therealmogminer@gmail.com
223a955d0b
Fix up bgfx NTSC shader, nw
2016-04-29 06:58:20 +02:00
ImJezze
07d8b25571
Added "selection" parameter to chain input sampler
...
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
- also added slider for "shadow mask tile mode" to HLSL chain
2016-04-24 20:36:42 +02:00
ImJezze
b1c06acb61
Implemented handling for u_screen_scale and u_screen_offset (nw)
2016-04-21 07:52:29 +02:00
ImJezze
cd4dfca43e
Refactored BGFX distortion pass (nw)
...
- also removed vector hack
2016-04-19 21:18:16 +02:00
therealmogminer@gmail.com
99aa7eacd7
bgfx: Add data-driven render target clearing [Ryan Holtz]
2016-04-14 17:22:24 +02:00
therealmogminer@gmail.com
d9153eb306
Get bgfx post-processing working with laserdisc games, nw
2016-03-29 11:28:24 +02:00
therealmogminer@gmail.com
c0b1182712
Final bgfx fixups for release
2016-03-28 22:58:32 +02:00