this never being enforced for
software lists. There are also various other edits to titles used for
labels, such as moving articles to the end (with or without a comma),
or replacing spaces with underscores. As I already said, there's no
consistency at all.
There is far too much markup in labels. They're even being used for
notes in some cases (e.g. at least one case where a dumper's name is in
the label). The XML schema supports metadata - use it. For example,
you can use part_id for an unrestricted display name for a software
part. You can also use XML comments for notes.
And while on the topic of metadata, vgmplay.xml is putting the same
thing in the part_id as well as the label. The part_id should have
the actual title, not the title mangled to make it more suitable for
use as a filename. Addressing this would be a lot of work, given how
large the file is.
For now, empty data areas in software lists cause a verbose message
rather than a validation warning. There are thousands of software
lists using empty data areas to indicate the size/width of cartridge
RAM/EEPROM/etc.